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The MAJOR Problem with No Rest For The Wicked 

Ziostorm
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#gaming #soulslike
No Rest For The Wicked has just released in early access and is a very interesting game. Today we discuss one of the major issues I have with the gameplay and genre of the game. No Rest for the Wicked is an action role-playing video game developed by Moon Studios and published by Private Division. Set in the year 841, the player assumes control of a holy warrior who must travel to the island of Isola Sacra to investigate a plague named the "Pestilence"
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0:00 Intro
0:45 The Positives
3:24 The Problems
7:45 Conclusion
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Music:
Metroid Prime OST

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Опубликовано:

 

13 май 2024

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Комментарии : 311   
@demonfandango
@demonfandango 21 день назад
The resource discussion. I've only sunk 10 hours into the game but my experience with resources is the opposite to what is in the video. I'm not running out of healing resources or whatever, I'm overloaded with mushrooms, crabs, rat meat etc. The vendors sell food recipes and if you have multiple then you can craft 20 mushroom soups, 20 fish on a stick, 20 Currys etc and never run out of healing items but still have the ingredients to make these again at a fire. I used the Ichor from the first boss to increase my carry space for ingredients which helped immensley. It is also worth noting that stacks don't combine properly so you can have 12 mushroom soups in one stack and 7 in another but can't combine them together. Hopefully they'll fix that.
@zemis824
@zemis824 21 день назад
22 hours deep here and completed the main story and on to the early access end game. I agree with you, generally have tons of food and if I ever get close to running out while out exploring I can usually just craft more from all the resources I picked up at the next campfire. Fixing the stack combination thing along with making stacks larger would definitely also help. I do somewhat agree that managing limited inventory slots can get frustrating though, but increasing capacity with ichor and placing excess items into chests at home help once you're in the mid game. The game is definitely more Diablo-like FIRST, and a souls-like second.
@donovantalk1015
@donovantalk1015 20 дней назад
Yep totally agree, healing items haven’t been an issue for me either. That being said I think they could add double inventory slots (start with double and ichor gives double is currently does) and it’d be in a good spot. The availability of resources is fine but inventory management can get annoying.
@FervorGaming
@FervorGaming 20 дней назад
It purely alot of players rushing content. you cna see it in this video. going to zone higher level (and stayign until he can't repair, which was mentioned in this video) Not having heas for fights, not having proper affixs. all of these issues most player who are complaning about his is just them rushing content
@demonfandango
@demonfandango 20 дней назад
⁠@@FervorGaming a totally fair point - makes perfect sense. Maybe folks playing the game like they think it should be played because they play it like a pure souls-like but really it’s not.
@bduffgames8257
@bduffgames8257 20 дней назад
Agreed, heals weren’t the problem. They did add to the problem however, because they took up inventory spots needed for base upgrades. They just increased the stack allowance in hotfix 3 which very much helped. I think allowing you to get 1 house with 3-ish chests inside earlier than finishing the sewer would also help further.
@samanthakent4778
@samanthakent4778 21 день назад
Theres so many ways to get the crafting stuff, also like all the chests respawn with decent consumables. My biggest complaint is lack of health restoring on resting
@krzysiekj2522
@krzysiekj2522 21 день назад
I've found an item with HP regen and I never look back.
@matthewjalovick
@matthewjalovick 21 день назад
I went into this being a bit skeptical since I LOVE this game so far but honestly, super fair points. I agree with all of them. I’m glad it’s in early access right now because I’m sure they’ll fix these issues. Good video Zio :)
@gamegear5917
@gamegear5917 19 дней назад
The thing about food is annoying but at the same time once you level up, there are many ways to heal, like you said we can use the heal spell on weapon but there is lifesteal and also lifesteal enchantments which helps a lot. The devs also revealed that they want the player to have FarmVille like land, which will give more access to food in the complete version of the game.
@mladd777
@mladd777 20 дней назад
I never ran out of food. There is so many ressources everywhere.
@mralabbad7
@mralabbad7 21 день назад
The game art, designs, and animations look really charming.
@drifterx1389
@drifterx1389 21 день назад
I don’t really understand this grind for meals complaint, the map is littered with mushrooms and plants and the starting meal is given to you in the prologue. I mean yes a flask system of some kind would have arguably been better but grinding for food just doesn’t seem like a real issue to me, grinding for clay on the other hand that is crazy. I had to make two other realms and after probably 50hrs I now have the town fully upgraded
@kalebgrubb2272
@kalebgrubb2272 21 день назад
They’ve got to fix stash space and the durability issues with the harvesting tools.
@creaturecore13
@creaturecore13 21 день назад
Buy the better harvesting tools, you are supposed to upgrade them with the better models
@ketsi3079
@ketsi3079 21 день назад
you get more stash space from the vendor if you buy more chests.
@krzysiekj2522
@krzysiekj2522 21 день назад
@@ketsi3079 but vendors do not "see" the content of your chests. That means that each time you need to craft, you must go through your chest, and pickup exact materials that you need. Bothersome, even more so than limited inventory space
@creaturecore13
@creaturecore13 21 день назад
@@krzysiekj2522 yes this is annoying, but pretty common in most games. Hopefully they fix this, along with fixing the chest system. I should be able to see everything by opening one chest vs trying to remember which chest they are in.
@DanielFerreira-mh2hd
@DanielFerreira-mh2hd 21 день назад
This game is what I wish Diablo had become since diablo 3.
@devinwalters8769
@devinwalters8769 20 дней назад
If diablo 4 played like this, I definitely would've been spending more time playing it. Right now, i feel like i barely play it anymore.
@nayyarrashid4661
@nayyarrashid4661 16 дней назад
That's exactly what I was thinking. Darksiders Genesis even feels better than Diablo 4.
@Souls-Vet
@Souls-Vet 21 день назад
As a Souls Vet, I love the game and agree with everything you say. My suggestion is that they allow an infinite inventory on the person, but allow stacks to only hit a certain number before you’d have to put them in a storage box. And then allow up to two main spots you’d like to fast travel between rather than just one.
@13mrservon
@13mrservon 21 день назад
As a fellow "Souls Vet", stop calling yourself a Souls Vet. It's cringe and validates the gaming community's complaints about Souls players being obnoxious and toxic. Just be a normal person and say "I enjoy Souls like games". 👌
@orc001
@orc001 21 день назад
​@@13mrservonokay bro, yikes lol. It seems like a valid way to say you have experience in a game-style. Are you doing okay?
@radikalbeats
@radikalbeats 21 день назад
@@13mrservonsounds like a you problem
@13mrservon
@13mrservon 21 день назад
I rest my case 😄
@krzysiekj2522
@krzysiekj2522 21 день назад
OR they can make it so that the chests are "connected" with vendors and crafting. So I can put stuff in there, but do not have to take out specific items each time I want to craft/sell/build.
@ChickenKing420
@ChickenKing420 21 день назад
I enjoy No rest for the wicked a lot and the only thing I would change is about the collecting and storage side of the game. Really looking forward to play this multiplayer and more futur updates
@richlacerra6668
@richlacerra6668 21 день назад
The major issue is it keeps crashing my steam deck and I don’t have a gaming pc…..
@chaotrope4608
@chaotrope4608 21 день назад
I’m having this issue as well. That being said…it plays surprisingly well on steam deck for long stretches which is a massive ‘pro’ for me this early on. Love this game warts and all. 😉
@richlacerra6668
@richlacerra6668 21 день назад
@@chaotrope4608 i can’t play for longer than 15 mins a pop and I have it set to performance mode
@chaotrope4608
@chaotrope4608 21 день назад
@@richlacerra6668 That’s really interesting. I’m playing on a 1 TB OLED model using the standard settings. I’m only having crashes (full lock up) when transitioning between areas and/or cut scenes. Actually, I’ve crashed on exit a few times as well. I really think moon will do right by us deckers if their previous entries are any indication. Hope this is useful. Deck on decker! 😉
@guyii6545
@guyii6545 21 день назад
Something I haven't seen talked about is, to open up more inv slots, create a new realm and beat the first 3 bosses to get the ichor vials from each. Makes things easier and its also a good way to get to lvl 21-22 faster so you can use T3 gear. I just created 3 realms and unlocked all the slots, while not a ton it does help. Also, multi weapon combos are pretty fun.
@frizzman1991
@frizzman1991 21 день назад
Great video, Zio. I agree with all points made . This is why FromSoftware usually keeps one basic healing item that replenishes upon rest/death. Something as simple as a healing flask with charges takes pressure off of the necessity of tedium that comes with item farming in these games. Since 2011 the one time they deviated from this was in Bloodborne, and the healing vial system was met with plenty of fair criticism. No matter the nuances of an ARPG, there is a very important distinction that can make or break a title. Players don't want to be forced to grind for items (healing, durability, required levels), they want to CHOOSE to grind for items (gear, abilities, power).
@jakshay8871
@jakshay8871 21 день назад
bloodborne enters the chat...
@Lord_Keyboard
@Lord_Keyboard 21 день назад
This isn't a FromSoft game. And the game doesn't need to be easier. Play a different game if you want an easy game. Please don't ruin a good game because you want more handholding
@charlesqbanks
@charlesqbanks 21 день назад
Totally agree. I love Ds2, Demon's Souls, and BB, all of which relied more heavily on farmable heals over estus, but I can't imagine having to farm for items to cook and craft in a limited inventory, being any fun.
@frizzman1991
@frizzman1991 21 день назад
@@Lord_Keyboard You seem to have me confused with someone else. I don't think anything I said had anything to do with what you said. I agree that the game is easy enough - perhaps too easy at times tbh. So what are you on about?
@Lord_Keyboard
@Lord_Keyboard 20 дней назад
@frizzman1991 Ok I agree with that. You just said you agreed with everything dude said in the video. He spent half the video complaining about there not being enough food for healing, yet I have an abundance in my playthrough. I just don't want them to make the game easier. That's all
@Crowned_PvP
@Crowned_PvP 21 день назад
im ngl i have to disagree, i really enjoy these survival mechanics. they feel very balanced since you get the recipe for a stew that heals you right at the start of the game, you can craft that with ingredients you find everywhere at the start of the game and as you progress, and you can just buy the ingredients/actual meal once money isn't an issue from a chef that you can find very early ononce money isn't an issue for you after 2 or 3 areas
@SocraTetris
@SocraTetris 21 день назад
Most of what you described was punishing for no reason were just normal systems that appeared in the top-down wRPGs like Diablo and Baldur's Gate. It was done for realism and immersion. I mean, can we souls enjoyers really have ground to complain about a game not communicating its systems and requiring players to learn systems by trial and punishment?
@tensiga3412
@tensiga3412 21 день назад
Thanks for your thoughts and honest feedback. It does help with my decision to play.
@drjagged
@drjagged 21 день назад
Game is amazing so far btw
@huyvungodong6849
@huyvungodong6849 20 дней назад
My suggestion to make the game much more smoother: 1. Always foraging when process through the content. 2. Focus on reaching the hub town first. I make a mistake to go to a dungeon before unlock teleportation, and have a misery time with all equipment broken due to dying from platforming and no way to fight mob. 3. Focus upgrading the weapon and armor. It will help you kill faster and less damage received, resulting in less use of food. Might also try enchanting weapon if you feel lucky. 4. Do daily and weekly bounty to get money and also foraging for more ingredient. By the time I finish second main quest, I have so much food that I have to sell some for the inventory slots.
@stepbroMuddy
@stepbroMuddy 21 день назад
I haven't had an issue with being too under leveled. As soon as I got to the main hub I found myself backtracking because of some quest and redid everything up to that point but gathered a ton of resources to the point where I just never needed to go back again.
@ketsi3079
@ketsi3079 21 день назад
yes the game should be like this that you explore and level in the lower level areas till you can get to the next
@wiremesh2
@wiremesh2 21 день назад
I'm still excited for this one, but I'm definitely waiting on some updates, or the full release. It's interesting though, how so many companies have been inspired by FromSoftware to add extra punishment on top of death, but they seemingly don't always look at the why or the consequences. So while losing a pile of souls might inspire you to try again on the path you just traveled, here it seems like dying is encouraging you do head back and repair/restock. The repair thing is the complaint I've heard most often, and it does sound frustrating. The other big complaint I've heard is on the control end, where I guess multiple actions, such as dashing, dodging, and jumping are mapped to the same button? It's a bit sad to hear, since the Ori games have really smooth controls.
@preyaskhuntia2190
@preyaskhuntia2190 14 дней назад
The game has already been updated with 6 hotfixes. The durability has been dialed down along with the fall damage. Performance is better now too. About the punishment on death I think it's great, most people's experience is that they've had an overabundance of food. The only people I've seen complaining are those who don't engage with the cooking mechanic and it's a central part of the game, those same people want an estus flask which you can get as an enchantment on your weapon.
@wiremesh2
@wiremesh2 14 дней назад
@@preyaskhuntia2190 Cool. I definitely want to try it... if I ever get through the current pile of games I haven't finished. Unfortunately it may have to wait until after Shadow of the Erdtree, haha
@jkbell87
@jkbell87 21 день назад
This all looks great to me! Really want to play this but I have a Mac. Can’t wait for the release
@FFFFPPPP
@FFFFPPPP 21 день назад
Set your weapon up to auto heal when striking enemies. You become a god until you get to the end where everything out levels you by a lot. This is an early access game with very little content compared to what it will be in the end. Hiw are you running out if redources? They are literarily everywhere and you get so much you run out of space until you get access to the stash chest. This game’s problems will be tweaked given most people have the same issues so itll turn out fine if they listen.
@nicholaswilliams4598
@nicholaswilliams4598 21 день назад
Yeah im with some others on this and dont agree. I feel like the survival mechanics and food gathering, recipes makes for quite the experience. Ive seen people complain about lack of checkpoint heals but you can sleep in a bed to restore hp in sacrament and warp back. Idk im a big fan of all systems
@erikes3734
@erikes3734 21 день назад
I enjoy the game immensely, it’s quite a different experience at the start before the first town. But once you understand how the game wants you to play and start leaning into it I found I was enjoying it much more. About the lvl 11 mark where things really expand!
@undefinedvariable8085
@undefinedvariable8085 20 дней назад
You know, it just occurred to me, the way you described that Focus system would probably be the best way to address the spammable nature of weapon skills/AoWs in Elden Ring that trivialise pve and grossly unbalance pvp. You'd have another "skill bar" (like fp but separate) that replenishes on attack, encouraging more aggressive play, sure, but most importantly encouraging more balanced engagement. "Balanced" here referring to standard attack movesets (bleed will still have to be nerfed because you know that'll just move in to fill the power vacuum). This "skill bar" would also fill up when blocking attacks and when taking damage. The replenish hierarchy would look like this: attack > block > take damage. When you're health is at some floor (set with by absolute number so that HP difference doesn't matter) you'll replenish that bar faster than even attacking (last stand sort of mechanic). Some skills would be exempt, like parries, but parries with effects (i.e. golden parry) would still apply (functions like standard FP requirements in this case). Maybe you could still allow players to perform their weapon skills without the focus points required but at a far reduced efficacy. Caster builds replenish this bar in the same way but weaker spells/incants build it up significantly, powerful spells/incants negligibly or hardly at all (encouraging a more balanced spell/incant loadout). Now we just got find ways to incentivise caster builds to use these focus points, e.g. give their catalysts (staffs/seals) a skill that's actually useful. Scaling won't be an issue either because you could easily programmatically tune the focus points an attack replenishes your skill bar with by how powerful it is, so if it's too powerful, maybe due to excessive buff stacking or other broken/exploitative/gimmicky builds, the numbers (focus points) are passed through a calculation function that makes the necessary adjustments relative to the damage output. I.e. if you're already OP you're not going to get easy access to more OP weapon skills.
@napperneo4516
@napperneo4516 21 день назад
inventory limitation is the only major negative for me so far. Feels like a good blend of mechanics, just needs ironing out and updating. i don't mind the crafting aspects, but then again i spent hundreds of hours in games like valheim, enshrouded, pacific drive, etc.
@heronwhisky
@heronwhisky 21 день назад
I've never been close to running out of heals
@JerDog1984
@JerDog1984 21 день назад
Same. These people are clueless. Just want to rush the game, be hand held the entire way. It's ridiculous
@heronwhisky
@heronwhisky 21 день назад
@@JerDog1984 I've got 2 stacks of mushroom soup and 2 of crab chowder and I'm build the next tier up as I go through those. I haven't done any farming I just pick up everything I can as I go.
@JerDog1984
@JerDog1984 21 день назад
Yea, not once have I had to stop to "farm". There are so many options for healing without using any food at all.@@heronwhisky
@level9drow856
@level9drow856 20 дней назад
Souls players.
@JerDog1984
@JerDog1984 20 дней назад
I've never played a Souls game in my life. I tried Elden Ring but couldn't get on with the 60fps@@level9drow856
@zameme383
@zameme383 21 день назад
3:55 wait, checkpoints don't heal? I saw gameplay footage from pre-early access creator streams, and I saw people heal at the whisper thingies a ton. Did they remove that?
@ketsi3079
@ketsi3079 21 день назад
yes, they did, and they did it for good! hahahahahahahaha
@babyatlas126
@babyatlas126 21 день назад
Yes they did for some odd reason
@laizerwoolf
@laizerwoolf 21 день назад
I think they realize that healing at checkpoints will make the survival aspect of the game unnecessary.
@babyatlas126
@babyatlas126 21 день назад
@laizerwoolf just not a huge fan of it in general , I wish the crafting aspects leaned into more unique items with statuses and build diversity / upgrading your town as more optional objectives that perhaps with an increase to stack sizes become something that can be done naturally done over time. I think there's some great things about the combat game loop that having to take the time to craft at a fire just ruins it for me. I would be fine with just being able to craft on demand or carry a camping kit at the very least , that way picking up items contributes more seamlessly on your journey forward as you can constantly craft items
@drjagged
@drjagged 21 день назад
As someone who likes both souls and survival games, I don’t mind the harvesting that much. Actually feel like it gives me something to do and get another reason to go into the world. I’m lvl 12 with at least 35 healing consumables , which seems like plenty for now. The inv management has been a bit tricky/annoying tho I will say. After going north east, I also went back to the west to explore, do quests, and farm.
@stephenharper8450
@stephenharper8450 21 день назад
Ziostorm are you gonna play stellar blade it's a Bayonetta soulslike hybrid
@Ziostorm
@Ziostorm 21 день назад
I won’t have the time
@stephenharper8450
@stephenharper8450 21 день назад
@Ziostorm I understand buddy
@Lee-km7qq
@Lee-km7qq 21 день назад
The survival mechanics in this game honestly make the game far more unique than just being another souls-like/diablo-like. It can be tweaked a little, but I wouldn't want it tweaked so much that it becomes a mindless game with no challenge to it.
@chase15a
@chase15a 20 дней назад
I never really had issues with healing, just geeting enough clay lol
@Boss_Fight_Wiki_muki_twitch
@Boss_Fight_Wiki_muki_twitch 21 день назад
The thing a lot of souls-likes don't quite grasp are the nuances which makes SoulsBornes balanced, all the variables are interconnected. i find that when a variable is changed for the sake of making a souls-like distinctive (eg. no rest heals), this has a domino effect on every other variable/
@Darkheart00
@Darkheart00 21 день назад
It depends on how well interconnected the systems of a soulslike is. If a soulslike has (e.g.) a clear-cut expository story, but a hardcore soulslike gameplay, then they’re more at liberty to play with or change certain aspects of a game’s story/gameplay because those aspects wouldn’t be intruding on one another like they would in a Fromsoft souls game
@preyaskhuntia2190
@preyaskhuntia2190 14 дней назад
It's balanced in wicked though. Though there is no estus there is an overabundance of food ingredients in the world, you can even buy multiple recipes and have multiple stacks of healing items. The fact that you have a cooldown on the food makes it so that you can't spam it. If you want an estus so badly you can put a heal rune on your weapon which is available after the first boss. Having so much food already makes the game easy, refilling health on checkpoints or estus flasks would only ruin the game balance.
@somebodyoutthere
@somebodyoutthere 20 дней назад
It seems that some people also enjoyed the crafting aspects. But I'm with you in thinking it was a chore. I didn't expect half, I can do a fourth or a fifth, but not half of the gameplay being about crafting. I personally want explorations motivated by upgrades, (hidden) bosses, stories, discoveries, and definitely not food. I hope it's an early game situation, and I'll need healing enchantment or potion later after a certain, preferably earlier, point of the game.
@WaterLaw02
@WaterLaw02 21 день назад
well yeah that's basically what early access means, no? get the product out there for it to test the waters and get on fixing what ppl isn't liking, and you could say that the industry is falling for relying in early access shenaningans but I believe MoonStudio deserves a chance
@giano3715
@giano3715 21 день назад
I like that they took a risk, its mostly a win. very challenging. I hope it gets polished further! but after a few hours into it already loving the core of it.
@munkeyu4707
@munkeyu4707 21 день назад
Yeah, I went into The Black Trench without any heavy gear and little meals. Best thing to do is mid max in the Shallows and Mariners keep areas, find some heavy gear, upgrade gear and a good shield and put all your points in equip load so you can quick roll.
@movespammerguyteam7colors
@movespammerguyteam7colors 21 день назад
It sounds like it can be good, it just has some kinks or knicks that need some corrections or more attention to fix.
@drjagged
@drjagged 21 день назад
It’s super good right now honestly.
@S6Ryujin
@S6Ryujin 21 день назад
@@drjaggedsame, having such a good time, only thing is that im feeling so impatient for the coop and pvp lol
@warnerbayles7712
@warnerbayles7712 21 день назад
As someone who’s gone about 15ish hours in the game- I do still agree with a lot of the points you’ve made- of course there is a lot of aspects that can make your grinding easier, which also requires grinding. If you can upgrade your town to at least level 2 across the board you should have access to about everything you need to progress as long as you have the currency to do so. But overall the combat is engaging, the story is intriguing from all we’ve seen, and it’s absolutely gorgeous to no one’s surprise. The bare bones of the game is promising, but there are still a million things they could improve upon and tweak. But still, I can’t wait to see what else Moon is cooking in the oven! Great vid Zio, keep it up!
@Morden97
@Morden97 21 день назад
I like the survival mechanics, gathering, building the town and all of that. They just need to apply some QoL features to streamline that part, stuff like inventory space, the possibility of using your materials from your stash, larger stash space, etc. Stacks should also be larger. I feel this game can be a true standout, and I think going early access was a great decision by them. As for some of your complaints: - I've had virtually no issues with climbing ledges. I don't understand this one since I feel it's pretty clear which walls are climbable and which aren't and after a bit you get used to the height of objects your character can vault into. There's just one thing I think needs a fix, and that's the auto jumping from ledges while running. This happens because there isn't a dedicated jump button and instead your character jumps when running to a ledge, so that can cause some accidents, especially when you're trying to climb down a ledge. For now the solution is to approach walking instead of running, but that needs a change. - About resources: I think your problem is you're just not picking up enough stuff. I've had very little issue with this and basically the only thing I had to actually buy was a bunch of artemisia plants bc those aren't so common and they're required for all food, but shrooms, crabs, apples, meat, etc are quite common, and they respawn rather frequently. I've never had to grind for food materials. Not even once. The only thing I've had to "farm" is construction materials, but that's not really required, you don't HAVE to engage with that system, I just hope inventory management is improved bc that's an actual problem. I honestly believe 80% of the issues you described with the game would be solved if you just gathered stuff while advancing the story. I bet you don't pick up most stuff and instead go and buy stuff from town, which is indeed a waste of money that you need for other things.
@KrspySauce
@KrspySauce 21 день назад
FYI, if you come to a ledge that you want to climb down, just press “Y” or “triangle.” Your character will move down without you having to walk around the edge hoping that he/she grabs it eventually.
@Ziostorm
@Ziostorm 21 день назад
I hear you, though I've been gathering everything since the beginning of the game and still don't have enough to properly explore an area. Though I'm sure others' experiences may differ from mine just wanted to offer my perspective.
@preyaskhuntia2190
@preyaskhuntia2190 14 дней назад
​@@ZiostormAll of the people that I know who have been playing this game never had a problem with food, everyone rather has an overabundance of it. Looks like you got shit rng mate.
@smurph7382
@smurph7382 20 дней назад
my main issue is that the early access pricing is already more expensive then most other games (full release) i buy
@Diehardgamer2001
@Diehardgamer2001 21 день назад
The only issue ive had with the game is just getting certain rare mats like clay to upgrade the town, and bear claws which i need to upgrade mt weapons. Theres barely any dig sites compared to other resource nodes, and you arent guaranteed to get clay from digging even when you find one. And i havent found a single bear in the game, which id assume a bear claw would drop from, but they can be found in chest rarely, but i havent experienced that myself. Rn im hard locked out of upgrading further, which kinda sucks, as the only path forward is aimless wandering hoping for rng from both not very abundant dig sites and even less like to be found bear claws from chest.
@tuomaskoskinen6257
@tuomaskoskinen6257 21 день назад
Their worst decision in this was to implement twitch drops. The game just came to early access and there's already a second batch of those running, meaning basically that it has become worthless, unplayable trash to any completionist hearing about it beyond this point.
@michup86
@michup86 20 дней назад
I shared the same concerns at the beginning but when I learned the game and spent a total 40 hours in it and finished what EA has to offer with 21lvl character I like everything about the game the way it is and wouldn't change anything. I feel that many videos and complains about the game show's up way too early. If something doesn't play the way it's instantly familiar from other games is considered to be flawed without proper investment into looking into it beyond personal bias based on familiarities.
@CrystalDragonLD6
@CrystalDragonLD6 21 день назад
Thanks, man! I was going to buy the game, but I hate games where they force you to grind. Hopefully, they will make it less grindy in the future, or make something different with the crafting part of the game!
@Kmaaq
@Kmaaq 13 дней назад
completely agree. even if resources are easy to find, they just feel like unnecessary filler. A game being tight and focused shouldn't have random things like that. It dulls down the experience. Though I don't think the devs are brave enough to cut out such a big part of their game now.
@SmallOneEyedKing
@SmallOneEyedKing 21 день назад
I have known Moon Studios since Ori came out, and it is my favourite metrodvania I played
@szmora.d.d6598
@szmora.d.d6598 21 день назад
maybe seperating the 2 elements could work like surviving come in place when you are walking through the levels and boss fighting is it own thing. you need to manage your basic survival goals and fight like souls but now your goal in this section is to get through the levels and build a strong build by searching and facing strong optional mini or actual bosses and then come the boss fight part were your heals don't waste upon dieing or you can have an extra flask item that can be refilled near the boss like this 2 has a goal and it could be more enjoyable. baking the 2 together I think wont ever work because you are punished for trying over and over again to improve in a boss fight
@kimlee6643
@kimlee6643 21 день назад
The fact that people are talking about it is a major plus in my view. Means that there's some crucial element to the formula that people want to experience and they dislike how the elements they don't like clash with those they do like. The devs are also partly aiming for eventual endgame loops and co-op/pvp, which is something we can't say for Souls in general. This can turn out pretty great.
@m.cgamer2190
@m.cgamer2190 21 день назад
Hope we get more info on mache break
@joppemin
@joppemin 21 день назад
100% agrees with that loop, eventually found that the chef allowed me to buy resources so I just traded all my waste gear for mushrooms, ended up with 60 mushroom soups and never returned lol
@novapatricia666
@novapatricia666 21 день назад
The game looks amazing and has a lot of potential, the problem is that grind survival aspect of it, it doesn't work well with a Soulslike. I encounter myself with a wall when fighting the boos that you encounter 2 times, after a couple of tries I had no heals and all my equipment got broken I had 0 money so I had to equip some lower lvl stuff and go our to grind materials and gold so I could try the boss again, it just feels unnecessary difficulty
@wilddreams
@wilddreams 20 дней назад
the game really is a weird fusion that can lead to questions. but really a few hours in, you will be flooded with resources. and i think the most fun part of this game is to grind items and create builds to cheese the game. like insane health regeneration f.e. it's an arpg after all. i definitely recommend it.
@chitin122
@chitin122 20 дней назад
I didn't know there were souls likes that still took a page out of the worst healing items from the demon souls/bloodborne style of limited resource that you either have to grind a ton or you are swimming in a dozen different types and it gets really annoying by endgame.
@_ahmedshalaby
@_ahmedshalaby 21 день назад
The game is solid it still in early access for the most part things might change. I do agree with every point, specially the inventory and difficulty scaling, yet the game is fun for the most part i hope also they add a riposte and adjust the time to get back up when you are floored on the ground by an enemy. Also i hope they add storage system like the one in every souls game and adjust the weapon scaling as most weapons require very high states I have recommended the game for more than 6 of my friends and i cant wait for the content upcoming updates.
@cloudcultdev
@cloudcultdev 20 дней назад
The game is pretty good…I’d say it hits maybe around 70-75% for me. What I take issue with issue with is what you brought up about yeeting your character off of ledges unintentionally, and then being forced to repair weapons for money (which in early levels I’d rather save/use for upgrades), and the interaction (Y on controller) isn’t available until you’re in this extremely precise position…or else you’ll miss interactions and move on. The unintentional deaths just due to exploring is painful though - to the point where I want to save the game for later. It’s beta though…and Moon is a great studio. I just hope they improve these small nits soon.
@DadUnwinds
@DadUnwinds 21 день назад
I think it’s got great bones. Early access is going to do great things for this game. By the time they hit 1.0 I think it’ll look a lot different. They’ll get the mechanics to be more cohesive. Fix the economy and availability of things.
@SpartanWarrior76
@SpartanWarrior76 21 день назад
I never played Souls game before. I'm actually kinda hesitant. I bought the game other day but haven't tried it yet because of no mouse and keyboard keybind rebinds. I don't want to use a controller so I'm screwed for now. Hope they release a update to rebind at least. I love the fact they have housing in this game and is one of the main selling points for me. Just hope that particular feature doesn't suck. I'm ok with it not being Enshrouded or anything though.
@PieFur1337
@PieFur1337 21 день назад
I'm hoping they can fix this. I've had my eyes on this game since it was announced.
@1mannyman1
@1mannyman1 21 день назад
As a massive souls fan, this game is awesome. I dint mind all the points of critisism to be honest, resource managament adds depth t the game and additional challenge and extra consequence to taking damage etc. After playing it like this if it were to be drastically lowered i think it would take some of the challenge/ fun out if the game
@jamerejones560
@jamerejones560 21 день назад
Yeah I gotta say I played through it till the end after the durability nerfs and honestly I don’t know if they changed the price on things but it’s really not that bad and yeah food can be a pain but realistically what we have mushrooms and plants is adequate atleast until the crucible. The only real gripe I have is some materials needed to craft or upgrade are just not plentiful as in rare as shit lol which I get considering we don’t have all areas opened to us but still I wanna try the shiny weapons they gave me access to lol
@august3777
@august3777 21 день назад
I haven’t purchased this game, but from what I hear with all the issues such as performance and durability issues with equipment, I think I’m going to pass on this game of now. But I will more than likely get it when it releases in full access.
@laizerwoolf
@laizerwoolf 21 день назад
The dev actually did a hotfix on performance and the durability issue. The balancing actually made the game easier, and it's a solid 20-25hr gameplay to the endgame dungeon + boss. I'd say it's worth it if you really want to try it out.
@august3777
@august3777 21 день назад
@@laizerwoolf oh cool. I probably will after Stellar Blade, V Raising, Shadow of the Erdtree, etc, etc.
@preyaskhuntia2190
@preyaskhuntia2190 14 дней назад
​@@august3777I got it on release but by the time I played which was a week after there had been 6 hotfixes lol, do the devs not sleep
@DrtyBurger
@DrtyBurger 21 день назад
The one thing I do not like right now is I am level 16 and the only gear I get is level 21 lol so I can’t use anything I am getting and all the enemies are level 21. I haven’t been able to use any new gear after reaching level 14.
@laizerwoolf
@laizerwoolf 21 день назад
Yes, the level jump is a bit annoying. Best you can do catch up on the lvl, once you reach 21 you can try the dungeon.
@DrtyBurger
@DrtyBurger 21 день назад
@@laizerwoolf that’s the issue. Everywhere I go all the enemies are 21, even in the starting area. The only quest I have is that dungeon, so I just can’t level up at all and can’t use any of the new gear. Keep just spending my money on heals due to such a gap in level. One attack takes off my entire health bar. Weird mechanic
@troyrarehale2517
@troyrarehale2517 21 день назад
+ you have to run half the entire city to inventory manage, your storage is not connected to any of the crafting shops so good luck remembering what you need to upgrade, there are no descriptions of what gems or most items do at all, trial and error but good luck with that doing anything is this game is permanent and can't be undone. There is no way of telling what the attributes do at all, other than being able to use the weapon. the game lacks a lot of need to know stats. Combat is very unbalanced enemies get to insta recover block and stun you mid attack but good luck doing the same to them every action has a delay or micro lag. if enemies can do it it is only fair you can as well. parrying is totally RNG. enemies have one hit mechanics but you don't.
@exoaable
@exoaable 21 день назад
i finished the game at lvl 12. crafting is not an issue. the issue is it's too short
@tomschlaiss5735
@tomschlaiss5735 21 день назад
Nice video as always, cheers
@michailvartholomaios9587
@michailvartholomaios9587 21 день назад
The game looks smooth. i hope the game won't be too grindy, especially before endgame. smh i expected those 2h-charged atks to do more damage
@clubbizarre
@clubbizarre 21 день назад
Agree with all you said. Hooked to it despite the flaws
@uffersqba516
@uffersqba516 21 день назад
I love this game, yes it can be better but its unique.
@Shywer
@Shywer 21 день назад
Try Remnant 2! 2nd Dlc today and one later this year. no Repairing ^^
@Ethan-ic5yq
@Ethan-ic5yq 21 день назад
I’m kinda opposite with some of your issues with game.. I love the fact that you have to survive while fighting.. crafting food and what not is half the game for me.. but I guess it’s personal preference
@phrozac
@phrozac 13 дней назад
Healing isn't a problem. I have 4 characters across over 100 hrs of play and scarcity of healing became a non-issue long ago. Early on it can be tense but after the starting area, you'll pick up so many recipes and ingredients that you'll always have some healing on hand. But you can heal through your gear as well. Healing on damage dealt is a common affix. There are entire builds based on that alone. But really, the idea behind not simply granting you free healing like an Estus Flask for example, is that it raises the stakes and encourages skilled play. To not get hit. Enemies also take forever to respawn, so there's plenty of time to gather supplies as you traverse the world. The game has crafting too, and you'll be hovering up crafting supplies along with healing ingredients. All these systems work together and have a reason for being. Remove one and it directly impacts another. I think as it is right now, the balance feels good. It feels like you're on an adventure and life and death hangs on your ability to come prepared and fight well.
@RageJ
@RageJ 21 день назад
Clay, the main problem is clay.
@PharCryy
@PharCryy 21 день назад
My issue is lack of *True* ranged builds. I would have rather they didn't include ranged weapons or magic at all than its current implementation.
@zoltanschweifer4304
@zoltanschweifer4304 20 дней назад
I think early it feels like a souls but later it more feels like diablo immortal. Everything looks like a free to play mobile game. Timers on crafting more and more weekly daily quests. And I just needed to spam attack and everything was dead. 99% of the time I died from fall dmg or swimming.
@ret2156
@ret2156 21 день назад
Im likeing it. Good feel to it and its challenging
@shootnblankz9994
@shootnblankz9994 21 день назад
Quick easy fix til they rework everything. Make food/meals drop in the world or looted in chests.
@verdantbabble5498
@verdantbabble5498 21 день назад
You're way overblowing the food thing. I've been playing for 20 hours and never ran out of food. I've got like 40 heals. There are ingredients EVERYWHERE! You're wrong about the second two areas being overleveled too. One is overleveled and one is not. The sewer is a felt hard but fair as a first dungeon. Also the durability is barely noticeable. I've never had my game play loop broken, so maybe your problem is trying to play it too quickly. Also this is early access, so they've already toned down durability. If you don't like any survival mechanics you might not like them, but they are very very soft in terms if how they affect game play. I've never died due to lack of heals and never had a weapon or tool break or ran out of money to repair them... so maybe people are playing it wrong.
@mindofmatt_2240
@mindofmatt_2240 21 день назад
This game has been incredible so far. It’s not perfect by any means but it’s great in many aspects. The one the thing that needs work is the level requirements for certain weapons because they’re fucking outrageous.
@JerDog1984
@JerDog1984 21 день назад
I can't stop playing. I'm on my second character already
@mindofmatt_2240
@mindofmatt_2240 21 день назад
@@JerDog1984 yeah man I’m probably gonna make a new character today lol I want to try and do like an elemental dex/int build like my Elden ring character
@preyaskhuntia2190
@preyaskhuntia2190 14 дней назад
​@@mindofmatt_2240One thing I'd like if they showed us the dps rather than damage per hit.
@tekelupharsin4426
@tekelupharsin4426 21 день назад
The never-ending loop of being out of food resources disappears entirely around level 15. Once you have a house to store stuff in and have got your favorite weapon to at least tier 2, you'll start to bypass herbs and ingredients because you don't need them anymore. Also be sure to give the cursed armor a try. Some of the cursed armor drops have a slow health regeneration on them (usually at the cost of max health), which drastically reduces your need to waste your food. I'm level 23 now and the only loop I find myself in is to get spruce wood and clay to max out all my vendors to tier 3. My favorite weapon is the still the Claymore despite a few compatible legendary drops. I've kept upgrading it (so far it has the best weapon art for my strength + intelligence build). I'm currently waiting on a second bear paw to bring the Claymore into tier 3.
@Truestoned0
@Truestoned0 21 день назад
I don't personally see a lot of downsides in the things that you had problems with if anything I think it gives the world flavor like instant gratification isn't everything so take your time look around play carefully
@justin8865
@justin8865 21 день назад
I normally enjoy your take but alot of this is just you haven't had enough time with the game. Part of the charm with these games is learning the mechanics. And I've even made a second character and it's super easy.
@Ziostorm
@Ziostorm 21 день назад
Like I said, I've heard these are non-issues later into the game, but you'd think the game would do a good job of teaching the player within the first 8 hours how to optimize or streamline their resources. It's possible I just completely missed something, but I'm not sure what. Even after bounties and minor side quests, I'm always out of everything needed
@justin8865
@justin8865 21 день назад
@Ziostorm it's not a later game issue, it's quite literally a lack of knowledge, the resources all regenerate and the blacksmith you save sells what you need. Running through the beginning again on anew toon, was enlightening as I already grasped the mechanics. Just blew through it. The gameplay is not souls or arpg, the parry timing is pretty generous, and regenerates your focus points by a lot and a full bar in the beginning and the game is asking you to engage with the skills. And then it asks you engage with the gear, that's why there's the whole leveling and enchanting system Honestly I'm not huge fan of telling you everything in the tutorial, it's alot of fun just trying or learning. I will say this crafting is far better than elden ring so far as it's another mechanic. The point here is not copy survival crafting I think it's more to encourage you to back track and experience the pretty solid level design and artwork here. Once it clicks it clicks. Kind of like souls difficulty or invasions. They have also reduced alot of costs . This is my critique you put this out way too early, had you been 20ish hours I could at least understand but idk man your critique seems more lack of experience if that's the right phrase.
@laizerwoolf
@laizerwoolf 21 день назад
​@@justin8865 I agree with the sentiment, the game really rewards the game knowledge you have. Without it you get stuck in places, suboptimal food and equipments etc. I maxed the lvl and beat the dungeon boss, it's frustrating to get there but in hindsight I guess it's intentional.
@6lackn322
@6lackn322 20 дней назад
I'm sure it's fun but I'm at the point in my gaming career that qol is really important. I hate having to micromanage.
@Lord_Keyboard
@Lord_Keyboard 21 день назад
Yeah I can't relate. Not having any of these issues. In fact I have more food than I know what to do with. I also didn't try to brute force my way into the higher level areas right after getting into Sacrament, so that might be your issue. Only thing they may want to change is inventory space, but it really hasn't been that bad for me personally. I'm really enjoying the game, and I'd rather them not make it too easy. For being a fan of souls games, one would think you'd be down for a challenge. It's not unfair by any means, so this take is confusing to me. They are definitely onto something with this game, and it is brand new to early access. I don't understand why so many people are coming down so hard on it. Very weird.
@MadArtistParadise
@MadArtistParadise 15 дней назад
Only played the game for like an hour and unfortunately, I'm terrible in souls games (despite loving their designs and visuals) so I get frustrated very easily. I'm like stuck in the early-early beginning, like just got my first 'bonfire', and I'm stuck in that spot due to getting brutally beaten up. Can handle one on one with the enemies but two enemies and suddenly I'm getting brutally murdered before I even know what's happening. I know people are gonna say 'Git Gurd!!" and all, but thing is, I'm trying! Love the designs of souls game but most of the gameplay itself, I'm sadly not used to. I'm more used to the gaming style of survival/crafting genre and again, been trying to get used to souls style of gameplay despite being so terrible to the point my BF had to take me away from the games because of my temper. I plan on giving this game another go since I am getting stocked up well with resources and all. Plus based on what I've done and what Zio here is saying, I could be stuck in an area that might be over leveled for me at the moment...if I'm actually on the right path to where I need to and I'm stuck because the enemies love to gang up on me...Frick this shit.
@Hades16899
@Hades16899 21 день назад
it just feels like too many people want things easy and given to them, and they don’t want to work hard for it or have to spend time on something. While some of this that you talk about might feel un-fun, I think that’s a core piece of the game that my opinion makes it more fun
@crizzonet
@crizzonet 6 дней назад
Elden Ring/Souls, what I love about those games, all the nonsense gets out of the way so I can just play the game. Don’t need to waste time managing loot, crafting food, etc. I just get to ply the game and enjoy the story along the way.
@tokiwartuthe
@tokiwartuthe 21 день назад
It is early access, so maybe they will take some feedback from us and do some things differently
@whoisj
@whoisj 21 день назад
this is the fourth or fifth channel saying the same thing. Souls-like w/ too much farming for healing items. I'll likely sit this game out until these issues get hammered out.
@dp27thelight9
@dp27thelight9 21 день назад
My guess is this game will flesh out like Baldur's Gate 3. These developers are entering early access for a couple years like Baldur's Gate 3. Then they'll have an offical launch. Gamer's always seem to be really confused by early access. Some early access games don't pan out, but a lot do and typically ones by proven developers.
@2JOfficial
@2JOfficial 21 день назад
Me seeing a new Ziostorm video on my feed: noiceeeeee Then realizing it's not about Elden Ring: noooooooo..
@rlcmza6705
@rlcmza6705 21 день назад
Get a big freaking legendary fire hammer like I did and smash I was bored before I found this thing and now I could just destroy the map over and over. This game has some just disgusting game breaking weapons and armor and it gets fun it's strange it's definitely got a lot of RNG.
@oscaroska7613
@oscaroska7613 19 дней назад
Why i feel the game gamma setting on 90% lighting and blooming on 100% i am sorry something off about it the art style amazing tho
@joshuahensley9395
@joshuahensley9395 21 день назад
5:12 It feels insulting but we use yellow paint for a reason
@Ziostorm
@Ziostorm 21 день назад
Thought about this exact issue tbh
@Oryyyt
@Oryyyt 21 день назад
They can still iron things out with patches before release if they listen to the critiques. A lot of the problems doesn't seem to be fundamentally deep imo and I feel like they could be fixed by just changing some parameters. I really want to love this game but the problems you and also others mentioned like the healing mid combat is clunky sounds like a drag. Thankfully this is EA and people need to speak up to help the devs on their 1st take on such an ambitious project.
@anthonycrayne2835
@anthonycrayne2835 21 день назад
Love souls games but not a fan of diablo or those style of games. Might pick it up on a sale eventually.
@Joseventi
@Joseventi 18 дней назад
Agreed 100% with the Review.
@bocheduszko
@bocheduszko 21 день назад
game has way to many hoops to enjoy
@What_the_WASD
@What_the_WASD 20 дней назад
They've already patched it to adjust condition loss and harvest speed. 2 big QoL improvements already means there is promise for the final version. I'm having a blast with it. Unlike proper souls games, which I'm not a massive fan of. When you die, you don't lose anything and enemies don't respawn. I've only have a few frustrating moments early on before I managed to upgrade gear. Inventory management is by far the worst thing but. Ow I have a house I can sort that out. For £23 it's honestly worth it.
@jaydeebow6431
@jaydeebow6431 21 день назад
I mean its early access. Expect it to be an early access type product.
@dynamicflashy
@dynamicflashy 21 день назад
And videos like this will help them refine it for full release. Baldur's Gate 3 is the best example of this.
@bruv399
@bruv399 21 день назад
these are core mechanics wich will probably not change
@Lee-km7qq
@Lee-km7qq 21 день назад
@@bruv399 BG3 changed/added core mechanics during early access, Hades did as well.
@Oryyyt
@Oryyyt 21 день назад
@@bruv399 A lot of the problems doesn't seem fundamental and could be fixed by just changing a few parameters. Combat and enemy tuning seems fine, camera angle and the hardcore exploration is up to taste. Personally like it. Just needs a few patches on the numbers to iron out the pacing of the over all loop.
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