I wish they buffed priests package to do less damage to yourself so that it doesn’t help dh… I tried so hard to make the pain package work but everytime it does I end up dealing 16 damage to both me and my opponent and end up with a tie
Thats what people wish for, asking for nerfs on Lamplighter, a deck that needs combo and usually 8 turns+ just beacuse it feels "bad" to lose to (not unbalanced). Now good luck with decks that wins turn 4 and druid.
A lot of Rainbow DK are cutting Climatic Explosion, but I still run it. Feels weird playing Rainbow without the only Rainbow the card. And I feel like if you can fit in slow stuff like Primus or Yogg, you can make room for CNE.
@maxpowers4436 It's Corpsicle which made people drop CNE. But in my view, it just made CNE even better, as Corpsicle is a repeatable corpse spender. I can understand why people are dropping CNE, bit I still like it. And it's won me a lot of games.
@@jamesg9468 No it wsnt CNE has been largely dropped since wizzbang. Like always the problem is getting to turn 10, so just smashing face with corpsicle gets you there faster.
dragon shaman does well, you would never see it though because dragon shaman loses hard to paladin. rock paper scissors of balancing huh. thats how balance is supposed to be right, matchup based, rock paper scissors? is that how you balance a ccg with classes and class identities? although, it doesnt feel like your playing classes anymore, when your opponent can randomly generate and play a tess in any class, and have it do real work for them..... its all so tiresome... miss my class hero cards, and class identity.
Went from bronze 10 to Legend (first legend for me) within 4 days by only playing flood Pala. Definitely got less consistent towards the end but games are quick and had some huge winning streaks. Will definitely obt to one of these decks for some variety, thanks for the list :)
Turns out when pain warlock is good in standard demon seed is straight cancer in wild. pain warlock main problem is it eventually runs out of steam, well as soon as it does you complete the demon seed. Went 33-3 with a few people conceding as soon as you play the quest
It's been a long time since I've played. I am trying to build some of the decks you have in your description but some cards just aren't popping up. Like malted magma listed under the Rainbow DK build says it's a shaman card and I cant add it to my deck. Am I missing something? Any advice from anyone is appreciated.
There's a mechanic called Tourist. Each class gets a legendary tourist, and if you put them in you can use cards from the set from a specific other class. So once you add Buttons, the Death Knight card with Shaman Tourist, you'll be able to add Shaman cards.
I'm surprised lamplighter is no longer making the cut. The nerf seemed small enough to still have it be relevant but I guess not. Or maybe people just got tired of playing it
@robertseptim3579 Its not really viable anymore. Barely any synergy with rogue. Shadowstep now makes it 2 cost which doesn't work with sonya. It also now costs 4 mana to resummon them after using shadowstep instead of 2. The only way to get synergy now is by playing the 5 cost pirate to reduce its cost to 1 and then playing it with sonya...which you can't do in 1 turn amd have lethal. Which puts your sonya at risk and yeah. The nerf kinda burned the deck to the ground. Especially if you lose board, you're done.
I love how warrior was already a tier 2 deck and now it’s even worse, thanks blizzard not a terrible round of nerfs at all, but hey it’s ok for Druid to deal 20 damage to your face for 0 mana in a single turn makes sense.
Yep, always love it, when everybody complains about how warrior is op, when it barely eclipse 50% win rate. Then nerfs come and boom, warrior nerfs of course. Meanwhile, paladin several expansions in a row over 60% winrate and noone cares.
Paladin and druid need nerfs i agree, but… unkilliax nerfs were needed not because warrior was too op but because mass ressing unkilliax was killing any slower/control deck by default. Its about it locking out a whole archetype not about the decks powerlevel in the current meta
I played against druid all morning was so annoying. Honestly one game it was like I was playing wild in standard. Not sure how this is all Heartstone did to this.
no shaman list is concrete enough to have a defineable winrate for the net deckers. shaman is just "good stuff" at this point, no class identity beyond maybe elementals? which has been given to three other classes now.
If its ONLY for evolve shaman, I really only use golganneth for the 3dmg to enemies and 6 heal ability, you could maybe replace it for any spell for removal or a matching outfits (more evolve)
I've been playing the Dragon time priest deck with gorgonzormu and a few other cards and its slapping cheeks. I had 3 cheeses that summoned 6, 7, and 8 cost minions and still hadn't used my Marin lol
Zeddy: Shows 1 slow deck for wild Also Zeddy: Demon Seed is very good against slow decks. What slow decks exactly? There are no slow decks in wild, only combo and aggro which Demon Seed auto lose to. Don't play Demon Seed if you wanna climb to legend
Happy to see that new and innovative decks are all getting killed. Hopefully the mini-set cards also get nerfed within a week to make sure we have the same decks until next year.
the quality is in the pooer. dev team is a skeleton crew that is probably only there for the money at this point. if Blizzard wasnt purposefully abusing member berries for THIS WHOLE YEAR, do you think that what they have been doing would have been so widely accepted and eaten up?
Then there's me, getting roflstomped by every trash deck in creation on my Razzle Dazzle DK with that list, but I blast to legend easy peasy with mining Paladin. I don't get it. Edit = 3 games, some homebrew spell Hunter, Reno Warrior, Coin/Wishing Well Rogue just blew me out of the water. Why does this happen to me.
How to fix hearstone? Easy make a rework no card should cost 0 mana the problem is this. Wild fix and standard with 1 fix. Fix for twist make a week for every ever expansion and keep rotate bang full game resolve in 1 fix
The Meta has been too fast for way too long sometimes it feels like they forget this is supposed to be emulating a card game not something that can be done in 5 turns over the course of a bathroom break
Ima be honest...I don't like you 💀💀 Seriously the plague decks are the absolute most annoying and irritating thing to play against. I hate that decks Playstyle...and I win against them 80% of the time. HATE them lol I'd rather be OTK'd
@BloodyNightmare1991 Idk why they urk me so much man 🤣😭 Everytime they play a minion with a plague deathrattle I'm like RAAHH. I may just have to join the party.. 👀