An mmorpg with souls like elements could be interesting, mmos are almost impossible to make as masterpieces because of how complex they are and what players expect so could be interesting to see from softs take on things 😅
Sekiro II and more souls games! Can’t get enough… I don’t really want them to stop making souls type games because rn there are no alternatives that can scratch that AAA souls itch for me. Lords of the Fallen looks like the first potential contender. If there were good alternatives to keep me busy I wouldn’t mind as much.
I think if the DLC is set in a dream/spirit world with Miquella, we may get a glimpse of these more abstract fantasy ideas Miyazaki was talking about. I mean, what could be better to use abstract imagery than a world that isn't bound by "real life" logic such as a dream or the spirit world? Also, I really love how Miyazaki confirmed that the success of Elden Ring won't shape their future games, not because I don't like it, it's my second favorite game after Sekiro, but because it shows how much respect they have for their own artistic vision.
Yeah that's absolutely right, I mean hell bloodbornes dlc with the hunters nightmare was an amazing abstract horror. If the elden ring dlc can capture some similar style feel to that with the dream like horrors that would be awesome.
An ancient Egyptian/Sumerian theme would be tight, been hinted towards a couple times, most recently in ER with the scarab beetles, Burial watchdogs etc and obviously Loran from Bloodborne’s lore, a land “devoured by sands long ago”.
I totally agree, theyve already pulled from greek, roman, and norse mythology in dark souls and elden ring, with a little egyptian but barely any compared to the others. The animal-human hybrid concept of the egyptian gods has already been explored so much in the games, ie velka and her followers' relation to crows. The concept of the Duat and names holding power also seem like theyd lend themselves really well to Miyazaki's approach to the lore of magic in the games.
Pirate souls sounds so sick lol But I don’t think FS has ever done interactions with water all that well (outside of Sekiro, where you can swim). That’d be so awesome.
FS are no strangers in tackling big challenges. They were able to seamlessly incorporate an open world with the souls like formula in Elden Ring, I think they're prepared to experiment with sea traversal should they do a pirate game.
@@Kinoksis oh hecks yea. I’m sure they can pull it off. Just thinking about merman enemies, kraken bosses, underwater ancient cities, deep see creatures, etc. makes any FromSoft fan very excited. Now I kinda hope this comes true lol.
Bro, you’re one of the best RU-vid channels out there I have been watching all your videos for at least 7 months straight and haven’t commented once. So I just wanted to say we all appreciate your hard work and your great channel!
Same here. You cannot predict what they'll do next, which is part of the excitement. Shadows Die Twice was an amazing surprise, from Western dark fantasy to a Ninja fantasy set in Sengoku period Japan. Can't wait to see what they have in store for us next, this studio never stops challenging themselves.
Fr i played elden ring as my first souls game, and god do I loved it. Made me play dark souls 3 and sekiro, and so far I love all these games. Might play ds 1 and 2 later, but hope bloodborne comes to pc since I’m too broke to buy a ps😂But regardless, every game I’ve played so far is a masterpiece on its own and god I cannot wait for what the next game will be about.
Magic The Gathering has a set called Ixalan that would be the perfect setting. Has Mesoamerican culture, evil conquistador vampires, dinosaurs could replace werewolves (and is both settings it’s not really about dinosaurs/werewolves).
@Adamcarey5321 Actually had this as a thought a while ago. Was writing it up for Vaati’s Bloodborne 2 contest once upon a time though I never had the time to make any art for it. Should still have it kicking around somewhere
I'd be down to see another crack at an open world. Elden ring being their first open world gives me hope they'd tighten up their next attempt. Seemed like the idea with elden ring was go big, big uhh bigger. I'd like a smaller more hand crafted world with less copy and pasted dungeons/ enemies.
@@netwatch7261it's not about the size of the world, but the placement of enemies, minibosses and bosses. Elden Ring alone has more enemy variety than any other From game or rpg of the same size.
@@lahunica2726 never said it was badly designed, nor lacking enemy diversity. It certainly repeated dungeons and enemies frequently though. Its mainly the smaller dungeons that become a chore after your first playthrough.
Bloodborne with a nautical setting is such a good idea in my opinion. Encountering Dagon-like beings, fighting on moving ships, underwater levels … I’d like to dream about such a game.
It’s time they iterate on Bloodborne’s chalice dungeons. If they fully fleshed that out into a full game with modern procedural generation tech, I could see the Tarkov idea placed into it, where the player is dropped into an ever changing map, fight against NPCs and players to escape. No two play throughs the same. I’m sure FS would add their own twists.
Yes ,sir, I agree a Pirate theme may be coming! I want a full-blown H.P. LoveCraft deep in depth style. You may say that's been done, aka BloodBorne. I honestly just really want a BB2 😅 that is by far my personal #1 favorite. I absolutely love the Architecture, H.P.L inspired gore cosmic themes, and old school Gothic London attire.
Vampires Souls. Let it all take place in a massive castle with all its secrets. I always loved the castle parts in the Souls games. Like Anor Londo in Dark Souls and Cainhurst in Bloodborne and would love to see a game that is just that. Combat-wise I would love te see the trick-weapons style from Bloodborne, but maybe that you can make your own by combining two weapons together creating all kinds of different and unique movesets. And being able to name them would also be sweet, that way the weapon becomes more your own.
You're also forgetting the VR game Fromsoft made; where a lot of hints were placed in about a south american style mythos. It would be fascinating if they combined pirate and South American mythos together making a conquistador/fountain of youth style game.
Sci-fi souls where they go all in on the lovecraft again but in space. I think it would go well with what Miyazaki has said about doing more surreal stuff
If it wasn’t for fromsoft I wouldn’t have any reason to keep gaming. These games are the best. Also added Sekiro to my completed games this week and loved every second of it.
I’d like to see a game based around the themes of the eternal cities and ancestral spirit. It seems like it fits the “fantasy” setting. There is a fair bit of it in Elden Ring already but imagine a full on game exploring areas like those.
A setting I would like Miyazaki and the talent behind fromsoft do, is something with dark and twisted themes of faith. Think the grotesque creatures found in DS and really emphasize that in the gameplay. Go to fantastical and medieval representations of hell and heaven but as it's own fromsoft universe with twist and turns like maybe elements of a void with eldritch creatures. It would also be cool to have something like covenants where you can align with the different parallel realms to get specific types of magic and gear themed around those landscapes. Royal armor themed around Angel's and Demon's would be really cool and they could expand the gear and weapons to be more like bloodborne and perhaps some armor sets let you glide or other unique abilities based on where you got them. Void armor that can devour things and evolve being another example. I'd also like to see them expand one the changing physical aspects like the dragon and frenzied flame eyes to be more like the fable series. In those series your character would take on certain aspects over time depending on your morality or the things you did. If done right, as fromsoft tends to do, it would really add an extra dimension to character growth and immersion.
Pirate or sci-fi game by Miyazaki would be my highest requests Or another Victorian style game that could be a spiritual successor to Bloodborne, kind of like how Dark Souls was the spiritual successor to Demon's Souls
A survival, and exploration game... that takes place in a land of gods and kami and yokai and other beings. Where instead of straight up combat you get much more special mechanics (wear blinds or turn camera away from a medusa to avoid getting petrified status, wear a heavy helm that blocks sound or trigger a cover ears emote to avoid a sirens call or screach, faeries that will take your stuff and prank you but don't fight back...that won't end well, that wall yokai that shows up and is just an out of place wall you can't get past sometimes in areas... World that's full of things like that, that randomly pop up or inhabit certain areas. If they do their fickle fancies in most games it's annoying and frustrating, but in a limited duration multiplayer map, it's the roll of the dice and makes for more varied/interesting stories/experiences. So a mixed survival map with crazy varied environmental things going on, rather than the normal straight up hostile zombies or just fighting other players. Objective might be cooperative for some. Like half the players need to work together to collect some blessings of essences to calm a god at some central temple, and the other half are cultists or people working to stop them and interfere with them. But can't fight outright too much, or some local kami in some areas might intervene and help protect the players looking to calm things, while maybe some Oni or such that like fighting might help the cultist players in other areas, making certain regions safer for one side or the other, but not the point you can't go into these other areas, and each party must go into some of the others areas for their own objective. Or rather than a good/bad split, players all just pick their own kami/dieties they want to support. As the world collides like in DS3, different lands are pulled together to one point so you have gods or beings from different cultures or lands all coming into conflict in one area, and players each just pick the being they want to support in this conflict and work to help them achieve their own goal (be it combat victory over others, just isolating their own pocket of land, or playing tricks on the other gods, so much variety from all the worlds legends of being and their personalities). Ya, that's my wacky idea combining that all together. It would be a pretty interesting and unique game experience that a good number of people would like, but not mainstream enough that it would fit with a small and interesting game he just makes himself with a focused team. Kind of like Deracine, a good interesting one that isn't going to get mainstream, though would have broader audience than that still.
More than just Pirate Souls, I think a game set fully or mostly underwater like Subnautica is coming at some point. Miyazaki has an obsession with bodies of water, lakes, swamps, etc. Thematically, water and large bodies of water have played important roles in every fantasy game they've released, to the point that DS3 had a faction with a religion over the coming of the deep sea. Bloodborne eventually became about the sea. Sekiro successfully incorporated underwater fights and movement and involved the fountainhead waters and carp. Elden Ring was supposedly going to have more to do with sea travel as well. Also, the 8 way control format from Armored Core would be really suitable for an action game set in the water without slowing the pace. Ecco the Dolphin is a great example of this, since it's Eldritch/Aliens in the ocean, the levels are dark and mazelike, outside of the main character being a dolphin it already reads like a Fromsoft game.
I think it's inevitable that a space themed game is coming someday. Maybe in Elden Ring 2 sense the first game had a lot of references to the cosmos, stars and the moon.
I'm imagining a solar system with a few miniature planets that'll act as the areas of the game, like how in ER there is Limgrave, Liurnia, Caelid etc. Then there could be fast travel between the planets but a return to DS1 style level design once you're on a planet.
I’m really glad that they’re leaning into the abstract aspect for next game since most AAA game worlds are so straightforward you don’t think about the world after an hour of playing the game. With the abstract angle they could make a really unique or surreal game that won’t be limited by conventional means. As cool a pirate souls game would be, I hope they make a game world that’s unrecognizable by theme.
It's incredible how From made a game, that one year later, even though I know all the questlines and explored everything, I still feel the mystery of the universe of this game, when playing it. The world feels living and breathing, and it's own thing. The wildlife of Elden Ring feels like they are doing their own thing, just living there, not are some kind of background thing for player. Whatever the game is that they do next, I hope they build more on that aspect, that we are just a tiny thing in the game world they build.
Wasn't there a rumor about a new Dark Souls game currently in development that takes place in an Age Of The Deep? Set like 5000 years after Dark Souls 3 or something and is being directed by Tanimura (or another FS dev that has been given essentially full directorial reign over the game).
The fact we have a golden order. There is a faction that uses copper or bronze as a medium. I can see a full on alchemical analogy like warfare type shattering mmosoulslike lol idk.
Kinda insane to realease a first story DLC two years after the main game. That' not something any major publisher would do. Even more insane is that there is no doubt it would still sell like crazy
omgggg Pirate Souls might just be the one thing that could top Bloodborne for me. And those wrecked ships all around the shores of the Lands Between sure kept me wondering what that was all about. Other possibilities I ve had in mind was Elemer of the Briar and Eochaid, the land he came from. The psychokinetic abilities he uses on the sword sure could make for interesting mechanics! As for the kind of integrated multiplayer style, Death Stranding reminded me a lot of the Souls games with the way that things that other players were doing would have an effect on your game world, like the construction of the highway, ropes and ladders and emoji signs being left around where ppl put them, that sort of thing. I really liked that, and it's a good example of the potential of this sort of thing.
Honestly, I think we need a fighting game comprised of major characters from all of Fromsofts major titles, just imagine a 2d fighter where you can play as the Wolf from Sekiro fighting Gwyn, or a Armored Core, or Rennala, or tag team fights Lord of Cinder and Gascoigne vs Radahn, and Solair
Well Farum Azula is the most "abstract" thing i can think of in elden Ring. Having an entire game set on a ploating, literally broken land, where time bends, not partially like in dark souls, but completly, could work for the basis of a game that then goes abstract with heavy multiplayer. But its usually the dlc where we get the next games ideas.
I would LOVE a science-fantasy setting where mankind is dying out, but the remnants posses immortality tech that stores memories and several body types in the noise of quantum fields. Nanite clouds reassemble the patterns from local matter into a new body from local matter upon death. The game would be a pilgrimage through the dead planetary colonies of mankind in search of a signal from non-human intelligence. You would jump from gate to gate, each time arriving at a new planet in search of a gate that moves you closer to the source of the signal. Immortal pseudo-humans, changed to adapt to each planet or corrupted by alien tech, would serve as enemies. Hostile environments, aliens and fauna would round out the dangers. I would also love to see FromSoft’s interpretation of light-sabers, gravity maces, positron cannons and matter re-arrangers (spells). But I wonder if others would like this genre…
I really hope miyazaki tries to make a Shadow of the Colossus style game. When we were getting the first info about elden ring a lot of us thought it'd be SotC but with souls combat, at the end that didn't happened. SotC it's really abstract so that fits the description, a totally new combat more focused like sekiro and a real sense of adventure travelling and searching for crazy massive creatures.
I honestly think there's a lot of potential to do a sort of cosmic horror oriented Souls game, taking elements from BloodBorne and EldenRing (like the Astel boss fight). Or honestly just a sort of horror oriented Action RPG would be a rather interesting idea to follow, though I can't say there are many things hinting to this one in the past games, aside from corner jumpscares, lol.
This guy went on stage to accept his second GOTY and used the little time he had to state he'll be making even better games than ER lol I still find the Escape from Tarkov comment very curious though. I initially thought of a new Soulsborne with deepened multiplayer mechanics, maybe with some the ideas already showing up in the ER expansion. But, again, I wouldn't think to guess what From is thinking going forward.
Fromsoft sent author and fan Brandon Sanderson a sword with a message saying they hope to work together. I hope with all my heart that they do at some point. Sanderson is known for his world building so adding a darksouls layer to that sounds amazing!!❤❤
I'll throw out a half-baked concept! Foundation: We have rich concepts like the "outer gods" in Elden Ring, "great ones" in Bloodborne, and god-like powers manifesting into "painted worlds" in Dark Souls that lay a foundation for the types of grand forces Miyazaki likes to explore. Within these systems, we've been given tons of imagery, references-to, and direct descriptions of things that are astral, cosmic, lunar, etc. This leads to ... Intriguing Setting: I would to see us getting to actually explore content in a "space" setting and actually venture out into the wider universe. Not in a space-sim style, nor in a planet-hopping adventure, but a tried-and-true Miyazaki interconnected world that leans into the cosmic undercurrents of existing lore. I'll leave it up to the pros to imagine how that would actually work. Multiplayer: I'd like to see a system that builds on existing multiplayer (summoning, coop and invasion dynamics) but provides gameplay opportunities for these groups to clash over more than just survival. Imagine a Bloodborne-style chalice dungeon full of rewards but that allows invaders to actually obtain the rewards the player is after if they beat them to it/overcome a challenge first. The ability for both player and invader to enter the boss room at the same time, the survivor given the chance to finish the boss off for treasure or power. I think something like that would be awesome.
I'm half joking but an Extraction Based Armored Core game wouldn't seem too weird at all to be honest. What's weirder is the idea of FS doing something that seems multiplayer reliant rather than it being supplementary to the game if Escape From Tarkov inspirations ran really deep. But what would be the middle ground? Players taking opposing missions could end up battling each other and taking parts from defeated opponents? Players hired for the same job working together? Edit: Also Pirate Souls sounds lit and it doesn't have to be limited to just the typical pirates. You could throw so much there. I personally want to see something like Shadow Tower though where it's more of an intrusion fantasy. It's modern as there's modern guns but the enemies are still dark fantasy.
I would love from software to come up with a Star Wars style sci-fi, Elden ring, complete with space, magic, blaster rifles, and technological suits of armor where you can customize your ship to get from planet to planet with the potential of being invaded per ship to ship, combat not to mention the type of crazy space monsters they can make for your ship to have to fight. In other words, picture a star destroyer sized astel while you’re in your little star, fighter or gunship or whatever. Hell it could even take place in Elden ring 1000 years after the setting of the game per Ronnie’s quest line.
I want a game taking the concept of the painted world and do it with books at a massive library. You go into fairy tales, horror stories, famous books like the pagemaster movie. But with a dark adult Miyazaki twist to each one. I think this could give from software the ability to experiment with multiple themes and genres without it being multiple separate games.
I can definitely see one avenue that combines a lot of things you spoke about here Pirate Souls could potentially be something where your missions or quests or adventures revolve around setting sail to go find treasure, but with a Tarkov-esque extraction kind of system. Maybe you start off on mainland, and you can visit certain places, maybe the local Inn/Tavern and find other players to set sail with, you could gear up and store things on your ship and then set sail to discover an island or something, and if you die on the way you lose everything you had with you (maybe except for your ship because that would just be too brutal I think). But if you manage to get back to mainland safely you get to keep whatever you "extracted" with. I'm just imagining you and a buddy (or maybe a stranger you met at the tavern) coming back loaded up with treasure and you get ambushed by an AI ghostship, or another Player or even large scale enemies like a megalodon or a kraken? That would be absolutely mental, and I'd gladly buy that game hahaha EDIT: I actually just remembered a completely organic moment when I was playing Elden Ring analysing the map, and I noticed in the top right corner there was a massive whirlpool along with some random ships. My first thought, having started off with DS2 was "Wow I wonder if that has anything to do with the massive abyssal whirlpool from the opening cutscene in Dark Souls 2?". I posted on Reddit asking for other people's thoughts and they said it was just a cosmetic thing on the map, not an area you can get to. Now it's got me thinking though, could that partially be something they want to expand on in a future game?
The pirate idea is great! I heard an interesting theory that a lot of the first pirates were made when Rome fell and their foreign legions were left without a central homeland to owe allegiance to. I think a lot of pirate settings don't focus on world story telling cause it's just about being a pirate, but with Fromsoft I can't picture them not making a game heavy in world story telling.
There was a massive increase in piracy after the fall of the western roman empire because the western roman navy wasn't patrolling anymore but piracy itself long predates that. As long as there has been naval commerce there has been piracy, pirates are just water bandits.
The first pirates were the ancient Phoenicians. That's where Rome got the design for their ships etc and the most famous port of Carthage, the biggest enterprise at that time is where the design for the Star Trek Enterprise comes from. Google it, port of Carthage and you will be in awe There is so many influences from ancient Phoenicia in our music, film and games. Hannibal, the greatest warrior of the Phoenicians who taught his men to eat human flesh on the battlefield. I don't think I need to explain what film used his name
Bloodborne 2 would have a lot of reference to the sea because of how the true ending is;o not only that I think it would have to follow up on that but a lot of undiscovered abilities considering you become a baby squid god if you beat it with the ending would be coo
I'd be way into a viking-themed Souls type game which takes Elden Ring's crafting mechanics even further. The idea of a survival-focused FromSoft game where you explore some unfamiliar continent and have to gather and craft your own supplies could be amazing.
I think a pirate game on an alien planet with a futuristic aesthetic twist would be cool. Like laser swords & guns, pirate gear & ships all having that classic pirate aesthetic but with futuristic materials & touches. Could go crazy with the enemies & bosses being horrifying sea creatures
I read an artical about Judas; some of the levels in judas would be procedurally generated. I can see how this could be implemented in a souls game so that the player is always in a realm, which is unfamiliar. When miyazaki mentions "abstraction" it would make sense to have some procedurally generated environments.
Holy crap man, pirate setting is the EXACT thing I've wanted for the longest time. Those One Piece mods in elden ring really inspired this I think, but every time I've thought about the next souls game setting pirates is what I want the most. Really, I haven't played very many pirate related games and idk I know they could make that type of setting really atmospheric.
If we consider that info about From Soft always including a character or some part of the world that doesn’t seem to belong still holds true, I’d say you’re completely spot on with pirate souls. Suppose random elements on the map count as clues to the next game. Then those pirate ships on the elden ring map when there are no npcs, cosmetics, or weapons that relate to a pirate at all stand out to me. There’s evidence and it sounds like a great idea. I hope that’s the next game too
PirateSouls seems like a probable next inspiration for Fromsoftware if you consider lore about the Deep in DS3, the aesthetic of the fishing hamlet in BB, the addition of swimming in Sekiro, and the relationship between water and death in Elden Ring. It's clear somebody on the creative team there wants to explore those themes in an island hopping, seafaring adventure! Considering Miyazaki's focus on the abstract and all the symbolism in Elden Ring's lore, other probable inspirations could be a mythology based adventure or an adventure that delves deeper into the Eldritch horror themes of Bloodborne. Whatever they decide to do, glad the multiplayer aspect is in their mind. the Invasion/Co-op system the souls games introduced is amazing.
I have been saying since I ds3 that I want to see a large scale multiplayer souls like. Where you build you character like you would any from game, but then you can use it for large scale siege, and objective type game modes a la chivalry 2.
The thing about the deep sea. In aldrich`s dream. Always interested me. And would be very fascinating. I see lot of comments about pirate souls and thats a great idea. Imagine what deep lore they could do with all the sea myths and legends from the sailors back in the day. Hopefully something with HP Lovecraft inspiration. But also other things
I could see Miyazaki making a game heavily influenced by Hinduism, considering the myriad of Buddhist references in the games. There are also countless Gods, Demons, and other supernatural monsters to inspire enemies and bosses. This wold also give an oppurtunity to offer wayy more unique weapon choices for players and the magic system could have the potential to be completely different than the standard miracle/pyromancy/sorcery system.
It's so interesting about this studio is that the games they make are so abstract and unique that you can't even predict their next game unlike ubisoft games which are the most predictable.
my mind is blown that Miyazaki even knows about Tarkov, so cool. I love EFT as a hardcore shooter and it'll be very interesting to see what they might pull from that
Anyone wanting a pirate souls i recommend going back and watching the first 3 pirates of the carribean movies rewatching those as an adult was a trip and it has so much creepy cool shit that could be incorporated into a soulsgame, cant think of a better setting.
what I think of tarkov, that you didn't mention is, that when you die on the map, you'll lose you load out and I think he will add kind of that to the future multiplayer title
Abstract art is art that does not attempt to represent an accurate depiction of a visual reality but instead use shapes, colours, forms and gestural marks to achieve its effect. Hidetaki want to make High Fantasy with more abstract Maybe we can't predict anything But very sure art style of the next game will be unique filled with easter eggs An underwater world, a Hindu , Chinese , Europe theme, or a sci-fi-like civilization it might be in there It may look messy, but for some reason, it will look harmonious. As for the narrative approach, maybe I feel it, he focuses more on philosophical,psychology,conspiracy theories. Some NPCs may perform pantomimes to tell the story, others may repeat events in a violent mood. In the gameplay section he had to change the animation of the main character so that it doesn't look similar to the Soul series like he did with Sekiro. The gameplay is new and difficult even for veterans manipulating essential resources An odd looking item with a vague description made us search for its abilities from an NPC. Some of the items that other players provide can be very useful but Or will give negative items for some benefit and don't ruin the balance of the game
I would love to see arcades make a comeback, but with LAN parties for modern releases. It would be the best nerd club. People would rage, but that's when you get kicked out.
Imagine a fromsoft game where when you start the game there is no cinematic explaining the game or anything your just taken straight to a character creator no classes or anything you just make a somewhat realistic character you start the game in a giant building that's white all over with no windows and a red carpet going down the middle of the floor and on the walls all around you there are paintings you see a painting of a hero fighting giant void gods in space in a biomech suit you see another painting deep in an underwater facility where researchers are being attacked by mysterious alien creature and outside the window of the underwater base you see giant glowing eyes another painting you see a world completely different to anything else with red clouds blue grass and all kinds of wildlife you see a hero hunting some kind of bird creature for supper and many MANY more paintings depicting heroes fighting stuff and horrible and majestic scenery you go to a painting and it sucks you in and all of a sudden your in that world you become that hero and you that h comes the game you play for around 10 hours after you complete it your spit out of the painting and your left with a trinket from that world after you go through all the paintings at the end there is a blank canvas and person sitting in a chair he asks you for a trinket and starts making a new painting depending on the trinket you give him now the crucial part is each painting or game you play through is directed by different directors from fromsoftware so each painting is a small sample of that directors style and a different game I think that would be sick so we could possibly get like 10 or more different samples of games that's 10 hours a piece and it's kind of like a sample platter of what the other directors at from have to offer
Maybe a souls game taking place in limbo would check the abstract and multiplayer boxes. A land full of people of various time periods fighting to get out, all unable to truly die as they already did. Any other player in multiplayer can be written off as just another lost soul in purgatory.
Coming back to this video after SOTE, I would really love an Age of the Deep Sea/ Pirate Soulsborne game. The dark aquatic/ abyssal theme would go hard, plus Igon from the DLC being a Captain Ahab reference along with the Tibia Mariners and anchor weapon stands out to me as Elden Ring's Easter egg for their next game like they did with Chester in the DS1 DLC to tease Bloodborne and Yamamura in Bloodborne's to tease Sekiro. Dane with his martial arts could be the Easter egg too but I'm hoping for an ocean themed game by FromSoft, it would be beyond incredible, and a dream come true 🌊🔥
Stranded pirate vs lovecraftian world, or game about fighting the invasion of cosmic lords that use gravity magic, ending up on the moon and their planet.
I'm hoping for more new gameplays, and settings that haven't been tackled a lot (khmer, african, mesoamerican, arabic, pirates and underwater exploration and combat, a world in the sky where there is flying combat on mount or your character can fly)