There's so many fascinating things about the narrative in this game. I like to look at the axolotl as the embodiment of creation and the old man as the embodiment of destruction. They constantly fight over the hourglass and whether the sand should remain stationary or fill back into the other compartment and start all over. Neither creation nor destruction are inherently good or evil characters and they don't really even have any personal connections with the sand man we play as. He is just one grain of sand out of the hundreds of thousands in the hourglass, after all. The gift/apple given to the sand man by the axolotl doesn't seem like a genuine offering of friendship as much as it seems like a tool for manipulation, bending the sand man's motivation to the axolotl's will to help it get back at the old man in a strategic three-steps-ahead sort of way. I think this is why the axolotl turns into a crocodile and attacks the sand man, because he ate the apple, which was not part of its master plan. Or maybe the apple was intended to be eaten and the axolotl was going to step in and chop sand man into thirds regardless of whether or not sand man ate the apple to get the old man to scavenge his remains and plant sand man into his domain. Another interesting bit is that the old man, despite wanting things to not exist and start a new over and over again, keeps a large collection of relics of the past where he even imprisons other lifeforms like the eyeball leg thing, the troll, and the propeller hook thing seemingly for his own amusement but also for specific purposes, most notably the troll, who is stuck turning the mechanism that keeps the furnace hot. The old man may be keeping these creations of the axolotl because he is jealous of the axolotl's ability to create wonderful and wild thinking, breathing creatures and equally bizarre landscapes for them to reside in, since the old man's only natural ability is to beat and destroy things with his wrathful cane.
I like that the deity who acts as the foil to that elderly deity takes the form of an axolotl, which are basically immune to aging and perpetually stuck as children
That was a fever dream and a half. I'd have hated playing it, but watching it was a treat. There's an absolute truckload of nuance and detail packing into this, from things like the gloves morphing into characters to the hourglass being at the very top of the pile, to the MC standing up and marching in the final scene before falling apart and then actually speaking. Phenomenal stuff. The smug frog was my favorite character, although hook snake came in clutch with the key.
It’s really neat to see a game with the UPA style. This is really the year of animated video games, from this to pizza tower to that one mouse shooter game coming out
I am really shocked how they chose to play the game without the "Mr Coo Monolog" setting turned on, its voiced by Zach Hadel and it really supports the characters powerful facial expressions.
This is downright disgustingly underrated. Seriously, you deserve to have like subs in the 100ks already for this kinda work! And the story telling and art work is phenomenal! EDIT : Oh dang your right I didn't know but this is a game wow
Propert's is an actual product name. First used in 1887. Thank you Google. Me not coming from an English or Equestrian background, I found that interesting...
This felt like watching a segment of Fantasia more than a game walkthru I remember seeing glimpses of this in development years ago as just little crumbs and here it is today in finished form what a wild world this is.
That was so awesome! I've always had a soft spot for point and click adventures and this tickled that part of my brain so right. Loved the style. Loved the story. Loved the characters. Fantastic work. Hook Snake (as I'm calling him) was my favorite! I wish he was at the party at the end. X3
If there are term of kafkaesque. Then there should also be Richard Williamesque as well. This "game" animation style really reeking something I only saw in Richard William's animations!
I have often wondered what it would look like if talented artists made games without complex scripting, like how programmers white box. I think this is it.
I remember playing a flash game of this character and i loved it, seeing this little fella again in something even better it's something i can't describe. Amazing job, you deserve a lot more.
i love how when the hour glass is flipped back over everything becomes super colorful but before when it was flipped by the old man everything was still pitch black
This is very well done, I genuinely love cartoons like Mickey Mouse and this has that exact vibe of it. I am in love already, at around 30:59 thought was really unexpected-Kyu. Could that mean in the next part this adorable fella will talk soon…it is a possibility fellow kawaii lovers, I am really looking forward to seeing it(and playing it myself)