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The Illegality Of Paid Minecraft Mods. 

CygnusMC
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=Summary=-
Modded Minecraft is known for its Open Source Nature. Mods like Create, Alex's Caves and so many more Minecraft Mods are build on it beeing free. But recently fellow creators have been paywalling mods. But is this actually legal? And what does Mojang have to say about this?
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4 июл 2024

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Комментарии : 838   
@Cygnus_MC
@Cygnus_MC Месяц назад
[IMPORTANT] Jetstar isnt the only one doing this and this video isnt targeted towards him. Join the discord: discord.gg/cygnusmc
@Gisus-Cryst
@Gisus-Cryst Месяц назад
I hope you pitch that solution to Modrinth. Its a good idea
@Thunderbolt18367
@Thunderbolt18367 29 дней назад
@@Cygnus_MC yeah. Theres also the Orespawn/Danger Zone guy, but I don’t know what’s worse. Making part of the community hate the game for a shitty mod or making a shitty game based off a paywalled mod while trying to sue a child
@Cygnus_MC
@Cygnus_MC 29 дней назад
@@Thunderbolt18367 the latter, the latter is so much worse
@Thunderbolt18367
@Thunderbolt18367 29 дней назад
@@Cygnus_MC Oh yeah…..now that I really think about it….The Orespawn guy is just much worse. At least the most Jetstar did was put a bad taste in people’s mouths when it comes to Minecraft. The Orespawn man is just pathetic
@Cygnus_MC
@Cygnus_MC 29 дней назад
@@Thunderbolt18367 to be fair to jet, he did reach out to me about the issue. And he's working to to the mod better
@runo4155
@runo4155 Месяц назад
My preferred way would be 1. Provide mod for free 2. Open a patreon or kofi for those who want to provide a "tip" for the mod 3. Different tiers would allow buyers to access early builds of the new mod and potentially add ideas into consideration
@Sboooose
@Sboooose Месяц назад
Now this is perfect imo, and some people do this as well!
@ed_cmntonly
@ed_cmntonly Месяц назад
i think this is what eightsidesquare does, he makes his mods early access first before making it public; the best kind of compensation
@Pinkcircleguy
@Pinkcircleguy 18 дней назад
I actually wanted the guy that made physics mod do this
@supergirlfan2665
@supergirlfan2665 17 дней назад
I like being able to support modders, so 'tipping' them is always nice ^^
@nobbyfirefly57
@nobbyfirefly57 15 дней назад
agreed, patreon for newer features faster is a great one. Though emergency patches could probably be an exception. An emergency is an emergency lol.
@SheepCraft10
@SheepCraft10 Месяц назад
technically most of minecraft players are kids with no money so i feel like using ads on sites IS a much better solution
@Alex-ck5gf
@Alex-ck5gf Месяц назад
Kids spend an absolute ton on microtransactions How did they get the game in the first place ? Probably the same way they will afford the microtransactions
@Dehhoy
@Dehhoy Месяц назад
@@Alex-ck5gf they stealed moms credit card
@diablense
@diablense Месяц назад
​@@Alex-ck5gf you know, most of kids never pay for anything, they pi-khm-ra-khm-te it.
@Alex-ck5gf
@Alex-ck5gf Месяц назад
@@diablense So then they can continue to do that, let adults pay :) So whats the issue then... kids can obtain it free in that way and adults can pay ?
@Alex-ck5gf
@Alex-ck5gf Месяц назад
@@Dehhoy can do the same to support developers
@Thunderbolt18367
@Thunderbolt18367 Месяц назад
Jetstarfish is a culprit of this. He straight made a shitty video about Minecraft’s progression issues and makes some extremely bullshit points just to sell his mod that basically has 5 or so features.
@johferson09
@johferson09 Месяц назад
This video is literally targeting JetStarfish lmao
@Thunderbolt18367
@Thunderbolt18367 Месяц назад
@@johferson09 Damn.
@Cygnus_MC
@Cygnus_MC Месяц назад
@@johferson09 its not, i dont target anyone. But he was one of the people that got me thinking
@Mimiyan_or_Pikapikafan
@Mimiyan_or_Pikapikafan Месяц назад
@@Cygnus_MC kinda thought it was lol. Don't really think there was any other recent discussion related to this subject then with Jet
@Daralexen
@Daralexen Месяц назад
This behaviour has existed LONG before Jetstarfish. Remember what happened to Orespawn and why it is now obsolete and universally hated?
@nevascalange3091
@nevascalange3091 Месяц назад
This does not only happen to Mods, but also to texturepacks and maps which is very lame in my opinion
@lunamig1006
@lunamig1006 5 дней назад
Texturepacks are not that hard to make, I mean, it takes time to do it, but you don't need to learn much to do it.
@hatmanbuilder
@hatmanbuilder 3 дня назад
There are even payed builds on Planet Minecraft!
@unbannablebanjo3744
@unbannablebanjo3744 Месяц назад
Paid mods is a slippery slope that I don't think people understand. When you think of paid mods, you think of the massive sprawling modpacks with custom maps and custom crafting and custom blah blah blah. 15 bucks for all that? Sounds great! But what about when people begin selling their mods individually? JEI for 2 bucks. Complimentary shades for a buck 50. Farmers delight? Another t bucks. Create? Well, that'd really hard to make, may as well sell it for 10! We'll be looking at modpacks costing the same amount as the base game, all because modders are beginning to treat Minecraft as a way to make money rather than a fun Gane they want to expand on, which is ironically exactly what the 2023 EULA aimed to fix
@unbannablebanjo3744
@unbannablebanjo3744 Месяц назад
Btw, screw Rock Solid to the highest extent. He's a complete grifter who outright lies about things to get engagement on Twitter then reigns ignorance when you calm him out.
@finnbach2632
@finnbach2632 Месяц назад
I don't think it would be a slippery slope in that way. Paid mods already exist, and this hasn't happened. The reason is that the development environment is very open, and there are thousands of passionate people who just want to make things. Of the four example mods you gave, three have the MIT License in their current version and Complimentary Shaders has permissive redistribution. If any of those went behind a paywall there would be dozens of copyright free forks the next day. I generally don't like paid mods, but that is for different reasons. If mod developers want to charge, they need to be willing to provide a higher degree of technical support, quality assurance, and long term updates. That isn't generally how mods are handled right now, and so I do not think it makes sense to charge for them.
@firelasto
@firelasto Месяц назад
then people would get mad at those developers charging for such little content and not buy it and the mod simply wouldnt make money, or someone would just start distributing it anyway and people would use it and the mod wouldnt make money, just because a mods put up for money doesnt mean anyone will buy it
@Alex-ck5gf
@Alex-ck5gf Месяц назад
If developers work hard on those tools I don’t see why they can’t be paid. $2 for JEI with consistent support is definitely worth it.
@unbannablebanjo3744
@unbannablebanjo3744 Месяц назад
@@Alex-ck5gf Until youre spending 40 bucks on a modpack
@Mabra51
@Mabra51 Месяц назад
Mojang: No, you can't monetize your mods ! Also Mojang: Haha, marketplace go brrr !
@Lu-db1uf
@Lu-db1uf Месяц назад
Also Mojang: monetizing your mods is fine, selling them is not
@yuckyh
@yuckyh Месяц назад
technically add on devs get some share of it too and Mojang doesn't wanna get in trouble protecting someone selling a mod
@YourNormalProgram
@YourNormalProgram Месяц назад
They probably only care about it on Java and not the Marketplace because on Bedrock you have to buy Minecoins to get mods which gets Mojang money
@that_guy1211
@that_guy1211 Месяц назад
@@YourNormalProgram greedy af, mojang is supported by microsoft themselves
@emilydavidson8844
@emilydavidson8844 Месяц назад
@@that_guy1211bro they’re a business of course they’re gonna want to make more money
@yuckyh
@yuckyh Месяц назад
I was shocked when I saw a mod dev do this. As someone currently trying to get a fresh grad job, having a mod will be great for my resume. If I move on in life and don't maintain a mod, I'd open a Patreon so ppl can donate me and "motivate" me to maintain it again. But, I prefer putting my stuff open source so anyone can take over my work. I do hope many more devs will fork some of the most used mods in not ported versions.
@madcaker
@madcaker Месяц назад
I love the open nature of java modding, but I also can't stand the hypocrisy of mojang saying we can't monetize our java mods only to charge absurd prices on the bedrock marketplace
@Samstercraft77
@Samstercraft77 Месяц назад
marketplace sucks but it is their game and they gotta make consistent money somehow i guess. worse tho is them killing bedrock modding and forcing ppl onto just marketplace
@Przemko27Z
@Przemko27Z 26 дней назад
Or for Minecraft.
@miimiiandco
@miimiiandco 16 дней назад
I genuinely feel like the reason they aren't letting a Java Marketplace exist is because they'd get massive community backlash.
@GabrielleTollerson
@GabrielleTollerson День назад
​@@Samstercraft77 Microsoft doesn't need more money you absolute clown
@852Duarte
@852Duarte Месяц назад
The only bad part for me is that most of the paid mods are also closed source, so you cannot really know what you are dealing with and no option for another developer to implement or fork the project for example to make modpacks
@futuremapper_
@futuremapper_ 29 дней назад
can still do pay what you want with open source. just dont support people who build it themselves or use builds from other people
@kjolt947
@kjolt947 Месяц назад
as a mod developer I absolutely hate seeing paywalled mods, especially if the mod wasn't coded by the person selling it (I'm looking at you JetStarfish). Pay modders to work for you if they're cool with that but never charge for it to be played because at the end of the day Minecraft isn't your product. I think this should be a general rule for all of game modding. I also keep seeing people go "well Mojang has the marketplace, why is this wrong?" the difference is that the marketplace is official and legal
@dragonproductions236
@dragonproductions236 Месяц назад
So, if a person approached you and offered 1k to make a personal mod with the stipulation that you couldn't post it, you wouldn't do it? If you accept, you're paywalling the mod.
@kjolt947
@kjolt947 Месяц назад
@@dragonproductions236 charging for the work one time isn’t the same as charging for the product unless it’s this one specific case but I’d excuse it because obviously the intent of the buyer is to get a custom mod that only they can have instead of sharing for free. there’s no way around that unless I caved into doing free work somehow. if you mean that I couldn’t post my mod but they (a youtuber, or something) could, then no because I don’t like big names overshadowing developers
@Fire_Axus
@Fire_Axus Месяц назад
your feelings are irrational
@kjolt947
@kjolt947 Месяц назад
@@Fire_Axus as far as im concerned they’re justified
@MarianzYT
@MarianzYT 29 дней назад
Yeah I feel the same, I have a mod that i've worked on since 2020 and never thinked of paywalling it at all, and hate to see big creators like JetStarfish and SystemZee having a team that makes them a mod and then trying to sell it to "Earn back the money spent"
@Nervkeks
@Nervkeks Месяц назад
If we look at current paid mod services, like the minecraft marketplace or the premum mods in ark survival ascended, we can see how monetisation kills creativity and exspacally small mods are getting killed of.
@emilydavidson8844
@emilydavidson8844 Месяц назад
Yea no, you’re just wrong buddy
@PraiseTheBoi
@PraiseTheBoi Месяц назад
@@emilydavidson8844 you didnt bring any arguments just said no and you think that gives you any ground?
@emilydavidson8844
@emilydavidson8844 Месяц назад
@@PraiseTheBoi how does monetization kill off creativity
@DemiTF2
@DemiTF2 Месяц назад
Monetization doesn't kill off creativity, it's predatory marketing that kills it off. For the marketplace, to make money, they need to dangle flashy features in front of you to make you want to buy it, rather than make a genuine good mod.
@ethanbuttazzi2602
@ethanbuttazzi2602 Месяц назад
@@emilydavidson8844 if the only aim is to get money, they will jsut develolp as quickly as possible the current most popular thing and sell it, that can then turn into a problem for visibility on the genuinely good mods.
@AdjectiveBlazkowicz
@AdjectiveBlazkowicz Месяц назад
Problem for me with pay-walling mods is that it would turn into an incentive for a lot of people. Of course mod devs deserve compensation, and pay what you want or non-intrusive ads would be good solution in my mind. It's sad to hear that some mod devs went homeless, and they deserve all the support they can get.
@legendarygodzilla3577
@legendarygodzilla3577 26 дней назад
​@@h3ck774 "Work your life away or you sre a uselsss indicidual". Drop the corperate shilling, boomer.
@ambientNexus
@ambientNexus 13 дней назад
@@h3ck774 Exactly. Putting your priorities into trying to convert a hobby into a business, instead of making sure you have a stable income as soon as possible, is genuinely stupid.
@bacalhau_seco
@bacalhau_seco Месяц назад
mods should allays be free to download as modding wouldn't be possible without the many volunteers that first developed platforms like fabric and forge. However, mods can (and in my opinion, should) have donation links and maybe even a paywall for early access versions of mods. I was actually thinking about that "pay what you want" model when downloading a model, i think its the best model for free projects.
@limesime7156
@limesime7156 Месяц назад
And they have on patreon
@bacalhau_seco
@bacalhau_seco Месяц назад
@@limesime7156 honestly, who wouldnt
@d-o-n-u-t
@d-o-n-u-t Месяц назад
I disagree as a developer. When you develop something, you have the option to put a license on it. One of those licenses is the GPL-v3, which can force you to make every mod you write using the Fabric API, or Yarn bindings, etc, completely free and open-source. The Fabric developers intentionally put the Apache License 2.0 (a “do what you want, make money off of it even, just add this copyright notice when redistributing and you’re good” type of license) probably because they are in support of developers being able to monetize their work.
@bacalhau_seco
@bacalhau_seco Месяц назад
@@d-o-n-u-t honestly being a developer doesnt matter that much in this context, its just another hobby/job, everyone knows what is like to work and be rewarded, regarthless of being a dev or not. Also, i did not say fabric devs didnt allow monetization. My point is that modding woulnt be possible without the people who made the mod loaders. My point is that modding isnt the same as making a game from scratch, no matter how good your mod is, it wouldnt be possible without the devs making the game and devs making the loaders and APIs and because of that it shouldnt be put behind a paywall. I also think donations should be much more incentivised towards devs
@elyoppepe
@elyoppepe Месяц назад
@@bacalhau_seco There are lots of paid products and services made out of free and open source tools/services/apis, not only in minecraft or videogames but also software in general. Making something using free stuff doesn't mean the product should also be free.
@Mimiyan_or_Pikapikafan
@Mimiyan_or_Pikapikafan Месяц назад
My stance is: shouldn't cost anything, but donations should be allowed. Also official collaborations with mod and fan game devs should be more common in the gaming space in general, the Fazbear Fan Initiative is a good example (even if as a whole it's gone not so great). Officially making mods or fan games purchasable is really good, because it provides a legal way to sell that stuff, both the dev and game creator(s)/company get paid, and everyone is happy. The Bedrock Marketplace would be perfect, if there was primary high quality stuff on there, but it feels like there isn't as much quality assurance as would be perfect for it, and it's only on Bedrock, so it kinda doesn't work for a significant chunk of the community. But that's my stance on it. Also technically speaking breaking the EULA isn't a crime, can't land you in jail or anything, but Mojang can sue you over it. So READ IT IF YOU DO ANYTHING IN RELATION TO IT
@vizthex
@vizthex Месяц назад
the problem is that you can make money off of it, so why put in more effort? Especially since most minecraft players are kids. The only reason java skews older is because it takes some effort to set up modding - it's *vastly* easier than it used to be, but you still have to install some programs and troubleshoot some stuff, and kids don't do that (whether it be due to ignorance or something else). just look at the marketplace on badrock. It's all the same copy/pasted bullshit with little to no value at all - even on FTB's page. but kids buy that shit all the time since it's there and they have no standards. i don't want java to be infected by the same plague of garbage (especially since mod devs drop support for old versions *way* faster now) because it would ruin the modding scene entirely. QA could help, but it takes time & money so everyone automates it (i think that's one reason so much bullshit gets onto the badrock marketplace - even stolen texture packs & shit).
@xhielorei
@xhielorei 21 день назад
In the Sims community, modders are allowed to monetized their work using esrly access, like you have it on patreon behind a paywall for a few months, but then you have to release for free. I think if EA of all people are okay with that model, it can work in Minecraft. (It kinda feels like watching a movie on theaters vs waiting for it to stream)
@miimiiandco
@miimiiandco 16 дней назад
The Marketplace could've been a good idea if the quality control and the reviewing features weren't bad.
@Coneofsnow
@Coneofsnow Месяц назад
A pay what you want system in my opinion is a good idea. If I had the ability to (financially) I would love to be able to throw my favorite mod developers some compensation. Great video!
@jurassicham
@jurassicham Месяц назад
Oh there is a mod that was free for a long time which was Jurassiccraft but in may 2020 the owner made every update since then paid and the mod went down in quality to. A lot of people in dinosaurs mc modding community calls the mod a scam now a days
@uno2156
@uno2156 Месяц назад
What even happened to Jurassic Craft? Back then it had the best animations, and the best models I've taken a peek at current versions and man, the new dinosaurs look terrible, and the animation quality has gone down to the point of being barely animated, how did this happen
@wauchi1895
@wauchi1895 Месяц назад
Why not just have all the mods be free, but allow donations for the developer to be able to continue developing the mod? Like, it wouldn't go against EULA, since the mod is free for anyone to take. But considering it's time, and resource consuming, a developer can ask for donations to speedup or even continue refining the mod. Those who don't have money, aren't forced to pay to get the full mod. They can just download and enjoy it. But those who also feel sympathetic towards the effort of the mod creator, could donate to help them out in their development.
@futuremapper_
@futuremapper_ 29 дней назад
Because donations don't work. Sure it's there, but everybody wants everything for free.
@wauchi1895
@wauchi1895 29 дней назад
​@@futuremapper_ Then the mod developer can just stop producing the mod. It's that simple. Community isn't obligated to care for the creator, nor creator care for the community.
@miimiiandco
@miimiiandco 16 дней назад
I don't think you should go into mod-making with the intention to make money. Its a nice bonus, but not a primary goal.
@futuremapper_
@futuremapper_ 16 дней назад
@@miimiiandco few people do it just to make money. Lots of people want to do it for the community but they also want to be paid fairly if they really want to be able to dedicate time to making mods.
@wraithxd2458
@wraithxd2458 15 дней назад
@@futuremapper_ This is my personal opinion, but I'm pretty sure that if the people behind mods want money, they should just pick up a side job.
@_laryssa
@_laryssa 28 дней назад
This is so common, and done by popular and well respected people, it actually pisses me off
@celestemystsubs
@celestemystsubs Месяц назад
as a bedrock player i hate that java gets all the coop mods while bedrock gets micro transactions shoved down their throat and it sucks more that not only is java only on pc, but its also a little expensive it sucks
@OrangeCat__
@OrangeCat__ Месяц назад
pojav launcher is a thing for mobile at least, but mod support isn't quite 100%
@lereloup
@lereloup 24 дня назад
Instead of complaining, open the game and make it.
@raisin896
@raisin896 Месяц назад
Mods should NEVER be paid. unless its a optional donation to support the devs to who have spare money laying around
@wowutisforever
@wowutisforever Месяц назад
Bedrock marketplace go brr
@Xinert
@Xinert Месяц назад
@@raisin896 You are saying this cuz you are broke💀
@lythough7749
@lythough7749 Месяц назад
​@@wowutisforevermarketplace is optional, you don't need to use marketplace to get mods on bedrock
@SpinosaurusStudios_
@SpinosaurusStudios_ Месяц назад
MOD DEVs are the ones who created the mods, THEY get to decide what to do with it. And ALSO, bedrock edition REQUIRES you to pay for mods. Idiot.
@diablense
@diablense Месяц назад
​@@Xinert do you know what it can lead to if paid mods will become legal? Simple mods like new chests for 10 bucks, jei for 20, shit, even mods like create will go for the same price as game itself or even higher. Now lets see how your "non-broke" pocket will vanish into oblivion in this reality
@theAstra_
@theAstra_ Месяц назад
Paywalling for *fully complete* mods I disagree with, but for mods that aren’t ready for public use and are acting as a “sneak peek” or “early development access” build, I can get behind that
@soninhodev7851
@soninhodev7851 Месяц назад
i have nothing to say that hasntalready been said, so... donation buttons are fine, paywalls are not!
@Sam-hk7xt
@Sam-hk7xt Месяц назад
The main issue is, regardless of what the discussion turns into, nothing changes that at some point mods WERE free. I think people wouldnt have as much of a problem of if when mods first flourished, Mojang integrated a paid system and embraced the community, especially if they used old youtubers like yogscast etc in branding with certain mods.
@resijade4342
@resijade4342 Месяц назад
the minecraft eula is not legally binding. it is not illegal to break the eula (provided you aren't breaking other laws while breaking the eula). if you make a paid mod, mojang can take away your minecraft account, but it is a lie to say that is illegal.
@schwingedeshaehers
@schwingedeshaehers Месяц назад
it depends. if you use any Mojang owned resource to make it, it could be illegal, because you do something without the authorization to do so
@strgnv
@strgnv Месяц назад
Tldr: Paywalling bad, donations good You should not ever put a mod behind a paywall as it kills the whole idea of modding. It always been a thing that people do from passion and want to share their takes and ideas on the original games instead making it a living on it as a first thing. Sure it is great that nowadays some people can earn a livable wage from modding certain games, Minecraft being a prime example, through ad revenue and donations, but just because of that, it doesnt mean people are obliged to pay for your time spent cuz you decided to base your entire financial well being on something so fluent and unstable as modding. Another thing is that Minecraft made whole companies be created that solely focus on making mods or hosting servers for it, but again, their costs and business decisions are not responsibility of the players. If I find your mod cool and I want to help you via donating I will, but if you forcing me to with some half assed arguments like oooo I spent so much time on it therefore I demand $$$, then f*ck off Ill be first to pirate it or skip the entry all together instead funding career of someone like that.
@MatthewLack
@MatthewLack 28 дней назад
Willing to bet u have ur whole life paid for and have no expenses. "ooo i spent so much time on it" isn't a have-assed argument, it's a valid concern. If you spend hours making a product (or anything valuable) you have the right (morally) to expect compensation for sharing it. Time is money in this world man
@MatthewLack
@MatthewLack 28 дней назад
Also you should realize that if they don't require payment to share the content then unfortunately the majority of people will NOT donate. Not everyone will donate like you say you will. That's why these paywalls happen.
@strgnv
@strgnv 27 дней назад
@@MatthewLack If you base your income as an adult on literal minecraft mod then you should not be considered an adult in the first place. Of course it is a concern to make a living and it would be wonderful if we all could do what we love and be paid for exactly that, but just because you spent time and effort on making a mod it doesnt mean anyone owes you anything. It is not a valid career and should not be treated as such. A side hussle max, nothing more.
@strgnv
@strgnv 27 дней назад
@@MatthewLack Of course most will not donate. Noone with the right mind would make such assumption. But if you make an actually good mod, and not reiteration of already overused formula like most people do(and if you do such mods then why even bother lol), which will result to wide recognition, which would be 100k-1mln downloads in first couple months, then you can easily get couple hundred dollars extra from ad revenue + donations if you manage your community correctly. Paywalling a mod simply kills any interest it could generate for the wider audience therefore it doesnt even generate you more money than free+donations system in the long run. If you want to treat it as actual business even though you should not, then you gotta do some more effort than just code a mod and expect a paymanet. Marketing, researching what would potentially pop off and what is a waste of time and resources, right PR and everything else around a product also matters when you treat it solely with focus on earning $$$ on it. People would want to code whatever they want and be paid huge money without making anything special. Would be great world but it doesnt work like that.
@MatthewLack
@MatthewLack 27 дней назад
@@strgnv First of all, anything is a valid career if you can make it one. However that's not my point. I don't care if people think making mods for a game is a career path or not, my problem is with you feeling so entitled to other people's work for free despite the possibility they might want something in return.
@ashleywhite8888
@ashleywhite8888 20 дней назад
paid mods are a ridiculous concept to me because minecraft mods are not used in a vacuum. that's why orespawn lost its audience, after all. paid mods can absolutely result in $500 modpacks, if standardized. mojang itself needs to support the developers who make minecraft fun or accessible for a much wider audience, it's contributing directly to their revenue after all.
@WriggleNightbug
@WriggleNightbug Месяц назад
paying for mods and resource packs is a relatively recent and cancerous growth upon the game, turning java into bedrock isnt particularly appealing, so i totally support piracy of them. want money? start a patreon or get a job
@Kd_Gaming117
@Kd_Gaming117 Месяц назад
If Modrinth adds a popup screen that the mod developer can turn on, every time someone downloads the mod, they will be asked to donate to the mod developer. That would be a good middle ground between paywalls and just making it freely available.
@GunnerSiIva
@GunnerSiIva Месяц назад
Like the "pay your own price" I’ve seen on several websites before, that would be great
@fahimhussain1918
@fahimhussain1918 29 дней назад
you and i know very well that nobody is going to donate without any benefit for themselves because there is an expectation that mods should be free because they've always been free. mods shouldn't have a paywall but pretending like asking for a donation works is delusional
@sammythygamer5622
@sammythygamer5622 29 дней назад
​@@fahimhussain1918itd ask after it downloaded. Also if you think about it people will donate if the mod is quality. It remains optional. Its like tipping a waitress or waitor for good service. People who apreciate the mod will donate because its supporting the development of a good mod.
@Kd_Gaming117
@Kd_Gaming117 29 дней назад
@@fahimhussain1918 Yes, that is true. However, the amount will be a bit bigger than if you have to click a link and go to a separate website. Maybe give them something for donating. Modrinth can add a leaderboard for donating and they can add badges that will show on their Modrinth account when they hit that mark. Having something to flex would go a long way to get someone to donate. They can also maybe add somthing to showing in-game also, even though I don't know how that will be possible without making a mod that all Modrinth users have to use, and that will be bad.
@Kd_Gaming117
@Kd_Gaming117 29 дней назад
@@fahimhussain1918 Yes, that is true. However, the amount will be a bit bigger than if you have to click a link and go to a separate website. Maybe give them something for donating. Modrinth can add a leaderboard for donating and they can add badges that will show on their Modrinth account when they hit that mark. Having something to flex would go a long way to get someone to donate. They can also maybe add somthing to showing in-game also, even though I don't know how that will be possible without making a mod that all Modrinth users have to use, and that will be bad.
@XxPoggyisLitxX
@XxPoggyisLitxX Месяц назад
In my eyes as someone who makes Add-Ons for Bedrock edition, it's not needed to pay for our work. Yes, we want to earn some money for the work we put in, but for most hobbyists, as we call them, the goal is just money, and if they don't earn what they expected, they simply abandon their projects, and I can understand a part of that. I have a pretty large and awesome community, and I get asked so many times if they can support me with money or if there is a version of my work that's paid, and I respond with "no" because for me, personally, I don't need their money to keep doing what I love. I've hard some arguments about this but it's mainly that I want to make something "good" that's free, and that I won't be controlled by money. There are a selected amount of people who disagree with me, and I get that. We have the Marketplace, but it's only for partners, which at this time are companies and studios. We as hobbyists upload our projects to MCPEDL, which is owned by CurseForge, so we use CFs reward program to generate revenue. It's great for creators that're big, but not for the ones who's starting out and it kinda demotivates them. MCPEDL had a wave of creators using ad sites like Linkvertise and Boostellar, but people moved away from them since the reward program with MCPEDL x CurseForge. It's always nice to have a Ko-Fi and let your fans know that they can support you that way, instead of locking a good mod behind money, because every mod developer has a fanbase that wants to support them and help out, and that's awesome!
@Cygnus_MC
@Cygnus_MC Месяц назад
So cool to have someone from the bedrock community here with actual experience! Thanks for your comment!
@XxPoggyisLitxX
@XxPoggyisLitxX Месяц назад
@@Cygnus_MC Thank you! ^^ Bedrock community is also really cool, but we just can't do as much as mods can because Bedrock has its own Add-On engine (I think it's that). I've seen it all the time where people get the idea that Add-Ons, skins, maps, etc. are paid on Bedrock but we do have third party sites where stuff is free. Marketplace won't stop me as a hobbyist to continue to enjoy my bobby because I love what I make for Bedrock edition as well as my player base. I am all for my players, and I do or add what they think is best, like tweaking something to make it balanced or adding a QoL feature. I don't want to make a thing that no one will enjoy, so I engage with my community a lot to take in their feedback, because for me, it's all about them, and not me or what I want the project to be (adding stuff everyone will dislike), and overall, it made me stand out and people love me. It's always nice to give something back to the people that enjoy your creations.
@C0Durp
@C0Durp Месяц назад
@@XxPoggyisLitxXI didn’t know curseforge owned mcpedl
@XxPoggyisLitxX
@XxPoggyisLitxX Месяц назад
@@C0Durp Yep! ^^ It's more so Overworlf which owns both CF and MCPEDL, but it's mostly seen as "CF owns MCPEDL" :P
@ItsAuree
@ItsAuree Месяц назад
In my opinion, I think it wouldn't hurt to support the creator of the mod we enjoy It's fine for them to put a donation link as a button in the game. But putting mods behind a paywall is probably something I'm against and probably everyone else too
@CrafterAurora
@CrafterAurora Месяц назад
You should make a video about the current Replay Mod situation, where Replay Mod hasn't updated to 1.21 except for betas, but you need to pay for access to these betas and a lot of people are stuck on 1.20 because there isn't a viable alternative and they reasonably don't want to pay.
@BryanLu0
@BryanLu0 Месяц назад
This is how Replay Mod has always been, it takes forever to get out of beta
@CrafterAurora
@CrafterAurora Месяц назад
@@BryanLu0 good to know. It just hurts especially hard for 1.21 I guess
@aleks-ivanov
@aleks-ivanov Месяц назад
6:12 that's because the "paid" license can be easily obtained for free from Moulberry if you ask him in Discord or somewhere else. So actually this is just a recommendation to buy the commercial licence.
@neirenoir
@neirenoir Месяц назад
The situation with 2b2t is kinda weird. Running servers costs money (and not just "my time is money"; actual infrastructure money), and a priority queue for members is as tame as it gets, because the server capacity is limited by those same infra costs and the fact that only "corpo" servers like Hypixel can afford custom server software that helps them scale beyond the terribly optimized vanilla server. According to the EULA, however, Hypixel's actually gameplay altering microtransactions seem to be fine because they fall in a grey area, even though they are predatory for children, even moreso than a donation button for a mod. Also, selling cosmetics is fine: Essentials is in the clear, as much as everyone hates microtx, and truth is Essentials also has infra costs (they use TURN servers, so they do not have to execute a dedicated server but every packet is still tunneled through their proxies), but then OptiFine and old school Mekanism are not, since the cosmetics they offer(ed) are capes, which are an exception to the clause. There is also this thing where you cannot charge different regional prices, even though forbidding such a thing is against the same spirit of the rule. So, I get why people dislike microtx, but Minecraft mod donations are kind of a meme in the modding community because no one ever donates. It kinda sucks for all parties involved.
@vizthex
@vizthex Месяц назад
paid mods should not exist for anything. the entire point of modding is that people do it for the love of the game/fun of it, and the last time people tried paid mods it did not work at all and got quickly reversed. Monetization also stifles creativity since people just copy/paste the same trends to make a quick buck (hell, look at FTB's badrock marketplace account vs. the stuff they make on java). i think part of the unspoken agreement between modders and players is that it's a hobby or side project, and as such can be abandoned at any time. Mod devs should open-source it or whatever if they do abandon it, but at the same time we can't expect them to keep going forever. i got into the game through mods (wouldn't play it at all without them), and if everything was paywalled i'd have never gotten into minecraft and made my modpacks. My packs are still pretty niche, but i take a while to make them just because i like doing it. Updates are pretty slow due to that, but since they're niche i haven't had anyone asking for updates or ports or whatever the hell. but i've made like $30 off of the CF ads over the near-decade i've made modpacks. It's obviously not that much, but it's still pretty cool that i got some free pocket change off of something i made for the hell of it. if devs wanna set up a patreon or ko-fi or whatever that's fine (hell, i have one for my modpacks lol) - but charging for mods goes against the entire point of modding. If you wanna make a career out of your ability to code, just become a game dev or get a programming job.
@BootlegGremlin
@BootlegGremlin Месяц назад
hell no we shouldn't pay for mods. encourage people to support the mod creator? sure. gotta support the devs. but putting up a mod behind a paywall? hell naw.
@thetriathigamer1544
@thetriathigamer1544 Месяц назад
Exactly what I’m saying
@Xinert
@Xinert Месяц назад
@@BootlegGremlin You are just saying this cuz you are broke💀
@SuperDominicS
@SuperDominicS Месяц назад
​@Xinert even if you aren't broken why do you need to pay for something that you can only use on one game, and why should you be inconvenienced with something like that when you just want to use a mod that fits that category. It's like some of the mods for skyblock when I played, you can find an alternative for pretty much every paid mod (cheat or not), but if you wanted to try that mod for some aspect of it even before purchasing it you just can't. I think patrion and pro versions make sense, but why should you have to pay even 5 dollars for a single addition to an already paid game. [bedrock intensifies]
@Xinert
@Xinert Месяц назад
@@SuperDominicS I dont see your point "why do you need to pay for something you can only use on one game". By this logic why are you buying the game in the first place💀 The only reason we buy a game is for fun. And this could be applied to mods: more fps = more fun, more content = more fun. If it werent for mods nobody would enjoy Minecraft and thats why we need to respect mod creators, they are reason we still play java, not mojang. Like bedrock is more stable than java unmodded. At this point we take mods for granted, it shoudnt be this way. Edit: I also forgot many of the alternatives, SURPRISE has malware, spyware, RAT. Also I know its pretty rare but some of the alternatives are made by youtubers who dont need the money, or by people who just want to be the hero "THAT MADE A PAID MOD INTO A FREE MOD" just for clout.
@dragonproductions236
@dragonproductions236 Месяц назад
"Support the dev unless the dev asks you to support them to access the mod then they're a piece of shit"
@McMakistein
@McMakistein 29 дней назад
Loved the video and I agree with most of your points but as a developer myself I'd honestly still be in favor of being able to sell mods/datapacks! A donation or pay-what-you-want model sounds amazing in theory, but the reality is: People generally only pay if they have to! To explain my opinion I'd like to shine a little light on this topic from the side of a developer instead of a consumer. I've been releasing free maps & datapacks for over 10 years now and all my projects combined have ~10 Million downloads. My projects are quite popular on other Minecraft channels too and a few years ago I counted the combined views other channels made with my datapacks. It was over 3.5 Billion views. So I've provided the community with YEARS of free entertainment, other RU-vidrs have made well over $10M directly using my work, while I constantly struggle to make ends meet because I've committed the crime of developing for Java instead of Bedrock. You would think that with these numbers and around 400k subscribers it'd be easy to live off of donations but I have not once received over 100$/month on my patreon, despite regularly plugging it. Jetstarfish sold his mod and immediately reached $1.300/month within a few weeks. So as annoying as a paywall is, it jjust works. I continue to release my datapacks for free, but I honestly wish I could sell them! Not out of greed, but if I don't make enough money to pay the bills I simpply have to find another job and consequently stop making the content that the community has enjoyed for a decade without having to pay a single dollar! Developers on Bedrock are allowed to make a living off their work, so why shouldn't Java Developers be allowed to do the same?
@Cygnus_MC
@Cygnus_MC 29 дней назад
You raise some very good point my friend and its amazing to see this video has reached the people i wanted it to! I am planning to dive deeper in the bedrock vs java selling mods issue as i do think its important that people who make amazing mods and want to be compensated for them, actually get to be compensated.
@McMakistein
@McMakistein 29 дней назад
@@Cygnus_MC Really looking forward to see it! 😊
@Cygnus_MC
@Cygnus_MC 29 дней назад
Hope to see you there!
@walls171
@walls171 Месяц назад
There's also the case of mods who put beta's as a reward for supporters A big example of this are the abnormal mods which are first in beta for patreons but do release later for the public I think this is fine way as well it doesn't leave it up as much on whether people being kind or not which can be a gamble as a developer but it also isn't having as much behind a paywall considering what is being paywalled is the beta, which is worse version of the final result (needs bug fixing and so on) and eventually everyone will be able to download the mod with 0 problem once it finally releases
@Greymerk
@Greymerk Месяц назад
I'm surprised you didn't give high resolution resource packs an honorable mention here. I've always wondered how those are considered fine, but people worry about people paywalling mods.
@akwire4253
@akwire4253 Месяц назад
Honestly probably the biggest difference is that if you can afford a higher end pc you can probably afford to pay for your 1028x1028 texture pack or whatever. Still seen some people charge for even the 64x64 versions though which is weird.
@pvini07BR
@pvini07BR Месяц назад
i personally hate having to pay for software in general, and its mostly because i don't have my own money, but when i do, i decide to spend it into something better instead of paying whatever paywall i encounter. as you said, money is very important, and i dont think paying for softwares, which is not even a physical thing, is worth it my money. HOWEVER, i think games are an exception. games are a work of art that i think it deserves it being consumed and purchased just like movies. and also, i already paid for minecraft, so why the heck i would pay for a mod? this ain't a DLC either
@MatthewLack
@MatthewLack 28 дней назад
Software is work, it's a thing that a lot of people spend a lot of hours planning, designing, coding, debugging (especially debugging), testing, etc. Slavery is illegal just so you know. If you want to make people do things for you for free go back a few hundred years. Just because software isn't physically doesn't mean it isn't valuable, in fact is it very Obviously valuable given that you want it in the first place. You can think of software as "the knowledge of how to do something" because that's more or less what it is. It's code, a set of instructions for a computer to tell it how to do something. Knowledge is valuable, you pay thousands to go to a university and learn. In the case of SaaS (Software as a service, which is a business model where people pay you for a software based service), the product is the service and just like you would pay an accountant to do your taxes, you pay the SaaS company for their valuable work that benefits you (whatever it may be). Put yourself in the developer's shoes, if you spent half your life creating something cool, something valuable, something that other people want, would You want to give it away for free?
@pvini07BR
@pvini07BR 28 дней назад
@@MatthewLack yes, i would do a software for free because i value more their usability and usefulness than money. if it is helping people it already makes me happy. money is a second term thing. it can be used only for making the software better
@MatthewLack
@MatthewLack 27 дней назад
@@pvini07BR And how would you keep the people who work on software.. y'know... off the streets? By this logic farmers shouldn't be paid, accountants should work for free, lawyers should be free (they are the absolute opposite of free, so expensive). You sound like you have everything in your life paid for, and have no concept of the value, or necessity of money in the world.
@MatthewLack
@MatthewLack 27 дней назад
@@pvini07BR And you know what actually I would love this, I would love for you to learn coding and come work for me for free. I'll give you my respect and a "thank you".
@yes.elevens3688
@yes.elevens3688 Месяц назад
early access paywall then releasing for free is fine imo, dev gets support + bugtesters and less bugs in end product
@Respectable_Username
@Respectable_Username Месяц назад
I like working on mods as FOSS. In fact, I kinda think Minecraft's gotten to a stable enough state that it itself should probably be made FOSS and left open to the community for continued development, because recent changes have been kinda mid and definitely within the scope of mods. For me, the "compensation" I get from working on the mod I work on is having visible commits on my GitHub and a project I can talk about openly in job interviews without worrying about NDAs etc. But yeah, it would be nice to earn a living from modding as opposed to it _having_ to be a passion project, like most Open Source projects. Which is why we need to campaign for UBI to be a thing so developers can actually keep making the software that runs the world without having to worry about making enough to eat!
@lasercraft32
@lasercraft32 18 дней назад
For me personally, I'm just sick of money being the center of the universe. I wish people didn't _need_ financial compensation just to survive, but its unfortunately the world we live it.
@Laugical
@Laugical Месяц назад
How have I not seen anyone mention that sure, we don't like paid mods on Java, but Bedrock's entire monetization model is by making paid mods/texture packs? Microsoft/Mojang's actual stance seems to be "You can't make money from your mods... unless we get a cut off the top." Which is way scummier when you realize that. I agree that it would be nice for all mods to be free with voluntary donations. But Mojang/Microsoft don't seem to agree with that- they want that juicy revenue from those kids that see bad bedrock ports of java mods for 500 minecoins and ask their mom to buy it for them to play for 20 minutes.
@saraschmidt5612
@saraschmidt5612 16 дней назад
Paying for mods is just another form of microtransactions A.K.A one of the most cancerous things in modern gaming.
@thegreattotemaster
@thegreattotemaster Месяц назад
Mods should NEVER be paid. Simple as that.
@mahirooyama9424
@mahirooyama9424 Месяц назад
Reminds me of that physics mod that paid drm on it and wouldn’t launch if it didn’t detect you had a subscription to their Patreon.
@user-od2qc2od1y
@user-od2qc2od1y 20 дней назад
Obviously it is illegal reading for 15 seconds on the Minecraft Eula on the section of mods states: that you are not allowed to sell the mod or profit off said mod even if they try to justify it by claiming it is a patreon reward it still goes against trying to profit off said mod
@Micalex
@Micalex 29 дней назад
I've never had an ad actually influence me to buy something
@Jem2556
@Jem2556 15 дней назад
I feel like the best way would be to have betas of the updates of mods to be pay walled but when the update is finished it becomes free
@mysticspace3369
@mysticspace3369 12 дней назад
Its kinds ironic, yes big mods do kinda feel so good you wouldn't mind sending a few bucks their way, hoever the underlying problem is then modding will end up like the MC Marketplace with a huge lack of quality control. Mods are made normally from passion, and unfortunately, when a scene gets monetized, that passion will get replaced by greed. Sure, passionate devs still exist, but my best comparison is the MC Maketplace and AAA gaming. There are so many issues not getting fixed or terrible at launch, yet you're expected to pay full price.
@Aderon
@Aderon Месяц назад
I'm fine with people like Vazkii who have a Patreon for their mods that allows people to have access to beta files of various mods, as well as cosmetics in the live branch. Putting early access (often alongside official server access) behind a Patreon should never be an issue in my eyes, since what you're paying for is access to a potentially worse version of the mod, as well as a private server. By keeping Patreon beta and public release groups completely separate, they should be allowed to keep it as is since there's no situation where a Patreon supporter would be playing with regular players and have any difference in experience aside from goofy cosmetics like Botania's flowerheads that have no impact on the game's balance.
@ethanbuttazzi2602
@ethanbuttazzi2602 Месяц назад
paywalling mods for java would is absurd and terrible for the space, if you were looking to get paid the bedrock marketplace is literally right there, and you will just make more money out of it simply because the version is availiable everywere outside of pcs, a paywalled mod in pc is never a good idea, first off you literally wont get nearly as many people using it, cause we all know, we pc people are cheapskates that get everything on sale, you should have know what space you were signing in for whent you started learning java modding.
@MatthewLack
@MatthewLack 28 дней назад
For many people it would be a lot of effort to learn C++, and before you say "then why did they go into java development?", they don't learn java just for minecraft, many people learn Java outside of minecraft for other purposes and then realize "oh wait, my favourite game is made in java I can use my skills to make plugins and mods".
@ethanbuttazzi2602
@ethanbuttazzi2602 27 дней назад
@@MatthewLack Im pretty sure that C++ is more practiced than java, especially in the games industry, and once you know the basics the rest is syntax, but knowing and doing it well are different things, but if they know java practices then for mossing at least it really isn't the stretch people think it is, it's just a bit annoying.
@MatthewLack
@MatthewLack 27 дней назад
@@ethanbuttazzi2602 Sure, but know that AMONGST the people already making mods for Java edition, most (all) of them know Java and not necessarily C++. So for a lot of them it'd be some effort to learn. And I also don't mean that it'd be effort to learn C++ the language (while it still would take effort because it is quite different, syntax is similar sure, but going from managed memory to unmanaged memory is a jump for some people.) What I really mean though is that bedrock is basically a completely different game and much of the experience you would have with making Java mods would not apply so you would have to relearn how to make mods.
@ethanbuttazzi2602
@ethanbuttazzi2602 27 дней назад
@@MatthewLack it relly isnt a lot of effort, especially when the framework is alredy provided, its a few syntax differences and a few more pratifces, any decent programmer could make the switch in like 1-2 months maybe 3 if you have a hard time learning, and the fundamentals on how to make mods is still pretty much the same, registering, attaching behaviour etc, you are just approaching from a different framework the same elements, if you are determined to make money out of mods then you can definely spare the time, everything seems difficult until its not.
@MatthewLack
@MatthewLack 27 дней назад
​@@ethanbuttazzi2602 I'd say 1-2 months if you already know C++, but if you don't think it'll take 1-2 months just to get comfortable with C++. The thing that really takes time though is learning all the quirks of the game. I'm not saying it can't be done or that its extremely difficult, its just annoying and unnecessary when you can make money from java edition.
@CAPME00
@CAPME00 Месяц назад
No. Mods should NEVER be paid, they should be free for all
@MatthewLack
@MatthewLack 28 дней назад
This might be satire, but in the off-chance it's not, are you saying that all mods, that hard-working developers have put THEIR time into, should be free? That all developers should just work for free and be slaves to the community?
@deviousdinoo
@deviousdinoo Месяц назад
if its high quality i dont care if they want payment for it
@endergem957
@endergem957 27 дней назад
"Mojang doesn't like paid mods!" MC Bedrock Add-Ons: 😎😘🥳🤪
@jsnotlout3312
@jsnotlout3312 Месяц назад
The only mod I would pay for is the physics mod, It just has so much effort put into it but Paywalls ruins stuff, and drain creativity. But on the other hand I do want people to make money off stuff and survive, so its tough.
@hehasnolips1371
@hehasnolips1371 Месяц назад
I feel like you shouldn’t have to pay for mods since nobody is forcing you to make these and before you bring up Minecraft Marketplace the bedrock marketplace completely allows it paid content from an official Microsoft service that’s why it doesn’t go against the EULA it would be different if it was on patreon or another third party website
@milkman4407
@milkman4407 26 дней назад
Instructions unclear, I am now a convicted felon
@skyboimc
@skyboimc Месяц назад
big respect for the balanced and chill take! nice video
@Cygnus_MC
@Cygnus_MC Месяц назад
Glad you enjoyed it!
@KoruChaos
@KoruChaos 16 дней назад
I'm glad the Aether team has Patreon as optional. All subscribing to the Patreon does is give you a few additional skins, the mod itself is still free
@Justin-sp7kz
@Justin-sp7kz 25 дней назад
Minecraft mod dev here: I like the idea of allowing donations, MAYBE even the donators are able to beta test mods that are in-work, but finished versions should be free. So if I’m working on v1.0.1, I could post the beta of this to donators for testing/bug discovery, and when it’s done post the official v1.0.1 for free. Those who donate are typically even the ones most excited about testing new versions, anyhow
@Omi-han
@Omi-han Месяц назад
This & mods locked behind discord need to be eradicated. Its extremely problematic.
@that_guy1211
@that_guy1211 Месяц назад
minecraft marketplace sucks ass, and i don't want ANYTHING near that on java!
@Nixxian
@Nixxian Месяц назад
My stance on this is I don't think it should be 'illegal' for mods to be paid, but I also don't want Java turning into bedrock where every single third party modification to the game is behind some form of paywall. Good example of this is physics mod pro. This mod would be so cool to have except it's behind a paywall :/, however however this guy gotta make money some how. I think the best way to go about it its like sodium where they have a 'Buy me a coffee' link or ko-fi or whatever it may be. Donations is the best way to tackle this dilemma in my opinion.
@JamesStansell
@JamesStansell 29 дней назад
I am more than happy for mod (and modpack) developers to be compensated financially. I have to admit that the mods I am willing to install are far more likely to have an open source license and a reasonably well run project to back them up.
@l_amp
@l_amp 26 дней назад
the entire video i was like ITCH, ITCH WOULD FIX THIS SO WELL and then you mentioned it. the way itch does its pay what you want ON THE DOWNLOADS PAGE i think would make more people donate than having to go to a completely different website
@Cygnus_MC
@Cygnus_MC 26 дней назад
I can read ur mind
@arandomidea9010
@arandomidea9010 17 дней назад
Okay so The Sims also had this recently, and honestly I think the same approach would work for Minecraft. 1. If a creator want to have ko-fi/patreon/etc exclusively as a tip jar, perfectly fine, no further inquires needed 2. Creators that want to use a patreon as an early access, also fine, as long as it is a reasonable length (ie- "get it one month early on patreon!" is fine; but "pay for patreon or get it free in 2032 lol" is not) Like i's not perfect, not even sure if it has been enforced, but I think it's fine
@ArisTheMage
@ArisTheMage Месяц назад
Marketplace be like:
@Huslaka
@Huslaka 10 дней назад
your creativity never ceases to amaze, what a great watch!
@StickmanCorp
@StickmanCorp Месяц назад
An in-between I've never seen been used but I think would work really well is: Paid for production. You get paid to make the mod, but once the mod is mod, you release it to everyone for free. That ensures the developper's work never goes unrewarded, but from everyone other than the client''s point of view, it pretty much equivalent to someone else making a donation. Hard to argue a mod is paywalled if said mod either doesn't exist, or is availaible for free.
@Nature.Everything
@Nature.Everything 21 день назад
I was thinking about being a mod dev but know with this Eula I am not sure
@Critmyboy
@Critmyboy 23 дня назад
mmm let me buy my plugins that took 3 days to make, But this mod that took months to make hmmmm that should be free
@orangeman4329
@orangeman4329 Месяц назад
Personally I don't use many mods that change gameplay or need to be on both server and client, but I tend to play a lot of anarchy. In the anarchy community, there's quite a few paid clients, but these tend to be higher quality than the free ones. These paid clients tend to be updated way more often, and in general just have better support. I know this does not really apply to mods in general, but this is just another example most people don't think of.
@moony_otter
@moony_otter 26 дней назад
IMO, it should be up to the developer to decide whether or not a mod is available for free
@SpacEagle17
@SpacEagle17 Месяц назад
As a shader dev I currently do this model: All updates are free and will forever be free for everyone. Tbose big updates happen every few months and in between that time I do beta versions my Patreons have access to. All features from the beta version will be for free in ghe next update. Having a Patreon as a creator is helpful as I get a few extra bucks from something I sepnd hours and hours working on for free otherwise
@silkeglorie
@silkeglorie Месяц назад
Wauw i didnt know paid mods are such a bad idea! Thank you for the informative video!
@ALBERGALARGA_
@ALBERGALARGA_ Месяц назад
Not gonna say if they should be paid, but even if they where, the ones that are, are arguably overpriced and the ones where is most unnecessary to have a paywall. In my experience the creators I've seen pushing these paid mods probably make enought to pay for the developement and also some profit just with the videos (specially if they are sponsored videos) and these mods tend to be pretty small and simple changes, with the patreons at prices of almost 10$, meanwhile there are giant mods that add hundreds of models and objects or even entire mechanics to the game that are completley free. So even if it was legal or we where fine with mods being paid, I don't think they should cost more than 50 cents or a dollar, specially these smaller ones.
@AydenLowe-ly4qm
@AydenLowe-ly4qm 6 дней назад
him: talks about how you shouldn’t buy Patreons. also him: Asks you to buy his Patreon
@Cygnus_MC
@Cygnus_MC 6 дней назад
I think u really missed the point. The issue isnt supporting creators on patreon wich is cool. The issue is creating a mod using free tools made by volunteers for decades, showing the mod you made off in a video and then hiding it behind a paywall. My patreon only has uncut versions of my interviews. Wich is an extra, not the point of my videos
@AydenLowe-ly4qm
@AydenLowe-ly4qm 2 дня назад
I change my mind
@eziothedeadpoet
@eziothedeadpoet Месяц назад
Have to say I was VERY worried when you posted that survey HOW this would turn out. BUT I love your takes and conclusion!
@unluckycord3218
@unluckycord3218 29 дней назад
arguably i think the worse trend is modders selling paid for shader packs, and then saying "wElL aCtUaLlY iTs A rESoUrCe pAcK", like my brother in Christ what do you think "mod" stands for?
@marsmelon24_official
@marsmelon24_official Месяц назад
whimzee literally sells mod
@FluffyPuppyKasey
@FluffyPuppyKasey 27 дней назад
This whole thing kinda reminds me of channels like Digital Dreams, who basically puts a reshade preset and a list of mods (something anyone could replicate given fifteen minutes) behind a paywall
@Zepimo123
@Zepimo123 28 дней назад
The over monetization of minecraft's custom content community is sickening. in theory it should be fine, but this is money, its going to be exploited. So many things that used to just be free are now being charged for, Texture packs, maps, mods, shaders, ect... The problem is how its presented, its always ALWAYS a monthly subscription, and when every single one of these subscriptions cost 10-15$ it gets VERY expensive to try out all the new content. On average, its probably 140-300$ per month for the bare minimum of popular texture packs maps and shaders, you aren't even guaranteed monthly updates as its to the whim of the content creator not the customer. Its being treated as a service but you are being given a good. There are obvious exceptions, Patrix is the best example of it done well, only 1$ a month with frequent updates. But then you go to PlanetMinecraft and every other post is monetized to a 15$ patreon its just gross. Minecraft isnt the only offender, Skyirm, GTAV, and so so many more games that used to be about free community content is now overly monetized.
@Random_MCrafter
@Random_MCrafter Месяц назад
But aren't many popular plugins paid, is that also against the eula or not?
@fabio5d
@fabio5d Месяц назад
1:15 "Why would mojang care?" Simple, microsoft doesnt want us spending money on mods so people who are willing to spend money go to buy it from them in the bedrock marketplace.
@Cygnus_MC
@Cygnus_MC Месяц назад
Mojang *
@fabio5d
@fabio5d Месяц назад
@@h3ck774 The thing is, unlike bedrock, you can go back to previous versions of the game in java if they added the "java marketplace" not only would it cause extreme backlash but people would just play the previous version to the marketplace update and add something like future MC to get all new minecraft features and mods for free, so mojang is trying to make people who would pay for mods switch to the version of the game they CAN profit off so this change to the EULA makes mod developers in bedrock effectively gain more than those on java so they end up switching versions to be able to charge for mods and making mojang more money. And yeah mojang devs probably work for less than half an hour a week. There are TONS of optimizations and bug fixes they could add and they don't, it isn't even extra work the community has already made the code for them they just have to copy and paste it but we still got nothing and are pretty much forced to use those mods to make the game playable, especially in low end PCs.
@jonesbaxterdam
@jonesbaxterdam 12 дней назад
Better yet, why doesn't mojang do something like auditioning for eligibility? Maybe if Mojang gives certain creators the go ahead, a symbol saying "we trust you to do the right thing" some people can actually start making money off their mods
@tright6
@tright6 27 дней назад
I love how JetStarfish’s video got so popular yet so many people hated it.
@Cygnus_MC
@Cygnus_MC 27 дней назад
Eh i didnt hate it. I just dissagreed. His video is the latest in a long list of people who did this so its not directed at him
@tright6
@tright6 27 дней назад
@@Cygnus_MC I mean yeah but y'know. I don't inherently mind a paid mod, but a paid mod that's not even thought out properly is something else
@UnknownDerpyPro
@UnknownDerpyPro 25 дней назад
Didn't expect to see "HER" in the youtube scroll in the beginning
@miimiiandco
@miimiiandco 16 дней назад
I think a big issue could be money incentivising people into the wrong directions.
@kakashi644
@kakashi644 21 день назад
What about the market place? Why is it ok there
@TheAdspy
@TheAdspy 15 дней назад
"... culture shouldn't exist only for those who can afford it" ~~ Hakita, Developer of ultrakill
@MECKENICALROBOT
@MECKENICALROBOT Месяц назад
Damn right passion isn’t edible.
@Cygnus_MC
@Cygnus_MC Месяц назад
U feel me
@TheoStarlight
@TheoStarlight 21 день назад
i see a lot of youtube creators creating cool minecraft mods that i’d love to try out, but they’re always hidden behind their patreon which i don’t want to subscribe one month to just for a mod.
@Kile467
@Kile467 Месяц назад
Idea for the next video: WorldEdit have abandoned Forge due to some issues with the recent updates. I've noticed more mods doing the same. Pixelmon is having some issues with NBT with Forge as well. What is happening with Forge?
@Cygnus_MC
@Cygnus_MC Месяц назад
@Kile467 to forge? Nothing. Its still perfectly fine. The real question is why is suddenly everyone switching
@oldmarjin
@oldmarjin 28 дней назад
They should make a mod subscription :3
@orisphera
@orisphera 25 дней назад
1:22 Correction: there should be “else” before “anyone” and “using”
@darknrgz4695
@darknrgz4695 19 дней назад
would the same apply for shaders and texture packs?
@rubygloomz
@rubygloomz Месяц назад
something i worry with any creators paywalling mods is one of the biggest issues in the sims 4 mod community currently -- people keeping outdated and broken mods behind a paywall for years without even ~trying~ to fix them
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