I used to watch your videos about Elite with my brother, I bought him a ps4 pro and let him stay with me rent free to try and help with his addiction and we used to play Elite all the time even in VR. He died of an overdose recently. I don't watch your videos very often anymore but every time I do it's a trip
Shit man. I'm sorry he didn't figure it out sooner.... I know you just wanted to try and help replace drugs with fun, but they're physically addictive. That's the hard part. Once you go back it's so hard to get out. I should be dead. 100 times. 100000 times over. I'm sorry so sorry for your loss. I know you loved them very much.
At least the nuclear scientist will not bs you and say "Yeah the problem is we don't have the material or power strong enough to last fusion" People wanting the next big space game like...Elite Dangerous is literally a galaxy how big do you want it?
@@sarbe6625 exactly! i had a blast with The Outer Wilds, just wish there was more space stuff and it was longer. but the size of the system was nearly perfect. i don't care about 2 trillion empty planets, give me 6-8 fucking epic ones.
@@RSpracticalshooting MY favurite space game is still Freespace 2. Just a good story, packed in missions and a lot of epic space battles. Nothing more required. I haven'T seen a game like this in de... well ok there was Squadrons, and some indie games... but they aren't even as good as some of the high-quality mods to FS2...
It’s interesting to see those zoomers who choose to invest and become financially free and those that fail in life by seeing everything as a game and wage slave for the rest of their lives then whine about the people who have a measly 100k in the bank…
As a solo developer of a mildly ambitious space game I can say with complete confidence that developing space games is a good deal harder than the typical game design. All of the new tools and systems one needs to create on top of typical game-play and story are the major problem areas. For example how to handle the planets and landing, etc. It's also tough to make space fun, because of the vast distances of, well... space!
Not to mention, us space game nerds are extremely hard to please, and come in different varieties, lol. Most people who are into NMS type stuff won't touch the harder (harder as in harder scifi rather than more fantasy oriented) stuff like ED/Eve, and vice versa.
@@Blast_HardCheese Yeah it's a funny niche indeed, and hard even for the big franchises to pull off. I have tried everything from heavy sims like X3 to RPG's like MassEffect. I personally prefer the RPG and No Mans Sky types, but also love 4X and some sim aspects. I think everyone has their own ideal game, and I am sure that most include space in some form. The space junkie ideal game is an almost impossible role to fill. Just look at star citizen, its aim is that goal and it's what 11 years now? 14? I lost count!
The other thing I've noticed from several space games is oddly enough content bloat or trying to find ways to introduce players to that content in a meaningful way. This is the one thing I think Starfield of all things does better than No Man's Sky or ED or SC. Like getting new players into a complex game is challenging and in a space game thats even harder given they could just pick a direction and go. Starfield handles this by starting you on the ground and essentially being an RPG set in space rather than a space RPG and the only thing it forces you to interact with are the core gameplay elements and the intro of the main story. No Man's Sky for example railroads you into base building while still trying to allude to this vague story in the background to the point where you almost get punished for going off and doing something else, and ED/ SC kind of just plop you in the world with minimal tutorial although ED's tutorial has gotten a lot better. I'm really hopeful for Squadron 42 because I liked the polish and depth of SC, but it just felt empty without friends and a strong single player element would be amazing. In a similar vein I think if there were ways to allow players to easily link up for missions that could also be very fun. Just look at helldivers 2, which is for sure a different game completely but the community around it is fabulous and everyone is all in on doing the mission no matter the cost.
I've been burned a few times by Early Access titles (mainly KSP2 and waiting for QoL improvements to Spacebourne 2) so even when titles like Hades 2 have glowing EA reviews, at this point, across the board I'm going to wait for the 1.0 release or very close to it (for trustworthy developers) before buying
@@DagobahResident Spacebourne 2 i can give a discount is basically a solo project and DBK is doing something unique with tactical squad combat both in space/ air as in the ground. My recomendation for any early Access game is wait a year or two, before buying and see if the game is being updated regularly. KSP2 has no excuse, it's a big studio and crapped even in the first game.
@@efxnews4776 That and the Take Two dipsh!t suits just shutting down Private Division out of nowhere so there's no telling what will happen with KSP2 at this point AND despite that they are STILL selling the game with big marketing pushes to let people know it's at a discount
@@gavinpowell4607 Oh yes, fuck me for giving some wiggle room to developers with proven track records of quality output so I could avoid making an absolutist blanket statement. Go be a pedantic asshole somewhere else.
Infinity Battlescape is everything you could ever ask for from a space combat simulator, from impressive tech, a massive, realistic map, solid netcode, amazing graphics, awesome controls, ect Everything except people to play with. It was an amazing game when it first hit early access and 100s of players were playing, but now it's a ghost town.
Yeah. I backed it's kickstart. I don'T regret it, I belive it had the potential for greatness, but it didn't take off. Maybe a re-launch on steam could revive it. I sure hope it will. But as it stands now, it's dead.
The game has fully fledged AI bots so, it is not an empty shell like other multiplayer PvP games. They had a community event a couple weeks ago and I had a blast, even though I couldn't stay for long. It feels polished and fairly complete.
We're glad to see that Battlescape is still on your radar OA! The recorded gameplay shown in this video appears to be quite dated though? ~4 years old at this point, a lot has been updated since then. Too many items to list here, but some things are worth mentioning; A new Spinal Cannon for the Cruiser allowing for "orbital" bombardment gameplay (~150km range), new visual polish and upgrades to the entire HUD and UI, improved visualFX for weapons and expolosions, many new weapons and upgrades for ship loadout customization, new carrier gameplay involving Hangar customization and squadron command, new support ship, new overall battle game loop / match loop, new SFX, in game voip, squad system, new missions and objectives, nemesis challengers, sub-system targeting, vast AI improvments and so much more... Oh, and we finally have some proper in game tutorials, which is slowly opening the door for the custom mission editor and modding ;) Hope to see you in game again sometime soon! Cheers!
Tbh I hold a lot of respect for you guys. You made a genuinely incredible game, and even despite the lacking player numbers you continue to make it better!
Kind of crazy to think that I first learned about star citizen when Elite Dangerous was still a Kickstarter project. Elite dangerous pretty much went through its entire life cycle and star citizen still isn't even close to being finished.
Yeah I played elite a lot back in the day ... Left it sometime in 2019... After years, I tried star citizen back in september last year... And I am hooked! It's got a LOT of potential! They put in things I missed in elite! So I hope they will pull it off to a state that is stable, without bugs and with most of the features...
That would not have been so bad if it had good physics, as players would have to make proper thrusters for vectoring and stabilisation, but sadly it does not.
@@Billy-bc8pkA lot of gamers just wouldn't understand how a realistic system like that works, hence why game-ified systems like space engineers have thrusters and turning blocks seperate. Or it has massive performance requirements, or something. As much as I would love a game like that, there's probably a reason no one has made it yet. Ps. Watch The Expanse if you haven't already.
Maybe if developers actually finished these games before release... Instead of stringing an audience of live service / early access pay-pigs along for years. "The game is gonna be SO good next update, guys! You just gotta be patient!"
As someone who just went on a week-long No Man's Sky binge.... it's great, I've sunk 50 hours into it, but now that I've gotten some ships I like, done some story quests, got myself to look like an Autophage, and built some bases on planets.... I'm done. As in I'm finished. I've done all I wanted and now there's no desire to keep playing. Star Citizen however... I'm still playing. I have friends to play with, an org that does search and rescue, and a community to interact with and do events with. I don't play it every day, but I do play it weekly and often. I'll still go back to NMS when they add new stuff, of course. But I don't think any game should be one you play *forever*.
I think MMOs are over hyped. As someone who has difficulty having high pace interactions and conversations, I don’t WANT to play online with other people. It’s stressful, and uncomfortable talking constantly, or trying to talk with other people. I’d much rather interact with NPCs, much less stress.
I played Elite for several month completely solo. Same with NoManSky, same with StarCitizen in first 2-3 months. Just didn't read global chat, turned it off that is it. If you don't want to communicate with people - just ignore them.
Indeed. Just because a game is an MMO doesn't mean interaction is necessary. Even when I was in a major corp in EVE I mostly just solo mined and engaged in exploration. Many player in Elite are so far out in the universe that they haven't seen another soul in weeks.
".. even though this..is a game that has been released, the vision for the game, the game that was originally outlined by the developers is in all its entirety & all its complexity, still hasn't really been released." That's Elite Dangerous too.
Exactly. Elite Dangerous needs to be on this list, because I dropped it when ENgineers came out, and I've been waiting for them to add anything of value to actual core gameplay, and nothing has been added except for end game no lifers to experience a story I never will get too. Nothing new or substantial has been added to Elite in 8 years.
@@Wanelmask I think it speaks to the broader concept that being "released" means nothing. What good is a game being 1.0 or "released" when it's missing a core aspect of its identity? I see so many people say, "Well at least Starfield is released!" or "At least Elite is released", but what does that matter if it's not the game that fulfills its promised potential?
Concept art of a Dolphin landing on a earth-like world with waterfalls forever burned in brain, still butthurt I never got it years later. Where's my earth likes at braben?!
The block chain game is still around.. that is so sad. But I wonder how many of these games are only still around because someone has forgotten they are still subscribing to them.
i think everyone is still waiting for that all encompassing "do anything" space game. a gta5 in space. i feel like elite was pretty close to that but dropped the ball with the update that SHOULD have brought it fully into that relm. SC is probably the best we have so far but i think a lot of people are holding off on it because it 1. changes so much as its developed, and 2. is still pretty hard to run. and its a bit on the complex side. bit of a learning curve to get into. personally, i still love empyrion galactic survival. its also been in development for a long time, and there are some frustrations with the development, but its still an addicting experience that you can sink a lot of hours into. id also say NMS is up there as well in the "do anything" space game catagory.
Man Elite was sooo close. It's really difficult to see how close it got, yet never made that final push. SC is close, but then has its own limitations. For me, the universe itself is important. The scale and freedom to explore and discover. The dream space game calls for space to really feel like space. Dauntingly huge, with seemingly endless freedom and discovery. E:D's foundation is light years ahead because you actually have a full galaxy, and modelled after our own real galaxy too. All the stars you see are really there, in their real positions, and you can travel to them. It's incredible. All true to life sized planets, etc. You cannot beat that foundation. Whereas SC is is just a faked galaxy with atm 1 single solar system to explore, and at launch, we'd be lucky if there is even going to be just 3. It is honestly pathetic in comparison, laughably far from the dream of an immersive true to life galaxy to exist in. Everything else though about SC, is very close and in many ways of course surpasses E:D. Like you said though, it also seems to be very complex. I wish Frontier would just pick up where they left with E:D and continue. Or just make a sequel. The market is there. It's a damn shame. But yeah, despite the lack of a real galaxy in SC and just the promise of a few solar systems at launch, it still looks amazing and if they can release it with VR support, then I would 100% be playing it.
A game I saw recently putting up a lot of smaller patches is Starship Evo, though not ever played it so not sure how far along it is with its developement at this moment and if they already brought in a core gameplay loop other then just slapping building blokcs together to make spaceships.
It's been ... maybe 20 years ? Since Infinity (don't remember it's old name) has made the first game engine that makes smooth transition and planet landing possible ! I remember it very well and we could even download a test build at that time ! It was so impressive ! EDIT : Yes 2004 !! I was the only one who knew this "game" at that time !!!
I think I found it around 2006 or so. It was so damn impressive at the time. I could not wait. Now I am old and have too much to play. Alos programming my own game, very very slowly. It is hard.
This video makes me depressed af as a space sim fan. Always waiting for the greatest be all and end all space game, yet nothing ever materializes. NMS fills some of that void, but its not the AAAA high fidelity game that most fans are looking for.
Dual Universe is a great concept honestly it’s basically Space Engineers or Empyrion with no server/player/build limits or wipes and it’s persistent, I might have to jump back on that one soon. Suffering with the pay monthly model thing though isn’t it really that’s a deal breaker for a lot of people.
I started way back in 2017 in alpha, was a totally different game and evolved over a couple years I played with them. Sadly there was a lot more playing back then than now Personally I think the dev team have killed their own game and I will not touch it, same as our guild that had 30+ people, we all left 2019 with all the BS
Yeah, with how things are going, I doubt it will be a game you'll want to play. They should first hire some competent people for the teams that aren't 3D designers and marketing. That's about where the talent at CiG ends, and the current flight model team at the end of the tail of incompetence, just slightly behind the UI team.
@@raven9ine So true, if they put half as much energy into the game as they did making in game videos it would have been finished a few years ago. The only reason it’s not finished is the fact it has a brainwashed fan base who continue to throw money at it. Why would they want to finish it?
I remember being at one of the very first citizencons, if not the actual first, in Manchester. When Chris Roberts presented the story scripts for SQ42. It seemed pretty huge.. like 5-7 bibles stacked on each other. Hope its not 50% cutscenes xD
@@madquest8 Doubtful, since she's the captain of the destroyer you're a crewmember on when you start the game. The female crew chief in charge of maintaining your fighter seems like a good bet (assuming there actually is any romance in the game). At least one of the Wing Commander games (which Chris Roberts also made) had a female crew chief as a romance option.
I'm glad Star Atlas does appear to actually be working towards a game, but it really does feel a lot like Star Citizen's early days - Lots of nice assets but otherwise very thin & I'm not really into the whole block chain shtick. I'd be fine with Squadron 42 being heavy on the interactive cut scenes, they were always the carrot on the stick in Wing Commander and I think that formula can still work so long as the story is good and obviously I expect the sound and visuals to be top notch.
When Star Citizen first broke out on their own my daughter was 8... she's 21 now... sure 4.0 is out but the game is still far from done... It deserves a place on this list.
I've thought it for years, players including myself have such big cravings for large scale space games that truly feel like simulations i dont think they'll be truly ever realised by development teams made of human beings. I think that the game's i myself vision in my mind of wanting to play (because i cant go to space for real) will only arrive when we can task A.i with aiding the development of games of such scale.
Another one that I'm waiting for a space born 2. It's got some good ideas but as of right now nothing works well and everything has placeholder assets I'm really hoping to see some progress on it and hoping that it really comes together in the end and a unified Vision because what is there is fun, it just needs a lot of work
I think starbase could have been a good shout, with its recent revival, would rather that than dual universe also, honourable mention: worlds of the future, and jump ship
I highly expect Star Wars Eclipse will be like the other games that Quantic makes. A decision tree narrative walking simulator. If you are lucky it will be built around some space combat. Most likely, the combat will be quick time events.
That's the main problem in trying to make these game multiplayer and basing most of the gameplay around that... If you lose the players, your game dies. Developers need to scale it back to 3 or four player teams... because there is only room in the market place for a couple of these games to succeed... You can still keep the scope of the game "massive" but not hamstring it by needing massive concurrent player counts. Gotta have some core meaty gameplay that feels properly rewarding.
Even more importantly, if a game has multiplayer - especially PVP multiplayer - it'll also have a toxic community and griefers, and a de facto requirement of making everything run in realtime which is a problem for a space game because space is huge but fast realtime travel makes it feel small. So multiplayer comes with a huge detriment to gameplay.
If you love building structures and vehicles with complete design freedom, creating everything completely freely, even programming - then Dual Universe is already by far the best game out there. There is even PvP - maybe not everyones cup of tea, but it is implemented. What holds the game back is the fact that it is only playable via subscription. This keeps many long-term players away - even those with deeper pockets. Imho a free-to-play with additional features via subscription would perhaps be more timely.
<a href="#" class="seekto" data-time="299">4:59</a> I love the anime/action-cartoon style of entering the cockpit! Never seen before in a video game! 😃
@@Bishop1664yeah, I couldn’t find anything new and interesting on any of the planets I went to. I enjoy the game but it never keeps my attention more than an hour here and there
@Bishop1664 NMS is probably not your type of game. NMS is for the type of gamer who plays GTA and just flys ormdrives around the map creating their own fun. For that type of gamer NMS is a God send.
@@zidane0196Wow you people are so condescending...just because you don't like a game doesn't mean that the only people who do are dumb or "normies". Get out of here
I have to say Star Atlas assets are first class, much better than Star Citizen. Of course that doesn't say much for a game that's a collection of demos, but wasn't Star Citizen that for a long time as well. They've actually made decent progress in 5 years but lack the sort of momentum I would imagine to make this a true thing. It may well pave the way for more games of this ilk though.
That Star Wars game. I was told from someone (dubiously) that Lucasfilm kept presenting new demands that it incorporate more and more stuff from recently released Star Wars products which were coming so fast the dev team got swamped having to invent new game segments to cram in all the references. I don't trust the source, however it sounds so insane, the sort of thing that someone looking at the game as an advertisement for their own products might do, I think it may be true.
@@DagobahResident Wouldn't know. I couldn't make it past the first five minutes of The Last Jedi. It was bad fan fic style writing, look how cool this character is and how lame everyone else is, and I was there begrudgingly giving them a second chance after the protagonistless anti-story that was The Force Awakens. Been done with that franchise for many years.
@@gallendugall8913 Oh, don't get me started on TLJ. It was the last SW thing I ever went to the theater for. The Kanto Byte subplot was literally pointless and accomplished nothing in the grand scheme of things, not to mention the character assassination of Luke Skywalker that I'm sure Ruin Johnson was just beside himself with self-loathing male feminist glee to have put to screen.
Sounds like typical unsourced rage-bait tbh. There's a big industry built on pandering to nerd rage and most of what they put out is pure fantasy. Better to ignore that stuff unless it's properly sourced and verified.
@@gallendugall8913 You should look at the Acolyte just out of morbid curiosity. It's hilariously, offensively bad. At this point I feel like Disney wants to crush old-head SW fans, and I've just moved on. I enjoyed early SW and Kotor1-2, and they can't take that from me.
The infinity engine videos back in 2010 were some of the most mind-blowing and exciting things I've ever seen in gaming. It was a dream come true. But sadly, we never got to see that dream realised with that engine. At least, until battlescape, which is a tiny cut down combat version of the full galaxy mmo that the tech demos teased. Elite Dangerous was the next best thing and did an incredible job. Though until Odyssey which came out many years later, Elite still didn't even have planets with atmospheres so it took a while, and those planets are still bare bones compared to what we hope for. Sadly, we're still waiting for that ultimate space game. I wish they'd just continue working on Elite or do a full blown sequel building from what they have already with E:D. We were so close.
If you are content with disregarding the graphics part, and don't mind 2D - Starsector can fill the bill on the "Mount and Blade" part. I was sceptical about it, but then tried and game sucked me in completely
I am a space game fan. Since Elite X, o Wing Commander saga. I am also Star Atlas investor. Is not only a space sim. The final It is a mix of Space Simulator, RPG, MMO and Stellaris. It is a great project.
Where the hell did anybody get an idea that Squadroon 42 is more cutscene than game? They have ben pretty open about what kind of game it will be and the showcase kinda confirmed that.
I don't think it will be more cutscene than game play, but I am hoping for a lot of cutscene. Would be a waste of all that talent. Movies don't even have this much star power in them, normally. I'm expecting it to be similar to the Mass Effect trilogy, which is just fine with me. In fact, I expect it to be even better.
The idea is actually very sound. Considering how poor the quality of the AI and AI interactions is in Star Citizen, there is nothing to indicate that CIG has any experience creating compelling single-player gameplay. On the other hand, CIG's obvious passion for pompous cutscenes and super-detailed huge empty locations speaks in favor of such an idea. >They have ben pretty open about what kind of game it will be Yes,very open, only in words and in pompous staged cutscenes. No one has seen any evidence of actual gameplay yet.
@@leroyrussell8766 Oh sure, I have no probvlem with cinematics, but overall the idea of how SQ42 will work is pretty clear, I am really not sure why would anyone think it will be some interactive movie or whatever, little confusing to me.
@@alexpetrov8871 We.. we did? Quite a lot? Unless you think they made all those gameplay moments fake and they will not be in the game at all which.. Cmon man
@@Scarecr0wn >they made all those gameplay moments fake These are just moments, not continuous gameplay. As a longtime SC player, I'm very aware of how good CIG is at showing "moments" that don't even come close to reflecting actual gameplay.
I really wish COD: Infinite Warfare had a spin-off series focussing on more of the space combat. Just a space game that is fun but not too over complicated to fly and shoot.
BGE was never meant to be released. I have it on good authority from colleagues who worked on it that it was a totally different project which they couldn't get the tech working properly for but they decided to skin in BGE IP just to boost their share price at E3 in time for the end of their financial year. It'll never come out.
I only heard of the last two... had no idea of the other games, and am now looking forward to them. Hopefully buy that battlescape one soon, and hopefully it has the realistic ish ballistic physics for space, ie shooting behind you or at oncoming ships increase the "kinetic" energy of the bullet in relation to the ships, and shooting in front of you at a fleeing ship will lessen the energy; so basically adjusting the damage to systems/ships based on the energy. Even a slight adjustment based on simplified equations could provide a good standin without requiring as much processing power, allowing for more ships and bullets.
While the recently added tutorials allow offline play. Playing the standard mode offline requires a bit of tinkering until the official Sandbox mode is implemented.
Instead of worrying about "the next big thing" how about working on and improving the many MANY space games we already have, many which are still not even "complete".
One more for you: Project Void Space, by Targem Games. You build your own custom ship and you can upgrade different internal components. It's in alpha testing rn. The only problem is that the devs are Russian and the game will be highly monetized, like its predecessor, Crossout. I've tried it and it's fun, at least so far.
I backed Dual Universe because it seemed to be a game I wanted to play and learn from, especially the scripting potential and the original planetary mining, pinging the ore nodes using triangulation etc. Then they changed it because they couldn't get it working in multiplayer - surprisingly even on planet sized planets they couldn't keep enough ore to sustain even a small consistent player base. Planetary mining is now done by dropping a thing on the surface and it pulls out ore from thin air ever hour or twenty minutes or something like that - it's been a while since I played. I didn't even realise it had launched because it just fell off my radar. When I did I found out it was monthly subscription but I had three months free to redeem using the DAC coins thing from the alpha backer stage. It wasn't bad over-all I would just say it wasn't what was promised and the entire industrial loop was clunky with blueprints required for everything. Skill levels were also an issue even though they had EvE Online to draw from there's far far too many for what should be a PvP Trading game where loses matter but aren't crippling to the point of frustration.
Why is no one talking about the glaringly obvious that Star Wars Outlaws is just Beyond Good and Evil 2's assets flipped and them still dangling that carrot in front of their fans for that game saying that its "still" being worked on when clearly Star Wars Outlaws has taken over the beyond good and evil 2 project?
<a href="#" class="seekto" data-time="90">01:30</a> incorrect... Frontier Elite 2 and Frontier First Encounters did it in the '90s. Does Infinity have enough content to play solo?
Meh, I don't disagree, but you don't need blockchain to mess up a game, just fire the talented people and hire a lot of incompetent people, as long as you got good 3D designers, like Star Citizen, people will still buy, you can even get away hiring a sound engineer as the head of the flight/combat team, smh.
since its been feature complete for at least one year, im expecting a playable demo of SQ42 this year at citizencon. i might also want to see a new trailer.
wish i could have the complexity of space engineers mixed with the beauty and adventure of no mans sky, then mod support would make the damn game immortal.
The team behind SW Eclipse sounds like it could be a potential redemption arc for the things that destroyed the SW franchise following Disney's takeover
Good video, Star wars Eclipse looks like the game I want like KOTOR, but the Beyond Good and Evil 2 looks decent also, artwork is pretty cool but nothing on the website about release. We seem to get pointless games being made rather then the ones we all want.
SC has the best graphics of any space game that I have seen to date. It's still buggy as hell, but the real problem is that the business model that they have introduced by extending development so long has infected other studios. No one will commit to finishing a game if they can still make a profit by making promises indefinitely. The few developers that have (Frontier, Hello, and Bethesda) are struggling and have started to implement some of the same strategies to recoup some of that lost "development" money. A bad precedent for sure. Here's to hoping that will change soon.
I can answer why SC is not finished yet; it's being quietly smothered in its sleep as we speak by devs who are trying to change it into something it was never suppose to be. There were layoffs of some of the most competent developers early this year, leaving behind far less experienced devs to fill roles they really have no business being in. Their goal now is to try and shoe horn the mechanics from the single player (Squadron) into the MMO and call it "1.0". Ironically, this is because there are some large investors in the project that will get the option to pull their funding in the next couple of years. So after all these years of being crowd-funded explicitly to avoid the destructive influence of investors, the project is being done in by big investor money and what they think "appeals" to the broader market instead of sticking to what people paid for.
A Quantic Dream Star Wars game is indeed something to look forward to!! As for their Corporate Culture, they DO need to get their act together IF the accusations levelled are true!
I'm assuming game dev's will look at this video - they certainly should. I've given up with online multiplayer. Totally board with 14 year old jerks and 50 year old drunks. Much more interested in single player sandbox. Hell, I've been playing original Elite..... MMO's? No thanks. Custom Single Player - Yep!
I've been waiting for years for games to be these all-encompassing games with space, ground and everything in-between or at least something like Elite Dangerous (without legs) but much more in depth and able to play on limited set ups like a console or cheaper Pc and we should be in that era but it just isn't happening like i hoped and it's sad =( But i will keep the same attitude i always have and hope it's just around the corner
I think one game is missing. Angels Fall First. The spacebattle are awesome and the ship style looks like Homeworld. Gameplay is a typical Battlefield+Battlefront. But also lacks of player numbers. :C
I just want a single player story driven space game that is a mash up of Star Citizen, Elite Dangerous and Starfield. Honestly, I wish Todd never made Starfield.
Most if not all of blockchain related things that might have at some point resemble a game disappeared seemingly overnight after it was proven that you actually can get in trouble for pulling a rug and blockchain tech will not protect you against legal consequences, which solidified my perception that it was a scam and nothing more
I watched a movie and series commentor/critic do a vid outlining the problem with western media. The overall issue was western developers, be it of a show, movie, or game seem to drop all motivation to wright/complete their work once they get paid. The game of thrones writers had already been riding high on 7 seasons of cash so when the 8th and final season came around they just dropped the ball with little financial consequence to them personally. Star citizen has been in development for over a decade and pulled in over 700 million with no full game to show for it and as long as they can keep the tease going and keep edging their backers for more money, they have no real incentive to finish the product. The consequence of this mentality is obvious, we are left with incomplete shows and games, excellent stories that fall short at the end, many that don't get an end because once a series or franchise is seen as not profitable anymore it gets dropped and any story that was being told there either gets a rushed end at best or no end at all. The thing that is missing here is pride. Mediums like movies, shows, games, and even book series (looking at you George R.R. Martin) have, in conjunction with the short attention spans, have just become moneymakers and not artforms. An artist does not stop the art until they have completed it. A painter does not start a painting with exquisite detail, get paid for the piece half way through and then rush the other half resulting in a half beautiful masterpiece and a half child's painting. If they did the artist would a.) never get work again and b.) not be satisfied with the end result and so their pride will be hurt and their talent left unrealized. A true artist does not deliver lackluster art just because they got paid, they strive for a masterpiece with every piece, they seek a sharpening of their skills and perfection because their talent and pride will not allow them half measures or anything short of perfection. And those who consume their art greatly appreciate a complete work and respect an artist that has respect for their art and the artform... sadly what we have today is not art, just a cash grab and it shows.
I agree, but would limit that to massively multiplayer, while games that allow small personal servers with a limited number of players are very much alive and often have huge playerbases that continue to play them for many years, if not decades.
Infinity Battlescape interested me and I tried it. I refunded it after I realised that not only was the player count tiny but the game lacked any real goal aside from jump into the battle that is going on. Also there is no progression. Once you log out, you lose all of the money you gained and have to start again in a fighter or whatever. Even bombers pose pretty much no threat to anything larger than a corvette, so everyone goes for capital ships. Capital ships are moveable but guns fire automaticall. It looks like a nice idea but there is nothing going on beneath the hood, trust me.