The Open House: Enter a Creepy Cursed Virtual Showroom in this Unsettling & Inventive Horror Game Read More & Play The Full Game, Free: www.freegameplanet.com/the-op...
Well, think about *"IT."* *"IT"* is about as soulless as you can possibly imagine, more than a cardboard cutout display. Heck, at least Krusty the Clown would get depressed...
Nothing gave me the chills more than the stock image with missing eyes and shit and that person creeping in the laundry room closet. What a chilling sensation this game gave me and I'm not even playing!
This is so bad it makes it weird. This is just a non moving png behind a door. Other games will make it a 3d model or make animations. No this is a just a png behind a door yet this has to be one of the most scary "thing hidden behind a closed door" I'v seen. Made me leave full screen mode and lower a bit my volume. Sometimes when thing are so bad yet so weird and unnerving it's just perfect. Heck fnaf animatronics hidden behind the closet door looks a movie cliché.
Most horror games aren't scary to me, but ones that take something that's real and not scary, and turn it into something scary and (somewhat) possible scare me.
@ensquared damn am I the only one that used to scare myself as a kid thinking of those types of scenarios? Lol I used to imagine that would be like hell, staying in the same area, never being able to leave for eternity... Going around in circles hoping it would change but it never does, and you can't even escape through death cuz youre already dead. The only thing different would be a demon fucking with you
After dozens, maybe hundreds of horror games, a badly cropped stock image is the first thing I've seen make ABG actually back slowly away. I can't blame them.
I love alpha beta gamer, this channel is like a hero that makes sure neat games dont get lost forever in the huge sea of mediocre games constantly being made
@@ieatpoopcornsmindyou9182 *sigh* Yeah, we're not all 10 - 15 year olds forever. I'd rather not watch Kubz Scouts for that reason; like, if that's you and you're finding it entertaining with a good foundation for life, OK, fine. I'd sooner watch someone not comment, or I'll go for Kindly Keyin or maybe 8BitRyan. Markiplier's not bad either. I've never watched any of these individuals' channels much, though. It's just, I really don't want to hear a sqeuaky voice with a try hard attitude for edgy 13 year olds. EDIT: I meant KindlyKeyin, not "KindlyKevin."
out of all the games described as "unsettling", this one takes the cake. holy shit the red thing scares me on a deep level. i was eating spaghetti when i was watching this, and i had to stop.
No need to fretti, just eat your spaghetti, as long as you Ḑ̶̫͕͚̦̺̖̭̦̃́̓̊̎̆͐̚͜͝Ǫ̷̡̖͓͓̩̘̿N̵̢̢̰͎̙̖̠̙͇̳̝̳̞͒̊͠T̸̡̙̖̺̥̬̱̫̦̯͚̞̒͐́͆̑̐̽̎́͌̂̚͜ ̸̧̹̱̰̻̜̝͉̳̒̋͌̋̈́̃͊͗͘͘͝͠L̷̮͈̳̩̣͙̪͚͑͝ͅÕ̸̧̡̫̪̦̪͈͔͈̣̪̍̇Ŏ̵̧͖͖̞̖͍̝̮̥̜̦̬͑̒͂̒̚͜͠Ķ̶̗͔͙̟͙̅̽͋͊̃̄̇̀̈́͠͝ ̶̞̣̟̣̖̚A̴̙͂̋͐̌́͘͘T̶̖͍̳̙̟͕͒̿̆̓͛ͅ ̸̡̈́̇̉͒̄̃͛̋͋͝͝I̷̧̡̛̥̝̻͚͓̳̻̰̣̒́͐̉̀̈́̌̈͋͐̆́͘̚͜ͅT̷̡̲̻̠̻̟̠̬̫͇̗̱̲̃̈̉̐͘
Bro the most unsettling part for me was the part where everything got quiet and the weird disfigured client guy started sliding across the screen.. now that's unsettling!
@@denpowerdrill8921 or, after circling around repeatedly, he turn around to find it following h. Then, jumps around the corner when he gets close. Man... I don't freak easily, but this game had a very eerie feel and I wasn't even playing.
*VAGUE YET ACCURATE SCARE LIST* (you're welcome) 7:17 - Person in the closet 8:16 - Screen glitch 8:25 - Real estate agent text 8:57 - Real estate agent goes sicko mode (jumpscare) 10:10 - Meat man (jumpscare) 14:12 Agent man 14:43 Agent Z O O M S 16:55 HALL OF MEAT
I really love the idea of horror that gives you the false sense of security. While its sunny happy outside, the underlying is a demon nightmare ready to jump at you.
i do too but i think a lot of media does horror in that way which might make the concept saturated :( (i cant cite specific examples tho). luckily, this game is one that executes that idea very well
Dude, that face in the closet is one of the most genuinely deeply creepy scares I've seen in any of these indie horror games. It hits some primal fear in you when you realize there is something looking at you without the use of a cheesy jumpscare noise.
For some reason, the thing that I found the most unsettling was when the salesman looked corrupted. And when the game went "spawn it character" you just go into OH SHIT mode.
@@Jadedgems There are ways to get used to demons, but without becoming one. They're no big deal once you've died a couple hundred thousand times and decided to kick them out of the realm of scaring you.
No, you must be mistaken, "House Party" is a different game made by different people. This is a horror game where-as "House Party" is more of a light-hearted party simulator.
@@2rad4rio Yeah, still a Unity asset. "HQ Residential House v2", by NOT_LONELY. You can edit all the objects and walls and such individually, to make it your own. If you're clever enough, you can even make it seem like a completely different house. Also, as you can likely tell from the "v2" tag, there is an even older, less refined version of the same house layout. It's been around a while.
very good use of the "virtual showcase" aesthetic. it gives off i kinda ddlc vibe with how handles the scares, its meta but still very creepy and uncanny. though the ending leaves much to be desired.
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@@sdominique4872 It's probably meant to sound like our real phone buzzing, cause most people watch using earbuds. It worked damn fine with me, got a chill thinking it was my phone.
Agent man: moves slowly in without a mouth or eyes Me: STOP Agent man: Moves Me: STOPPP Agent man: Moves to middle of screen ME: STOP STOP STOP STOP STOP
Definitely in the same vein as the "empty multiplayer quake" horror game and I love it. Clever horror games that turn normal but slightly unsettling experiences into full blown horror are always huge to me, bonus points if it comes with that tacky 90's aesthetic. Waiting for the AoL CD horror game. This game really inspired me to think about a game where the monster is on a different "plane" than the player. For example the player is stuck in tank controls or a point and click adventure like Myst; but the monster isn't bound by those constraints. Imagine playing a turn-based RPG and halfway through a monster just starts doing shit out of turn and you can't do anything about it or a Myst-clone where normally everything is frozen and moving on specific rails when you do but suddenly a monster starts running at you and turning tight corners. It'd be great to have a game where the monster is aware you're playing a game and is aware of your mechanical constraints. What if they could delete portions of your characters data; Their limbs or abilities? If they could move or interact outside of how you would expect an NPC of that genre to act.
Those are some great ideas, I could see ABG playing them and uploading here. I’ve had an idea for a horror game based on online psychics, where the player browses through psychics on a cursed site, but I haven’t thought further past that and I’m not sure such a game would even work.
My head canon is that this house has a murder suicide history where the husband was hearing voices or demons in his head ordering him to kill his family. The real estate company does its best to cover The whole debacle but in recording the house they inadvertently captured the demon that was telling the man to kill his family, which puts a curse on this digital open house. The demon just messes with the player and shows disturbing imagery from the murder, even including on of the madman’s daughters or wife hiding in that upstairs room in the closet and the guy’s suicide.
Oh wait what I thought was a woman in the upstairs room looks clearly like the man in green with the axe lmao so new head canon is he was ordered by the demon to break in and kill the family that had inhabited the house
This has quickly become one of my favorite indie horror games in recent memory for it's unique concept, and it's excellent approach to horror and game design. It contains a lot of very well thought out details that establish an unexpectedly unnerving tone and experience, and plants just enough information around for the player's imagination to run wild with possible implications and theories. All while actualizing that there isn't much to it, and not taking itself too seriously like other games that sometimes fall into the trap of doing so. I'm very interested to see what the developer has in store for their future games.
The weird stock image disfigurement. It was scary because it was out of place, you couldn’t turn away from it or hit it, or run past it, nothing. How could something so normal look so menacing and hostile at the same time? That goes to that red “it” thing too.
Developers had a pretty neat idea going on with this game, with the only exception being the generic "demon room" at the end. Indie games will always have that edge over AAA ones in that you can witness creative ideas like these. Bless the indie industry. Bless Alpha Beta Gamer too for covering them.
The entire experience was eerie and terrifying... ...and then that ending simply ruined my immersion. Sudden spooky corridor is now a spooky corridor *of flesh of spookiness*. Woo. Overall good game but it felt too much like it was building for something and then... didn't deliver the punch it prepared me for.
@Galaspark I don't think it should have gone in the "oo everything is flesh". It felt like cheap shock value with zero connection to the previous themes established. It could have perhaps degenerated further the architecture of the house, mix-matching previous simple elements in stranger ways. Maybe the game should have been longer and had a slower but deeper transition into the full-on weird and uncanny. A good example is the game Rhome. Its approach is overall similar (introduces you to a normal element in the form of the house and then ruins everything into eldritchness) but, in my opinion, made better use of its themes.
@@Brrocklon I agree, i felt the game did a really good job, until the so called demon appeared, it felt like some kind of overused plot and it broke my emersion instantly, at the endless hallways and meat, i kinda lost my interest, none of it felt scary at all to me. It could have become some uncanny valley and toy'ed further with the salesman, keeping the tension, but glitching and bugging the house even more, until it has been warped beyond recognition (The hallways and bathroom upstairs slightly mixed with each other and deformed in multiple angles, for example), from which the salesman starts to look like a glitched horrifying thing and you start to hear sounds in the background, that after a while sounds like mumbling and then broken speech. After a while you start panicking and be impressed by what the game does. The premise could be how the salesman was some guy who was trapped by staying too long in this glitched and bugged showroom and the longer you stay and walk around, the more the current showroom glitches and bugs and the current salesman's soul dies and you replace his with your soul.
Genuinely a fantastic take on the "PT" style game. It drops you in under false pretenses and drips with very real dread. The man hiding in the laundry room was very unsettling, especially since he was just there, and couldn't be interacted with. That and a few other examples like the first time the realtor goes nuts show that this particular creator has a great talent for horror that I hope they continue to explore.
One thing that unsettled me, even in the beginning, was how much they played on your field of view as a player. All throughout the time it was point-and-click, you almost always had totally blind spots on both sides of you, and if there was a wall you couldn't see anything in front or around you. It made even just the act of changing what direction you are facing really tense.
God, this game is great at establishing a mood. The entire setup segment before the big scares start is incredibly tense and I can’t wait to see what else this developer does!
My favorite detail? After the meat man jump scare at 10:11 (when you start using directional control instead of point and click), it says in the top right “Debug Mode: use [arrow keys] to reposition”. You aren’t controlling someone walking around a house, you’re controlling the camera POV used to show the virtual house. Don’t know why, but I love that little detail.
I think the most subtle yet unnerving thing about this game is the piano. you think it's supposed to sound calming, but something about it never really rests. It just keeps building up and never releasing that tension. It really underscores those sp00ky moments well.
Ah, Minced meat demon. Nice. That aside though, To me this is a pretty good horror game, despite the lack of action going on. The calming music and the occasional glitches are like riding out a slow descent into insanity, and just waiting for someone to snap from the image of a 'Picture Perfect Home'
Thank you for your different content, I get tired of watching people playing the same games sometimes so this is a good fresh breath of air. I hope you’re staying safe!
That head turn was the peak of it for me. The hallway stuff near the end was pretty tense but the final payoff was lackluster. Pretty well done overall.
The part of the game where you have to rescan the top floor is chilling. Gives the impression that you were there to take a scan of a foreclosed house, and the Agency figured they'd just clean it up in post
As you can tell by my profile picture, I'm into horror. I've watched many game playthroughs and many movies and shows, but this is the first game playthrough that actually scared me a bit. It helps that you don't speak. Makes me feel immersed.
@@lemondolt_9094 uhh it was found in some weird flea market I think? Idk I thought it was a well-known image. In full, it's a black and white photograph of a man in a black costume resembling a simplistic bunny in a bathroom with a child.
This sent chills through my body. When you see the person in the closet, my hair stood up. It's because it's so matter of fact. You can't interact with anything because it's just pictures. There's no noise to accompany it nor is it treated like a jump scare. You just turn and there it is. Staring at you but you can't see their face but you know they're staring right at you through that closet. I haven't been frightened like this in a long time.
I suspect that the scare factor in a lot of games are gone for me because I'm older (early 20s), but if I were a kid this would be absolutely horrifying.
Whoever created this game knows how to create a real sense of dread. Theres something about games like this that are just scary. I could imagine showing one of my relatives this that are wanting to buy a new house and them not knowing what this is exactly.
This hits way too hard. Since I was very little, one of the things that used to scare me the most was computer's doing things that they weren't meant to.