The only reason they did initially is because people wanted somewhat to stick it to Bethesda, even though it's been clarified before that there is no ill relation between these two companies
@@MrManowar6 it's not about the ill relation between the companies, people just wanted to see some competent competition to the mediocre RPGs that Bethesda have been putting out post-Skyrim in the hope that it might spark them into releasing a decent game themselves.
Does that mean it doesn't deserve that 90%+ score? So how come the reviewers no longer want to discuss about the game or do a post-discussion review after a month later? I thought they did enjoyed the game?
Stop looking at Triple-A then. The mainstream high budget industry is on its late stage capitalism that produces nothing but shit. CDPR and Larian are the few large studios that are developing great upcoming RPGs.
This game made me discover one of the best games I have ever played, Outer wilds, because I typed Outer worlds wrong in the steamsearch. Best accidental outcome ever.
@@loganp6307 It was there for show. You may get some use out of it upgrading something you were attached to...but mid and late game... just a placeholder.
@@loganp6307 The upgrades actually made a difference. It was simply a leveling up and choosing between 3 attachments. I wouldnt say they did right(because there was room for improvement) but its light years ahead of obsidian. Ive seen games a decade older than TOW and those had better upgrade systems. I personally blame it on RPG purists' hubris.
I know it's silly because you can't see yourself in third person, but I hated 99% of gear/clothing in this game. That and the fact that they were so lazy that they couldn't design unique looks for each corporations armor and instead just recolored everything bothered me alot.
New Vegas was built on an older engine up to graphic standards from the late 2000s, modern graphical standards add work in orders of magnitude, I think one of the early videologs of NV states all the weapons were designed by a single guy and implemented by 12 people (theres like 120 weps in vanilla NV), to give you a modern example Destiny weapons are each made by a team that consists on a concept designer, a graphics designer (a glorified texturer), a 3D modeler, and a programmer in a process that can take months. This is the kind of overhead thats killing modern AAA RPGs, theyre obviously not lazy, and you cant just acuse them of it if you have no idea how game development works.
@@cyberninjazero5659 In terms of asset production theyre probably close enough. I used Destiny as an example because we have details on their design process from a Q&A, also both Witcher 3 and Fallout 4 had similarly sized teams to Destiny 1 (200-300 people), and a similar development time (3-4 years).
Honestly? The warmth this game was received with was far more about sticking it to Bethesda after FO4 and FO76 than it was about the Outer Worlds itself. Just look at Jim Sterling's "review" of this game, which is 80% comprised of "Bethesda Bad" and 20% about the game itself. The buzz around Outer Worlds had a distinct Drinking the Kool Aid vibe.
I agree but I don't think people were being disingenuous; they genuinely didn't realise how much their "enjoyment" of Outer Worlds was coloured by Fallout 4 and Fallout 76. I would still blame reviewers for not digging deeper (and Jim Sterling isn't a reviewer btw, he does games journalism and first impressions).
Bruh, even Fallout 76 is better than the Outer Worlds, at least since Wastelanders. And Fallout 4 was always better than The Outer Worlds by every metric. Even Writing, which is shocking.
Borderlands do it in a Ironic way, because yeah Corporations sucks and destroy species and create wars like Vladof or do horrific experiments like Jakobs, but at the end we need them, because we need guns to stop this Corporations, is kind of funny. The Outer Worlds do it but like "Corps are Bad" yeah but way? "They threat people like tools" well what can we do? Stop them! And then what ? I don't know..
I wouldn't mind The Outer Worlds being a pure comedy setting (like Borderlands or Old World Blues), but it needs more than 1 joke. I chuckled when I first landed near Edgewater and was accosted for a parking violation; for the next 20 hours, I never laughed again.
1:47 The thumbnail "This should SCARE Bethesda" pretty much sums up the reason The Outer Worlds is a 20/10 for many people. Not due to any of it's own merits but rather because people were mad at Bethesda and want New Vegas 2.
The only reason the Outer Worlds saw any success was being of how atrocious Fallout 76 has been. I adore Fallout 1 and NV, but the same charm isn't in the Outer Worlds.
@@knightshade2654 yeah I think you're right, it's *fantastic* if your bar for "is it good" is like, fallout 4. It's really not a masterpiece without that context, I think.
One thing you didn't touch on was the lack of exploration encouragement, its what makes Fallout and Skyrim a joy to play. This was basically non existent in Outer Worlds and it felt like non stop fetch quests.
There is no world to explore. It's basically a linear series of small maps, which isn't inherently bad (I love the structure of KOTOR, ME and DAO), but they didn't do the work to make the Bethesda or the early Bioware method click. My funniest memory with this game was getting a quest in the first town to go "way out into the wilderness" and fetch something or other, then the quest marker popped up saying "300m".
@@Robert399 my favourite part is that the closest thing to proper exploration is heavily discouraged. Saying that "don't land there, you'll die! get this absurdly priced map instead" only to discover that no, I won't die. The enemies are fine and the other landing pad is like, a kilometre away. What it did do though was completely break the story and npc dialogue so there's that
Honestly yeah. My main gripe about the game is that even if you try to lightly explore, say, the hope or the groundbreaker (supposedly moon sized ships) you can only really explore as much as a generic laboratory on monarch/terra 2, and it doesn’t help that the interiors of all of the labs/ships/colony ships/gunships/warehouses all look the exact same. There’s only “wooden floor house/bar” and “generic metal texture floor and walls”, it’s horrendously boring to try to explore things only for it all to look the same. Even if i tried exploring monarch or terra 2, even jumping on some easily climbable rocks or even a small hill was impossible, because obsidian put invisible walls everywhere there was slight elevation. (which they also did in vegas, which made getting to the strip much more of a pain in the ass than it should have been, making me use “Tcl” every time I wanna walk over a small dune.) What especially doesn’t help is that if you try to jump over something you’ll most likely get stuck in it or get hit by an invisible wall. With the whole “don’t land in cascadia! It’s dangerous!” Thing, it was really apparent that the outer worlds was more just a corporately made and pushed out product that had no real care put into it. I fear that with the current state of the games industry, we’ll probably never get something with as much depth and worldbuilding as new vegas. I still enjoyed the outer worlds story, but it was still kind of shit, with every NPC I can talk to instantly trusting me to do a fetch quest for them. The story, really, is just a mixture of traveling across the entire solar system just to tell someone to be your “guide” only to leave them on your ship for the rest of the game. The whole story is just a 9-10 hour fetch quest. The only way the story can really take all that long is if you do it without exploring the whole tiny map first solely because it relies on you marching across the map to get one thing or talk to a person to get a thing or some thing or another you can skip a ton of time by traveling around the map and just fast-traveling to the outside of wherever you need to go, where you then just go into the same bland interior you’ve seen a thousand times before, where you kill the same bland enemies you’ve killed and seen a thousand times before, and grab a thing, to bring it back to a character either off-world or, again, on the other side of the map. The “exploration” is just filled with dull environments, invisible walls, generic badguys, weak enemies, and the occasional bin of ammo. The rpg elements really aren’t that great, with either most of the time, the skill checks being ridiculously high for what they are [engineering of 60 to tell a person how to use a doorknob], or just not really working how they should [lie of 70 just to tell a guard that I’m not doing anything sneaking around this base, and that I don’t know how I got there, only for the guard to say “yeah, okay , sure pal, get the void out of here before I shoot you.”. The whole game is a shallow, bland, mess, and by the end the main quest is so annoying with its fetch-quest-ey-ness and monotony that you just want to finish it as fast as possible and be done with it. It was an alright game, but it was forgettable as all hell, and didn’t bring anything new to the table. Painfully mediocre game, with mounds of wasted potential. Terrifies me that this is what I’d obsidians “best”, instead of a testament to how far they’ve fallen. Waste of my time.
To be fair, that's how things are today. People forget about everything. Things come out, make a splash and a month later the public moves on. Look at Half life Alyx. It's amazing, but people already stopped talking about it, while Half life 2 was talked about for a lot longer. We've got a shorter attention span as a society.
This game definitely wasn’t new Vegas but it wasn’t bad. I feel like we all had massive expectations that they never planned on hitting. The sequel will be much more like Fallout New Vegas, at least in terms of having major factions and larger open world planets. Also weapon and enemy variety is going to be great.
@@dylhas1 eh will they, it’s a sequel and clearly has the same shitty comedy from the teaser, oh well I hope they tone it down a little and make it a little serious or actually be hilarious
@@judicator625 I like the Writing of what i played but i didn't get to play enough to assess the depth of the writing lol. Hes right about the skill checks though! Its seems like no matter what skill you have you always have the option to use it.
Well lets be honest, Obsidian is pretty bad at environmental storytelling. There's no point in going out of your way to explore a ruined house for example because you already know there's nothing there but generic loot. On top of that every level feels like a linear tube.
The irony is that after all the hype and praise, no one has talked about this game after it was out for like 2 weeks, I legitimately have not heard about this game at all for months, but it was a contender for Game of the Year? lol I guess...
Just goes to show how mediocre and forgettable this game truly is. For all the shit Fallout 4 gets, it stills gets talked about regularly almost 5 years later.
I remembered not liking this game during the Corona. I come this video and I'm finding comments like this. I was attacked on Reddit for saying the game was boring. It is so refreshing to see that other people see the game for what it is.
@@godzilladestroyscities1757 That's the funny part, I remember how viciously people defended this game and acted like it was a masterpiece at first then they all disappeared in less than a month and no one talks about this game after that. Really crazy how over hyped it was.
The world building comes across to me as coming from a storyteller who is so in love with their first idea that they forgot to have a second one, and they really REALLY don’t want the audience to miss out on their cool idea, so they hammer on it too much.
The writer was clearly one of those people who don't have the chops to write. But in this era with over-praise and rampant nepotism for under qualified love interests and social media friends in the Gaming development world... It's a very common problem.......Nepotism was always there, but it worked when back it was code-nerds and tabletop makers bringing in more like minded friends from highschool, friends whom they already knew were more than qualified for the job gifted to them.
Very good analysis and critique of The Outer Worlds. Literally no-one talks about The Outer Worlds now. It’s like everyone privately realized they didn’t like it but they were too ashamed to say anything after all the hype they’d swallowed.
i realized it 20 minutes in. And thankfully i have the confidence to know where i have good taste. If i can share what i think helps develop good taste is experience w good taste things. Fallout is a hugely mediocre game when you compare it to stalker. If you look at Stalker mysery which is years or stalker Gamma which is new, its REALISTIC looking and good, vs fallout/ outerworlds cartoony graphics which instantly kills the mood for me. Western companies just make worse games. Witcher proves this. Hojima proves this. But americans dont know what is better than the shit they are sold so they just make the curve worse. If you go to an american supermarket and then go to lets say a French one, you gonna have your fucking brain explode from how bad american foods are. This is before whole foods and gourmet shops that finally have access to good cheese and bread and such. Same with video games I feel. Movies too. Especially moves now. when US movies are going international audience first and hence are all about visuals and simple plots (asians dont like to think when watching movies). citations- ive lived for 30 years around the world
@@dennisgordon7767Played Stalker after years of reading comments like this... And what the hell are you talking about? The games are barely alike. The only similarity is the setting. And frankly, Stalker is beyond dull. There's virtually nothing to do except walk and shoot things. If you're lucky, you'll see a weird creature. Fallout shits on Stalker as far as I'm concerned.
People who say this game is a Bethesda killer is a liar. Don’t get me wrong I enjoyed this game but the longer you pay the game the more bland it gets. This game is probably only gonna survive through modding in the future tbh
"modding", sure. Ima be honest modding this game isn't simple enough to keep it alive. Also with it being an epic store exclusive and all, kinda killed a good portion of the community already that would be up for it.
"You're a failure, wasting your time playing video games and watching youtube videos." Never before have I been so offended by something I completely agree with
Everything is a waste of time - one day you will die and will eventually be forgotten. And there is nothing you can do to avoid this fate. At least spend you time playing good video games.
Beginner level stuff, the amount of time I waste unemployed, stoned, sleeping and whackin' it are next level. This world is such a farce I waste my time proudly to spite it.
@@louiepooh1510 And I bet you have leveled up and can understand, time is never wasted. You are always engaged in the "present" with whatever you deem worthy. At the end of the day, it is your time and yours alone.
I remember going through the whole game and nothing about the experience stuck with me or had a lasting impact. I felt like I was just waiting for it to get good and then suddenly I’m rushed to the ending
@@_9br Fallout is in an actual alt-history retro apocalyptic mutant wasteland where they mostly don't have alternative options. This is in a hyper-advanced future where everyone just chose to be stupid because the devs didn't want to have to actually design a unique setting and needed an excuse to do mutant-ehm-alien wasteland 'but in space!!!' and then with literally no excuse, make it the same retro tech too. And you're mistaking what is almost always the deliberate antagonists of some bad individuals within groups that are often almost entirely otherwise normal and sensible. Other than the escaped convicts and some of the raiders there are very few truly evil groups you genuinely interact with beyond mobs.
I didn't (and don't want to) play it because it came across in the few episode of Let's Plays I was judging my interest by as overly simplistic. Had it been a complex exploration of why the very idea of corporations ruling the world is so nonsensical, it likely would have been a much better game and appealed to far more people. "Deep" and insightful is not something most game development studios want to do, the "entertainment" factor taking precedence over everything else. If they weren't still called simply "games," that might help a little. They're actually a unique, artistic medium with a potential that is not often explored: the potential to ignite and engage players' own imaginations in ways no other form of media can. In fairness, Obsidian is still a fairly mid-sized studio and doesn't deserve the moniker, corporation, itself just yet. I think they genuinely wanted to make a good game. It simply came off flat; differently than perhaps they imagined it would. Obsidian likely will become a corporation if gets much bigger than it already is and I'm sure business decisions are already taking precedence over the creative at inopportune times. Here's hoping they nip that in the bud.
@@novusnescio3234right, the problem isn't that corporations are stupid. The problem is there is no compelling lore explaining why they are stupid. They could have gone full Idiocracy with their dystopia, but there just isn't enough world building to make it work. Also, they seem to want to take themselves too seriously for that. Idiocracy was very self aware.
rpgcodex.net/forums/index.php?threads/the-outer-worlds-obsidians-new-first-person-sci-fi-rpg-from-tim-cain-leonard-boyarsky.130421/page-143 TOW isn't the worst game ever. TOW is mediocre. Mediocre means that there's nothing horribly wrong with it, but there's nothing really right either. Mediocre is spending a lot of energy to make something that's not really worth making in the first place. Mediocre is decline. Mediocre is worse than bad, because bad usually has at least a spark of worth in it. Stygian is an honourable failure. They tried to do something worth doing, but they weren't quite good enough to pull it off. TOW is a dishonourable success. They had the proven creativity, ability, and resources to make something truly great, but they settled on something that's just okay. This really is at the core of :decline: . It's not that they've forgotten how to make games, it's that they've gotten too chickenshit to try.
Absolutely spot on critique. If you go look at the comments for The Outer Worlds reviews on all the big RU-vid game review channels, they all mention Bethesda and Fallout 76. Everyone is saying that Bethesda is now obsolete and The Outer Worlds is the true successor to Fallout New Vegas and it's going to be even better than FNV. You could sum up all the reviews and comments as "We are going to praise this game to spite Bethesda never mind how it plays. Hell, we do not even need to play it because Obsidian did it and they did Fallout New Vegas so this must be good."
When you're Osidian with Chris Avellone: "flags flags, shadows of the Bear and the Bull, couriers; Force Wounds; stagnation, conflict is great, kill your friends; no one can stop my master plan! If you strike me down, I shall become more powerful than you can possibly imagine! Oh you struck me down, guess you win then..."
@Jethus: the forgotten brother of jesus That Avellone isn't the best game writer to ever exist? He wrote a lot of good stuff. He also made a 2edgy4u ultra badass admitted self insert character with Ulysees. He's literally just Avellone's opinions on the fallout setting. Namely that the setting moving on from "Dirty people scrabbling in the ruins" is a bad thing and the setting shouldn't grow or change. Y'know. Like 3 and 4 being about dirty people scrabbling in the ruins despite centuries passing and never building anything new.
I was so excited for the Outer Worlds, but when I finally got it I had to stop playing it. I would have played it through to finish, but Parvati's companion quest bugged and I couldn't complete it, and I also couldn't reload a save and fix it, and I did not want to start over again, but I wanted to see the end of her companion quest... Killed my interest, among other things like the fairly stale combat, kinda bland "haha wacky" dialogue... It felt like biting through a loaf of white bread. There was a lot there, but it was all kinda bland and samey
I too was disappointed in this RPG and just couldn't understand why other reviewers praised the game so much. It was pretty average to be honest for several reasons. I found little to no redeeming factors on several aspects of the game, except maybe some dialog choices you could make to tackle certain quests. The World (maps) were as blant as they get, a lot of copy pasted assets and no interesting places to explore made navigation a chore rather than something fun. Almost all of the NPC were so dumb, that it would be more beneficial to talk to bricks. Yes I get it, the setting is (a bad) space comedy, but NPC were like "No, let's all die and work to death cause corporations and because I can't think for myself.". Not to mention half of the perks catered to playing with companions rather than solo, which I preferred. Overall, the game was a 5/10 and thank god it was included on the gamepass for pc.
The supreme irony of this game being mediocre at best and people bought it just because the name Obsidian was on the box. Almost like they were corporate drones or something.
I don't pretend that this game is awesome but I still got it because it looked ok and a decent rpg hadn't really been around for awhile. It was a bit shallow and I kinda wish I had waited for a sale tho
Yeah I finished Outer Worlds and nothing really stuck to me. At the latter part of the game, I just was rushing through the story. And I only really played the game once. Didn't feel like doing another playthrough, nor did I feel like I had to play the DLC. Indeed it is still fun though. But nothing like New Vegas, which I keep hearing people call it a spiritual successor to.
I’m so glad I played Outer Worlds before Disco Elysium, because DE completely blew it out of the water. I would have felt so ripped-off if the order was reversed.
Legendary Weapon Honestly, Disco Elysium wasn’t a great roleplaying game. I loved it, but you started with what was for the most part a prebuilt character. You could influence how you make your way through the story but really the game was just an interesting way to tell that story. The story was wonderful, but as an RPG it sort of just... isn’t. SPOILERS: I also disliked how you couldn’t really, in game, actually figure out the murder, it’s just sort of handed to you then it ends. It simply wasn’t possible for the player to work out that the bullet came into that window, and the antagonist turning out to simply be this random guy felt a little underwhelming. The first 98% or so of the game is great but that last 2% I feel sort of dropped the ball.
I think the biggest problem was the fact that it took place on multiple planets. if instead of felt like a big world it would have felt bigger than a bunch of small unconnected areas. In this case, less is more.
@@lc7173 I honestly prefer a bit of a smaller world if it means we don't get the empty wasteland that skyrim's open world was, with lots of caves and crypts that felt like carbon copies of each other. I still haven't played this game though, so I don't know if it's going to be extremely small.
This is a great video, even though I myself really enjoyed, and still play Outer Worlds. Now I could be wrong on this, From my memory I specifically remember that before this game released, Obsidian told the public not to expect something like New Vegas. They said that this game was going to be a semi-linear game, and not a massive open world game. I could also swear that they said for players to expect to get around 20 to 30 hours out of a single playthrough, and that they focused on replay value with multiple playthroughs. I'm only speaking for myself on this, but them stating those things before the game released made me not expect some huge game. When I did finish my playthrough at 30 hours, I was a little bummed because I wanted more. But I couldn't fault the game because that was what was advertised
Step 1: A game that looks promising is released Step 2: You wait at least one month for reviews Step 3: NOW you decide if you want to buy it Step 4: Developers have a strong incentive not to create shit games, not to abandon games after release, only release a game when its finished If you ignore those steps, you are part of the reason so many mediocre or shit games exist.
I always wait around 2 months. I don't care about the graphics, as if they'll be dated by then which they won't be. I just want a good game. Valheim is 1G large and features graphics that are inferior to Runescape, yet sold 8M copies within a few weeks. Why? Because it's a good game. Developers have forgotten that gameplay comes first. They expect promises of cool features and stunning graphics to make all their sales for them. And half the time, they are proven right, even if all their consumers end up hating the product such as Cyberpunk.
I'd agree but I did the Sokolov capture mission on Kaldwin's Bridge and I had completely forgotten about the floodlights, so I got all the way to the end of the level, Sokolov in hand, but couldn't finish yet because of the damn floodlights. Had to backtrack all the way back up the bridge... So yeah, not the game's fault, but I'm an idiot.
You are bang on mate...I thought something was wrong with me when I struggled to feel motivated to keep playing past the first area. I expected so much more and it just felt....flat. I genuinely cannot believe some people think this is above fallout NV in any capacity. Thanks for being honest with your thoughts.
I've heard people compare The Outer World's combat to New Vegas' combat and came out saying that it was supior in the Outer Worlds and I was just gobsmacked...
Actually, I hold each in equal regard. How can you honestly put FO:NV above it? You call his thoughts "honest" only because he shares your viewpoint on it.
@@aiden_macleod Wow, I call his thoughts honest because in a sea of shills that is the videogame media industry it's rare to see someone hold their own perspective without feeling obliged to jump on the "bandwagon". You sir sound more offended that someone didn't line up with your opinion hear than i. I'm glad you hold both in equal regard, that's great but don't assume like you have. My comment was fuelled by disappointment, because I genuinely expected good things from obsidian. But you can't deny the several steps back from NV here....or maybe you can...clearly.
I still can't believe I played this game until its conclusion despite never feeling beyond mildly entertained. I kept waiting for something to happen that would feel rewarding, but it never did...
Started this game on game pass and was having an amazing time, exploring and reading everything I could and really immersing myself. Then after completing all the side quests in the first area i finally made the gut wrenching decision to divert the power from the city, and basically nothing happens. From that moment i have had no drive to continue the game
The bones of a good RPG were there--party members with varying backstories, a bright and colorful setting, a new take on dystopian sci-fi futures--but nothing went deep enough. Terra II and Byzantium in particular are MASSIVE missed opportunities for side quests and interesting NPCs, but in the former you can only visit two or three locations across a WHOLE PLANET, and in the latter, 80% of the storefronts were closed! The factions don't pan out or interact enough (though I'll give credit where it's due to the Iconoclasts vs. MSI conflict) and you can't really commit to just one, which was disappointing. And yeah, the whole "corporations are bad" thing was just angry metatextual shouting from the game after a while -- as if we didn't already know that living on Earth in the 21st century. Honestly I was really interested at first and started the game two different times (sniper and then pistols), but I got to the same point of the game in Byzantium, I just. . .didn't want to try anymore.
Funny. I got tired of it around the same point. I first played it shortly after release and just..... *stopped playing* That was around the time I reached Byzantium. I watched a video a few weeks ago that said a supernova playthrough was the way to go... made it to almost the same point of the game, with a nearly identically spec'd character. That was about 2 weeks ago.
Its completely worth playing. Come on. The praise is overly hyped, but the criticism is a pendulum swung ridiculously in the other direction. Worth 60 dollars? Probably not. Worth a play on gamepass for free? Absolutely. Play it now. It wont take long and its fun. Dont be silly.
"Corporations bad" >This message brought to you by a large multinational corporation saying "I'm different, right kids?" while blatantly ripping off another corporation in an attempt to steal their monopoly in the RPG space.
the Obsidian of old died after the first Pillars of Eternity and Tyranny. Pillars 2 is downright garbage and Outer Worlds the best sleeping aid i ever got. "Boring" is the most apt describtion of the new Obsidian.
"if this is humor it's just one joke being repeated over and over and over again" Yes why do you think Reddit loved the game? It's the same shit all the time.
Same humour that’s on borderlands 3. Dull, boring, and safe. It’s *really* just a normie game, I just played it because I love killing NPCs and one of the few things this game does good are the gun sounds
Because everyone's raving about the story I thought I just didn't like it bc of the color choices, why the hell is everything so bright and colourful, and so shiny and polished, where is the feeling of dystopia lmao but I guess I just didn't like it for anything at all
The loud, obnoxious and toxic obsidian fans came down hard on absolutely anyone with any minor critique like the spanish inquisition on anything they consider blasphemy. I told them people will see the game for what it really is. And i was fucking right.
@Just a Banana The basis of their argument was : falut 76 bad. betheda bad. Tod houard bad.Obtidian gud/ Like some broken down poorly programed npcs that repeat the same damn line over and over. I keep telling people: the moment bethesda announced that fallout 76 was going to be online only, that very moment it became too damn obvious it was going to be DOA. Trying to beat something that was going to be DOA is not an accomplishment. With this game obsidian is just like a sticker. Nothing else. Just something so horrendously overhyped and overpraised out of proportion, the actual reality of it makes the whole thing a whole lot more underwhelming. Its not that is a bad game. Its ...average. But building up that average , so incessantly, so fanatically and so ferociously, into something that its obviously not makes it a bad game.
I got thru the intro part of the game and thought I was having fun. When I got to the big ship where your ship gets impounded, I started seeing through the illusion and I saw how stiff and lifeless this game is.
did you really enjoy it ? if so its been 4 months since this post and have you touched it again? if not you didnt enjoy it you just played a game and had some minimal fun every few months i play fun games eventho they are linear like jet set radio and crash bandicoot because these games are fun to me and dont mention skyrim or fall out because thats a good RPG because it understands what people want MODS
@@justawarlord thats kind of BS. I very rarely re-play video games after I finish them does that mean I don't really like video games and they only give me minimal fun? Who are you to tell some one they didn't enjoy playing a game? I enjoyed playing The Outer Worlds, a lot of people did. Was it a perfect game? No, there is no such thing as a perfect game , and I think healthy criticism is good for future games but that doesn't mean I didn't enjoy playing this game. I sure as hell enjoyed playing The Outer Worlds more than I would playing a game like "crash bandicoot" but I'm not going to tell some one else they don't enjoy crash bandicoot just because Its not a game I enjoy, you like what you like.
Man I am so glad I found your channel. Your reviews are so well made, and I soooo enjoy the length. I also appreciate the honesty, you don’t just hate things because it’s popular to hate them, or love them because it’s popular to love them.
@@chrisragnar1 Why does everyone mention bethesda when talking about the game? Can the game and by extension obsidian not stand on their won two feet? Bethesda doing poorly does not translate into the outer worlds being a better game in the same way that ea not doing well financially makes call of duty a better game. If someone didn't tell me otherwise I would have assumed bethesda funded the game from how much their name gets thrown about.
@@joelmaynard5590 you are right, im just saying people are mentioning bethesda because bethestda deserves to be jabbed at, they have gone so long with people praising Fallout and elder scrolls even tho they are mediocre.. Its a shame obsidian dont Ace this one. I really enjoyed what i played of pillars of eternity, i like obsidian so i dont mind people going easy on them and praising this just for being better than Fallout 3/4.
@@chrisragnar1 That's perfectly fine and reasonable but I hope nobody digs out bethesda to act as a punching bag when obsidian needs to make their next game. If all they end up making are mediocre 7/10 or 8/10 games than people will have nothing to boast about because obsidian themselves didn't like the comparisons.
@@joelmaynard5590 bethesda needs to start redeeming themselfs somehow, and i think a comparison with fallout is reasonable in this case sins the game is obviusly very inspired in alot of ways. I dont think if obsidian release a isometric rpg next that anyone will drege up bethesda as a comparison. Also id argue 7 or 8 out of ten is damn good. 5/10 mediocre and
Like just about everything else in this vid, everything was a nitpick based almost entirely around his dislike of the corporate anti-rhetoric, despite it being an entirely accurate depiction of what a truly free market with no regulation would look like lol. People in the future get sick? Oh nah gah what a medieval concept! It's not like we have the fucking internet and still get cancer as we speak or anything. Because apparently disease has no place in sci fi because MeDiEvIl amirite? Corporations with no governmental oversight and the rights to own human beings as coprorate cattle totally wouldn't end in poverty and enslavement right? Because corporations have a great history of being altruistic entities NOT focused on profits, right?
A corporate dystopia written by people whove likely never heard of macro economics. You are already living in a corporate dystopia. The fact you havent noticed, or dont care, is *exactly* why dystopias function the way they do. Hell, _Borderlands_ has a better grasp on corporate dystopias than Outer Worlds.
What the fuck are you talking about? You don't need to know macroeconomics to write a fictional story about a sci-fi corporate dystopia. Get off reddit for a bit.
@@loubloom1941 The tenets that form a corporate dystopia are literally the foundation of macroeconomics. The correlation between commercial interests and goverment bodies is lesson 0 of macroeconomics, and the blurring of the lines between them is lesson 0 for corporate dystopias. This isnt a matter of a "hurrr u need big braiiiino for make the game game". Its literally knowing the fundamentals of the subject matter youre writing about - you wouldnt write a post-apocolypse without even knowing what an apocolypse even is. Its called homework, nigga. Bioshock's devs did their's and that's how Rapture and its inhabitants came to life. It aint fucking hard.
@@Fetchdafish TLDR; That is EXACTLY my point. I never said you needed to be a fucking master in the subject, you just need the fucking basics beyond "Bad ideas... Are bad! >:(" Bioshock isnt there to be a testatement to the horrors of AnCap systems, yet it does a far better job of delivering on its settings version of an unchecked morally dubious capitalist venture than, quite literally, the entirety of Outer Worlds. Im guessing you didnt *PLAY* Outer Worlds, based on your other comment. Because I never said borderlands was a GOOD representation of corporate dystopias, I said it had a BETTER understanding (and execution) of them than Outer Wilds, and _that_ is demonstrably true. Hyperion, while (intentionally) being cartoonishly evil, still manages to be a more believable "evil space company" than The Board does. It has leadership that makes profitable in-universe decisions, because Hyperion as a corporation is out to MAXIMIZE PROFIT at the expense of everything else. They create a popular line of "steward bots" that even rival corporations will buy which double as sleeper agents -- theyre a corporate culture built around the "backstab", why WOULDNT their machines double as killers on demand? The DAHL Corporation being typified as "US styled Private Military Corporation (Blackwater), but also Generic Unregulated Mining Company" *still* manages to come accross as that concept being escalated to the Nth degree (the hallmark of a dystopia). What would a PMC with all the legal freedom in the world to do whatever it wants get up to? Well, the violent disregard for indingenous species and replacable laborers seems just about right, given how the universe has established service to DAHL is effectively signing away your rights in exchange for employment. For all its obnoxious flaws, Borderlands maintains a basic understanding beyond "Corporation... Bad! Grr." Hyperios is bad because theyre all Gary Gecko wannabes, playing on the capitalist dystopia fear of greed and wealth for the sake of greed and wealth self perpetuating the missery of those who are not wealthy and geedy. It is cartoonish, but believable in a universe that exists *ONLY* in extremes. The Board, by comparision, has all the cartoonish villainy and NONE of the in-universe consistency. *EVERYONE* is an idiot, the *ONLY* intelligent person is the hyper intelligent Dr.Brown expy, and of course, the player character. *IF* that was intentional, as in, if the in-universe explanation for everyone being retarded *IS* that everyone except the wacky science man is *actually* retarded it'd be one thing - but that's never established. Itd have been one hell of a stinger if we discovered the reason why nobody can solve their own problems, why everyone is so monumentally, cartoonishly dumb was that The Board was or has been intentionally making people stupider through some intentionally faulty tech and chemicals - you know, like REAL super corporations. But no. Theres not really anything like that. Theres nothing that establishes the Board as an entity that could create a corporate dystopia besides them being a huge coporation. Theres no pretense of believability. Obsidian wanted it BOTH ways -- they wanted "wacky, zany XD funni jokeys~" and "Serious Corporation is a Serious and Credible threat you have to take Seriously because this situation is Serious >:|" while providing no foundatio for EITHER tone.
This is by far the best channel I've discovered in a long time. The deep and thorough analyses, and the way you clearly communicate them, are spectacular.
The fundamental problem with the Outer Worlds is that it's essentially a kind of in-joke that just went too far and most people aren't in on the joke. The folks at Obsidian are generally (pretty obviously) to the left, politically. But for years they've worked out of the City of Irvine, California, which is a corporation friendly and literally corporation owned city (and before that I think Black Isle was in Costa Mesa, which is one city over, not too far away, and still in the same conservative county of Orange, California). The city itself is designed to cater to corporate interests, which is why it has the HQs of numerous companies there due to extremely useful financial incentives for them to relocate to Irvine - lower taxes and such. This corporate friendly mindset extends to all walks of local life in Irvine, and it's a cultural wasteland built on top of a squeaky clean surburban model with a feeling less like a living city and more like a theme park. For the more arty, lefty, hipstery types, Irvine is hell. And Obsidian works out of Irvine - because those incentives to move your business there, especially in the tech space, do in fact, work - and they're composed of a lot of arty lefty hipstery types. So the Outer Worlds is basically all the years of frustration staff members have had at working in Irvine, California, being let out in one long rush. It's not complex, and it's not subtle. It's venting. Somehow, there's also a working game in there too, but it hardly matters because it's an afterthought. The entire emotional core of the game is so one-note (and thus so insufferably dull, even if you generally agree with that note) because when presented with a chance to relieve their frustrations about living in Irvine in videogame form, the team at Obsidian forgot to do literally anything else. So you see, it's not really a game with a theme, so much as a game with a therapy session that you're going to be listening to.
@@CErra310 Its kinda like the movie Office space, if you don't know anything about office worker culture alot of the jokes go over your head and the movie feels really boring. but with Outer worlds its even worse since instead of a 2 hour movies the game lasts 20 hours with the same joke repeated over and over again. hey guys did you know.... corporations are dumb! (please laugh)
@@macks_ That's often a mantra for movies. Be great or be terrible, but above all do not be boring. It doesn't apply so much to games because bad games tend to just be frustrating. You can have a lot of fun laughing at how terrible something is while someone else is playing it, but that doesn't translate into more sales.
What's funny and weird to me about all the "The outer worlds crushes fallout" statements and all the relentless copying of fallout while pretending to be better, is that I had more fun with Fallout 4 than I had with this game.
running around boston and fighting muties and raiders was quite fun in FO4 for a few hours, the gunplay was quite good and fun. outer worlds combat doesn't look as fun
Mods. That's the only thing that makes fallout 4 playable. With out the big modding community fallout has honestly i wouldn't even buy it. Its plot is crap, its boring and less the mediocre and the world feels as alive as my grandma. And if you are one of the people that says that the world is meant for the world to feel dead for the narrative it can't even do that right it just feels plastic and boring on its own.
@@dickspider8393 wtf are u talking about .. I've played fallout 4,Skyrim ,new vegas for 400 hours without using a single mod .. mods won't change the core gameplay ... If mod can change everything then why don't people play GTA SA ,or morrowind instead .. lol ..
I was so incredibly excited for Outer Worlds when I first heard of it, I’m a huge fan of New Vegas, and older Bethesda titles. Fast forward a bit and I get my hands on it, I pop it in my PS4, and began. Fast forward another few hours, and I just sat there… confused, I was just kind of bewildered that this had been getting stunning reviews from critics, and fans… It just wasn’t… fun, it wasn’t interesting, I didn’t love the characters, and I was just left there so confused… I guess it just didn’t feel special… it felt like New Vegas, but done worse in every way imaginable, but above that, it still felt like it was in the shadow of Bethesda, Fallout New Vegas, Fallout 3 even Fallout 4 were not only more fun, but better. I think why this game has been so successful is a mixture of four things, first being Obsidian’s name. The second was the setting, it was so fascinating and sounds amazing. The third was the mediocrity of Western RPG’s as of the past five years or so, there hasn’t been a Skyrim, a New Vegas, or any groundbreaking western RPG title that was that influential as the games mentioned above in over five years. And finally the fourth, and I think the biggest contribution to this games success, everyone wanted to stick it to Bethesda at the time and to be honest they still do… Anyway, I don’t think the Outer Worlds is an awful or an objectively bad game, it’s polished, has some interesting mechanics, and some bits of good writing and dialogue, but it just isn’t the western RPG’s that we had over half a decade ago, I would rather replay Skyrim again then play Outer Worlds a second time, and that’s saying A LOT. Anyway, the game’s a 5/10 in my opinion, and didn’t deserve the game of the year nomination.
I don't know, that's pretty harsh. It's decent. Monarch was pretty interesting, and so are the DLCs. I had the most fun with science weapons in combat. If you build a bog-standard combat build(melee or guns) it gets pretty boring, you breeze through everything. The companions are really good, especially Parvati, Vicar Max, and Nyoka. It wasn't groundbreaking, but it was a neat little adventure. 5/10 is is unnecessarily low. I'd say 7.5/10.
@@ethanwhite3418 I could understand someone rating it a 7 or 8 out of 10 if they'd only played maybe 50 video games in their life... I find the older I get and the more games I play the more usage 4/5/6 out of 10 tend to get. A 6/10 means a bit more coming from someone who has played a 1000 games than someone whose played 100. >__>
As someone who works in a corporation... The people who are in charge of making decisions are often TERRIBLE at assessing the drawbacks of their ideas. They persist because the system has been set up to be a nearly-braindead operation that trudges along on the virtue of its size and economic assets.
'Lazy' hits the nail on the head, lazy and arrogantly uncreative. Seeing this game makes me re-evaluate exactly why a game like Fallout New Vegas was as good as it was. Maybe Obsidian relied a lot more on Fallout 3 and notes from Bethesda than we ever really considered.
No one actually gives Bethesda credit for creating the framework that New Vegas was built upon. The thousands of assets and sounds that NV uses, the reworking of 1 and 2’s leveling system. Bringing VATS into 3d. The list goes on.
Outer Worlds plays more like a Borderlands game than a Fallout game, no wonder Fallout and RPG fans are disappointed and confused. Outer Worlds just isn't what many were hoping it would be, it's very far from "Fallout in space".
the gunplay was not nearly good enough to be close to borderlands and the worldbuilding and RPG elements were not good enough to be close to Fallout (except Fallout 4 maybe which also reeks of mediocrity).
First Last Chill out Data, Borderlands has great stories, they’re simple but fun. They don’t try to be emotionally complex or try to throw shots at big corp. They try to be as stupid and outlandish as possible and they hit it right on the mark. For what they are trying to do the stories are great.
I don't understand why this game even won awards let alone sold as much as it did. It's writing is so bad, it's not even goofy fun like the old borderlands games. It's serious tone just makes things weird when every npc starts spouting company slogan's at you and then complain about how that same company is responsible for 99% of their family dying, or why they're starving.
Has anybody else been straight up frustrated with all the "trendy" "2019" hair styles that appear on almost every npc in this game, not to mention the armor selection looked atrocious.
I stepped into the world of 'Outer worlds' after not hearing much of whatever hype there was, and I must say that after and during the first planet I was on I felt a deep and all encompassing sense of meh. I played it just the once and the utter meh of the whole thing still clings to me today. No matter how many baths I take or how many Dark souls games I play there will always be the small stain of meh left on me from this game. I'm not complaining about it; it's just...you know...kind of...meh.
@@bimmer8602 A fair question. Speaking for myself I can still get my yar-yars on for stuff but not that game. I can actively hate Anthum and Fall Out '76 whilst obsessing over other things in life. I do step away from my ps often just because gaming can get dull for me now and again. Outer Words though...it's a bath tub of tepid water, a small stain on an unimportant item of clothing; it's the realisation that you're out of milk when you've starting making a cup of tea.
I've always hated the "X is a franchise killer" marketing/mentality as it snatches any individuality and and identity of the franchise in question. It might as well be a kiss of death as that franchise will be doomed to always be compared to the franchise it's supposedly killing. With this people will go out of their way to bring its "target" in the same breath, kids and disillusioned fans will review bomb it without giving it a chance to stand on its own or give it a chance. And it essentially closes off an entire consumer base that would have played it had it not been written off as an assassin to their beloved childhood.
I am not good at explaining why i like or dislike things. This video does a good job of putting words to that empty feeling I had upon completing this game.
@@wildeyshere_paulkersey853 I'd wager because there is truly nothing unique or amazing about it, I think its always going going be forgotten as the game that tried to be fallout new vegas.
the only reason this game was a hit is because it was a product made my daddy obsidian in a time when everyone loves to shit on bethesda... if this game was made by literally anyone else and/or it wasn't marketed as competition for bethesda it probably wouldn't even be worth talking about it's just so average in everything it does and tries too hard to be new vegas, i just hope they make a better game if they ever make a sequel.
As a guy who also loves those games, I would take horse piss over both 4 and 3 any day lol. And it's been cool to shit on Bethesda for years before this game came out. What a retarded argument lol.
To be fair Batheada deserves to be shit on, and obsidian has made good games in the past. I’m disappointed cause now I probably won’t even play this game. Bathesda makes fun forgettable games. The only reason we remember fallout 3 or 4 is because it’s fallout in the same way most people know about Star Wars because it’s Star Wars. I think it was probably a hit because modern RPG’s are just kinda middle of the road barely standard RPG’s and it looks like this game is too which is ironic giving its themes
Thank god someone finally said it, my wife and I played about 20 hours of this game was soooooo hyped. Both of us just put it down in discust and picked new Vegas back up. Its sooo boring, the "worlds" are a joke, weapons sucks, leveling is dumb. Story and quests are just wack. Honestly felt like we waisted our money. Really dissapointed in obsidian for this. And a lot of people try to defend this game saying oh it's not a triple a game blah blah blah, to that I say - but its obsidian. An experienced rpg's maker.... feels like obsidian put 75 to 85 percent of the budget into graphics and the rest into the rpg's elements that actually matter. -__- thanks for doing thg is it really needed to be said
There was an incredible lack of meaningful drama in this game. Oh god. The lack of basic human emotions. Romance, tragedy, fear, humiliation, hate, and consequence. Where was the fucking humanity in this game?
It's by the numbers. I suspect Obsidian analyzed every major RPG release of the past decade and a half (including their own output), broke these observations down into meaningful data and then stitched it all back together to create a by-the-numbers, designed-by-committee RPG. Here's the pitch: "How about a FIREFLY rpg with the FALLOUT retrofuturistic aesthetic and general BETHESDA-style gameplay?" What it lacks most is scope. Space is supposed to be big. The size of the areas you can visit are smaller than my actual neighbourhood. Which doesn't have to be bad. Hardware and budget limitations are a thing, I can work my suspension of disbelief around that. However, everybody in the game pretends that the areas are really large. This became egregious already on Edgewater, where both the savages/ravagers/whatever and the deserters are two minutes out of town, yet everyone talked in terms of "head south-east to go to X". I mean... If I give someone directions to a location down the street I don't say: "Head east"... I prefer my CRPG's to start small and personal. Fallout: New Vegas worked this masterfully into both the story and world design. Some guy shot you in the face. You can try for answers, for revenge, or just ignore it - you'll inevitably end up in the titular New Vegas. It's great worldbuilding (in the sense that worldbuilding should always serve the plot) to get caught up in the threeway struggle. TOW, on the other hand, instantly makes you SUPERSPESHUL. You're saved by Space Dr. Brown and now you have to save THE GALAXY. You are, once more, implicitly THE CHOSEN ONE. Ugh. I want my power fantasy to be "earned", not proclaimed. And certainly not within 3 minutes of starting the game. The companions were okay. I mostly ignored them, because I'm sick and tired of playing a Fantasy / Space Opera psychotherapist and the whole 'querying your colleagues until you "unlock" their trust and they reward your incessant questioning with either sex or competence" has been done to death at this point. Basically, TOW does nothing wrong, nor does it do anything right. Ultimately it lacks an identity of its own. Part of the marketing for the game mentioned that two of the original creators of Fallout were involved as the directors, I'm kinda starting to wonder if "Fallout-ish" is their one single idea...
"Lacks an identity of its own" Please point me to the other pop sci-fi RPG By all means criticize the hell out of the logic and gameplay loop but come on man Part of its success is largely due to the comparatively sparce market competition in the two fields it pitched to Ostensibly Narrative driven rpgs and pop-scifi content
@@TOAOM123 Cosmetics are not identity. Sure, there might be a glossy (or in this case: overly saturated to the point of vomit inducing) layer of paint on top, but the actual game underneath feels at least 10 years old.
@@TOAOM123 what about that one game that has a retro styling in a sci-fi setting... made by that one company.... what was it again?? Oh yeah. Prey by Bethesda.
Thank god finally someone that doesn’t just mindlessly praise this game. I loved new Vegas even tho it was flawed in many ways and I thought outer worlds was going to fix all of the flaws of new Vegas and improve upon it but no. If anything this game makes me grateful that I can always go back to new Vegas.
You're an imbecile if you thought it would be near new vegas. I actually predicted it wouldn't be near it....that's your fault for being stupid. Another prediction I made that will come to pass is outer worlds 2 will be near new Vegas.
The point about corporations not wanting to heal their workforce and then dying of the plague then getting blamed for it hits a little too close to home 2 years later...
glad I found this review, i felt kind of crazy for being the only one who thought this. played it a bit and got bored so fast because so quickly I felt like it played its hand. Like "I sold my soul to the company store"... that's it?
“CORPORATIONS ARE BAD” says the $60 game made by a beloved studio that was acquired by Microsoft for some reason that’s definitely unrelated to profit.
Lol yeah, reminds me of the scene in ready player one when the corporate dude is pretending to like pop culture to impress the kids when he’s actually getting it all fed into his ear by an aide, like film THAT IS YOU. YOU ARE CRITICISING YOURSELF
I get what you’re saying, but I think this take is a bit reductive. I think you can criticize a system while still knowing you have to work within it to have you’re message heard. Also Obsidian has a number of pretty solid games made entirely through Kickstarter backing showing that they can do it on their own. But I agree, it does seem hypocritical.
Honestly yeah. My main gripe about the game is that even if you try to lightly explore, say, the hope or the groundbreaker (supposedly moon sized ships) you can only really explore as much as a generic laboratory on monarch/terra 2, and it doesn’t help that the interiors of all of the labs/ships/colony ships/gunships/warehouses all look the exact same. There’s only “wooden floor house/bar” and “generic metal texture floor and walls”, it’s horrendously boring to try to explore things only for it all to look the same. Even if i tried exploring monarch or terra 2, even jumping on some easily climbable rocks or even a small hill was impossible, because obsidian put invisible walls everywhere there was slight elevation. (which they also did in vegas, which made getting to the strip much more of a pain in the ass than it should have been, making me use “Tcl” every time I wanna walk over a small dune.) What especially doesn’t help is that if you try to jump over something you’ll most likely get stuck in it or get hit by an invisible wall. With the whole “don’t land in cascadia! It’s dangerous!” Thing, it was really apparent that the outer worlds was more just a corporately made and pushed out product that had no real care put into it. I fear that with the current state of the games industry, we’ll probably never get something with as much depth and worldbuilding as new vegas. I still enjoyed the outer worlds story, but it was still kind of shit, with every NPC I can talk to instantly trusting me to do a fetch quest for them. The story, really, is just a mixture of traveling across the entire solar system just to tell someone to be your “guide” only to leave them on your ship for the rest of the game. The whole story is just a 9-10 hour fetch quest. The only way the story can really take all that long is if you do it without exploring the whole tiny map first solely because it relies on you marching across the map to get one thing or talk to a person to get a thing or some thing or another you can skip a ton of time by traveling around the map and just fast-traveling to the outside of wherever you need to go, where you then just go into the same bland interior you’ve seen a thousand times before, where you kill the same bland enemies you’ve killed and seen a thousand times before, and grab a thing, to bring it back to a character either off-world or, again, on the other side of the map. The “exploration” is just filled with dull environments, invisible walls, generic badguys, weak enemies, and the occasional bin of ammo. The rpg elements really aren’t that great, with either most of the time, the skill checks being ridiculously high for what they are [engineering of 60 to tell a person how to use a doorknob], or just not really working how they should [lie of 70 just to tell a guard that I’m not doing anything sneaking around this base, and that I don’t know how I got there, only for the guard to say “yeah, okay , sure pal, get the void out of here before I shoot you.”. The whole game is a shallow, bland, mess, and by the end the main quest is so annoying with its fetch-quest-ey-ness and monotony that you just want to finish it as fast as possible and be done with it. It was an alright game, but it was forgettable as all hell, and didn’t bring anything new to the table. Painfully mediocre game, with mounds of wasted potential. Terrifies me that this is what I’d obsidians “best”, instead of a testament to how far they’ve fallen. Waste of my time.
If you viewed The outer worlds from a distance it's fine. But the moment you look at up close it feels underwhelming, like you go expecting a hand painted piece only to realize its a vinyl print. It's the little things that build a great world, the guns were boring, the armour generic and the whole game I only had Parvati and Ellie cause their opposing ideas made for entertaining banter.
This game suuuuuuucked. It was a totally soulless vacuum of personality. People wanted to like it so hard but it was literally a rip of what came before. Nothing new and nothing interesting. I'm so glad I found this video haha.
I bought this game after so many recommendations from RU-vid reviewers I trust. I don't know what they were smoking when they were playing, but i played it sober and was bored out of my head. The game is so empty and unfulfilling. If we show Bethesda that this is the level they need to achieve, then that's a bad thing. Bethesda, and other large companies, should be looking at the Witcher 3, not Outer Worlds.
You mean the Witcher 3 that was the third game if a series in which the first two games had not been as good ??? So you both comparing Obsidian game to a CD Project Red Game . Two different studios with complete different visions and ideas. As the Witcher 3 and Out World's are different. So to sum it up . I beleive Death Stranding would be a game that fell short of the Witcher 3 benchmark . Would you agree with that ?
@@jasonpelletier8066 I was thinking more in terms of scale, graphical fidelity and story. Well pretty much everything is just better on Witcher 3 than The Outer Worlds.
@@aloneaflame9343 Right , Obsidian said it was a double a title game . They made it up themselves. Witcher 3 was all made on premise of books already written for them . Most of stories are all re boots already told in books . Once again , to different types of games your comparing. Different studios with different goals and visions .
@@jasonpelletier8066 That's fair but the frustration comes from all the crazy hype around The Outer Worlds. Game of the year and all that BS. Sekiro was 10x more original and polished than The Outer Worlds will ever be. TOW is a complete insult of a game if you believe all the hype going into it
Finally someone said it. By any means it isn't a bad game, but it's painfully mediocre. I appreciate you more for saying it, like you are that kid that calls out that the king is naked. On another note, maybe play and / or review disco elysium? This is the rpg of 2019 that I really want to hear your opinion about
Lol I said this to my fallout friends... I never clicked with fallout and this had similar feels which never got me going. Lasted 8 hours and turned it off. Didn't click with a single character...
One of my biggest problem with this game is how UGLY it looks. It's like color theory, composition, depth were never took into consideration. Obsidian looked at FoNv and saw people complaining about the fact it only had on color(brown) and then said: here take color 🤮
@@lep2525 I don't know if there will ever be anything that compares. Character and world building second to none, nobody puts in that effort anymore. Best trilogy ever, minus the ending.
@@MrSteve0311 so true. Gaming companies are so creatively bankrupt nowadays and greedy. Maybe there will be an RPG/Gaming renaissance in the future, idk. Doubtful.
@@Half-Vampire True, and Skyrim wasn't even the best TES game. It was just really overhyped in comparison with the others, and the modding community is legendary as well.
@@dillonduke1662 It isn't about the sales man, i don't get why people think more sales=better game. Skyrim was much simpler than TES3 and TES4, which is why it appealed to a broader audience. It also was advertised in a really smart way, and it was advertised way more than TES3 and TES4 were. The only reason why I play skyrim over the other 2 is because of the modding community.
The reason this game isn't considered bad is because we are drowning in a sea of garbage. Look at the crap it's up against. There are so many bad video games being released. Outer Worlds is like a lesser version of New Vegas. Nothing revolutionary. But not bad enough to be thrown in a landfill.
While I can see your reasoning, it's missing the point. The game is being considered amazing when it's objectively mediocre. Not bad, just bland. Just because there isn't that much else out there at the moment does not mean mediocrity should all of a sudden be considered gold.
Yes like I said this game is a solid 6 maybe a 7 if you are really over looking things but to a starving man the McDonald's dollar menu will taste like a 5 start meal. I enjoyed my time with this game but I doubt I will revisit it the way I still revisit F3,NV or Oblivion.
I'm sorry, I play Fallout 3 and New Vegas with years of distance. Maybe that's the reason. I like Fallout 3 and I can't finish New Vegas. I can't stand that engine and besides that I didn't find the story interesting. Yeah, it did some things better, but I didn't find the game amazing. For comparison and inside the same window of time, I play both KOTOR and the 2, from Obsidian, felted a notch worst, so I'm one that don't understand the Obsidian praise.
Fallout 4 with all its technical issues and shoddy plot still does a better job on being Fallout and emersion than TOW for me (after several playthroughs of FO4).
I think everything that's happening about The Outer Worlds comes down to one sentence: "the right game at the right time". It's less a question of the qualities (or defects) of the game, but the space it's filling - the market is now experiencing an extreme lack of RPGs in the specific 'genre' that TOW is trying to fill. That would be choice-heavy, with a team of charismatic NPCs, with (apparently/somewhat) open world exploration game. Games like Assassin's Creed don't cover that same "niche", although niche is not an appropriate word because it's an effing huge market. Bethesda releases a new version of Skyrim every 2 years, which everyone's already tired of, and lost their hand with the Fallout franchise. The new Elder's Scrolls? Who knows when. Bioware went the same way with Andromeda, that was bad, and then Anthem, it was a disaster. Most great games of the genre are at least 2 or 3 years old. What you have is a group of people desperate for a kind of game, and finally, a game has come to fill that need. Even if the game wasn't really all that interesting, people were wanting something similar so bad that whatever came along would be well received if it was at all competent. Then... Yeah. Here comes TOW, saying: "hey, remember games like Fallout New Vegas? It's me!" For those dying of thirst, even a glass of warm, slightly bitter water can be the best thing in the world.
Well said. The same could be said for a lot of games with bad gameplay right now. God Of War 2018 and Death Stranding comes to mind. Critics and audiences fawn over narratives and often barely mention what you actually do in a video game.
comyuse This just ain’t true, there are tens of thousands of well funded startups that crash because either the people are idiots or the product is idiotic.
@@DannyB1111 yes, it is true. i h ate to bring him up since its political now, but trump is a total moron who fails almost every thing he does, but he is rich despite that.
@@comyuse9103 Not a Trump supporter at all, he's just another corrupt neocon whos a shill for Zionists but saying he fails at almost everything he does isn't accurate at all. Trump owns and has owned around 100 business and only around 5 of them have gone bankrupt and failed, so saying he fails at almost everything he does is just a gross overstatement
To be fair, when New Vegas was made Obsidian had some of the Interplay writers on their team. By the time Outer Worlds came out they had since left. It’s not the same people working on the game, that’s what everyone forgets about companies. Somebody else could be working on something and it doesn’t necessarily mean it’ll meet your past expectations. A company isn’t a person. Stop giving a company praise when it was really the people working on it at the time. And let’s be honest, any big company these days doesn’t want to tale risk with their games, they’d rather make a dulled out game that makes money than something good and original that makes a small fanbase.