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The Origin of Dumb Dialog 

Timothy Cain
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I tell the story of how playing Dungeons & Dragons in high school led to addition of dumb dialog (i.e., conversation options for low intelligence player characters) in Fallout and many of my subsequent games.

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28 сен 2024

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Комментарии : 137   
@EvanChantland
@EvanChantland Год назад
I'll always remember working on Fallout as one of the best times of my life. The work was fun, but it was all the interactions with team that made it great.
@CainOnGames
@CainOnGames Год назад
I agree 100%, Evan. Good teams make good games.
@suckassmork2972
@suckassmork2972 Год назад
"Evan Chantland" He wasn't paranoid. They were really after him.
@claymang
@claymang Год назад
Would you be interested in doing a similar vlog about your experiences making Fallout? :) Even a written post. I would love to hear some of the behind the scenes funny moments. :)
@SeanPoeZ
@SeanPoeZ Год назад
I never really thought about it before but it's surprising how descriptive you can be with 1 syllable words. Just for fun I took a stab at it for the dragon scenario. "Large rich loot room with large guard who sit on loot and hoard all for self. Guard has two red eye, breathe big red heat which burn all it touch, fly with huge two wing, green scale skin and long tail. We must kill guard or we no loot." Thank you for the captivating story and fun scenario.
@CainOnGames
@CainOnGames Год назад
Wow, you would be a GREAT dumb character! And that’s a compliment!
@pinko7429
@pinko7429 Год назад
This is such a rousing speech for it all being 1 syllable words
@BelCamryn
@BelCamryn Год назад
@@CainOnGames I can imagine your friend going "why didn't I think of that!"
@finoderi
@finoderi Год назад
It's cool but you have to play a role of dumb character. This speech looks like some smart character figured out how to effectively use one-syllable words.
@ids1024
@ids1024 4 месяца назад
More concisely: "Gold! But, wyrm!"
@LandBark
@LandBark Год назад
I need to tell the truth, dumb dialogue ruined gaming for me. Ever since my first playthrough of Fallout 1 I try to put just enough points into intelligence and then get disappointed when in most other games dumb dialogue isn't a thing :P Also dumb dialogue in Arcanum was a masterpiece, with Idiot Savant background
@CainOnGames
@CainOnGames Год назад
I’ve always been fortunate to work with great narrative designers who get onboard with features like dumb dialog, skill and attribute checks, and non linear design.
@DACFalloutRanger
@DACFalloutRanger Год назад
I've been waiting 20 years for this background lore
@davidmuldowney
@davidmuldowney Год назад
Dumb/Charisma/Evil are such an incentive to playing through games multiple times, I'm glad when I hear game writers/quest designers enjoy doing them despite the additional headaches they can cause. And maybe your Mother trading recipes during your gaming session might have been the origin of including them in your game manuals? 😄
@CainOnGames
@CainOnGames Год назад
I bet you’re right, David. The banana bread recipe in Arcanum was hers!
@davidmuldowney
@davidmuldowney Год назад
@@CainOnGames Aww, that's so wholesome!
@ashleywilliams4896
@ashleywilliams4896 Год назад
Hold on a second, the chocolate chip cookie recipe at the end of the gargantuan Temple of Elemental Evil manual? That's why that's there?!
@CainOnGames
@CainOnGames Год назад
Yes. And the pumpkin muffin recipe in Stonekeep.
@0num4
@0num4 7 месяцев назад
@@CainOnGames all praise Mama Cain.
@WardSennes
@WardSennes Год назад
"ooh, buttonz" - The Chosen One
@bobbinsthethird
@bobbinsthethird Год назад
I remember hearing a lot of celebrity voice actors in Fallout 1. Were you in the studio the day Richard Dean Anderson, Clancy Brown, Keith David or Ron Perlman came to record their lines?
@CainOnGames
@CainOnGames Год назад
No. I was completely engrossed in development of Fallout, so the only time I went to the recording studio was for David Warner, who was the voice of Morpheus. And he was amazing.
@BuzzKirill3D
@BuzzKirill3D Год назад
@@CainOnGames David Warner was a remarkable actor, as well as a voice actor. I always enjoyed hearing his voice in any media, whether it be animation, live action, or video games. He passed away last year, unfortunately... I wonder if you could go into a bit more detail on your impressions of him and his work.
@KuroNekoExMachina
@KuroNekoExMachina Год назад
@@BuzzKirill3D Sark was a top villain for me growing up.
@pancakewizard1533
@pancakewizard1533 Год назад
That green slime pit is genius
@KingOfMadCows
@KingOfMadCows Год назад
How dare you Mr. Cain! Captain Christopher Pike and Captain Robert April will not be ignored!
@exploding-man
@exploding-man 7 месяцев назад
Glad someone else had already said it. 🤣
@blackpinknyashka
@blackpinknyashka Год назад
This is an amazing story! Thanks for sharing with us
@GizmoJunk
@GizmoJunk Год назад
That's a great story. :) I had always assumed that the dumb dialog was in place to handle conversations where the PC was recovering from drug withdrawal, or other temporary intelligence damage that would reduce the stat below what was normally possible for a generated character.
@henrikhendrickson2375
@henrikhendrickson2375 Год назад
I loved building characters with flaws in ability scores in Pathfinder 1e. I realized that having big drawbacks was more fun than being perfect, so occasionally I wouldn't "drop lowest" if I thought I could build a fun flaw through "drop highest". Sadly, some of the newer games remove rolling ability scores, and I definitely miss doing this.
@fredrik3880
@fredrik3880 Год назад
So rarely do i play dumb characters in Fallout and Arcanum but it adds such spice and feel to both the regular runs and the dumb ones. Just knowing about the choices makes the games feel so genuine. Fun how in Arcanum some backgrounds give you dumb dialogue (damaged brain larynx) but keeps the journal smart. And some keeps the journal dumb. And the writing of the dumb journal is so funny
@Ultr4l0f
@Ultr4l0f Год назад
The old Fallout games realy had that RPG charm and feel. The more ways you can do a quest the better. Divinity OS1 had me stumped on a sidequest. I failed a speech check. I couldnt lock pick a door. But... a small window was open. I felt like a genius when I figured out I couls just toss a teleportitem trough the window and then follow. It is so clear when real geeks have had control of projects. Fallout 3 and 4 were good. But I dont feel the same golden vein of nerdy creativity there
@vladsynkov
@vladsynkov Год назад
That is an amazing story! I love it when RPGs keep the pen'n'paper spirit in them!
@NarfiRef
@NarfiRef 5 месяцев назад
1979… Starship Enterprise only ever had one captain. Pike erasure.
@kunka592
@kunka592 Год назад
"Fire" only has 1 syllable so that made the fighter's dialog choice even more difficult.
@psilo99
@psilo99 Год назад
That was such an important feature. I'm gonna watch all these videos now. Love ya Cain.
@zeikjt
@zeikjt Год назад
Just from the title, I assumed it was from playing D&D. I was not disappointed!
@Turtlesism
@Turtlesism Год назад
So I will say that nothing has given me more joy than Arcanum and the dumb dialog options for an idiot savant. My playthrough in Arcanum, which I remember fondly even to this day, was a 20 strength ogre with idiot savant (dumb dialog options) who was also a nudist. Even now, Arcanum is one of the only games I've played that has endlessly hilarious reactions to both of those things - having dumb dialog AND being naked.
@nikolababic3588
@nikolababic3588 Год назад
You should do more dnd stories, it's so enjoying listening to them.
@allysanimalchannel
@allysanimalchannel Год назад
I love that you brought up the super mutant conversation - that was hilarious and one of my favourite Fallout moments! I "grew up" with New Vegas, but I've finally made time to revisit the previous games in the series, and just finished a playthrough of the original. I first made a pretty standard diplomatic-type character, the kind I always like to play as. And as a fun side-character, because I'd read about the dumb dialogue of the first two games, I created Big Man, who was all brawn and no brains. Big Man ended up being so much fun to play that I finished the main story with him before my "real" character! He had so many memorable conversations that my boyfriend and I still laugh at (and being able to punch any enemy to death was pretty nice, too). Some other favourites: - The Overseer having to dumb down his explanations ("There is a bad place where the bad mutants come from. It is bad. Vault is good."), and getting frustrated when we handed him the wrong kind of "chip" - Calling Morpheus "Mom" and hearing him respond "No... I'm *Father* Death!" - Children of the Cathedral members assuming we're "a super mutant in training" - Brotherhood of Steel guard giving us some RadAway and showing us how to take it ("[Darrel motions taking the pills and rubs his tummy] Mmmm yummm."), then stopping us from swallowing it right then and there ("Wait until you get to the Glow!") - Scorpin? Scorpin! We also took the "back door" to the Gun Runners' fortress, by crossing the part of the acid moat that's narrower than the rest. Once inside, Big Man became perfectly eloquent! I think this confirms that the Gun Runners have managed to build an intelligence-boosting field (or maybe the devs just forgot that dumb characters would be able to get in there and talk to people, haha). Thanks for the great stories, it's really cool to know where these brilliant ideas originated!
@0num4
@0num4 7 месяцев назад
This is brilliant. Last year I played a D&D wizard who had 6 Intelligence--but he used Strength as his spellcasting modifier (subclass from Hypercorps 2099: Wasteland, for anyone interested). He couldn't cast any spell at distance--everything was touch-ranged! So I modeled him as a Russian-accented moron with a pet pigeon (familiar) and caused all sorts of havoc for our DM, but Boris was one of the funnest characters I've ever played.
@ComissarYarrick
@ComissarYarrick 7 месяцев назад
The true muscule wizzard :D
@mateusz73
@mateusz73 Год назад
Lmao, that's a wild story for how to get into TTRPGs through the JAG office with a bunch of senior officers
@alexpetrovich85
@alexpetrovich85 Год назад
I like thinking about other instances where having a low stat can solve a problem for you or just be fun to play. Bad Luck speaks for itself. Low Charisma should give you only bad dialogue options that just offend the person you are talking with.
@claymang
@claymang Год назад
Another excellent video! I am 20 years younger than you at 38, but modern DnD players look at me like I'm ancient when I tell them I started playing DnD (in earnest) *right* when 3rd edition released. I was at the Gen Con in... Milwaukee? At 14 for a big release promo event, learning 3rd edition rules for the first time! Very cool that you had a (sort of lol) similar experience at the same age! We are kindred spirits! Ha. I was also 12 when I played fallout 1, at release! So.. thank you for enriching my childhood! :)
@funkygerbil2530
@funkygerbil2530 Год назад
My best friend joined the Navy in 1980/81 and on his first leave he brought home D&D that him and all his mates played. Once it was all spread out on the table and I finally understood what I was looking at I said, wow, is there a sci Fi game like this? I spent the next year tracking down Traveller. Good times.
@kripplespiele
@kripplespiele Год назад
Awesome, I just started my first low int playthrough of Fallout 2 last month and it does have some zones where you can skip a lot of steps to get further in the quest. Sadly there are some quests where your dialogue gets upgraded and you can actually speak a bit better in full phrases
@8Paul7
@8Paul7 Год назад
It is kinda sad that Fallout and Arcanum are still golden standard for RPG design some 20 years later. We do get better graphics, but design (in AAA in particular) is very stagnant. Respect to all exceptions (Kingdom Come comes to mind).
@ih8people
@ih8people 4 месяца назад
I have finally finished a Fallout game as a dumb character yesterday, and boy it was difficult! Thankfully, I played it before, so I knew a lot of stuff, but the sheer amount of limitations you are faced with can be quite dumbfounding for an inexperienced player. You can't hire any followers aside from the good boy Dogmeat. You can't take almost any side quests. You are severely limited on skill points per level -- just 7 at IN==1. But most importantly, you can't ask for directions or any quest-related information! Well, at least not normallly -- the "Ask me about" feature still provides answers, but you have to know specifically what to ask about. It is a really fun way to replay the game, and I would recommend anyone who decides to try that to also pick Good Natured and Jinxed, and roleplay Maximus from the show :)
@radiobaked
@radiobaked Год назад
"I know numbers good." ...and they lived happily never after.
@aswxwing
@aswxwing Год назад
Thanks for making these videos, I love your content!
@globalistgamer6418
@globalistgamer6418 11 месяцев назад
It's Scorpin' Time!
@randomfaca
@randomfaca Год назад
I think in Arcanum the dumb dialog was even more fun, with the followers being voiced. Virgil's voice actor played it so damn well...young inexperienced monk trying his best not to be annoyed at my character absolutely butchering his name and drooling at anything more complex than axe smash zombie.
@TorQueMoD
@TorQueMoD Год назад
That's awesome! I didn't even know about Dumb Dialogue. I'm so playing Fallout tomorrow and creating a character with the lowest intelligence possible :P
@xxlCortez
@xxlCortez Год назад
It only applies to fallout 1, 2. And I'd recommend intelligence 2 or 3 instead of 1 because that way, you get a little more skill points and have the chance for mentats to smart you up if you need it.
@EdgarVerona
@EdgarVerona Год назад
I love these stories, thank you for sharing them.
@smthngbd
@smthngbd Год назад
VCS and not 2600. That's what truly makes that opening.
@brochampe-se9fq
@brochampe-se9fq Год назад
Whats even more amazing is how other npcs react completely differently to your character when you roll a low int dumbass. Arcanum has these incredible interactions where every line directed at the player drips condescension
@ssuuppeerrbbooyy
@ssuuppeerrbbooyy Год назад
The genius part of Fallout is the replay incentive. Most games these days try to make sure you don't miss anything and experience everything there is to experience in the first play through.
@alliewichhart7681
@alliewichhart7681 9 месяцев назад
We had a similar thing when I tried D&D in high school. My friend's boyfriend created a real lopsided super high dex and super low intelligence character and tried to really lean into it. Our first real dungeon we had just entered and he said he wanted to shoot a super spell into the darkness cuz that's what he do. He got a crit and ended up one-shotting the dungeon boss. It was epic and our DM was not into it lol. Other things he was trying to limit our creative expression about was I wanted to be a crazy cat lady druid and like is she really a druid or is she just homeless, so my main goals were talking to every animal in town to get an army of rats and everything we killed, stealing bones to create bone armor for my wolf familiar. He did not appreciate getting off track and didn't like that the bones were weird and wouldn't normally be armor. Which like isn't that the whole point of D&D? That the only limit is your imagination? Sufficed to say we didn't play a lot sessions with that DM :P
@dna6496
@dna6496 Год назад
UGH. LEE.
@lennyghoul
@lennyghoul Год назад
Tim Cain invented Twitter in the 70's 😆
@Melatoninist
@Melatoninist Год назад
Super cool I also started my journey in game development as a DM. I'm partial to 3.5E myself it's still the only version I design campaigns in.
@alyssarasmussen1723
@alyssarasmussen1723 Год назад
i feel like u would like my OC sheu ogama, she's the deity of insanity and since she is well.. insane.. she isn't really verbal.. well she is but it's hard to explain.. here's an example of how she talks "Me Sheu! Sheu Ogama! Mhm? Mhm!" it's really funny.. and she does dumb stuff too like be dumb.. one of the more things that she does is follow people around and if they ask why they keep following them she's all just like "Me Sheu!" XD
@SacredGumby
@SacredGumby Год назад
Fantastic story
@Eli-kt3td
@Eli-kt3td Год назад
this good, me like
@sinsgalore5146
@sinsgalore5146 5 месяцев назад
Wow Mama Cain was a member of JAG
@noobsalmon
@noobsalmon Год назад
hi Tim. one important question: where do you get your cool shirts from?
@SevenCaravan
@SevenCaravan Год назад
Have you heard about the large-scale modifications for the first parts of the fallout "fallout Nevada" and "fallout Sonora"? Have you played them?
@CainOnGames
@CainOnGames Год назад
I’ve heard of them. I have not played them.
@SevenCaravan
@SevenCaravan Год назад
@@CainOnGames In this case, I recommend that you try playing Sonora. The author has been interested in the design of the universe for more than 10 years, especially with regard to isometric details, and competently entered his mod into the universe of the game, adding a Mexican flavor to the atmosphere of the game. as for "Nevada", it can please with a lot of unusual mechanics for isometric fallout, but still this is a sample of his pen as a novice game designer)
@VatsOfGoo
@VatsOfGoo Год назад
Greetings, Tim. I am a long-time fan of your work. Please install a better camera in your office, I really want to see your entire collection behind My humble question is: was there a design document for Fallout or Fallout 2 and if so, is it stored in your archive? Thanks!
@CainOnGames
@CainOnGames Год назад
With a name like VatsOfGoo, I would hope you were a fan. :) It's not the camera as much as it is the lighting, forcing the camera into a low exposure mode. I have a good light arriving Friday which should solve that. Anyway, the cabinet on the far left has Fallout goodies (and I have more in storage), and the other cabinet is a mix of The Outer Worlds, Star Trek, and Wildstar goodies. And yes, there are Fallout design docs, but Bethesda owns them now. Perhaps you could ask them to share them.
@VatsOfGoo
@VatsOfGoo Год назад
@@CainOnGames Thanks for the answer, Tim, yes I've been a fan since 1997. 🙂 Bethesda definitely won't share the Fallout design documents now and I'm not asking you to do it, for obvious reasons, but I'm very glad they exist at all. Maybe in many years it will happen.
@alyssarasmussen1723
@alyssarasmussen1723 Год назад
@@VatsOfGoo vats of goo is 100% best fallout song.. the eeriness and emptiness of that song is just.. mind blowing
@snakeplissken111
@snakeplissken111 11 месяцев назад
Have you ever told your friend that he and his fighter are gonna basically live forever through that idea now? 🙂 Haven't actually played The Outer Worlds yet, hopefully they are gonna keep that for the sequel. Might be funny in the whodonnit kinda DLC for TOW1 though... ME WANT MOAR.
@NihilistCrocodihilist
@NihilistCrocodihilist Год назад
Ha! Your story reminds me of a recent board game called Poetry for Neanderthals; have you played it?
@techieg33k
@techieg33k Год назад
Thank you
@Delaterius
@Delaterius Год назад
Wub-wub!
@SCARaw
@SCARaw Год назад
I hate dumb runs in fallout and arcanum, too linear, no solutions other than violence... I m glad its an option to take, but i dont take it ever
@CainOnGames
@CainOnGames Год назад
To each his own, of course, but I’d like to point out that the Fallout quest I mention in the video has a dialog solution for dumb player characters.
@VC64-84
@VC64-84 Год назад
I mean,you can use mentats to interact with people normally,take quests or smh But of course I understand that this is a bit silly
@0melodi
@0melodi Год назад
ee yay
@Store_bought_plutonium
@Store_bought_plutonium Год назад
me like you video haha yes video good
@КарлКарыч
@КарлКарыч Год назад
Lol
@DaoistYeashikAli
@DaoistYeashikAli Год назад
Comment for the algorithm
@killthefoozle
@killthefoozle Год назад
Love that D&D story.
@backslash_iii
@backslash_iii Год назад
I ran a low INT fighter build in Fallout for one of my first playthroughs, and that's stuck with me as a gaming memory ever since. Reading my character blurt out "SCORPIN" at the first NPC quest giver was hilarious and priceless.
@Ivanselectsongs
@Ivanselectsongs Год назад
thank you Tim! I LOVED the Malkavian dialogue in VTMB
@CainOnGames
@CainOnGames Год назад
I know, right? What other game lets you hold a conversation with a STOP sign?
@VC64-84
@VC64-84 Год назад
​​@@CainOnGamesn FNV in the old world blues dlc you can have a conversation with a toaster) Angry military toaster!
@ravenlord4
@ravenlord4 Год назад
Dumb dialogue always reminds me of the very first RP adventure games where you could only type in two words at a time for commands, usually verb-noun. Like the commands: Open Door. Turn Left. Take key. Swing sword. That kind of thing.
@Jewelsmith
@Jewelsmith 4 месяца назад
Yes! I was thinking the same thing.
@ThinkerTom
@ThinkerTom Год назад
Love this story. Thanks for sharing! I loved finding out how some NPCs that I previously liked were jerks to dumb characters. I also think it would be fun if your party members could step while you’re in dialogue and help you out, especially if you’re playing a dumb character. Sorry, the Vault Dweller is not the sharpest tool in the shed but we are really trying to help him to save his people.
@coffeebreakhero3743
@coffeebreakhero3743 Год назад
I think that's my favorite video. Modern games simply don't understand how special abilities and special restrictions make the game feel much more real and personalized, and give a sense of agency and allow you to identify with your PC
@pati9752
@pati9752 Год назад
Truly happy to see the brilliant mind behind games like Arcanum or Fallout. RPGs of recent years bring only disappointment and make me think people like you don’t exist anymore in the new generation.
@CainOnGames
@CainOnGames Год назад
They exist, and they’ll emerge if given a chance.
@BelCamryn
@BelCamryn Год назад
They definitely exist but it does take a bit of searching, most mainstream RPGs have to go for broad appeal and that's not bad it's just if you're going to sink millions into making a game then you have to promise your boss it'll make money. I don't like vanilla Fallout 4 very much but I understand why it exists the way it does. Not to mention that Fallout 4 seems to of taken a lot of influence of RPGs that were popular when it started development, especially Mass Effect. I think Outer Worlds got away with the risks it took not just because Obsidian is just a talented team but also because it wasn't trying to be a AAA product and thus could appeal more to more traditional RPG players but funny thing is much as I love Outer Worlds a lot of people complained it wasn't on the same scale as even New Vegas which I think was pretty unfair on it since Obsidian was pretty honest about the scope the game was going to be. I do worry that it's sequel might come with a higher budget but also with strings attached about how it has to make X amount of money to be worthwhile so it'll have to have broader appeal.
@Mirokuofnite
@Mirokuofnite Год назад
I remember a few years ago when you were working on PoE, I submitted a question about low intelligence/charisma dialogs and you said in a video Q/A it would have it. I was a little disappointed it didn't happen. But I also understand the nature of game development also the nature of kickstarter games. Buy anyway, it was neat to hear the origins of this system. I wish more games incorporated these dialogs. Seeing intelligence and dialog on a spectrum maybe tied to wisdom or charisma would be neat. Like a person with a 10/10 intelligence but low charisma would talk really technical but be akward and people would find them boring.
@PostNukeProductions
@PostNukeProductions Год назад
Hey Tim! Long time fan of Fallout here, so getting to hear you talk about design like this has been very interesting! I have a question, though: I remember watching a video a few years ago regarding the Speech skill in Fallout, specifically how it became one of the best skills by nearly always offering some kind of diplomatic solution. This video mentioned how GURPS had multiple different skills that represented different methods of talking (similar to how DnD has different skills for persuasion, intimidate, and bluff), so was the game originally designed with these multiple skills in mind, and if so, was it difficult having to change over to everything being covered by the same skill? Would you change the balance of it if you were able to? Also, that shirt is awesome.
@CainOnGames
@CainOnGames Год назад
I plan to do a video on making SPECIAL, so I’ll talk about that conversion. And yeah, it’s one of my favorite shirts. Thanks!
@Deadener
@Deadener Год назад
On one of my subsequent playthroughs of Bloodlines, I was delighted to see how the dialogue changes when my character had low Humanity, including the voiced reactions from other low humanity characters like Andrei and Pisha. Seems like a minor change, but it added so much to the experience.
@abrahambruins5568
@abrahambruins5568 Год назад
Great story! I love how artificial limitations can makegames in general more fun and challenging. Cool to read how something like that turned into a feature in Fallout.
@tuckster27
@tuckster27 Год назад
Good story. I wonder what genius level dialogue would look like. Would brawny characters want to beat you up because your too smart?
@Banefane
@Banefane Год назад
I wonder how a dumb group of adventurer would have behaved :D!
@YaroslaffFedin
@YaroslaffFedin Год назад
Worm! Teeth! Wings! Scale! Big! Red!
@crankyknuckles1849
@crankyknuckles1849 Год назад
I remember playing GURPS some decades ago and our party encountered a treasure room guarded by two gargoyles. I played some mage type with one of my negative quirks being very impulsive, so I decided to roleplay my character for some extra GM cred. I decided to summon a wind elemental inside that small labyrinth we were located in and guess what happened? Jupp, I got a critical failure and we ended up running for our life with a very angry wind elemental chasing our tail. Safe to say the group was not happy about that and we never got to see what was inside that treasure room.
@Xibalba161
@Xibalba161 Год назад
Tim - what was the music production process like for Fallout? Were you involved in that process at all? I love the OST because it has such a strong atmosphere. P.S. Your shirt is wild😆
@CainOnGames
@CainOnGames Год назад
That's a Star Trek version of a Hawaiian shirt, with Orions and Gorns in hula skirts. It was a gift from a good friend and I love it. As for the music of Fallout, I got to indulge one of my passions by handing over a pile of my favorite ambient CD’s to Charles Deenen, our Audio Director, and asking for “music that sounds like this”. He hired Mark Morgan, and the beautiful ambient soundtrack to Fallout was created.
@Jewelsmith
@Jewelsmith 4 месяца назад
I learned D&D in the late 70s too! I think my dad found out about it from some of his friends at work and my first game was with him as DM and my mom and I played two characters each, for a party of four. I fell in love with it and introduced it to my friends at school. I was always the DM though.
@KeiNovak
@KeiNovak Месяц назад
Wait... does this mean that the US Navy was responsible for getting Tim into playing and making RPGs, and therefore, creating Fallout? 🤔
@artoodiitoo
@artoodiitoo Год назад
I remember the Necropolis Super Mutant dialog with a dumb character, I took a lot of combat drugs before talking to Harry the mutant because I thought it´s going to be a battle any way, they affected the intelligence of my character, and the dialog is just "Huh?" "What?" "Mom?" and both scratching their heads and I could just walk on xD
@Deadforge
@Deadforge 11 месяцев назад
It's still on my bucket list to play DnD. I've always thought dumb dialog was the moat interesting chocies in games 😅.
@VC64-84
@VC64-84 Год назад
After watching your past videos, I realized that you are not indifferent to modern games and, also, perhaps Roguelike games. So I have to ask: Do you know about the Cataclysm: Dark Days Ahead? This is a very fun game that allows you to experience the zombie apocalypse in a fairly realistic atmosphere, but also has some notes of futurism and fantasy, which was clearly done for balance and interest for the player. For example: if you meet an ordinary lonely zombie in the game, you realize that you can kill him with a pipe and the first or second level of hand-to-hand combat skill. Having met a crowd of zombies, you will most likely choose to run if you have a level below 3-4 in the melee skill. BUT! Having met an incomprehensible monster made of pieces of rotten flesh and black slime, can you be sure that you can kill him even with a 308. caliber? This is the interest of the Cataclysm - in studying! I apologize for such a stupid question, I just wanted to share :)
@CainOnGames
@CainOnGames Год назад
That game sounds fascinating. I love new innovative game mechanics. Players often say they want innovation, but then they fail to reward such games by buying them. I’ll look at the game, but I wonder how they’ll handle players looking things up online rather than learning them in-game.
@VC64-84
@VC64-84 Год назад
@@CainOnGames i must say that this game is completely free,but recently they open page at steam for the donations For the price of complex mechanics,tho,this game sacrifice modern graphics Originally it was on ASCII,but now people made plenty of tilesets that made the game more readeble and good looking I personally likes "retrodays",which has a little childish-cartoon type of visual,but i like it for being more "readeble" for me
@VC64-84
@VC64-84 Год назад
@@CainOnGames CDDA i think handle in game learning not too bad,but not so good either Tutorial,i think,has not updated for long, and new mechanichs,that added in 0.F and 0.G( the most recent updates),has not help in the actual teaching of player A lot that i learn i learn by myself,but from time to time i have to search for information at the forums(which is not so bad,actually) For conclusion,this game is not so much wiki-addictive as,for example,terraria,but CDDA is the oldschool-roguelike after all and "you have to learn by your own") (i wonder,will be this game difficult to learn for you?I don't know!Especially for the fact that you has 40 years of gaming experience :) )
@Novous
@Novous Год назад
I've always loved playing a specialized character. Someone who is really good at something... but has flaws that you, through skill and intellect, have to work around. For example, a sniper has a very high damage and range, but you better be sure not to get caught at close range with a large unwieldy rifle with a slow firing rate. [e.g. long rifles debuff accuracy at close range] Another example, a low magazine capacity with a long reload time, means you can dish out a lot of damage... at first... but if you don't deal with it fast you will be overrun and better get to running away. You learn how much you can reliably take down before running out of ammo so you don't keep getting caught with your pants down. You learning how to play this specialization is fun. It "frames" how you see and interact with the world. A long range guy and a melee guy will see the same level, the same situation, from two different perspectives on how to best complete a goal. The sniper is looking for good sniping nests, the melee guy is looking to avoid those same long range firing lanes the enemy can exploit against him. Same level, two classes, completely different gameplay. Fallout 1/2/Outer Worlds, and Deus Ex, are games that are incredibly replayable for that reason.
@ValdVincent
@ValdVincent Год назад
I realize you said like 70's or 80's but by AD&D (I know it was in 2nd) each god had their own specialized priest.
@Rig0r_M0rtis
@Rig0r_M0rtis Год назад
I always pump my characters int and charisma to get all of the possible dialogue while I struggle fighting basic enemies so funnily enough the dumb ones always escape me
@techmouse.
@techmouse. Год назад
Oh is that what was happening in that conversation? I assumed I was just having some kind of a secret idiot exchange with a super mutant.
@thelxr
@thelxr Год назад
Awesome! :) Eagerly waiting for more! ^^
@lorequest2426
@lorequest2426 Год назад
🥺❤thank you for talking with us mr cain
@wraithwraith3291
@wraithwraith3291 Год назад
I knew! I knew! Not fool Harry.
@Grotonomus
@Grotonomus 3 месяца назад
SCORPIN!
@PaulXB
@PaulXB Год назад
Drake mom, drake dad?
@TheNobleAthelstane
@TheNobleAthelstane 9 месяцев назад
Best mom ever!
@noneofyourbusiness4616
@noneofyourbusiness4616 Год назад
Me like Tim.
@astrahcat1212
@astrahcat1212 Год назад
To be honest with you? Games today don't have mean enough and dark enough dialogue. It's like if you had a film like Saving Private Ryan but no one bickers with each other and they all have some smirk on their face. It's just too......kind... Meanwhile their limbs are being blown off.
@MrViki60
@MrViki60 10 месяцев назад
It would impact their attempt to secure a modern and diverse audience. Games have to be made to be safe and inoffensive.
@holdensachs8955
@holdensachs8955 Год назад
In FO2, I'll never forget having a low INT character and conversing with Torr, and how the two of you can understand eachother. In Arcanum, I'll never forget my hilarious low INT half-orc, and how people would try to take advantage of him. Those are the kind of gaming moments that stick with me.
@zxul2340
@zxul2340 Год назад
Oh yes, the dump dialogue with Harry the super mutant.. You could also convince him that you were a ghoul, I believe.
@Larryboy2701
@Larryboy2701 Год назад
You deserve a Nobel Prize for the dumb dialogue. Absolutely brilliant.
@borgy1337
@borgy1337 Год назад
Still remember laughing when my low int char tried to use computer terminals and the choices were all random words that had no bearing on their function - time to button mash and see what happens! :)
@wszczebrzeszyn
@wszczebrzeszyn Год назад
Great story for one of the best features in RPGs. It's strange that no one before you (AFAIK) has thought about it and whether someone had 3 intelligence or 10 intelligence didn't matter in conversations. Even in current games like Disco Elysium (which IMO is way overrated) they don't care about it which makes it ridiculous. In games like Age of Decadence or Planescape Torment it's not an issue since you can't go lower that 9/18 and 4/10 I think. Simple way to make less work for yourself while still staying plausible.
@CainOnGames
@CainOnGames Год назад
Well, it is a lot of extra work to add dialog options that many players will never see. Personally, I like to see it in games and add it to my own, but every developer needs to weigh the costs of adding new features against their benefits. You cannot add every idea you have to your game, or you will never finish it.
@poophead2251
@poophead2251 Год назад
I love these stories so much
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