Hey man, thanks for the review! Loved that section at the start, it was a fun trip down memory lane! Really glad you enjoyed the game. Of course, in hindsight, I can see a lot I could've done better. That's not to say I'll be remaking the game again though, lmao. Thanks a bunch for the kind words! :)
@@redyoshi6010 to be absolutely and completely fair, fnaf 2 involves so much bullshit RNG that it tops even fnaf 6 with how frustrating it can get. It is much more unfair towards the player than any other game in the series, barring release security breach with how random the glitches got.
@@八雲藍-y2j sometimes you dont need arguments, I also think fnaf 2 is the worst in the franchise, I don't really have a strict reason I just dont like the gameplay, designs, or horror aspects of it. Granted SirFiftyFive gave more points to why he didn't like it but at the end of the day it is his opinion. I'm weird on the matter though, security breach is one of my favourites and Fnaf Ruin (if you count it as its own game) is my personal favourite in the franchise cause I like the sequences, horror and gameplay elements.
@@hyper_d1113 Tbh I'm not into FNAF anymore but the only times I would say it gets hard as fuck is when you have to deal with Toy Bonnie and the music box is low.
Yeah, the non-existant animations in FNaF games takes away from the horror aspect for me. Bonnie.png sliding across your screen isn't scary, it looks kinda dumb, actually.
@@mr.monkey354 I swear bro, especially those ones where they jump at you 💀 though that’s probably just cause I’m thinking of Joe Biden jumpscare whenever that happens
Howdy: Composer for FE:S here. Glad you loved this game as much as we all do! It's one of my favorite things I have worked on! FNaF2 did have a lot of staleness to it and I never see anyone mention that. What'd you think of the OST btw asking for a friend.
The more people I see playing this game, the merrier I get! I really loved this one! Sure it ain't perfect, but it does a lot great! Night 6 having most of its difficulty coming from trial and error to figure out what to do is kinda... eh, but for the most part, it's easy to realistically guess what to do... except when you have to flick the monitor up for Spring Bonnie. Sometimes he decides to barge into your office, make a "radar/printer" sound, and waltz in like it's nobody's business. You have to keep looking at the monitor, and let him pass through the left vent, or he'll get ya. Seriously, that one just didn't make any realistic sense, but regardless, it's a really good mix a mechanics. One added note, keeping the vent fans shut doesn't mess with the temperature. Mangle jamming up the vent fans does, tho. Also yes, I do not find FNaF 2 the best. At all. It's the most iconic, it has one of the best character rosters, it had some of the best lore expansions... but the gameplay is just so damn repetitive and simple. The gameplay cycle isn't engaging, it's mindless repetition. It's also not the worst to me tho. Sister Location exists after all. And FNaF 3's gameplay tends to look a bit less than stellar as well, but I like how they actually make the camera system crucial in that one. Honestly, I recommend you look into FNaF Open Source. It was cancelled, but what we got was very engaging as well!
Fnaf 2 imo is not close to being the worst when fnaf 3 exists and having a even more boring gameplay loop than 2. Fnaf 3 biggest problem is it’s difficulty, there’s so many ways to prevent springtrap from ever getting close to you makes the game a joke (it used to be able to be beaten without having to touch anything besides rebooting ventilation although needed good rng.) on top of that I did all nights looping springtrap from rooms 9-10 and sealing the only vent he can enter through. Easily beating the game. besides it’s core gameplay loop other things it fails at and is another big complaint with the game is it’s jumpscares. there’s really nothing scary about the third game besides maybe it’s atmosphere. And also being the first fnaf game without a custom night it’s replayability is basically non-existing. All this to say that for me personally fnaf 3 is the weakest in the series (albeit a good game for the lore) there’s nothing that makes me want to redo or rewatch the game.
I definitely understand, but FNAF 3 is sure isn't the worst game. First is the difficulty, the second night was really easy, but it sure is the most stressful when it comes to the other night, the maintenance and phantoms makes the game so much fun and eerie, maintenance just feels like a error when your just alone with a serial killer, which is creepy and the phantoms is just like your real hallucinations, after what all of you came trough. The worst games to depict the difficulty is the 4th game, SB, SL, FFPS, and maybe help wanted(UCN can be here as well). Also keeping track of Springtrap is really difficult. Next is jumpscares, Springtrap jumpscare is underwhelming, and the phantoms one are fine. Complaining about jumpscares is really just stupid when the games makes up for it.
@@Wizardjones69 that’s definitely understandable, pizzeria sim never clicked for me and the only redeeming thing about it is the endings. Never liked that games gameplay either so I guess for me it would be between fnaf 3 and pizza sim
I was pleasantly surprised by this game honestly. FNaF2 for sure has its flaws and it is not the best game of the series, but I still really like the chaotic energy Scott was going for; but this game just managed to fix nearly all of its issues. That being said though, while this is game is certainly better made and balanced, I can't help but still love FNaF2 more purely on its visuals and story.
I've always chalked up the fact that all but two of the animatronics behave the same way and are deterred the same way due to it being the second game in the series and Scott playing it safe while he still wasn't the most experienced with these games (hell he thought that 4/20 mode was impossible in the first game). Given how UCN turned out with OVER DOUBLE the roster of FnaF2 with quite a few different methods of dealing with them (with 50/20 somehow still being possible), it's quite clear that he's learned since them in this regard.
FNAF 2 has such a nostalgic grip on people who didn't play the game and didn't have to fall asleep rewinding music box and putting mask on for the whole night
this game is awesome, i played it about a year ago and loved it. the gameplay is really very fair and you never feel like you’re dying for no reason. and it looks great. love it
@@tTomSUzito_official rng based means luck based. In fnaf 2 there are only 2 rng based animatronics:Foxy and toy bonnie (foxy can kill you even if you flashed him, and toy bonnie can wait at the vent for like 5 seconds before coming out of there, making puppet's box wind down), And in AFFOS there are 4:Toy chica, toy bonnie, toy freddy and balloon boy (they can appear at any time and kill you almost instantly, also bb deactivates cameras and it's unfair because you can't see if withereds are there(
Man I love winding a box like my life depends on it while everything else doesn’t matter, man I love playing a gloarifed cutscene with mini games, man I love playing eye spy with bugs. Not all the games are gems they got their issues and getting rid of the 2 most annoying mechanics is an improvement
I don’t mean to be rude because I know it’s technically subjective, but what? The flash light feels bland? The flashlight has a function other than see into a hallway for once. Then theres the mask. The point is to make you juggle everything. It’s really just a difficulty thing, not a good or bad game thing. Look at eldin ring. Game if the year. Hardest game I’ve played. That’s mostly because I never played any other souls game.
As someone with a very similar relationship with fnaf 2 it was very cathartic to hear you talk about the problems with it and talk about one of my favorite fan games ever. I'm really bad at endings so by I guess
FNaF 2 has the best character designs and some of the coolest renders of the entire series. The impact seeing each character has blinds people with nostalgia constantly - the gameplay itself is not particularly good. It is difficult, sure, and quite tense, but you don't register it as these mechanical mascots coming in and investigating you - not in the least because half of them don't even show up when they're passing through the office - just as a difficult challenge. You don't see many of the characters, including the one who takes full requirement of the cameras. The Puppet, who you have to watch the entire night, sits out of sight in a box if you do things right. You don't even get to see him. The first game's gameplay is far, far better, and it is a much scarier experience, too. FNaF 2 can be unsettling at best, but it doesn't maintain that atmosphere at all, particularly because you _see_ the characters teleporting around between their sparse renders, rather than FNaF 1 with its limited visibility where you don't see much of them until they're right on top of you, preserving the immersion. The flashlight isn't good either - lights in the series flicker, sure. That's a constant thing - this tech is not only being actively tampered with by the supernatural but also probably not very good and certainly not new when it's so needed. But having to deliberately flash the light means you can't even look at what you're using it on - you don't get to see the renders and take in the details. You just spam click a few times, and move on. It's much worse than having to not use a light, or using one that flickers on its own, and it also means that subsequent games which use animations - which is a lot of good ones and takes a ton of effort to make - can't even show them, because people will just spam lights at them, seeing sporadic missing parts. This can be leveraged to make things more intense, sure, but FNaF 2 doesn't do that, and a game not trying to either but being treated like it uses that same method is only having its experience worsened by it. FE:S's story has a few little quirks to it. Henry hires a night guard because the animatronics are clearly moving, but _weren't_ for the years it's been since. He doesn't know exactly what they're going to do, but given their history, it's probably not going to be good, so the guard is glorified bait (conversely to FNaF 1 and 2, where it's implied they acted up all the time, though not usually in public, and the night guards are just exceptionally unfortunate to have the animatronics' undivided attention). It's not elaborated on whether the tampering is possessions, other spirits, or someone coming in - not by Henry nor by the game, but it could be either. Could be the Puppet, perhaps, since it does just wait around all night in that box and might be doing that while it's seemingly inactive - we don't know why it stayed in there when the music was on, any more than Henry did in FFPS where Lefty's blueprint states that he doesn't know that. You can use the cameras during a power outage, as well as the mask and flashlight. Henry goes out of his way to explain this - I guess the rest of the building is just on a battery instead for some reason? It's never usually elaborated on in any games with this sort of thing. The only things that don't work are temperature control and the vent doors - meaning Chica can get right in, of course, and that Mangle will eventually kill you. Sealing the vents doesn't affect temperature, but Mangle getting to the fans or the power failing will allow it to rise, and if it reaches too high, you will seemingly pass out and then Mangle will kill you. If all three fans are disabled, either by power or by Mangle's actions, Mangle will also backtrack through the entire vent system - with unique renders for this instance - and wait outside its entrance to act. The 'Find Her' thing only shows up once - it's scripted to happen around halfway through Night 5, or earlier if the Puppet shows up earlier. Otherwise the only notice you get is a directional audio cue that, if you listen closely, will hint that you should search either the right, left or middle cameras relative to the office, which is a neat enough thing. Fredbear and Spring Bonnie actually have three mechanics each. Fredbear's got his vent attack and the power attack, and he'll also kill you if the temperature gets too high, just like Mangle can (if both are active Mangle gets the kill), so if the power goes out early but Spring Bonnie doesn't get you through his vent attack, then you'll still eventually lose. Spring Bonnie has his afformentioned vent attack, and his ability to disable cameras, but also can walk through the office, forcing you to raise your camera to defend yourself much like classic Golden Freddy (who, by the way, is also in this game - the 1987 easter egg from FNaF 1 exists, but also sometimes that poster will appear in CAM 2 and your office gets its game-crashing visitor). Spring Bonnie takes both his routes in reverse to everyone else, whether Chica's vent or Bonnie and BB's vent. They synergize well, but yeah Night 6 could be improved the most of anything in the game. 8-20 mode is still incredibly overwhelming, like classic FNaF 2 - finding the Puppet, Fredbear and Spring Bonnie (and the former two's attacks both still work on disabled cameras making Spring Bonnie quite the threat in that way) while having to micromanage Mangle in the vents and paying attention to nearly a dozen different audio cues is difficult when you're still being directly rushed by the other attacks the group has available to them. It's the vibe FNaF 2 has - not scary, just incredibly challenging. As a Custom Night should. 8-20 mode has its own music too. Do wish Night 6 had the flashlight, yeah.
Some counter points to your criticisms of Fnaf 2 - “you can’t do anything while having the mask on” this is for balancing reasons, if you could flash the light while having the mask on that would leave the only threat being the puppet -“every animatronic takes forever to leave” it’s around 6 seconds I wanna say, which pales in comparison to Fnaf 1’s randomness with how long they stay at your door, which acts in the same way as they move, so theoretically, Bonnie could fail yo move around 40 times and stay at your door for like 3 and a half minutes -“the flashlight feels a little bland” it’s a flashlight, what else would you do accept flash it? -“the music box is more or less a personal grievance” Ik its personal but the music box is there to have there be a use for the cameras. Remember folks opinions are just opinions, I’m just providing some counter-points for a 1 minute segment in this 12 minute video
both of them do defense amazingly bad. fnaf 2 the only reason u cant have the mask up all the time (which is a flaw in its own) is the puppet and foxy which is another flaw as you shouldnt have to add a completely diffrent person to counter 1 mechanic and it should have its own limit (which fnaf 3 did pretty good with after a certain amount of uses u have to reset the audio). while fnaf 3 u just press a button reset it then press it again. Both games are just not good when u look at it from an objective pov.
fnaf 2 appeals to people with adhd it makes our/their (still waiting for my test results) brain tingle from all the juggling of mechanics. only downside he said is the uselessness of the camera systems source: my friend
Perhaps the inclusion of the puppet could have given the flashlight a use. Imagine this, the puppet has learned to avoid the cameras from the prior night and now there are only two ways to stop it. The music box which you need to wind using the tablet and your flashlight. To know how close the puppet is to your office if you failed to wind the music box, you must listen for an audio cue. I'm not sure what the audio cue should be, perhaps a song being hummed. If the puppet has made it to your office, the only way to stop it is the flashlight but you must react quickly and it takes much longer to scare away the puppet via this method.
There's a person in the comments that like fnaf 2 And that person is me I don't know why I think it just looks pretty cool like how they have like the old band in this new game. I think it's pretty cool. The eminelectronics Toys, I don't know how to spell. Are also pretty cool. They're, like, made out of plastic and stuff, it's pretty cool. I don't know why people like it or I like it. I just think it's cool.
i think fnaf 3 sucks. it is the worst game in my opinion. its because its boring and repetitive, and there's just not even real animatronics, and you have to replace the ventilation every goddamn second. and dont get me started on Springtrap
FNaF2 was good imo, it just didn’t top the original because the original felt scary in a good way with how simplistic it was. Having 10 whole animatronics to deal with by the end was just a little much tbh.
I like FNAF 2 but FNAF 1 will always be my favorite. It's simple but still engaging enough to be fun and is pretty creepy. I haven't played FNAF 3 but that one always looked kind of boring.
7:15 never understood the power gimmick explanation in this, and other games like it. a better, more believable explanation would be the fuse panel was poorly made and too much power usage would overheat and pop the panel like situations in real life. (Finding HVAC, main lights, machinery connected to the same bus is rare but does happen)
I beg to differ. FNaF 2 may be bad, but it surpasses games like SB or maybe even FNaF 3 and 1. It's your opinion on the game, but playing the game can kill your time and raise your reaction, so it's a solid A tier game.
yeah honestly i never really liked fnaf 2 because most of the animatronics are the same in design and in same mechanic but (i also hated the toy designs mostly because they looked stupid but also because of the fandom) and the withered animatronics were done so dirty.
I think fnaf 2 is super overhyped and that the fangame fixes it. But the worst is a little wild when 3 sl and security breach exists. I think it being least fav makes more sense than worst
to this day and ever since fnaf 2's release, i will never understand how that could REMOTELY be someones favorite in the series. its not AWFUL by any means, but its one of the worst in the series for sure
Absolutely agreed, I think fnaf 2 is by far the worst game apart from security breach, trying to get 3 stars is just simply the most unfair and frustrating thing ever and is basically a Russian roulette with RNG
If there was 1 thing i could change about this game, is the animatronic textures. They just look too damn shiny, like yeah sure it works for fnaf 2 because they were brand new at that time. So what i would do, is make the textures more similar to the old withered animatronics
Actually, about the beginning 1:18, it’s not 80% mask and 10% Flashlight and 10% Music Box. The correct chart is: 60% Mask, 33% Flashlight, 7% Music Box, 13% Where you do ABSOLUTELY NOTHING, and last of all 13% Unstoppable GAME OVER. Hope this helped ❤
One: yeah it’s an opinion but still “the mask works on 80% of the animatronics” but the doors work on all 4 in Fnaf 1 . Two: the mask doesn’t let you do anything… That is literally the point just like how the doors drain power also what makes the door s better? Three:oh Fnaf 2 is just a game loop you just do the same thing over and over again… That’s also the case in Fnaf 1,3 and 4 Four:Fnaf 3 is just not scary Five:not trying to change your opinion just bring up points
The way nobody is respecting your opinion is crazy... Honestly i really like FNAF 2 but i see why it can be seen as boring since all you do is follow the loop of Mask-Cam-Mask-Flashlight-Repeat
Fnaf 2 would have been better if more than two characters had a unique mechanic and not just get tricked by the mask. Also if the cameras were also useful other than winding up the music box.
@@Fractured_Reflection I agreed the rewritten Series has a lot of promise to it and I'm really too interested to see what they do to Fnaf 3 and SL. Now me personally I would just give more characters some more simple mechanics for characters. Like W.Freddy mangle W. Foxy and also changed the puppets one.
@@games_on_phone89nah it was so good, 6 endings, many things to do, many easter eggs, overall cool idea with it's mechanics but it also has something security breach misses, being absolutely terrifying
@@viqeteq Easter eggs don’t mean anything, what’s the point of having so many mechanics and things to do if none of them are gonna be interesting or engaging, especially considering the main gameplay is just a combination of the worst aspects of fnaf 3 and 4 in a map that is just a square with 4 animatronics acting in the exact same way, and you’ve got a weird definition of “terrifying” cause the game itself doesn’t even come close to creepy
@@swilleh_ It was clickbait, he changed the title. It used to be something like “The Fan Game That Fixed the Worst FNAF Game” and considering the video only spends like two minutes actually covering that then yes, it was clickbait.
@@muffetmissulena6540i also wouldn't want to comment anyone who misses the point. But oh well here we are. Everyone has their views on stuff and it's his choice to not start an argument in the comments. GL trying to prove something to someone on the internet.
Me hearing that “Cancelled” felt just as bad as learning that candyland was a nft project. Glad it had a better ending tho, and ended up being a game and completed
Honestly, speaking as a huge FNAF fan, I don't think that there'll be any installment in the FNAF series that could ever top FNAF 1. The game, while simplistic in mechanics, had a complex ai to make up for it, with the difficulty increasing with every passing night. FNAF 2 is a great game and all, but calling it the best FNAF game is a bit of a stretch.
Yeah, the AI is honestly what makes this game still unsettling to me. It's still unpredictable and more complex than most FNaF games, and you gotta keep on your toes. It has many layers to the way it's made. Edit: to clear things up, I'm talking about FNaF 1.
fnaf 4 is my favorite. its the only offical game that actually made me scared. i could play every single game... but 4, the mixture of the breathing and it taking place in the bedroom gave it a feeling that wasn't ever achieved again. till this day i still sometime check my closet
As someone who played this game before, this game is really well polished and was rather interesting, but I felt just wasn't scary and lacked difficulty. I never ran out of power, and the mechanics were extremely simple and spoon-fed to you. The only time I believe I died was the random introduction of the puppet that actually brought some use to the camera system for once, instead of just cycling through the vent cameras trying to prevent mangle from destroying the fans. I do like the introduction of the puppet; I like the abruptness and the way it was thrown into the night was really well done and added a nice gameplay element. And while adding to the difficulty, I still feel like it was underwhelming. It was such a neat gameplay mechanic that was used for one night. It introduced an extremely good mechanic, and actually FIXED the number one problem with FNAF 2, being the underutilized camera system, but only for one night. Had the puppet either been there from the beginning, or at least introduced earlier, I believe it would have been better for the gameplay itself. I do think though the introduction of the puppet was really cool and added a lot to the gameplay as well in that night, but for the rest, its ok. It's easy, it's underwhelming, and it's extremely manageable. I'm not saying I loved FNAF 2, FNAF 2 is one of my least favorite FNAF games as well, but this fangame was too easy for me to love it.
@@ButterTofu1 Exactly, that’s how insignificant it is. There is a power system, he mentioned it in the video, and it’s for the vent door and the vent door only I believe(?) It might have been for something else as well, but I know the vent door was one of them.
While I can understand some of the issues with FNAF 2, I found it to be pretty good. To me, there are two types of fear, passive-fear and aggro-fear. Both are often present at the same time, but the things that build fear can be placed under those categories. Passive-fear is characterized by backgrounds and constants, it builds slowly. Ominous music, creepy locations, quiet sounds, anything that builds tension up to a boiling point or to edge you in the suspense. Aggro-fear is sudden, without warning. The fight-or-flight response, being chased, more specific actions that bring fear. While FNAF 1 really did well with a balance, it was still more oriented towards that passive fear. Foxy's footsteps quickly building suspense as he runs at you, Freddy's Toreador March, Chica and Bonnie stalking you down the hall, the building's old and rotting look. FNAF 2 leaned more towards the aggro-fear with some passive-fear following. Seeing the warning sign that forces you to make yourself vulnerable and wind up the music box to stave off the Puppet for a while longer, coming face-to-face with Toy Bonnie and the three main Withereds. I like the aggro-fear more here because it's better for a game like FNAF 2. Objectively, the first couple games are very stale and repetitive, makes them feel short. When you don't have much time to build that fear, aggro-fear is simply the better choice here. It also opens for much more replayability in the fear factor department because it's much harder to get comfortable when all of your danger is rather sudden.
@@TheBlueEyeBoy Well, it's not that I disagree with him. There are surely issues. FNAF 2 is just more likeable because it plays into a type of fear that actually works well in a short game like the first couple Five Nights at Freddy's games.
@@DarkSharkDomilian I mean yeah but this guy legit called it the worst fnaf game when it simply isn't. It has issues but fnaf 3 has bigger problems. Worst gameplay by far, jumpscares are shit and the difficulty is too easy. Sister location doesn't have any gameplay and is basically just a movie, good lore but bad gameplay. Also do I need to mention security breach?
@@八雲藍-y2j I get your point about FNAF 3 jumpscares, but also have you seen FNAF 2 jumpscares? Definitely a step down given it's literally just pngs leaping at you aside from Mangle's slight animation. And FNAF 3's gameplay isn't bad either, just saying it's bad doesn't actually tell me why you believe it is bad. Sister Location definitely has gameplay, unless you happened to forget all the gameplay. And aside from all the bugs and confusion of SB's story, SB wasn't that bad in itself for gameplay and story. Sure it wasn't scary, but it's not a bad game.
@@DarkSharkDomiliannever claimed that fnaf 2 had good jumpscares but I prefer them over fnaf 3 all day. Fnaf 3's gameplay was definitely bad and I can explain it. I'll do a seperate comment. Also sorry but I disagree with sb, imo it's the worst game in the franchise(tied with fnaf 3). Bad jumpscares, tons of bugs and alot of game breaking ones, story was a mess, characters were boring and the gameplay was just too basic. Hide in Freddy, use blaster to stun animatronics. Forgot to mention sister location: Yes it has gameplay. What I meant by what I said was that the game is linear. You basically follow the commands of what other characters tell you to do and has no replayability aside from the custom night DLC. It has good lore but the gameplay is non-existent.
I think that the mask, actually makes it much scarier. It creates a much more tense atmosphere, looking at the animatronic watching you. It's literally in front of you, and the only thing you can do is watch, praying that you putted the mask fast enough. The fact that you have to: let them in, is I think a really good concept.