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The PROBLEM With Authentic Difficulty | Sniper Elite 6 MUST Do Better | Sniper Elite 5 

BrutalBarracuda
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In this video I take at look at the problem with Sniper Elite 5s Authentic difficulty being too easy and discuss ways Rebellion could should increase the difficulty in Sniper Elite 6.
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28 апр 2023

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Комментарии : 357   
@rohypnotist6263
@rohypnotist6263 Год назад
SE5 re-playability is sooo bad that I'm playing SE4 again .I regret buying the game and both season passes tbh and I'll wait for honest reviews before buying SE6 . It's my favorite franchise by far but this last one is a letdown if you're a campaign player.Invasion mode is the only thing making it interesting once you've gone through the levels a couple of times .Thanks for advocating for us
@TIO_1
@TIO_1 Год назад
I'm a veteran of Sniper Elite and of all the games I've played and hours I've spent playing these titles from the ps3 version of Sniper Elite V2 to SE5 i have to say Authentic in SE5 is a joke. At first, it was hard but now it's so easy i would love a harder difficulty....like come on Rebellion it's a Sniper game give us a real challenge.
@shoahkhan5670
Too easy. I don't want non-realistic map indicators, radars, ENEMY SNIPER SCOPE
@JoshuaParks
@JoshuaParks Год назад
A slightly different comment. SE5 isn’t a good game bc it’s soldier AI is so bad. You’ve either got nobody hear you or it’s switch to the SMG as everyone horde rushes. My issue with the game is how insanely difficult it is to play as a sniper. SE4 had some great stealth - go take out a pair or three guys with hand to hand and then snipe a group of soldiers at long range. Infiltrate another area, so the same. Perhaps I’m just not getting the SE 5 maps but I find doing this infuriating. The AI really needs work. I agree with restricting some guns and some specialty bullets. Also I don’t like the inability to have some visual health marker in Authentic. Why do I need to guess at how fit I am? While people don’t have gauges in real life, you’d also know how hurt you are. Something needs to be done there - after all it’s not Authentic to get shot 10 times before dying either.
@Core2TOM
@Core2TOM Год назад
great and important video! 💛tbh i'm back on se4 for a while now and i'm not even interested on new se5 content anymore. even if rebellion would bring back authentic plus, the classic sniping system, improve the crappy ai and the broken traversal system etc it wouldn't change anything to the linear-ish mapdesign and other bad decisions. my guess is they did all those bad decisions on purpose as compromises to somehow balance invasion mode (everyone seems like to love that mode, i personally hate it) anyway i hope for se6 they focus much more on solo/coop again and make it much more like se4
@dibidibadibidibou
@dibidibadibidibou Год назад
I would be curious to know the percentage of people playing in Authentic mode in Sniper Elite series. Maybe, it's just a few players, that's why Rebellion make this choices
@dillonc7955
@dillonc7955 Год назад
Personally I feel the only way to make authentic difficulty harder is to overhaul the AI entirely. Buffing the AI damage output isn't much of a change if the AIs react slow enough for you to funnel them into a tunnel or house if you get spotted. Not to mention SE4's enemy class system flowed very well and added many difficult challenges you had to overcome: from spotters that made you reposition from safe places to valkyrie troops that were the most trained and tanky. Some missions need to add more enemies in general. Remember the last mission of SE4 that had basically all Jäger troops? That should've been the entire submarine base section of St. Nazaire at least...
@tjmiller9567
@tjmiller9567 Год назад
I play SE5 almost every morning before work. The thing i don't like is the way the survival mode has changed. I love SE3 survival. No base. Just you against the horde. You're not locked into defending. In 3 you can just attack and move around the map at will. Others like the new way its played but i am an old school BO zombies player. I like moving around instead of being stuck
@nojunkever
@nojunkever Год назад
Agree with all of the grievances and suggestions. Another thing I'd like to see in the next game is a sort of endless sniping mode. One of my favorite things to do in sniper elite games is to find a vantage point and take out as many enemies from range as I can. In SE5 campaign, the enemy population and map design limit how much time I can spend doing this. Enemies in survival also rush you, making it impossible to keep playing a ranged game. I'd like something like no cross, with the player on one side and infinitely spawning enemies on the other.
@JosefRosam
@JosefRosam Год назад
The Authentic mode in Sniper Elite 5 is too easy, completely agree. Also you don't need to use binoculars as it tells you how far your bullets will travel! this needs to be taken out of harder modes.
@DevilsDemon06
@DevilsDemon06 Год назад
In regards to that last point about saving.
@GarciaOnThaBeat
@GarciaOnThaBeat Год назад
I hope the developers see this and take in all the advice. Every point you brought up is valid and worthy of at least being given a chance during the development stage of SE6. Maybe Rebellion could even give a certain lot of hardcore fans early access to give some feedback etc.
@slong5931
@slong5931 Год назад
I started playing sniper elite almost a year ago and what has brought me back to the series is the hardcore nature and fundamentals of the gameplay. The more authentic the game feels, the more satisfying the sniping becomes. Sniper elite 4 single-handedly made me enjoy sniper rifles in video games and having the difficulty lowered in sniper elite 5 greatly decreased that satisfaction from learning how the game works on a deeper level. I do love sniper elite 5 but I do deeply agree with BB’s suggestions and criticism with the game as I have experienced the same frustrations he has. There is so much more to be said but I would like to express here (to any developers out there especially) I truly love this game series since I began a year ago and the reason why we voice our frustrations with design choices so frequently is simply that we love these games so deeply and want them to become the best they can be. For me, making the experience even more authentic and hardcore would not sacrifice accessibility as teaching how the game works in easier difficulties would always be an option as teaching tools (like using the aim assist reticle to help teach fundamentals of wind strengths and bullet drop). Thank you for keeping this series going and I really hope the passion I have for these games can be felt.
@silverpuma7386
@silverpuma7386 Год назад
I have over 2000 hrs on SE4 and play only on A+. SE5 needs a A+ to keep you playing. All your comments are 100% right and thank you for such a concise and clear with no sugar coating opinion.
@English_Speaking_Fox
@English_Speaking_Fox Год назад
Your best video yet, frank, fair, to the point. Bloody good job.
@Thicc_Boyo
@Thicc_Boyo Год назад
I imagine the reason why the wind system works the way it does in 5 is because of the sheer amount of different weapon setups in the game and that the devs didn't want to discourage experimentation. I think a way to address it would be to just make the old wind system or something similar to it an optional modifier that can be toggled on in custom difficulty that's also turned on by default in authentic plus. I imagine it could be done by just making the wind indicator completely agnostic to your weapon's muzzle velocity and not scale it to show exactly how much to compensate.
@English_Speaking_Fox
@English_Speaking_Fox Год назад
Me and my sons and our SE cuzzies would like to thank you Brutal for taking the time to produce such a well constructed summary of the critical problems with the SE5 campaign. You’ve put this message fairly and squarely on Rebellion’s agenda - there’s no hiding from it now. Got that Rebellion??? We’ve been complaining about these problems for many months. We’ve become increasingly disheartened and disillusioned with the franchise throughout the first year of SE5, particularly when the last two DLC maps Conqueror and Rough Landing just compounded the problem.
@alexandrsemenov1842
Excelent video, I completely agree with all your opinions, especially the density of the enemies in the map and reinforcement.
@Dragonfury3000
@Dragonfury3000 Год назад
Excelent video man all great points
@sirtompo2
@sirtompo2 Год назад
I was very surprised at how easy authentic is in SE5
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