This game is gonna put me in A.A. donkey store dunkeyscastle.com/ donkey publishing company / bigmodegames with flup / fluppyz and ben / tumbo_2 and dane / @uncledane
"Its a full game" and "Purchase the Legendary Edition to unlock the full game" happened within 2 minutes of each other. Peak Ubisoft Authentic Experience.
Labeling this game as AAAA reminds me of a crooked car salesman. This is up there with the best PR disasters in gaming history along with EA's response to Star Wars Battlefront and Sean Murray overselling No Man's Sky.
A self-proclaimed “Quadruple-A” game couldn’t even be bothered to properly animate a guy cutting down a tree. Ocarina of Time on the N64 had more nuanced tree-cutting animations…
After thinking about it, I feel like they were trying to emulate real world ship-building and the fact only wood from really specific trees would be suitable for building those kind of ships. Most of the trees on that island wouldn’t really work. However, the execution of that fact in terms of gameplay mechanics is just awful
@@NA-tu7nt if 'realism' ends up making a game mechanic that is boring and sucks, it shouldn't be there. It's a video game it's meant to be fun first and foremost.
A mid-game, full screen, POP UP AD is the most wild take on "next level gaming" I've seen since playing mini clips in 2003. "Having fun? Please insert $20 to access this island." Good LORD.
I mean, are you really gonna make me play devil's advocate for this dumpster fire? The free open beta which the ad was a part of is something very few games have these days, and is the reason I knew to stay away from this game based on my own experience with it. I'd take a one-time, full-page ad any day of the week if more AAA games had free trials like this one did.
Gaming just isn't like it used to be in the late 90's and early 2000's, there was passion and beta testers inside their buildings to review content and give their take on what makes a great game. It's unfortunate that we do this stupid early access nonsense now.
Having an ad for the premium edition inside the game you already paid more than full price and having LONG LIVE TO PIRACY on the ad is f'ing hillarious!
While I wouldn't find that shocking, that's not the case here. They were playing during the beta period just before release which you could play for free up to a certain point, hence the ad.
Paying $70 for a game that interrupts your gameplay with an ad for the deluxe edition that says “Long Live Piracy” is truly a AAAA experience … People in the replies are telling me the ad only appears in the free trial of the game. Thanks for the fact check, and long live piracy.
@@placeholdername3521 Consumerism. People %100 prefers to buy and "try" a shit game they already know its shit, before not wasting money because they NEED to waste that money. Now low income people are fucked because AAA companies know they can sell shit for gold. Haven't bought a game in 20 years. Long live the piracy as they say.
Hey guys, hear me out. There exists a battery called the AAAA battery, which is smaller and has various downsides in comparison to the AAA battery. There's probably a resemblance.
There could have been a fun and intricate managment system of moving your boat that consists of your ships sails corresponding to certain buttons so that bigger boats get increasingly harder to handle on your own. A combination of Sea of Thieves and, of course, black flag with the added skill expression of manouvering your ship right in player to player combat. Instead we have a stamina bar and the W button. AAAA shure is looking great
No melee combat, no boarding enemy ships, no exploring remote islands for buried treasure, and your boat has 'stamina'. Literally the opposite of the pirate fantasy.
You have to put the sail away to recover a boat's stamina. When you're so committed to templating game design and copy+pasting mechanics that you're putting things into your game that make no sense. I'm half-surprised they don't have the boats doing parkour to climb a tower so you can reveal more of the map.
@@conangod00 Good point, but even with that train of thought that would only make sense if the boat’s movement was purely (or mostly) oars. My anger is directed at Ubisoft here, there really is no way to look at it in a way that makes sense. Even then, who would want stamina based SHIP MOVEMENT in a PIRATE GAME.
@@conangod00 It only takes 2 people to steer a ship that's catching wind: helmsman and lookout. Ship crews did not just tuck sail because everybody got tired. You needed to make use of as much wind as you could on open sea. Visibility issues presenting navigation complications and rough waters/storms are when you tuck sail. When the crew at large is having supper and sleeping you might tuck sail as well, again depending on things like visibility issues and other outside factors.
5:04 That water is acid, note how his boat disintegrates instead of sinking. Amazing how resilient coral was in the old days. Even more impressive that his boat had enough stamina to push across solid coral that's only 3 ft below the surface!
If the captain ran out of stamina by handling the boat that I understand because hydraulics wasn't a thing back then but the entire boat??? That's just wild.
@@khmerghost Its not even the captain thats handling the boat its the Helmsman.... I can asure you however that keeping an sailboat at full speed is super exhausting for the entire crew even in modern days so this stamina thing aint as stupid as you all might think.
Do what you want, cause a pirate is free, You are a pirate! Yar har fiddle di deee Being a pirate is really badass! Hang the black flag at the end of the mast! You are a pirate!
To be fair (doing the Devil's advocate here), Dark Souls has "bleeding" mechanics for undead characters and even skeletons, but no one complains about that...
This game was so disappointing that I went all the way back to 2007 to find a better version. Pirates of the Caribbean Online, graphics are out dated for sure but it’s still got a very active online community as it was re launched in 2021 after being taken down for a number of years. Still regularly updated and a lot of fun
@@snoookie456 And people keep telling them: if buying isn't owning a game then piracy isn't stealing. I have to give them props though: it takes some balls to claim a typical crappy ubisoft game is AAAA. The sad part is they still found enough idiots to swallow that BS.
@gusty9053 The amount they put into these games don't get made back anymore with their sales. They'll still sell a couple hundred thousand but this is a live service. Needs servers,updates,patches,and new cosmetics and within a month barely a thousand people playing means all that you do for the game will be worthless
>"""historical""" game >make nothing about it historical at the risk of losing tiktok zoomer attention or offending bugman sensibilities Many such cases, especially from Ubisoft.
You could save 55 bucks by just buying AC Black Flag and have a better experience, just without friends... The sailing looks identical and that game is 7 years old.
Yeah who is their marketing guy? Trump? “Listen folks, this is a big game, very big game. I walked in, I said, ‘wow, what a big and complete game this is.’ It’s very big, many people are saying it’s the most complete game they’ve ever seen. The first AAAA game, let me tell you. Sleepy joe is making AAA games but we’re bringing AAAA games back, we’re making them so complete and big.”
I streamed AC: Black Flag under the guise of Skull and Bones like a true pirate, and got more viewers than active Skull and Bones players. Moose is moving up in the world.
The boat has stamina!? This confirms my suspicion that these companies know HOW to make games, but they have no idea WHY these systems even exist in the first place. The whole thing becomes this one formalized game system where every game is just a reskin of the other games. So the boat, isn't really like a boat, it's like a character, because they're completely incapable of creating mechanics that correspond to what's happening in the game, because the games are designed by executives that have no idea why any of the systems are in their games. They just check some boxes and call it a day. Stamina bar, leveling up/unlocking skills, crafting, context sensitive "do stuff" button, quick time events... boom that's a game, ship it!
That’s basically what has been happening with these larger studios. A suit will say, make a pirate game since our research shows pirate things are searched for 2% more. They then get presented a proof of concept, and give notes. That’s usually when someone is like “well it needs to be a strong black female lead with no love interest unless it’s a straight white male and the gameplay needs to be more simple, if possible mobile friendly” and we get stuff like this, Banishers, Genshin Impact etc where there’s a cool concept somewhere in there by a real dev with heart but then so many corporate decisions around it we can’t enjoy the thing If devs were just left to their own devices we’d get more project titans where the passion is obvious instead of Overwatch 2 lol
Yeah that part was kinda insane. Like if you could deploy oars and have your crew row for a bit for a burst of speed, sure. It might be a little silly but it would have some kind of explanation. Or maybe they might have sail degredation. Cheaper sails get holes and lose effectiveness over time, not a great gameplay mechanic but again something that makes sense using earth logic. But no, your ship just gets tired from going so fast and you gotta let it rest. There's probably a skill tree to upgrade your ships maximum stamina by small, barely noticeable increments too.
I played that trial they offered and I had almost the exact same thing happen on the same mission. I actually got the planks they you're getting the wood to make, but those don't count. But when I was coming back, I had three players basically blockading the entrance to the starter area. They'd pull out in front of you so you'd hit them and accidentally flag yourself pvp (at least, I think that's what they were doing, I don't know if you can freely pvp or not) but none of them had those tracking missiles that took out Dunkey, so I actually made it back so I could stop playing.
I really don’t get what’s so hard to understand about people rowing the boat getting tired. Still not buying this game because it looks half baked and uninspired like any other new game by soulless huge corporations, but saying “wtf da boat has a staminaA?” Reeeeally makes you sound stupid.
It’s a pirate game, we shouldn’t be rowing skiffs mate. The sails outa do the trick fine. It doesn’t make sense to regain stamina by lifting sail, that’s bass akward. You outta regain stamina by relying on the sail.
@@BierBart12 Having played it fairly extensively, a "pirate game" is one of the last things I'd call SPAZ, honestly. Its themes, structure and overall feel are pretty far removed from a proper pirate game, most of its pirate elements come directly from its space-sim heritage.
A lot of money did go into making the game. The development cycle was simply hell and they kept having to replace team members and would go years without having a clear idea for the game. So a lot of money was indeed wasted on developing this game.
If there's one thing I know pirates for is the fact that they always play fair, are always nice to people and never engage in activities under the influence of substances
whoever is responsible for a random pop up screen that interrupts the game to ask you to give them more money where the default selection is to open the store should be in prison
Games have been warning you not to play while tired for ages already. "Please take a break between sessions" and all that. Now, warning against playing while high is a first
Yarr harr fiddley fee being a pirate is all right with me! Pass the fair-trade non-alcoholic rum and pop open a keg 'o root beer me hearties! We're celebrating a successful raid with vegan wraps! Yarrr...
I like how in Sea of Thieves (which is supposed to be more cartoonish), there's the rules set by the pirate king which are basically just "be civil", but you can also accept the rules of the Reaper's Bones which is telling you to do what you want, and their level up requirements are mostly from stealing stuff from other players. In the end you can do whatever, you don't _need_ to accept anything at all.