Man, I remember playing Daggerfall when I was like 8... You would be in those dungeons for days, and when you're a little kid those monsters' screams were terrifying.
Junko Lover guess you're the "little kid"-fraction spoken about. Don't worry, "past tense" will come in later grades and you're going to understand his sentence!
I played this on an ISO crack in the 90s, with no manual and no internet. Never got anywhere, but absolutely loved the experience of D&D in a Doom type atmosphere. Finally went back to it with Daggerfall Unity. Now that I know "what to do" with the main quest, speedruns make sense, because there are ways to get through most areas. But seeing all the exploits you can do here is still mindboggling. EDIT: God I wish I'd seen this before doing the Medora tower section naturally.
This is...astonishingly impressive and detailed for a 1996 game. I mean...I thought TIE Fighter was the most impressive DOS game, but this is quite impressive. And probably a lot less fun than TIE Fighter for a modern gamer.
@@TheWashableBomb I meant that RPGs have come a long way in making games more playable; some people like the old style, but most prefer more recent RPGs. (I'm personally somewhere in the middle - most of my favourites are from 1998 to 2004 or so, iirc) Conversely space sims are largely non-existent these days and while they have improved in a number of ways from a technical standpoint (more realistic navigation and ship design, better graphics, better enemy AI), the completely unrealistic space flight and bad AI gives you a huge amount of freedom to feel seriously badass playing the game while still being challenged by the game's mission design.
Support OnceLost games. Headed by the original Daggerfall devs, attempting to make a spiritual successor over 20 years later, Wayward Realms. Check it out, looks like it's gonna be awesome.
Now I understand why Bethesda wouldnt make a Elders Scroll II remake, the map is bloody enormous... just imagine the map design on that with today's graphics XD
Well you could technically just keep the code but have it generate in a newer engine with assets of higher graphical quality, kind of like what Daggerfall Unity is already doing.
Consider the map of Daggerfall is the size of a small continent on its own, and it's just procedurally generated towns/dungeons with vast open fields of "noise" separating any two locations of significance with a few exceptions here and there. It was an amazing feat in its day. Any remake won't look as interesting and capture the "magic" of the original release. Daggerfall is definitely a product of its time.
This games' map is unbelievably huge...about 62K sq. mi. That's roughly the size of Oklahoma or Cambodia. Very impressive for 1996! This game had the biggest map of any video game until the upcoming No Man's Sky, I believe.
The biggest is Space Engine since it simulates the known universe using mapped astronomical data and generates the rest of the universe like Daggerfall.
Wrong on one count, and comparing dissimilar things on the other. Minecraft's map is larger because it's a procedurally generated world with no story. Daggerfall's environment is curated, and has a story. The planet size in No Man's Sky is irrelevant. The area of a galaxy worth of planets is assuredly much, much, much larger than the world in Minecraft.
i dont understand why a massively multiplayer game like this hasnt been made. I could deal with the graphics. All the economy aspects would be cool as hell, and the size would make it so fun to play multiplayer. No man's land haha
Because they already existed. MUDs were the precusor to modern MMORPGs, in which you quite literally could do anything and nothing was really instanced (ie. your player house was physical) and everything you did affected the whole history of the game, which in turn affected all other players. However, WoW has set the standard for commercialized MMORPGs. Every player needs to have their own epic story, a linear questing experience, etc.
In Daggerfall you could loot people and be excited to get their whole gear set , in Skyrim you get legit pennies from raiders with all steel gear on . Oh how times have changed 😢
i really like old dos era games because they all took serious critical thinking and problem solving if you wanted to figure out where to go or what to do next. Besides hearing tips from word of mouth or if your lucky the game has a strat guide you were forced to think outside the box and figure it out. Idk i feel like instant access to all the answers to anything for kids now adays takes the magic of exploring and finding secrets by yourself.
It's not even about having instant access to answers, these days they just put a walkthrough in for you by default. Skyrim is still borderline unplayable to me, it's beautiful but the amount of handholding is ridiculous.
Conner Gil Games in the vein of Souls and some indie stuff in part or fully evoke what you're talking about. There's a renewed appreciation for having to find stuff or piece it together yourself. I get what you're saying, and I'd like to see more of it to, but it's not dead. "Kids nowadays" will be fine. Also you might be romanticizing it a bit. Some of this old stuff is straight out clunky, annoying, and unintuitive, as is the case with a lot of aspects of retro gaming minimalism/difficulty.
Nostalgia. These games also have tons of interchangeable and re-colored NPCs, repetetive dialog and gameplay, Fed-Ex quests and unforgiving dead-ends that have you restart the entire game. Strategy guides and walkthroughs were another means to get your money, because they were fully aware that their games were nigh unbeatable without them. Back in the day a new game was expensive and had to last for quite some time. These days, there are so many games that you really don't want to spend your time on any single one for months.
For anyone watching this, do your self a favor and play Daggerfall Unity. It is hands down the best way to experience daggerfall today. And it's got some great mods, like... a less sickening skybox with a 3D sun, more miscellaneous quest variety, and my favourite: the terrain height variation fix!
Skyrim dungeons: In-Out 6 minutes Daggerfall dungeons: Day 96, I still can't find stairs up. Can you guys imagine going into dungeon like this in 9:00 ???? Amazingggg
I completed the game (blind run) on PC with a Redguard warrior, then later with a way OP vampire on my android phone. DF is actually surprisingly well suited for play on a touchscreen.
I remember playing this game's demo that I got on a demo cd from some computer game magazine (cant remember what other demos it had) and this game was amazing. I easily put 50 hours in that demo. I was just getting into D&D and this was like my imagination come to life. I remember just jumping everywhere to get my jumping skill up lol. I need to download this game and play it again just for the nostalgia. Also, this run was impossible to follow. I love speedrunning but I dont like it when speedrunners just break the games like this. Its one thing to go through levels really quickly. its another to just stare at the sky and broken ass textures for 30 minutes...
guys coming up with wall-hacks and buffer jumps and shit like that should QA upcoming games. imagine how longer would dev cycle get, like they would have to redo everything so many times to get things right xD
What do I press on the custom class screen to reset the skill point distribution? U key doesn't seem to work, and it sounds like he is saying that he just hits the U key?
In the name of SPEED basically. Runners when defining rules for games collectively decide what's allowed based on a balance of what's entertaining and allows for player skill to dictate more of the run's outcome. I'm sure if they didn't allow it runners would have to use a lot more of the run on just boring leveling so that may factor into why that's allowed. U debug key is enabled by default, anyone who boots the game can use it anyways so I'm pretty sure that also likely factors into why it's allowed to be used as well.
We used to not use Alt-F11, if that's what you mean by debug shit. The reasoning the community accepts for including it is that it works without the CHEATMODE 1 line in the z.cfg file the game reads, which is why every Daggerfall attempt shows the contents of that file before or after runs. Alt-F11 saves about 2 minutes off the old route, but all it saves is just a little backtracking and the entire first dungeon.
I recommend the channel Grimithr with the channel owner Grimith he is also known as the Demented Sage of Daggerfall He has some nice playthroughs of the game,and he is at a state of playing the game where he can the things these people need to go out of bounds for to find while navigating inside the dungeons
Hi. Many thanks for your video. Can you please explain how to use the debug key to reset the counter after -50 during custom class character creation? Thanks in advance!!
@@11th_defender51 still not working. I think I will end up with some trainer just to modify the character in it's savegame. Will give the same results)
My first ES was Daggerfall, I really enjoyed it but I was a bit young to truly enjoy it even though I was playing MUDs & hardcore PKing. It felt almost too infinite and randomized for some things. That was double edged for me. I absolutely fell in love with Morrowind, and it was the last elder scrolls I enjoyed though. Gothic 1 & 2 were my favorite of the genre. Check the first 2 Gothic games out(you can skip 3 it was publisher rushed unfortunately) if you like elder scrolls and somehow missed gothic. I’ll never forgive Bethesda for what they did to the fallout series. The only decent one was new Vegas, and they screwed obsidian out of their bonus because it scored an 84 instead of an 85 on metacritic even though they made a better game with Bethesda’s own engine in 1 year than Bethesda has ever done with a decade. Obsidian nearly had to shut their doors. They took to kickstarter and made 3 amazing RPGs pillars of eternity 1/2 and Tyranny. Screw Bethesda they made what 3 good games? Only 2 I’d ever play again being daggerfall and morrowind
@@TheWashableBomb In what other TES game can you persuade a scamp to join your glorious warband or incite a daedric civil war in Oblivion??? Exactly! Play BATTLESPIRE yay !!!