Keep up the grind man the way you commentate over and set these videos up deserves way more recognition. I think if you keep this trend up you could go really far with this channel for real. Good luck bro can’t wait for another vid
honestly i loved boneworks and i love bonelab. makes me excited for future SLZ games and i trust bonelab will be updated more and more until its at its best
there is an issue where if you play the level decent and then lets say you gotta quit or your VR dies in that level your WHOLE progress just sats progress: ight imma head out
Embrace the jank! It's the best way to have fun. But seriously how SLZ got this game to run this smoothly on a quest is beyond me. I spawned 16 nullbodys on halfway park and went extra with the mk18 and was only dropping a few frames. Truly amazing
2:48 im pretty sure they just changed how that works. if you try to climb over stuff the same way you did in boneworks, it wont work. once you get used to how it works now it feels good imo
You gotta go into all game modes and then use the crane in the back of the map and pick up the balls and then put the mmm in the center and then you open the big door and go from there
@@perc8309 every time I complete the level, and I just played after seeing there was an update it loads me back to the screen, now I can’t even make it to street fighter and I didn’t know how to open the stupid poke balls I didn’t “unlock” the strong guy although I have him. Wtf. F this game. I’m going to find every back room in here and take a dump.
"stress level zero" stress level zero? how about we explain the frustration on our first playthrough of bonelab hub? bonelab hub legit took 3 hours of me wandering around the whole map just to get stuck in the pit of wherever the card where the bonelab director turns into a furry weeb
I would also say that the quality of the campaign is bad. 1/3rd to 2/3rds of the campaign is either terrible, pointless, or just a (well crafted) waste of time. I rather enjoyed the Rollercoaster on my first playthrough, but it's literally just a waste of time. Even much of the better-craftef parts of the story are B tier in comparison to Boneworks', and the relative lack of quality is a shame. I believe that the game was released earlier than originally planned (as evidenced by the sudden release, the developers own lack of knowledge on the game's release, the emphasis on modding which I believe influenced their decision {"get the game out so people can mod it faster"}, many lines in the Node interview, the many physics and interaction bugs which Boneworks didn't have, etcetera), which would _explain_ the relative lack of story polish, but it hardly excuses it. I firmly believe that the game will eventually be universally loved as Boneworks was, but it's certainly rough as of launch. I can't wait for the Mod SDK. That's gonna be hype.