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The Sega Saturn Hardware 

Sega Lord X
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A video about how a die hard Sega Saturn fan saw the systems hardware during its life. I talk about the difficulties and successes the machine had due to its complexity.
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16 июн 2018

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@SegaLordX
@SegaLordX 6 лет назад
A new interview with Saturn hardware designer Hideki Sato goes into great detail about Saturn's time line and complexity. It sheds light on how and why Saturn ended up the way it did. It does render some details in this video in need of revision, while supporting others fully. I recommend you read it. On the MC68020 and why the SH was chosen: Quote Originally Posted by Hideki Sato, part 3.2 pages 10-11 Motorola had the MC68020, the successor to the MC68000. It was a strong-selling 32-bit CISC microprocessor. Sega of America, who were developing their own 16-bit Genesis games, wanted to use the MC68020 in the Saturn. That would have allowed for essentially updated versions of the current types of game software, and the development libraries could easily be done. They wanted to go for forward compatibility. However, from my viewpoint, this lacked the necessary “jump” in technology. I thought that it might be okay to move forward with such a continuation of the current technology, but all the same, I felt we needed to move in a new direction, to change things up. Compared with the 16-bit generation, we needed to move away from mask ROMs, from solid-state memory, which was too expensive. CD-ROMs had become cheap, but the technology was no longer new. The PC Engine had already been using it for years. We needed something more. At the time, Hitachi happened to be developing the SH processor. After seeing the specs, I was impressed by its high performance. I decided to go with it, even though it was still in development (this was a very rash move for me). The SH is a RISC (Reduced Instruction) CPU, and at that time, NEC was also developing one, the V Series. I felt that Hitachi’s SH was good, so I went with that. On how the Saturn design changed in response to the PlayStation: Quote Originally Posted by Hideki Sato, part 3.2 pages 13-14 The Saturn actually had just one CPU at the beginning. Then Sony appeared with its polygon-based PlayStation. When I was first designing the Saturn architecture, I was focused on sprite graphics, which had been the primary graphics up to that point. So I decided to go with polygons (due to the PlayStation). However, there weren’t any people at Sega who knew how to develop such software. Of course, we had Yu Suzuki in the arcade department, but I couldn’t just drag him off to the console department. He was developing titles like Virtua Fighter and Virtua Racing. The expertise of all of the developers we had was in sprite graphics, so there seemed no choice but to go with sprites. Nevertheless, I knew we needed polygons. Using various tricks, adding a geometry engine and so on, I changed everything. In the end, just like the PlayStation, we had pseudo-polygons built on a sprite base. I felt no choice but to design a sprite-based architecture. Having said that, after some significant progress, pseudo-polygons did represent a “jump” in graphics in a certain way. There was a distinction of sorts. The processor was very powerful and could support 4,000, even 5,000 sprites, and I thought we could make the graphics work using a sprite engine after adding the Yamaha and such. It seemed like we were finally nearing completion. Then, the final PlayStation was revealed. It supported 300,000 polygons. Well, that was ultimately a bunch of lies, but… When you compared the Saturn with the PlayStation, we were completely missing something. The response that I chose was to add another SH processor, so we ended up with two SH-2s. By chance, the SH supported two-way cascaded data transfer. You could add a second processor and connect them in a cascade and get multi-CPU performance. When you get to about the PlayStation 3, multi-processors had become common, but the Saturn was the first home console to use multi-processors. So I added a second SH-2, but I felt that the ‘impact’ was still weak. Well, the SH-2 is a 32-bit processor, and we had two of them, so we could call the Saturn a 64-bit machine. It’s a dirty way of getting to 64-bits. But we revealed the CD-ROM-based Saturn using 64-bits as our sales point. On the difficulties of developing for the Saturn: Quote Originally Posted by Hideki Sato, part 3.2 pages 14-15 At the beginning, there was no compiler. You had to program the SH in assembly. The people at Sega were good at assembly. That’s all they had been using on the MC68000. C, C++ were too slow to use. However, third parties struggled with programming the SH in assembly, and there were two of the CPUs along with a CD-ROM. We asked third parties to make games, but without development libraries, they couldn’t do anything. They’d take a week and barely even be able to get something to display on the screen, let alone be able to start making a game. Our third party support was awful. The hardware was incredibly difficult to use. However, if you worked with it a bit, you could get a ton of sprites, with scaling and rotation and so on. On Sony’s support for third party developers: Quote Originally Posted by Hideki Sato, part 3.2 page 16 Sony was good at supporting PlayStation third party developers. Why? Sony didn’t have a development department. They didn’t have a software department. What do you do if you don’t have a software department? You ask somebody else. Sony went to Namco, to Taito, to Konami. They said that they were putting together a game console called the PlayStation, and they invited these companies to develop games for it. Sony exerted all its efforts on supporting third parties and enhancing their collective powers. Sony CEO Norio Ohga himself went to talk to the third parties. From their perspective, it was a big deal for Ohga to come and ask this. From Namco’s viewpoint, if they put out Tekken, they could compete evenly with Sega’s Virtua Fighter. The number one game in the PlayStation world was Ridge Racer. And Konami being Konami, they had their typical games. It’s obvious that the PlayStation had the better games. No matter how much effort Sega put in on its own, it wasn’t going to be enough. So Sony went to Namco, Taito, Konami, and others, and they said here are the specs, and don’t worry, there aren’t two CPUs or anything difficult like that. They said the PlayStation will be easy to develop for, and here are all the development libraries we’ll put out. Sony had a very easy-to-use SKD (Software Development Kit). And Ohga himself was making these offers, and the third parties were told they could port all of their own titles, and so on. With all of that, it certainly seemed like the PlayStation was better. On Sega’s losses associated with the Saturn and their response: Quote Originally Posted by Hideki Sato, part 3.2 pages 16-17 So we released the Saturn in 1994, and as I said before, there were two SH-2s. In addition, memory was expensive at this time, and we were using a large amount, so costs were very high. For each Saturn sold, we lost about 10,000 yen ($100). That’s how the hardware business works. But the goal was to recoup the losses from software royalties. If there are lots of third parties, lots of games sold, and we get 2,000 yen for each, it’s possible. However, if software sales are weak, and for each console sold, we’re ultimately losing 5,000 - 6,000 yen, what’s going to happen from the business perspective? We’re going to stop selling consoles. This later became a huge problem.
@unverifiedbiotic
@unverifiedbiotic 6 лет назад
Sega Lord X Nothing new actually - the entire design was slapped together at the last moment, without considering costs and ease of software development. "I couldn't just pull Suzuki away..." bullshit - he could and that would probably save the company in the long run. Suzuki singlehandedly brought 3d to the arcades, he should have at least been brought on as a technical advisor - "don't do that, aim for this" would have sufficed, he wouldn't have to design the hardware like he did with the arcades. The guy blatantly states that key people on his team (including himself) had no idea how to develop 3d games, and he still chose to keep quiet, probably in order to keep his job.
@georgehenson2412
@georgehenson2412 6 лет назад
Your assumption about the dual processors is also wrong based on this article. www.sega-16.com/forum/showthread.php?33527-The-Story-of-the-Hitachi-SH-2-and-the-Sega-Saturn
@Mr_x_19922
@Mr_x_19922 5 лет назад
what is the song at the beggining? is that a Sega official song?
@AristeneSilvaPrincipal
@AristeneSilvaPrincipal 5 лет назад
It's the intro to puyo puyo 7
@mattm7798
@mattm7798 5 лет назад
Cool thanks. It makes sense that even if you have powerful hardware, if the company doesn't provide the proper dev libraries, and expects people to code in assembly language, dev time will increase and fewer companies will want to develop for it. The question is why didn't Sega provide the SDK for its machine? Also, FWIW, the dreamcast showed Sega could still make great hardware, and if they had waited about a year, increased the specs, I think it could have competed with the PS2/Xbox.
@theblazinggamer4231
@theblazinggamer4231 6 лет назад
Panzer Dragoon Zwei was a perfect example of what the Saturn was capable of. Everything people claimed the Saturn couldn't do, was showcased in plain view from the moment the title screen pops up. Amazing soundtrack, fluid game play with so much detail. I'll never give up my Saturn. 😁
@jaekoff5050
@jaekoff5050 6 лет назад
THANK YOU! Misinformation has plagued Saturn discussion for far too long! Also, here's a fun thing to note: Virtua Fighter 2 is so high resolution that on real CRTs and even in this video, the dithered meshes are almost indistinguishable from true transparency.
@SegaLordX
@SegaLordX 6 лет назад
Funny how that worked, huh. ;)
@TheGemini5
@TheGemini5 6 лет назад
Crap? Oh please. If you're worried about incense burners instead of PERFECT gameplay, you're in the wrong place. Sad how people STILL crap on Sega after all these years......really sad!
@SegaLordX
@SegaLordX 6 лет назад
Virtua Fighter 2 was done on a Model 2 arcade board. This was bleeding edge polygon tech at the time. No console in that era could have done it 100%. Saturn port ran at 60fps and the highest resolution of any console game that year. That's far from crap.
@TboneTenEighties
@TboneTenEighties 6 лет назад
GeminiBlount He said "crap' lmaoo smh
@TheGemini5
@TheGemini5 6 лет назад
TboneNYC10 right?!
@3DSage
@3DSage 6 лет назад
I miss the Saturn. The games were ground breaking and fun to play!
@SharifSourour
@SharifSourour 6 лет назад
I appreciate your Sega obsession and have subscribed.
@SegaLordX
@SegaLordX 6 лет назад
You're in the right place for Sega obsessions. ;)
@alockh06
@alockh06 6 лет назад
I too subbed for obsessive seganess
@renrezcrypto6155
@renrezcrypto6155 3 года назад
@@SegaLordX hahahahahahahahah
@robertdanker6193
@robertdanker6193 6 лет назад
Super video!! Very informative and well put together!! Did a great job separating fact from fiction! I NEVER regretted getting a Saturn and once I found the glory of import gaming on the machine, it quickly become one of my favorite and beloved consoles!!
@SegaLordX
@SegaLordX 6 лет назад
I think most people who look at Saturn with a more objective view would see a machine worth owning. The echo chamber of the internet has hid its true worth long enough.
@felman87
@felman87 6 лет назад
This'll never happen but I sincerely hope that, one day, we'll get a Saturn Collection from Sega. There were a ton of great exclusives on Saturn that you just couldn't find anywhere else and for those to go mostly unplayed is a travesty.
@SegaLordX
@SegaLordX 6 лет назад
Many want the same collection. I hope Sega listens.
@ronch550
@ronch550 9 месяцев назад
It's not gonna be easy. All that Saturn code can only be run through emulation because Sega will likely not be able to get Sh-2 CPUs, and Saturn emulation is notoriously hard. Even after almost 30 years since the Saturn came out, emulation has not been going too well compared to many other systems.
@Bukark
@Bukark 6 лет назад
Dispelled a lot of misinformation which I'd believed myself - great to have such a refreshing perspective.
@opaljk4835
@opaljk4835 3 месяца назад
Ended up being a lot of misinformation here though lol
@CaughtInAMosh138
@CaughtInAMosh138 5 лет назад
This is the best video on the Saturn I’ve seen. You continue to impress me and make interesting and well done videos. You have become one of my favorite channels. I binge watch your videos on tour all the time and love that someone else loves the Saturn as much as I do! This video surprised even me with a few points. Keep up the great work 💪🏾
@godzilla7391
@godzilla7391 6 лет назад
Great video! I love these informative videos about one of my favorite systems hardware. Complex, yet very capable was the Saturn.
@amerigocosta7452
@amerigocosta7452 6 лет назад
This is the kind of video the retrogaming community has been needing for a long time. Retrospectively, I think that the arcade scene had globally started its decline during the mid-90's for many reasons eventhough this was not noticeable everywhere at the time. It probably was not in Japan. SEGA suffered a lot from being an arcade-focused company, in the long run.
@tknjin
@tknjin 6 лет назад
to this day I love how well spoken you are lol. I wish I would have followed the saturn as I was growing up since I went with the PS1, and mind you I still don't regret it. Glad I at least realized what the saturn's power is today and getting to show my friend's the games for it still surprise em is what makes it even better.
@ReigningSemtex
@ReigningSemtex 6 лет назад
Thanks for making this video, one of my favourite consoles still have mine set up in my front room
@SegaLordX
@SegaLordX 6 лет назад
I play mine regularly. Going through Dragon Force II again, atm.
@Guitarhero1000
@Guitarhero1000 6 лет назад
One of the few RU-vidrs I watch EVERY video ALL the way thru EVERY TIME. Thank you for doing these! Your content is unrivaled!!
@SegaLordX
@SegaLordX 6 лет назад
Awesome. Thank you for that support.
@jeremycline9542
@jeremycline9542 6 лет назад
I know, right? I watch every video fully plus I like and comment for the algorhythm.
@darksoulsong
@darksoulsong 3 месяца назад
@@SegaLordX I'd love to see a review of yours of Irreel, a homebrew game that recreates Unreal using Sat real hardware. Many of the myths regarding the Saturn are destroyed in there.
@gibsonadd1542
@gibsonadd1542 6 лет назад
One of the best videos regarding Saturn' hardware that I've ever seen. Good job, man! Keep up with the outstanding work.
@SegaLordX
@SegaLordX 6 лет назад
Thanks, man. Appreciate that.
@andrewmaasch1724
@andrewmaasch1724 6 лет назад
Wow! This video is excellent, dude! Bringing in the facts and researched information is exactly what we need more of on the internet! Im amazed at how much rumours, misconceptions and common lack of knowledge can become "fact" online 😮. Even I never questioned the "3D as an after thought" rumour before watching this video as that is probably one of the most common misconceptions surrounding the Sega Saturn. I feel enlightened! Well done! Keep up the high quality, SLX! 🖒🖒
@SegaLordX
@SegaLordX 6 лет назад
Thanks, Andrew. It's easy to believe something if you hear it enough times. Many before me have tried to spread the truth, so I just wanted to add my voice to that chorus.
@stonerpenguin8815
@stonerpenguin8815 6 лет назад
So glad to see u making videos again you and customgrow420 returned and I couldn't be happier
@sega_kid4288
@sega_kid4288 6 лет назад
Not everyday I learn something new about Saturn. Great video!!!
@gdilla4452
@gdilla4452 6 лет назад
Hey man,glad to see you back,when your channel went down I was disappointed because I was getting into the Saturn very hard,and was enjoying your videos
@gigatywing3483
@gigatywing3483 6 лет назад
Excellent informative video. I love that mystique of the SS. An over engineered complex beast that just needed to be harnessed.
@SegaLordX
@SegaLordX 6 лет назад
If only that had come sooner. I would have loved to have seen 5th and 6th year Saturn games.
@chadhigdon1386
@chadhigdon1386 6 лет назад
Only had my first Saturn about a year. (thanks to this and the old channel!) games are great. Love that directional pad on the controllers. Great info as always. This is still the best channel for the Saturn on RU-vid period
@SegaLordX
@SegaLordX 6 лет назад
Glad the channel helped you find some good games. :)
@mgarcar1255
@mgarcar1255 6 лет назад
Awesome video. To this day, the Sega Saturn is my favorite system, not to mention it had possibly the best controller ever made. I got it on launch and never regretted a second. I still have the thing plugged up to my old tube TV and play it every now and again. I just wish it was more popular in the US, so it could have had more releases. I am glad it at least did well in Japan.
@electronash
@electronash 6 лет назад
I think what many people don't realise is that the SH2 chips were specifically designed to work as a pair in Master / Slave mode. They even have to have a specific pin tied high or low, to tell them which mode to run in, so it definitely wasn't an afterthought. The exact same chips were used in the 32x, and while they have Sega-specific part numbers, they really are just off-the-shelf Hitachi SH2 CPUs. (I just found a source for the chips, and received a pair of them a few days ago.) The same chips have been used in countless other devices before and since the Saturn, such as printers, scanners, routers / switches, telecoms, white goods etc., so there's nothing custom about the CPUs specifically. Another interesting thing is that the 32x only uses 16-bits of the 32-bit data bus on the SH2s, while the Saturn uses the full 32-bit bus width. It's probably not a huge deal in reality, and only one SH2 can access the bus at a time anyway, but it does make me wonder what improvement it could have made to the 32x. The Saturn (and PlayStation) kind of passed me by in the 90s, but I really appreciate both consoles now. Well done on the vid. Always good to see well-researched retro vids with some good hardware details. :)
@KiiNGKRUSH
@KiiNGKRUSH 6 лет назад
Such a fantastic video! I love the Saturn and will always miss Sega of old. Quality content as always.
@Rohaldos
@Rohaldos 6 лет назад
Great video! The Sega Saturn was a good machine. I still own it today and it play every now and then.
@kinorai
@kinorai 6 лет назад
What a video!!!! Wow!! Thank you so much!!!!! Still play my saturn to this day! Love it!
@zacharygirgenti3790
@zacharygirgenti3790 6 лет назад
Awesome video man. The Saturn has a profound mystique.
@SegaLordX
@SegaLordX 6 лет назад
Thanks, Zachary. Hopefully this video and others like it will help gamers find their way through the misinformation.
@solidusx1847
@solidusx1847 6 лет назад
I had Duke Nukem 3D on Saturn and it was truly impressive. Showed that the Saturn had lots of potential and power that was only used by a few talented developers.
@SegaLordX
@SegaLordX 6 лет назад
It's definitely in the conversation.
@ravagingwolverine
@ravagingwolverine 6 лет назад
Rap Lawyer Digital Foundry has a nice comparison video on that topic. I just watched it a few days ago. Sega Lord X got Saturn stuck in my brain the last couple of weeks. The PS1 version looks poor. N64 had stuff going for it, though the video presenter seemed to prefer tje Saturn version.
@leepit7178
@leepit7178 6 лет назад
This game is ported by a company called Lobotomy Software. Quite different comment from their developer. One developer Ezra Dreisbach said PSX is much faster than Saturn in graphic rendering. Another developer Brian McNeely said PlayStation engine didn’t allow to display quite as many polygons on screen.
@PicksterTG
@PicksterTG 6 лет назад
Duke 3D on the Saturn was one of the best games that Generation. Why? Death Tank Zwei
@Prizrak-hv6qk
@Prizrak-hv6qk 5 лет назад
Michel DC The developers of the Saturn Doom actually had an amazing port that took full advantage of Saturn hardware running at 60 fps. It would've been the very best port up till then. However, Carmack himself came in late into the development and didn't like how the Saturn VDPs did textures, which resulted in shimmering. He made the devs redo the game, using the more standard texturing like the other ports, which resulted in rushed, barely playable mess that was released. Real shame. Carmack basically ruined Saturn Doom. :(
@kevinstrade2752
@kevinstrade2752 6 лет назад
Great video. outstanding. Thank you for explaining that the Saturn wasn't the literal last second thrown together processor frankensaturn. As you said, Sega knew what they were doing having experience with complex multi-processor arcade machines. You said it best, it was The Saturn's curse but largest blessing at the same time. Sega internally had tons of experience, tools, personnel and confidence to Exploit the Saturn's power. unfortunately third parties struggled thereby taking easier routes. people today see that meshing is ugly but back then in standard resolution and on crt tv's, meshing wasn't as apparent. but with todays hi res tv's, it becomes more noticeable. There is a video on RU-vid that shows that Sega was working on a VF3 for the Saturn. it would have pushed the system pretty hard but would have been mindblowing. I wish Shenmu would have come out on it as well. I wonder if the ps1 could have done Shenmu as well as the Saturn? The Saturn is my favorite Retro system, perhaps of all time. its mystique, power and under utilzed features make it a very interesting system to study and enjoy.
@HiddenAsbestos
@HiddenAsbestos 6 лет назад
I 100% agree with this comment.
@SegaLordX
@SegaLordX 6 лет назад
Composite and RF definitely hid some limitations back then. Of course, they introduced just as many. ;)
@kevinstrade2752
@kevinstrade2752 6 лет назад
+leadbones did you not just watch the video? or are you just reading comments. the general belief amongst videogamers is that Sega totally panicked and threw in a bunch of processors. that isn't so much the case. Sega Lord X just said in this video that Sega had plenty of experience with complex multi processor boards. The Saturn is based in a multi-processor arcade board. multi processors had been planned since 93' for the Saturn. Sega was taking a risk and was using its experience with multi processors to outshine the PS1. It didn't work as planned. They did add another video chip at the last minute in panic over the PS1. The Saturn was an unorganized mess to Sega at all. the problem was around third parties not having that multi-processor experience that Sega had. third party conversions or games suffered as a result but in house games that were properly developed, took advantage of the systems power. PD2, VF2 are great examples. yes, Segas launch games were rushed, and it showed.
@kevinstrade2752
@kevinstrade2752 6 лет назад
wasn't an unorganized mess at all to Sega*
@PicksterTG
@PicksterTG 6 лет назад
Many people get tricked about VF3 on the Saturn. The awful pictures floating around the internet and that make it into discussions and videos about VF3 on the Saturn. Are NOT from a Saturn port. They look awful because they are from an old work in progress Model 3 emulator. If any proof was needed. Just look at the amount of polygons on characters faces. It's way way too many to be from a Saturn version.
@alanwake4442
@alanwake4442 6 лет назад
This is one of the best videos on the internet about the Saturn.
@bananonymouslastname5693
@bananonymouslastname5693 6 лет назад
Outstanding video! I'm so happy to see a video on Sega history based on facts and not rumors and revisionism, and even more happy that the name "Tom Kalinske" wasn't mentioned once! That one book from him has spawned so many half-truths; it's fantastic to see you simply representing the machine as it is without embellishment. Kudos!
@SegaLordX
@SegaLordX 6 лет назад
You will never see me singing Mr. Kalinske's praises. I'll be confronting his part in Sega's mis-steps soon enough.
@bananonymouslastname5693
@bananonymouslastname5693 6 лет назад
Sega Lord X Awesome. Can't wait. Facts over self-aggrandizing all day!
@BabusGameRoom
@BabusGameRoom 4 года назад
I learned a lot! Really like this style of video, and I hope I find more of them not only in your backlog, but on my subscribed feed when you release more videos in the future!
@worldpeace3363
@worldpeace3363 6 лет назад
Saturn is one tough console even after all these years stored in a outside shed mine still works.
@CortinasAndClassics
@CortinasAndClassics 6 лет назад
A very informative video. Many thanks for the tech info too. I have finally acquired a Model 2 Saturn with ten games for a great price. It need a refurb and a good clean though. Im looking forward to Playing Resident Evil, Tomb Raider and Powerslave/Exhumed again.
@SegaLordX
@SegaLordX 6 лет назад
Don't miss it's awesome RPG library. It's got some of the finest in that era.
@CortinasAndClassics
@CortinasAndClassics 6 лет назад
I did once own Shining the Holy Arc and Shining Force III but never realised how good they were. I was young.
@clarku4
@clarku4 6 лет назад
What a fantastic video. I've been waiting for a decent video on saturn hardware for a while now as quite often I find people generalise. Sounds like you know your stuff. Thanks for sharing this.
@ViciousAlienKlown
@ViciousAlienKlown 5 лет назад
I still own a Saturn and have played quite a few of the games. One of my favorite systems of all time. A cool era for gaming.
@jaymzx2587
@jaymzx2587 6 лет назад
Fantastic video! Greatly appreciate all the in-depth information. Would love to hear your take on the Dreamcast. Keep it up man, your content keeps getting even better
@lightdark28
@lightdark28 6 лет назад
You have to remember that assembly language was more or less the norm for most games in the 80s and early 90s, it was often the only way to get otherwise very primitive machines to produce decent results . Problem was that by the mid 90s, games were getting bigger and thus assembly language was very time consuming. That said to my knowledge, many late PS1 games were also coded in assembly in order to get every bit of power out of the system. The VDP1 also was more or less a sprite pusher, and its rendering method was quite wasteful. The main advantage the PS had was really its rendering speed, it was blazing fast at rendering polygons at the time (more than any home system at the time, not as good as model 2 or Nacmo 22 though). Most 3rd party games utilized this and built games around the PS. As you said , a good Saturn game needed to make good use of VDP2 to save VDP1's more limited capability, and of course most devs never bothered much . Alot of devs also went with Sony for the simple reason that they wanted to get away from Nintendo and Sega, both companies had develped a reputation for being a bit douchy with odd business practices (Nintendo more so) , and Sony were the first to pull things off well, in that they produced a capable machine that was easy to work with , and didn't cost a fortune (main flaws of the Jaguar and 3DO), they also had great marketing (something NEC couldnt do well with the TG16)
@SegaLordX
@SegaLordX 6 лет назад
I wouldn't call VDP1 wasteful, as it was designed to compete with Jaguar and 3DO, so it had the performance to compete in that market, well. Sega's designs at the time were to have a machine that would do 2D and 3D well(as its arcade machines covered), but they simply weren't ready for how much Sony would push home technology. Not just in speed or feature set, but in just how easy it was to get those things working. Their thinking as an arcade manufacturer worked against them here a bit, as their faith in their internal teams took precedent over their desire to help 3rd parties.
@lightdark28
@lightdark28 6 лет назад
Well the Saturn's ability to render polygons was limited by its own sprite engine and that came with its own set of problems (difficulty in rendering large polygons for instance). Its worth mentioning that back then , there was no standard for 3D rendering, certainly not for a home system or computer . Im sure you will recall the large amounts of early 3D accelerators out at the time , all of which were using different, custom APIs and odd ways to render polygons (as opposed to today where Nvidia and AMD more or less do the same thing). In that sense Sega werent any more guilty of overusing custom hardware than anyone else. I also think Sega wanted good 2D capabilties due to the fact that in 1994 , there was still a debate whether the industry would go to 3D . Its easy to mock that debate now obviously, but in 94 there was alot of genuine skepticism over 3D on anything other than graphics workstations and very high end arcades. Interestingly the Jaguar's Tom & Jerry chips were quite fast , the issue for them was the system they sat in . It had less RAM than even the 3DO and didn't really have a main CPU (other than a 68000 used for system management , which may as well have been pulled out of some old Atari ST or a Mega Drive)
@CubamusPrime
@CubamusPrime 6 лет назад
pochoun33137 Sega should of released a graphic chip for Saturn to help fight Sony
@lightdark28
@lightdark28 6 лет назад
the Saturn's RAM cart is just normal RAM thats added to the system , you could really use it for whatever you wanted. I think the RAM cart was probably planned pretty early at Sega, given the fact that the ST-V arcade board Sega was using, was just a Saturn with extra RAM (games like Die Hard Arcade, Columns 97 , Athlete Kings used that board). In the end some STV games did use the RAM cart (Astra Superstars , Groove on Fight) , wheres Sega's ports didn't.
@lightdark28
@lightdark28 6 лет назад
They actually did.....sort of. Nvidia's first graphics card, the NV1 in 1995 was actually based on Saturn tech (with Sega's involvement), and even came bundled with a Saturn controller (it had controller boards on a seperate blanking plate you attached to the card) and enhanced ports fo games like Panzer Dragoon and Virtua Fighter, it also had onboard sound. Problem was the card was incompatible with the then new DirectX and the card ended up being stomped on by the 3DFX Voodoo like alot of other cards at the time. By 97 they released the Riva128 which was more of a standard 3D accelerator.
@ralphhoskins2115
@ralphhoskins2115 6 лет назад
It was and is a awesome piece of hardware,, still love it and play it all the time. Love your videos brother!! Good to see that I’m not alone in my obsession with anything sega!!!! Keep em coming
@SegaLordX
@SegaLordX 6 лет назад
Thanks, Ralph. Appreciate the message.
@bjraleigh1439
@bjraleigh1439 6 лет назад
Awesome video. The truth needs to be heard more often with regards to the saturns development. It's really frustrating to see saturn hardware videos over and over again putting out misinformation about the machine being intended as a 2d powerhouse and its 3d almost an afterthought, or just put there for good measure. Even without the VDP2 in the picture the saturn still easily outguns 3do and jaguar by a good margin. Take the Playstation out from history and people would be looking back at the saturn as having 3d ahead of its time for a console. Relative to what the N64 brought to the table almost two years later with its own 3d shortcomings, the saturn could still hold its own, and in all honesty had the playstation never come to fruition, sega and nintendo would have had a very tight battle for that generations console king.
@newtmonkey
@newtmonkey 6 лет назад
Oh wow! Sega Lord X is back! Welcome back dude
@SegaLordX
@SegaLordX 6 лет назад
Thanks. Appreciate the comment.
@CanaldoZenny
@CanaldoZenny 6 лет назад
Man, so many new informations about the Saturn. To think that everything i ever geard about this console was actually wrong... thanks for making this video, the Sega Saturn was my very first console. Also, thanks for showing so many cool games and they names.
@SegaLordX
@SegaLordX 6 лет назад
I'm trying to show names more. It's highly requested.
@COLOFIDUTI
@COLOFIDUTI 6 лет назад
MAN, BEST VIDEO ON SATURN!PERIOD! thank you!
@SegaLordX
@SegaLordX 6 лет назад
Appreciate you watching it.
@Mitjitsu
@Mitjitsu 6 лет назад
Very informative video. One thing people forget is that by 97 Sega had created tools which made programming for the system much easier, but Sega had already done a lot to damage themselves by that point.
@SegaLordX
@SegaLordX 6 лет назад
Indeed. By 98, the system was almost completely stalled in the west.
@drumtum
@drumtum 6 лет назад
Wow! Didn´t know you were back on youtube. That is great since you had one of my favourite channels.
@SegaLordX
@SegaLordX 6 лет назад
About 2 months ago. Glad you found me again.
@Beavernator
@Beavernator 6 лет назад
I loved my Saturn.. I was like a treasure hunt for games at time of release... My brother was playing Final Fantasy 7, Tekken, and Einhander... And I was playing Panzer Dragoon Saga, Radiant Silvergun, and the great Sega and Capcom fighting games... I also, have many great memories of playing Decathlete and Winter Heat... Good times...
@Primomrlasvegas
@Primomrlasvegas 6 лет назад
Your still the professor to me Sega Lord. Love your Videos.
@nimaiiikun
@nimaiiikun 6 лет назад
thank you as a fellow Saturn owner. Even back then, when people say it cant do transparencies, I'd show then Cupido's stage in Toshinden, the entire arena is transparent polygons.
@Primomrlasvegas
@Primomrlasvegas 6 лет назад
Great video. The best history lesson I've ever seen. I loved that console and had a huge library.
@SegaLordX
@SegaLordX 6 лет назад
I'm currently over 500 games for it at last count. Not going for a complete collection, I just love the library.
@SegaLordX
@SegaLordX 6 лет назад
My collection is primarily Japanese, but the Saturn has nearly 250 games in its USA library.
@cryoman94
@cryoman94 4 года назад
This is an excellent video and cleared many myths surrounding it's hardware.
@bowz0r
@bowz0r 6 лет назад
Great video! I love the Saturn. I've always felt there was something special about the Saturn, but I could never put my finger on what exactly about the Saturn made it unique. I don't know if its just nostalgia or there is actually something special. This video helps me to see that it's not only a feeling, its not just nostalgia.
@MrVolksbeetle
@MrVolksbeetle 6 лет назад
The Saturn is one of those machines that I never could get myself to purchase. I’ve had multiple opportunities to get small collections over the years. I am not much of a 2d fighter game person and that was what most of those collections had. There are times when I watch videos like the ones you produce and I think, ‘Man, I shoulda got a Saturn’. Great vid.
@SegaLordX
@SegaLordX 6 лет назад
Let me say this; if you have never given some of the Saturn's RPG's and adventure games their due, the system is worth owning just for them. Start with Dragon Force and you'll never look back.
@jeremycline9542
@jeremycline9542 6 лет назад
You can get set up with a Japanese Saturn with ram cart for like 150 bucks. It's worth it.
@MrVolksbeetle
@MrVolksbeetle 6 лет назад
Jeremy Cline Yeah, I’ve checked around. I just don’t have any extra cash for it. Maybe if I could sell some of my other stuff, I’d consider it. Thanks for the info!
@GeekGamerGui
@GeekGamerGui 6 лет назад
I personnaly love the Sega Saturn's esthetics in terms of graphics. It looks more to me like an artistic movement than software limitation issues. These graphics are sybolic of their time. I know it's juste me, but when I see these graphics, I see an epoch of promises, the next step of 3D rendering and a realization of what would come in the future and of all the progress that still had to be made. It was magical in a way. Modern days of gaming are less enchanting than what we had back in the 32/64 bits era. Future looked better in the past.
@walterchapman2094
@walterchapman2094 6 лет назад
I hope someday enough documentation about the Saturn is known that homebrews and ports will become available. One of the most interesting systems ever released.
@SegaLordX
@SegaLordX 6 лет назад
Not just you, man. Many share that feeling.
@Gamevet
@Gamevet 6 лет назад
@Robo Space Kitten You didn't think that Sega Rally was an arcade masterpiece on the Saturn?
@Gamevet
@Gamevet 6 лет назад
Sega Rally was not total shit on the Saturn. The big differences between the arcade game and the Saturn version was the resolution and 30fps vs. 60fps. It was a pretty accurate conversion. I've probably played it more than any racing game, on any console.
@Gamevet
@Gamevet 6 лет назад
The original Ridge Racer sucked. I've owned and sold the game twice, and it was nothing more than a glorified tech demo at best. I didn't care for the series until RR Type4. The draw distance in Sega Rally Championship is just fine, and the car physics blow away every racer on the PlayStation, including Gran Turismo 2. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iroy7m5jQss.html
@TheMasterChiefArchives
@TheMasterChiefArchives 6 лет назад
Awesome video man, super informative
@walterchapman2094
@walterchapman2094 6 лет назад
Absolutely on point with this video. I was never more disappointed with the execution and reception of a system than I was with the Sega Saturn. Even to this day I love this system and wish it had more time to mature. Dreamcast was great to but I was more prepared for that ones failure. Saturn was totally unexpected.
@SegaLordX
@SegaLordX 6 лет назад
I was shocked, myself. I just didn't understand how people were dismissing the Saturn. I was an arcade guy, though, so the Saturn was virtually tailored to my tastes.
@DraganBlom
@DraganBlom 3 года назад
Wow, this was an eye opener 🤔 Been fooled my whole youth, yet I knew it deep inside while enjoying all the best releases.
@Lightblue2222
@Lightblue2222 5 лет назад
Very informative. Love the Saturn. It's worth getting one even today since I hear it's so difficult to emulate properly. It's over complexities make it special and harder to replicate
@GlobalGarageAus
@GlobalGarageAus 6 лет назад
Top video! Very well documented and explained
@ArcadeFreak-gw5rp
@ArcadeFreak-gw5rp 6 лет назад
Great video. I absolutely love the Saturn it is one of my favorite systems.
@SegaLordX
@SegaLordX 6 лет назад
As you can tell by the channel here, I'm fond of it, myself.
@ArcadeFreak-gw5rp
@ArcadeFreak-gw5rp 6 лет назад
Sega Lord X oh trust me I know. Just like the Saturn your channel is also one of my favorites.
@Automatik234
@Automatik234 6 лет назад
Thank you for the great video! I heard a lot of stuff, that you wouldn't hear on the mainstream part if the internet.
@mr.retrohale6673
@mr.retrohale6673 6 лет назад
Didn't know you were back but I'm glad you are
@SegaLordX
@SegaLordX 6 лет назад
Thank you. :)
@mitchmartin1733
@mitchmartin1733 6 лет назад
Another excellent and informative video. Thanks for this👍
@SegaLordX
@SegaLordX 6 лет назад
Thanks, Mitch.
@ravagingwolverine
@ravagingwolverine 6 лет назад
This was a very enjoyable and well-made video. I just recently found the channel and have been in a Saturn mood ever since. I've been playing mostly Daytona USA and Virtual On in recent days. Daytona USA may not be a brilliant port technically, but it's still great fun. I think it looks good in many ways. Virtual On still looks great after all these years. That game was always one of my favorites on the system, and I bought it without knowing anything about it. I picked up a Saturn a few months after launch in 1995, so I've always been a fan. I really loved that system when it was current. I had no regrets going with Sega that generation, even if the games dried up too soon. I bought plenty of imports, but that wasn't going to help with the likes of Panzer Dragoon Saga, which I searched for in 1998, but never found. Unfortunately for me, both Saturns that I have are acting up, so I think I will turn to emulation to keep this platform alive going forward. I never did find much solid info on the Saturn's development years ago when I looked around a bit. I always suspected that the SH-2 pair was always intended and that VDP2 was the later addition. It would make sense to take the load off VDP1 by having a chip that specialized in background rendering. My only question was how long would a custom VDP2 take to include from start to finish. If I recall correctly, I think Virtua Fighter 1 didn't use VDP2 for floors. That also points to VDP2 being added later in development. I always doubted the story of the second SH-2 being a late addition to the Saturn because the 32X had dual SH-2 chips as well. In the end, I think the biggest problem with the Saturn's design was the cost of all the components. Sony forced Sega into a price war they couldn't afford.
@RaymondKarlVeasey75
@RaymondKarlVeasey75 6 лет назад
Thank You For Making This Video.
@firstsequence7132
@firstsequence7132 5 лет назад
Excellent video, an interesting topic well explained
@HesarealNoWhereMan
@HesarealNoWhereMan 6 лет назад
Long live the Saturn. I never had one growing up but always wanted one. Now, as an adult i have 3 of them and am now enjoying the library especially the Jp games.
@msim1
@msim1 5 лет назад
Still love my Sega Saturn, keep up the good work!
@Riz2336
@Riz2336 6 лет назад
One of my favorite consoles ever and turns out to be the very first console I ever got as a kid. I don't have the same Saturn I got as a kid I've got a model 2 now that I bought at this used game store but I really enjoy firing that thing up and enjoying some classic Saturn gaming.
@SegaLordX
@SegaLordX 6 лет назад
Many Saturn classics are actually cheap, especially the Japanese variants; many of which play fine to us non Japanese speakers.
@ronindebeatrice
@ronindebeatrice 6 лет назад
Very good analysis. Clears up a lot of misconceptions about the hardware and gives great insight into how Sega anticipated it working. If the PlayStation had not been so damn easy to develop for in C, we no doubt would have received a lot more capable titles for the Saturn.
@SegaLordX
@SegaLordX 6 лет назад
You have to hand it to Sony. They came in with power, speed, ease of use, and a plan for 3rd parties. They ripped the industry away from the titans, and you have to respect it.
@DontPaniku
@DontPaniku 6 лет назад
Glad to see you're back.
@SegaLordX
@SegaLordX 6 лет назад
Thank you. It's been great being back.
@posivibez2094
@posivibez2094 5 лет назад
Awesome video so informative
@garrynorth6269
@garrynorth6269 6 лет назад
Great to see your back, keep up the great work and i hope you get round to checking the sega collections just released for the current gen consoles and what you think of them.
@SegaLordX
@SegaLordX 6 лет назад
I have the new Genesis Collection. I like it a lot.
@matthewconley7568
@matthewconley7568 6 лет назад
I love the new intro. Awesome video!
@SegaLordX
@SegaLordX 6 лет назад
Thanks. I was trying it out to see how it looked.
@wimwiddershins
@wimwiddershins 6 лет назад
Superb video! Nice to see a Saturn document that's not just ripped from Wikipedia.
@NiGHTS1980
@NiGHTS1980 6 лет назад
The Saturn era was one of my favourite times in gaming. I adored my Saturn...
@allentoyokawa9068
@allentoyokawa9068 Год назад
favorite*
@NiGHTS1980
@NiGHTS1980 Год назад
@@allentoyokawa9068 We actually spell it Favourite over here. We also spell Color as Colour. :)
@HybridAngelZero
@HybridAngelZero 6 лет назад
Oh, poor Saturn, you died too soon 😭 I can't help but wonder how things would have gone if the Saturn was under better management. Like, what if Grandia and the Lunar remakes had still been Saturn exclusives during the post-FF7 RPG boom? What if the west got that port of Symphony of the Night? I love my PlayStation, but it breaks my heart that the Saturn's reputation is built on misinformation and falsehoods
@SegaLordX
@SegaLordX 6 лет назад
The PS1 was an awesome machine. I wanted this episode to show respect for both machines. I hope I succeeded.
@HybridAngelZero
@HybridAngelZero 6 лет назад
Sega Lord X I say you did well. The fifth console generation was truly home to great systems.
@Sinn0100
@Sinn0100 4 года назад
Yes, the Saturn left us far too soon. I don't think Y's and Grandia would have topped FFVII. Sega would have had to unload quite a few JRPGS onto the US market to make a dent. I was there man, I remember what Final Fantasy VII did for the gaming industry. That game hit as hard as Doom did in 1993. Everyone wanted to see it in action and bask in it's amazing story. It was everywhere you looked for a month straight. I don't think Ocarina in Time would have stood a chance had it been released the same day. FFVII was like lightning in a bottle and Sony was really hitting their stride.
@treedeblue
@treedeblue 6 лет назад
An amazing MACHINE!!!!!!!!!!!!!!!!! Y’all take a shot of your fav liquor every-time Lord X speaks the word MACHINE! Great retrospective episode Lordy X!
@SegaLordX
@SegaLordX 6 лет назад
Thank you, kind sir.
@jfitnesshealth
@jfitnesshealth 6 лет назад
this is awesome !!!!!!! proud to be a saturn owner in summer 1997 even though I was late!~!!!
@MikeyJProductions
@MikeyJProductions 6 лет назад
I LOVED my Saturn back in the 90s, and I LOVE my Saturn now. Nice system that got a bad rap. GameCube and Saturn are my favorite systems to collect for.
@RandomlyDrumming
@RandomlyDrumming 6 лет назад
Extremely informative! Thumbs up and subbed :)
@gamernaut8864
@gamernaut8864 6 лет назад
That was the best Saturn hardware video I ever seen
@SegaLordX
@SegaLordX 6 лет назад
Appreciate the feedback and support.
@garethfairclough8715
@garethfairclough8715 6 лет назад
That's a very interesting video. I didn't realise any of that stuff was going on. Thanks for making it :) But "best home version of duke nukem 3d" my eye!
@doubleg392
@doubleg392 6 лет назад
Welcome BACK!!!
@smugshrug
@smugshrug 6 лет назад
i love my Saturn. i wish i had an original copy of Panzer Dragoon Saga.
@TboneTenEighties
@TboneTenEighties 6 лет назад
¯\_(ツ)_/¯ Past up on purchasing it back in the day when the Saturn was just about dead. Could have picked it up for dirt cheap.
@adamphillip5305
@adamphillip5305 6 лет назад
Holy fuck, you're back. Loved your video's a year or so back , i think i watched the lot. I recommended you to a few people only to find you'd vanished. Damn i've got some bingeing to do.
@SegaLordX
@SegaLordX 6 лет назад
Thanks, Adam. Welcome back to the channel.
@EngineHeadCW
@EngineHeadCW 6 лет назад
That was a great lesson in Saturn history. Honestly, I didn't know much about what happened during that era. I bought the Playstation at launch after gaming on a SNES since it's launch and never went the SEGA route. I remember the Saturn, of course, but most of my friends had a SNES and were moving to the Sony platform. Before my PS1 purchase, I looked at some screenshots on the back of the retail boxes on both the PS1 and the Saturn. In my eyes, the PS1's screenshot box art looked better. I believe now that I've watched this documentary on the Saturn system, I was looking at third party games that didn't utilize the second processor for transparencies, and saw dithering. After seeing a couple games like that, my decision was final.
@vanhalenbr
@vanhalenbr 6 лет назад
Thanks amazing video and I've learned a lot watching it, in the end the problem was the hurry to release and poor dev tools.
@strictlysega
@strictlysega 6 лет назад
that was a fantastic video, i always wanted to do a saturn episode,, but from here on ill be referring people to this!
@SegaLordX
@SegaLordX 6 лет назад
About two weeks after I posted this, Hideki Sato was quoted in an interview saying that the Saturn was indeed just a one SH-2 CPU system in the beginning. The second SH-2 was added later as a response to the PS1. I added a pinned comment with some of that interview. I stand by the rest of the video, however. I still feel that VDP2 offered decent transparency support, and I definitely feel VDP2 was the very last thing added to the system.
@strictlysega
@strictlysega 6 лет назад
Sega Lord X yeh but the juicy part of the story was how they altered the Saturn to keep up with the jones's
@MrSEA-ok2ll
@MrSEA-ok2ll 6 лет назад
It is amazing that Sega expected developers to easily illustrate multi cpu usage, when it was not until several years later when multi cpu use occurred on PCs and to this day there still exists many pc game engines that do not use multi cores to potential. Great video.. I remember the night and day difference between versions of games like Toshinden on PS1 vs Saturn.
@mstaken4me
@mstaken4me 3 года назад
I’m a hardcore af Saturn fan and home brew developer and you honestly cleared up some shit and taught me shit here. Fucking awesome dude.
@daverhodus
@daverhodus 6 лет назад
Subscribed. Keep up the good work.
@SegaLordX
@SegaLordX 6 лет назад
Thanks, man. I will certainly try.
@EduardoAlvarez-zc5jq
@EduardoAlvarez-zc5jq 6 лет назад
Great video!
@itamarazulai6767
@itamarazulai6767 6 лет назад
A Really great video of A Great Machine.
@SegaLordX
@SegaLordX 6 лет назад
Saturn deserved better than it got. Just trying to help others find more about the system than "it sucked".
@ironinquisitor3656
@ironinquisitor3656 6 лет назад
Great video! The Saturn is so underrated.
@leecroft7311
@leecroft7311 4 года назад
I just bought a region free modded V Saturn on eBay today. So many memories of this system from back in the day.
@Tonebone721
@Tonebone721 5 лет назад
I was a sega fanboy from the release of the sms to the Dreamcast often importing many games from japan for the ladder 2 great times and great memories for sure
@josphok4142
@josphok4142 6 лет назад
amazing video ,,,and very well explained ,,,,plz continue
@SegaLordX
@SegaLordX 6 лет назад
Definitely. I never intend any video to be a one off, and may do more parts to this here.
@Deathkicker666
@Deathkicker666 6 лет назад
I love that batman sound at the end,one of the best soundtracks ever ;)
@SegaLordX
@SegaLordX 6 лет назад
It really is. The Genesis harnessed beautifully.
@thesteeez
@thesteeez 6 лет назад
GREAT VID BROTHER!
@SegaLordX
@SegaLordX 6 лет назад
Thanks, man. :)
@pauclaris9876
@pauclaris9876 6 лет назад
Very informative.
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