@@the_Bendoxi_guyonce you defeat matador you'll get a message from the old lady that you can now enter the labyrinth, you can get there with the amala link (the save terminal things). but you need to defeat each of the fiends to advance further into it
@@the_Bendoxi_guy in the chronicles or maniax version entering the elevator in the hospital for the first time should send you there and then create a fast travel connection there automatically after your first conversation with lucifer. You enter it by finding new boss enemies that are now spawning in certain areas. Upon defeat they give you a menorah once you have enough you can enter a sector of the labyrinth also called kalpa. Matador being the only boss you have to fight. Hope this helps :)
Lol I just started this game yesterday, just got turned and stopped at the first save point. My only other experience with the series is persona 5, wish me luck lol, I'm fully prepared for some bullshit. I knew I was in for a trip when it was like "go to the hospital, here's a big map good luck" lol.
There's a lot of these "SMT experience" videos but none of them have ever summed the game up as well as this one. Regular attacking everything early game, barely moving left stick so you slide around, hitting every fucking obstacle in the Amala tunnels, staring at the Demifiend for an awkward amount of time while you look something up, it's just perfect
One of the things that genuinely really annoys me about a lot of Megaten games, insta-kill skills mixed with game over on protag's death. Bullshit of the highest order
I've started playing the game some days ago and I gotta admit SMT Nocturne is one of the best games I played in my lifetime so far. I loved the SNES, PSX, and NDS releases of the series, but Nocturne feels way better. I have around 16 hours in-game so far. In the chapter of Kabukicho Prison. It might be challenging but it's addictive to some extent.
Shin megami tensei nocturne is the third entry to atlus’s jrpg series shin megami tensei. The game follows a high school boy turned demi fiend (human demon hybrid) after the conception (world resets basically) and wanders a post apocalyptic Tokyo occasionally meeting other survivors of the conception. The game is acclaimed by its fans for its unique and punishing combat with the press turn system as well as the discussion it presents with its endings as the endings follow different ideals that are presented throughout the game with the demi fiend choosing one of these ideals to shape the new world into however he sees fit for the ideal
To add to what others have already said, the reason why we see a lot of punching is because making the MC a physical attack build is the best way to go about in this game, so a lot of us will do a physical build, especially since the MC's best unique skills are physical based. It is pretty easy to oneshot bosses when you get your stuff in order, however, there are enemies that are immune to physical, so then you will have to rely on your party members to dish it out, though if you gun for a very specific ending, you can obtain a passive skill that let's you start hitting through resistances and immunities, so you are kinda the main damage dealer here and the party exists to just support you with buffs and heals. However, we created a monster, and the devs are aware of that, they now torment us in some other SMT games by making the MC here an optional boss, and it is a painful experience...
Little did you know that I specifically made this video just to shame YOU specifically and have this video with key tags and search terms that YOU specifically use so the algorithm will recommend it to YOU specifically.
Genuinely one of the better -blank- experience videos. Not just getting expelled, but the sliding around from tapping the joystick is what makes it quality. The reselecting fusions gave me flashbacks. All its missing is a Dormina into Eternal rest, and the first 𝘛𝘩𝘦 𝘧𝘭𝘢𝘮𝘦𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘤𝘢𝘯𝘥𝘦𝘭𝘢𝘣𝘳𝘢 𝘢𝘳𝘦 𝘧𝘭𝘪𝘤𝘬𝘦𝘳𝘪𝘯𝘨 𝘸𝘪𝘭𝘥𝘭𝘺, going straight forward to getting sucked down and immediately cut to the game over.
What a horrible and terrible misrepresention of this beloved game..... You forgot about the high enemy encounter rates and dumb dungeon gimmicks like pit traps and dark rooms.
yeah not a big fan of this one but it sure did look cool, 300 dmg on a hit is actually more aggravating than pleasing in the late-midgame-endgame given how this game scales damage and its stats.