We got some new details on what makes the Dune Awakening an MMO. Info on it's maps (zones), server structure, and how many other players we'll see running around.
Funcom has always been pretty aggressively mid. I do have a lot of respect for them trying something new. I think the idea of connecting a bunch of massive maps is pretty cool and a new design style for this MMO/survival amalgam they're putting together. I'm skeptical if they'll be able to pull it off. Are there going to be instances of the same maps so people can build what and where they want? If not, then is it pvp so people can fight and take over prime real estate? I just have so many questions.
Absolutely none, it will be a steaming pile of shit just like Conan and every other survival mmo.. it will look and perform nothing like this. Straight trash
The Overland map does seem to make it easier for them two add new zones, without having them "fit" seamlessly to the borders of existing ones. It should give them more freedom to experiment with map sizes, biomes and general feel. Seems like a good design choice
Its also about server resources, adding more areas to a seamless zone means making more memory etc available, seperate map, seperate server, happy days. It's also easier from a development perspective as you can have different teams working in a more siloed environment on their maps instead of all editing the same big one, sort of thing.
I played the **HECK** out of Anarchy Online (another Funcom game) from around 2002-2010, and certain parts of it always gave me a Dune vibe, so seeing them making an actual Dune MMO makes sense. Anarchy Online, like many other online games, had a rough start, but they really sorted things out pretty well in time, and it became a much beloved game for many. I although am not looking to start any new online games, unless it has something I just really am into, and a MMO survival game isn't something I'm that interested in. Then many, like Force, seem to think MMOs are a genre, with a type of game play loop, they're not. What he, and most others keep doing is confusing MMO, with RPG, like in a past video when he said he didn't think PlanetSide 2 was a MMO, since it was lacking what he thought of as MMO qualities, like world bosses, questing, and so forth, which again, are RPG elements, and it lacked them as it is a FPS, not a RPG. All it means to be a MMO, is that the game allows a large number of people to play together in an online service based game, then Dune: Awakening will be a MMO survival game, which is not the same as a MMORPG, and what they were clearly getting at in their description, which Force still doesn't seem to understand.
Totally agree. I'm usually in agreement with Force, but in this case I think he's too hung up on what he thinks something means, instead of what the Devs actually mean.
PEOPLE! This game is exactly like Last Oasis! LO did the EXACT same thing, SAME map structure, except it was a loading screen not a flying ship. It too was a survival mmo, but with a different theme. If you like LO and Conan Exile, youll probably like Dune.
Was thinking the same mate , main difference is the devs are loyal to their games from this company , unlike donkey crew, so a clone that’s properly supported might no be a bad thing
Functionally the design sounds identical to Last Oasis. That game died quickly because of poor design and incompetent developers. Lets see how this plays out.
Makes me think with that skill structure will it be Star Wars Galaxies like, where you can actually be whatever you want? That is one thing I loved about SWG when I was younger and also surprised so many other MMOs stuck to such a rigid class structure.
@@nattsvart199 Us SWG veterans are forever in search of a home, haha. After all this time, I just can't believe there has never been another game that comes remotely close to the variety of blended aspects, mechanics, and community of SWG....
This looks awesome. I actually love the overland map, it's not instant fast travel like Starfield or other games. I still feel like i'm travelling across a connected world, I can see other players moving too. Over time more places to land will arrive. Designated social hubs for trading etc, this looks damn great! I would LOVE for them to added some hidden things to the overland map, small maps you can land on that are not highlighted, perhaps you travel around and discover them via some mechanic, find treasure!
The Zone thing deflates my excitement a little bit. I was actually picturing a giant desert that you could explore and the point of the ornithopters wants to be able to travel further out. Play now I'm wondering how small or big these areas will be and how disjointed the world will feel because of it
I understand and agree with the immersion criticism. I can accept this drawback IF they are able to make the gameplay loop engaging and bring something fresh to the table design wise and provide regular content updates. I'm all for something new and/or different. Too many MMO's of recent have all felt the same and have slowly died the same.
same, the map system is doing what starfield did, everything is just a loading screen and every zone doesnt blend seamlessly into the other everyone hated how disconnected starfield was, and I can see that being the case for this game too, seems dumb i have to fast travel to a city to trade instead of the city being in the world, and the unconnected zones is not cool either
@@semmert Imagine that, someone who has a different opinion/expectation than you who you go in with a shit attitude against right out of the gate. You are always fun! ;) Also, just as a side note, if anything in the last few years... expecting shit, and be surprised that it isn't shit? Yea, that is kind of the only realistic/sane mindset nowdays. Hype is dead. Publishers milked it to death, and exploited it. If anything, I find it more odd when people are NOT excedingly skeptical and cautions of empty promises we have heard time, and time again! So yea... They make a promise, and we will see if that promise was worth a damn on release. It isn't a shit attitude, it is a lesson hard learned by a lot of betrayed trust from the industry.
For me it makes perfect sense that they want to hammer on what kind of game they are making so people know what to expect from them. It might sound funny and unnecessary but it definitely is good they are communicating. Overall this looks really promising. Hopefully they can deliver a great experience.
Would be cool if they have a match making system with the overland map. This would balance out teams/factions/guilds to prevent zerging. Zerging is when players all group up to win by player numbers holding the server slots so no opposing players can enter the server or be left with a few that can't possible win against the majority.
This looks amazing. Can't wait. Hope the guild system is not region locked as I'm in EU but every person I play with is in the US usually due to the times I'm online. I guess we'll see :) I can always play in US region, if rregion selection is allowed that is. if there is no "loading screens" it still can feel seamless to move between maps, though it certainly is not immersive unless you have a an actual 3d mini animation stepping into a ship and flying across in 3d somehow, but yeah much less immersive but still can be somewhat seamless. The mix of adding new maps and a map that gets clearered and gets new POIs sounds like it could keep interest. I totally agree with the MMO vs MMORPG and I'm looking very much forward to experiencing this. I'm always a little worried with MMOs if not enough players are online or just people stopped playing, and unless I missed it, what happens if there is no 40 players online for the starting area, which they said has a minimum of 40 players for example?
Flying on the map can trigger some random events. Also, with idea of a map they could potentially remove some older not interesting locations, but I doubt this will happen.
Star Wars Galaxies is what this reminds me of. The maps were planets and you would pay to transport there, or fly your own ship if you wanted. That system worked great for an mmo back in the day.
Thank you for another video Force, love the content. The game seems interesting, but like many others I have to see the combat and REAL gameplay footage. All this beautifull graphics and huge maps are not enough to make me want to play what it seems like a FPS/battle field/COD PVP with aircraft and vehicles. IMO this system of ''piloting'' your little spaceship from a map to another seems so incredible poorly and boring designed, feels like those retro games the controls. If the ideia was to pilot anything it should be in first person where you can see the space or whatever is around you like those games where you pilot in the space. Feels like an uncessarry mechanic at most. Looking foward to see you playing the beta in August to reveal this mystery to us. Thank you once again for the content. All the best to you
Imho traversing LO was more meaningful because you would often need to traverse part of a tile between jumps to knock off sand or reload/farm water. This Dune overworld map traversal definitely seems very immersion breaking, and the refueling process sounds like it could become tedious. In EVE you can set autopilot and walk away, but your ship literally travels the whole distance, and it could get ganked while you're heating up that Hot Pocket. Elite Dangerous also has a similar system, and really Dunes overworld map reminds me a lot of Super-cruise in ED... but you can get interdicted and pulled out of Supercruise.
The overland map has a resemblance of Anarchy-Online's grid system and I'm fine with that. Does anyone else who played AO see a resemblance? I think that system would still work in today's gaming world. For those that don't know in AO the grid system was a fast travel system to almost anywhere very quickly. You'd enter the grid and you could move around and find the name of the place you wanted to go or the closet place to where you wanted to go and you could also see where other players were going.
Whenever i play rimworld i get a mod that lets me do a break during a caravan and it creates a procedual generated map where i can resupply with food and resources. I always liked setting up a little camp and huning for a bit, maybe mining some rare minerals, so i think i will like that refuling part in dune a lot.
I wanted to hear the soundtrack from the group NIRVANA and had to make a video clip for the film Dune. It turned out beautifully and posted it on the channel.
I will always be a fan of Online sessions that are solo until a friend spawns on you. Kinda like Division 2, where you can see who's online on the full map, but they're blips rather than running into actual ready to kill or be killed players. Now Conan Exiles is my bread and butter and surprisingly Funcom made a dope ass game in my opinion. Got like 3000+ playing hours on C.E. 100%. So I'm amped for Dune.
seems pretty much like Atlas original map system just owned by funcom the landing thing is gonna be similar to how starfield did it while the deep desert seems like itll be procedurely generated stuff
To be fair I "fast travel" with wayshrines in ESO and riding a mount from zone to zone presents a load screen so it's basically just a different take in my opinion. If the rest of the game is fun then it won't bother me at all. Still looking forward to its release.
I'm hoping you're wrong about the deep desert. It actually would be amazing if they use procedural generation to completely reform the landscape and have random areas and random resources lying about in random locations.
The main turn off for me is the setting. Maybe some people find featureless deserts really interesting but for me it couldn't be more dull. Deserts are fine as a biome in a game that has many different biomes, but when it's the only one it's possibly the worst one. To be fair to it an all ice biome would be worse as it's basically the same thing but blinding white. If a game was all forest, or all any other single bimome other than desert or ice then it'd be far, far better. I'm not excited to explore some sand and rocks. Then oh look! A new map just got released! Oh, it's sand and rocks. Wow... New expansion! New maps! Oh look! Sand and rocks! Amazing! My favourite part of the map is the bit with the sand and rocks behind the sand and rocks part. It's got sand AND rocks and has an amazing view of sand and rocks! I hope one day they release a map with sand ON rocks, that'd be wild! Although I hear the map that's all sand has rocks under the sand. You can't see or access them but in your heart you know they're there. Makes me all warm and fuzzy inside to think about it. And so on...
I agree about the setting. The first thing I thought of is it's all just a desert? I understand it's Dune, and that's what will appeal to a lot of people and make the world more interesting to them, but for me personally that's just not enough. In video games, the wonderful thing is you can create unnatural (yet feeling natural) variety and complexity in a more compact world vs real life. But even if you wouldn't do that, I agree that a different biome would be infinitely more interesting. Especially in a sandbox type game. That said, others will be more interested and will love the Dune setting.
Life is Feudal mmo map was something like this ... a big map devided into squares and each square was a different server. Now, if you had a good connection and a beefy PC, the transition from server to server was unnoticed (almost) but usualy it was junky. But the idea of having a big map devided by servers with better technology sounds great imo.
The example you gave of WoW is not the same, I would say it's more like going from Kalimdor to Eastern Kingdom or even Pandaria or the Frozen North. There is a loading screen eventually. Even games like EVE Online, each system is a loading screen. What really matters is how it all feels connected and how much time you spend on those loading screens.
The more news i get about this game the more I want to play. This could be very good or a total let down. It looks great and I'm happy the timeline will be different from the movie
I don't know how I feel about the MMO side of things, especially with bases etc. Sounds great on paper but a lot of times on application it is very rough. Will there be private servers, etc.? The way they talk about other 'servers' sounds almost like what minecraft does with the different realms.
The thing that makes me Really like mmos is the fact that after you have an interraction with a player, good or bad you Can meet that player later in another place of the world so a rivalry is created or a friendship. My worry for this game with There being No servers is that this Might not happen. If they only allow 100 something people on a map, you Will pretty much Never meet the same player twice If the game is populated, which really sucks.
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i guess this is going to be something i will have to try for myself to really judge it. Im not really sold on it just yet, the whole loop just feels a bit weird to me
Sounds exactly like Last Oasis. Noob area first then you escape to another Oasis... which is controlled by a zerg guild that is zone camping so you can't enter. (Which is synonymous for these non-MMO games, easy to zone out your enemies, or just razing everything when they're offline. None of this is possible in a true MMO game due to the scope of those games being MASSIVE)
With my knowledge of the lore, I would love to role play and play as a hyper AI robot much like the kind that ruled over humanity eons ago. Reverse servitor scenario with humans serving the robots.
Can you keep running into the same people? Or is it just going to randomly place people together? If its the latter, I have a hard time calling it an mmo :/
Idk im kinda burnt out on the survival stuff. Will just have to see but i played conan exiles heavily and while i enjoyed it then i couldnt now. The friends i had to play with then was plentiful more then i have now unfortunately and games like these require a good group to play with or you will get wrecked. I was hoping when i saw MMO it was going to be more true mmo style but its just not the case and with it being a shooter im sure aim botters will be in every corner. Ill probably give it a try but i cant say im specifically excited.
10:46 I agree. When will developers stop making excuses about the reasons for seamless worlds and server caps? We all know that the technology exists to have bigger servers with larger capacities and to balance player interactions. This overview map is the exact opposite of having a 'seamless open world. I would much rather appreciate it if developers said they don't have the talent and funds to make a fully functional open world and add zones later, like New World did. & 13:52 no lvl requirement for gear cmon... thats like main thing in MMO's what's the point of playing the game than? and no raiding of bases only spice wars with guilds. but lets see how they gonna execute it.
my take is developper are afraid to use this technology with a game that might flop XD it's all about cost i guess~ also, how are u supposed to get some sort of base if thousand of players are trying to build stuff ? u are more likely to disconnect, and when u get back, see everything destroyed by other players :s wich might be a lil too frustrating to keep player intertained and willing to comit :s
@@mathieu499 Well they have decent conan player base so they all gonna jump in plus we don't have any MMO's right so people gonna try it. but they wont have a base raiding I think, first map for building bases wont be crowded i think because of how big it is so that should not be an issue.
Enshrouded didn't have level requirements for gear and it works great. You can't get the better gear if you can't fight your way through the higher lvl areas. Technically someone could give you gear from a later stage but that's on you to use it or not Edit: and if you're lvl 15 and find a lvl 20 piece of gear, you're rewarded for having gone through a very tough fight to get it
@@spencercorpuz I mean you answered your own comment, You don't have to do anything to get a gear if you have friend to play with, but probably they will have some system in place similar to soulmask.
Think Dune Awakening needs to be heavy in the story that is what it's fan base is going to want. Obviously gameplay should be nice but the lore will make or break a title like this. Playing Soulmask atm.
I like very much the graphics and love survival crafting, but I am a bit worried about the pvp aspect. In the starting map pvp will only be in selected areas, but the deep desert it's open pvp, and the spice is there. It has to be seen if you have to be grouped to enjoy a big chunk of content and how solo-friendly it is. Becouse it's many years I'm fed with being forced to be grouped, scheduled activities, meetings, voice coordination, and such. I'm ok with high difficulty and loss, but forced grouping and too much ganking if you dare to solo would be an auto skip on my side. And I know I'm not the only one that like to solo at my pace.
@@pvprangergod4024 I certanly hope so, but how players use the tools the devs give them not always align with the original vision. In many cases if you open pvp in the "main" map where the most valuable resources are, ganking will happen en mass. Well, won't be a day one purchase for me, but def will see how this pans out.
Is it really an MMO or just an online multiplayer game? I can't seem to find any information on the networking and servers and player cap. I take it it will be similar to Conan Exiles and not an MMO?