Rhome - Atmospheric Psychological Horror Game Set in a Huge Shifting Brutalist Dream House Available On Steam: store.steampowered.com/app/10... Created by Students at SMU Guildhall
When an indie game developer starts out trying to make a horror game, but somehow ends up designing his dream home. You get this. This pad would be too much for Kanye.
@Qwerty Bastard "hyper modern", brutalist style was invented in the mid 20th century in the Soviet Union. Brutalist architecture is the antithesis to modern architecture.
Kane Citicani I would highly prefer to live in a super nice house with imaginary fears than like a shitty apartment complex with actual threats surrounding my living space at all times.
The scariest thing about this game is that she apparently lives in a house the size of a city. Seriously lady, I was expecting the "I don't remember there being a room here" line waaaay before it happened.
edit: funny and weird at how the day was this uploaded, was also my first day at a Architectural company 😭🤚 I love how it also depicts the stages of grief. 1) She was in denial when got home because she doesn't remember the drive home 2) And then became angry because realizing that it's not her *house* 3) Bargaining with the house that she just wants to go home 4) the lowest point thinking that she's going to be stuck there forever, making her depressed 5) finally understood what happened to her, and accepting her fate
OMG, you are brilliant! I know, because I am brilliant. I am sooo much more intelligent that 99% of the people who watch these videos, yet I did not notice this detail. How could I have missed it? It did not go unnoticed by you, though. Fraggin amazing! am not yet ready to comclude that you are more brilliant than me (which would be severely painful to have to admit), but you are good. You are very, very good.
So this is the punishment for brutalist architects when they die, to feel the same as we normal people when we walk through their creations: terror and fear.
My dad’s rich architect friend lives in a mansion on top of a hill. It’s very big, they have their own pool, home theater, arcade room, a whole drum set & guitar, gym, and garage full of expensive cars. They didn’t hire cleaners because they did not trust them with the valuables, but the ceilings were too high to clean so there were some cobwebs and dust covering the hanging wooden ship model. I think it’s a cool place to invite all your friends over, but since the couple’s children moved away for college I can imagine how lonely it can get to wander around in such a big house.
I'm especially surprised by the voice acting, crazy to see it done very well in this game when AAA companies can and still do fuck it up from time to time
I really like how this game never lost sight of the story. I do think it gave away its twist a bit early but I like how it didn’t just spiral into absurdity like some other psychological horror games can. I like some of the effects of the house warping, the scenery was nice to look at, I liked Hailey as a protagonist and though the ending was bittersweet, I liked it too.
Yeah, I caught on as soon as she said she "barely remembered the drive" (literally straight from the "texts from my dead brother" creepypasta), way too early for that flashing neon sign of a clue. Should be much later in the game.
Dude I was thinking the exact same thing. She really did a great job at capturing the eerieness and catalyzing the chills I got from a lot of moments in the game.
They hired a professional voice actress for Hailey's role, and it really, really sells this entire game. Like don't get me wrong, it's well made in terms of horror, but I was starting to get motion sick due to the quick first person camera movements and how... swirly the game was. But because of Hailey I really wanted to stick it out and I did. Worth it, but now i gotta lay down...
@@Td456_ for me personally, a sudden shift in camera without something to focus onto- like the little X in Skyrim -- can start making me feel nauseous. Motion blur that makes it even harder to focus on an object can make it worse. Because the camera in this game shifted soooo quickly so people could look around and see all the sudden changes, it made me pretty sick. I also can get sick in cars going on a super curvy road too, if I dont focus on the road itself; reading or playing games in the car for me is not advised.
Oh god this game is well designed, in the ending you can hear the footsteps being taken barefoot, meaning that she is most certainly naked as she mentioned in the beginning about her childhood nightmare; presenting in front of the class naked. Wow.
How can bro hear the footstep? It sounds like standard shoe steps to me. Also, the presenting part? Hailey mentioned that it was one of her nightmares, and it was a "naked presentation in fron of the board", not class.
In England there are large stately homes with 30 Bedrooms and only 2-3 people living in them. I saw this old lady on TV who lived in one of these alone after her Husband passed away.
@@stevewhitehead5001 Couldn't they at least get friends or relatives to move in with them? Unless they have some kind of principle that they should earn that kind of money themselves, idk... seems like a waste unless you either don't get along with people or vice versa, or don't really know anyone to begin with... I mean, 28-29 extra bedrooms seems like a lot of wasted potential. :p
The concept reminds me of silent hill but overall the game was amazing. I like how there’s no jump scares at all it just gave you an eerie feeling. As if something’s wrong.
I haven't found any of this scary at all. It's surreal and I love it. It's more relaxing more than anything if not for the constant "let me go" "where am I" and awful screams.
This is honestly one of the saddest horror games I've watched. The voice acting is top-notch for me. The story was kinda predictable but the way the events unfolded really made it pop. It was sad, and I feel so bad for Hailey and Derek. When she started screaming it really sounded like someone was scared out of their minds and even scared to death (though, literally). The loneliness afterwards and the wandering made it so psyhologically frightening, too. Cried a whole lot when it finally came to the final elevator. It was soul crushing (sorry). The horrified scream, the knowing voice of someone who just wants to go home... 😔 For a student project, this was very well made. Hope they passed!
you were in my head as well. Then to cope I tried analyzing the whole scenario leading to her death ( cable failing?) ( what about the standard emergency brakes that are necessary on every cable car/ shaft design?) etc...as if it would change anything lol When something like that is triggered in me, I know a game/movie/story was very well done. Bravo to the team of creators!
Judging by the outdoor views, their luxurious big house must've located at mountainous area or uphills. That explains the lack of curtains being hung on at each windows (since even most rich folks in my country hang curtains up all of their windows for safety & privacy). Anyhow, kudos to the students' team for creating this interesting game.
@@meowieberry4905 Lol in many many cultures, in artistic, literary representations and symbolism, not having a reflection means the person is dead. But your interpretation is another way to go about it.
Or they just couldn’t program it in? I get that it’s a deeply meaningful and tragic game but not everything is symbolic, and reflections could’ve been kinda hard to program in depending on when the game came out
Not the best horror game for sure. But the voice acting? The story? THAT ENDING?? This is an incredible game full of emotion. It wasn't that scary when it needed to be, but it really made me feel. Again, awesome and emotional ending, actually cried. Even thought it didn't match all my expectations as an horror, it sure as hell even surpassed them as a tragic/dramatic game. I absolutely loved this, and I would love to see it remade with better animations, it just need a little polish overall and it could be perfect.
im so surprised your channel isnt more popular than it is, i love watching gameplay without the annoying commentary and half-assed jokes from unfunny influencers so ur channel is a godsend. keep up the great work dude!! :)
woooah... I mean no one forces you to watch people who annoy you. The truth is, anyone can make a no-commentary video. It's cool that someone does, but 2 no-commentary walkthroughs are gonna be pretty much the same. I watch John Wolfe _for_ his snark, just as people watch some loud mfs for their loudness or whatever. Enjoy your favourite channel and don't fucking compare (This comment was directed at the reply above, but the general idea is universal, why put down someone who actually adds something to the game. I don't like when people compare "the other youtuber" to "this youtuber" in the negative key as well.)
Imagine there are like 100 channels that do the same silent walkthrough but they don't get any views. They should have more subs don't you think? You don't watch this guy, you watch these games. This house is actually somewhat reminiscent of this type of content. Clean, empty and lifeless. Nothing wrong with preferring that though.
@@lanternthief8987 Completely agree, it's easier to immerse yourself in the game that way. Having a commentator on the top left kind of takes away from the game, in addition to the annoying remarks. I do follow some of them bc they play interesting games, but I would prefer if they just played the game without commentary, or at least had one with and one without. Also, many of them swear so it's not very kid friendly.
Unless if my entire family lives with me in that big ass mansion I wouldn’t live there lol, the thought of being alone or two people living in a big wide space spooks me for some reason. I thought the plot of the game might be playing around with the Genius Loci trope, but, yeah....I didn’t really see that ending coming. The feels bro
The voice acting is what really sells it. So many of these games are done without barely hinting at what the protagonist feels. But here the voice acting really paints a relatable character.
Great job devs! The moment she first said "I don't remember the drive home" I knew she was dead, so maybe that's the only thing I would have changed. The voice acting was fantastic!!!
@@Kawdek Before 2:10? I really didn't mean to be critical though, I just think the rest of the atmosphere does such a good job of telling the story I'd cut that line.
we're 4 minutes in and all I can think of is that some game dev conned some poor shmuck of an architecture major into designing the world's fanciest digital mansion.
this is a great game not gonna lie, I've been waiting for the ghost but the only ghost here was the main character... it's sad. this game is a masterpiece
This was fantastically done. I really enjoyed how realistic the dialogue is as redundant as that statement is sorry and just the voice actress was really really on the ball. I wish I had a more eloquent statement to share but I just wanted to express how well this turned out it was quite awesome.
The voice acting is grade A and the trippiness of it all is the stuff of legends. This is a student project? I hope it gets a A+ Goes to show that not every good horror story needs a villain or monster. Or even shock and gore for that matter.
This is honestly one of the more terrifying games I've seen featured on this channel, and the fact that it manages that without jumpscares or even any real sort of threat to the player is impressive. It's the idea of feeling lost in your own home, seeing the one place where you should feel the most safe twisted into something frightening and alien that progressively makes less and less sense that really gets me. And the level design really contributes to that. Even before things start getting weird, the architecture of the place is FUCKED. I don't think there's a single room that has only one entryway. Everything interlocks, so it's hard to tell if you're backtracking or making a new route when finding your way around.
I have to say, this is a really interesting concept. The voice acting is amazing and I like the layers of this hell. Also, the final area with the elevators and water zone give me ideas for the final area in my own game.
Hell yes, literally just jumped into bed and opened up your channel and this video was immediately posted. Thanks for looking out Alpha. Edit: That was really well done predictable and corny at times but it was well executed.
2:45 I take offense to that. That is a really cool piece. From some perspectives it looks like two separate cubes, but when you take a closer look you realize it is all one structure. Then you keep looking at it and you notice the piece almost appears to be melting in on itself, while somehow still holding this elegant rigidness. That kind of perspective art is cool.
And, I mean, it's just a door. They only stop people who are unwilling to go through walls. (With a decent sized bashing tool, a high quality solid door would stand up better than a wall)
They don't get to be there often tho. Work keeps them away. Next thing you know the wife feels lonely and after so long the husband walks home to find out he's getting cucked by the neighbor
I was so, so impressed with 98% of this, it was amazing and didn't play like student work at all, but I thought the ending was a bit of a letdown. (SPOILERS:) You really start to care about this poor woman, and they go a great job of escalating the weirdness and terror of her situation. I was hoping she was just in a coma or something and she'd get to wake up, but if she's going to be dead I would have liked it if they'd made the end feel a little more final. She says she's ready to move on, we're in the house, looking at the picture, and then... credits. It seems like she's probably escaped the nightmare version of her house, but what actually happens to her at the end? It doesn't feel like artistic ambiguity so much as it feels unresolved. I think we needed to see her leave the house, or have some suggestion that this house was her version of heaven, or SOMETHING. It felt like a great book with the last page missing.
I think the implication is supposed to be that there *is nothing next*. As soon as she accepted the idea of moving on, her consciousness just... faded away.
A mansion for minimalists huh. Even if I ever get filthy rich someday, I still rather live in an ordinary single-storey house. Just thinking about doing some cleaning/chores in a mansion this huge is already vexing and tiresome, despite the beautiful outdoor scenery the owner can experience.
@@Reflexion555 I never thought of hiring maids or butlers for taking care of our house. Because, well, we usually clean the house ourselves so it's been embedded deeply in my head we don't need bigger house and no need for cleaners. That's just my personal view.
@@trixieagustina6163 Yeah it's boring, but I don't really fancy flexing wealth publicly. I can at least save up those million of dollars while living a moderate life in a moderate-sized home, if I were to be a millionaire. The only priciest things I willingly spend on would be PC build upgrade, new games and other geeky stuffs.
Honestly this was a pretty good watch. The atmosphere is really, really good. And it didn't descend into mindless absurdity. The majority of what was seen had a general purpose or related to the two architects.
This is my first time to play a horror video game. I really like this game. I love the atmosphere. There will be lots of movements and I literally became a bit motion sick. The wandering around the seemingly endless hallways, the walls suddenly appearing, made me feel really scared. The female voice is really fantastic. The ending is not a shocker but it's really sad. And thank you for making this game free! I'm really grateful, especially now that I'm stuck in the house.
So I'm 5 minutes in. "I don't remember the drive home". "I'm glad I made it home safe." "Where's Derek?" "Why are there moving boxes in my house?" Let me guess, she's a ghost and doesn't realize she died. Edit to add: Still a really great, atmospheric game though. I'd love more like this rather than shooting and things jumping out at you.
it's also interesting to see references to lovecraft's writing, as he often mentions odd geometry (even though he wasn't right when he said "non-euclidian geometry" but let's face it, he was an idiot and couldn't do math), and that's a big premise in the game
This game accurately describes how an architect feels when he gets stuck in the design process: his own creations suddenly don't make sense anymore; he gets lost in his own design as he seeks for a way out of the madness while things keep growing more absurd. And then, if you are lucky, suddenly you see the light and the world of chaos turns into a comprehensible world where everything just feels fit. Every architecture student can relate.
Not the most reasonable compliant I've ever had, but... Elevator crashes are basically impossible in any elevator built in like the last century. The worst-case scenario is the elevator just getting stuck where it is.
People do need to know this. The cable tension holds the emergency brake open, lose that and it wedges into the shaft to await rescue. The real danger is getting trapped between floors when no-one knows you're there.
Wow beautiful (yet kinda uncomfy chairs to have to use all day), great experience though, really cool, and yeah the voice acting was great, nice job Hailey
I remember having watched this whole thing through. This is one of my favorites of all of your playthroughs, and it's one of the only walking simulators I've ever enjoyed watching be played.