We speak to 2D artist Shoichi Kitazono and environment artist Genke Mamada to learn more about the development of the game's stages and art.
Editing, 3D camerawork, and motion graphics by: Nick "Pepto Griswold" Fouts
Produced by Esteban Martinez (@Holdbacktoblock)
Interpretation and translation by Kaori Horiuchi and Ana "Ban Anya" AMIR
Correction:
At 11:46, the stage name is "Tir A Nog" instead of "Tir Na Nog". Apologies for the typo.
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28 сен 2024