Using Rescue is a lot like pulling a dog's leash. People will be angry at you unless you do it to save someone's life. But as things are I really do not like chihuahuas. And guess what is the most chihuahua like job? Black Mages. They have a tiny amount of space near them, and if you close in to their personal space they get miffed and start to bark in the VC. My methods are my own. I suggest none partake in this journey of mine. Tis a lonesome road, but it has to be done to keep the black mages under control. When they have some weirdo runes spinning by their feet (ew disgusting.) I always Rescue them. When asked about it, I always tell them I thought it was an AOE attack and they humbly apologize for getting angry at me. Yeah right you chihuahua. You're a condensed form of anger. There has been thousands of years of inbreeding to turn you into the manifestation of vile hatred. Your words are pestilence. Your actions are war. Your thoughts are famine. Where your feet are is a testament of your eternal conquest. Insatiable. My friends are now wary of me. Its been since P9S released where I last heard from my static. Unknowing acquaintances within New Gridana are the only who may suffer the machinations of my mind. I only do one MSQ roulette once a week for all who knows my name fear not to associate with this crusade of mine against chihuahua kind. Yet my work is far from done. People have begun to use Surecast knowing it stops my leash yanking. I imagine this as a chihuahua biting down unto a metal pole to stop my righteous leash. Fools all of them. I am not easily fooled. One may envision your Leylines as your home. But for your kind an unmarked grave will suit you just right, chihuahua.
Even I mainly Play healer classes And i hate every healer who uses this line Skill Just for fun or Just He thought it would be Important. I already Battled some Healers with Their own weapon And Put them with my healer in a dead Zone or nearly coming Explosion And myself using running buff to get immitially away. 2nd healer dead.
As a healer main I think it’s a better idea to cast your DOT spell on all the enemies you can(within reason) and then big heal and THEN cast regen when the tank stops moving.
My advice for new healers; It's not your job to keep people at full health, it's to keep people alive. Of course it's good to play safe if you're not confident yet but even in casual content the healers have a responsibility to deal damage. You should be aiming to learn how to deal the most damage while keeping people healthy. Regen effects are real, let it heal your team if you know there's no damage coming in. bonus tip for tanks: Arm's Length is mitigation
@@StingcatKnight No worries, it would be a lot more useful if it worked with abilities, but would have to be balanced a bit to do so. I think it deserves a rework because it is a cool skill in concept that rarely gets used.
I wouldn't recommend using regens while running to mob packs. While experienced tanks will be able to deal with it, it might result in some mobs going straight at you. I would prioritize shields. Even regen healers have access to some shields, divine benison for whm, and nocturnal sect from ast. Regens are still great, but i'd recommend waiting for the tank to have all the mobs attention before using them.
Honestly I never have much issue doing this, it was quite rare that I take the aggro and even if I get aggro just walk into the tank and they will pick it up
The way regen enmity is calculated has been changed back in 6.2. Before, every HoT tick did generate enmity, so this tip was good back then. Now, only the initial application of the buff (and eventual direct healing done by the action) does generate enmity. So as long as the tank has hit all mobs at least once, feel free to use regens :) of course, you can still run into issues if some mobs haven't been hit, but you can usually see that by their HP bar still being yellow instead of being red.
A few caveats from myself honestly, I actually disagree with putting regens on tanks during the starting pull in dungeons (This does not apply to raids). They will oftentimes sprint to gather all the mobs up for the aoe damage killzone. Sometimes tanks will miss a mob and your regen tick will just aggro the mobs onto yourself and the tank now has to regrab that mob at the end of his run, or you as a healer have to heal yourself instead of just one target. Slap the regen on after the tank stops moving. I have run into several tanks that will just flat out click off regen immediately if they see it being applied to them at the start of a dungeon pull. The other thing that really frustrates me when I play as a tank is when the healer is constantly trying to keep tank hp at above 90% at all times in dungeons, this completely invalidates any self healing that the tanks can provide to help with healing themselves, which frees up the healer to deal more aoe dps to kill the mobs faster. Ideally you want to just use only your OGCD' to heal, a good target is when the tank hits below 50% or so then pop them up with an OCGD. (same threshold as Scholar's Exorg ability proc).
I personally find it a non issue, it is quite rare I steal the aggro doing this and if I do it’s very easy to just walk into the tank and they will pick the aggro up.
@@Dyn67 Shield stays so you don’t need to do that for shields but too early it might run out, mits that gets applied on bosses are more relevant to this point
This tips are mostly needed for people, who will never watch this video ever. Can't count how much hostility I met in this game from sprouts trying to explain since if this stuff. I refuse to walk on eggshells and bother with them anymore.
I think you are on to something here, but the delivery on how you give advice can have an impact, when I do it I try to be as nice as possible otherwise I don't bother lol u never know when someone is sensitivity that day 🥲🥲
Important note for tanks about Sprint: Sprint is mitigation. You heard me. If an enemy's not in range, they're not doing damage. Use Sprint. I'm sick of seeing y'all slow run from trash pack to trash pack.
god i wish this toxic healer mental of keep them alive even ifthey stay low would stop no oyu heal to make sure they top 70% hp at best at lowest 50% why would you want ot stress out the tank . such toxicity you are not alive jkeeper but healer the job to heal ppl not let them get low as f.
Hello sir I did not say to leave them at 1 Hp or anything, as long as they won’t die, which I didn’t really specify a number, I would agree 70% is a healthy level to keep them at 👍👍
Yess as a learning WHM who kinda suffers from healer anxiety, loved this! Tysm, got great advice I hadn't heard elsewhere 🫶 Ps. Some people in the comments need to chill. Please remember there are players who are new to the game and want to take their time to learn and enjoy the content. Don't ruin it for us just bc you've played for a longer time. Some things might not be as obvious to us, than they are to you. Be kind x