After this video's release there has been two quite large point drops for the entire army across the last few battlescrolls. I wonder what your perspectives on some of the units are now considering a fair few of the downsides of units were their point costs.
The game has changed a lot since this review! Units like Chariots, Daemon Princes, and Ogroids seem more playable than before, but it seems like Splintered Fang are still the best thing in the book because they are still 100p. Chosen, Knights, and Varanguard are all great picks right now as well. Ravagers also seems like the best subfaction to play right now because of the objective placement on Battleplans, and how the Battle Tactics shape your overall strategy to prefer having some disposable units.
I would tick the warshrine to a high B, low A. It is not flashy but it generates consistent value on the table. Comes up a lot in the late game as a fast(relatively) unit while everyone is limping. I play with and against it a fair bit and it gets more done in practice than I thought on paper.
awesome content from your channel. I ordered some Stormkeep dice and the 9' charge stick widget. hopefully the dice will grant me exploding 6s with my Celestial Vindicators SCE army. keep posting content, so much helpful stuff!
I wonder if my list even makes sense ? Kinda new to AoS, so looking to pick my first army, torn between Orukk Warclans (Kruleboyz or Kruleboyz + Iron Jaws) and Slaves to Darkness. - Be'lakor - Eternus - Lord - Lord on Demonic Mount - Sorcerer Lord - 1x10 Knights - 1x10 Warriors - 1x8 Legionnaries - 1x30 Splintered Fang - 1x1 Chariot KoET
I think you've gone too heavy into heroes - for armies like Slaves to Darkness, the units are going to win you the game. You've also chosen KOTET but only have a handful of units that can even benefit from running and charging since many of your units do not have mounts. When you play KOTET you want to go all-in with units like Chaos Knights and Varanguard Splintered Fang are always great, but they are used best in Ravagers where you can revive them with a heroic action... even in your opponents turn!
Played a lot of Games (30+) with new slaves Book. Disagree on some Units. 1, Archaon is for a lot of reasons more than C tier if you can play him well he is a extreme deadly Tierpit. 2. Corvus Cabal , one of the Units that win Games per Points, deep Strike best utility you can get. And Warshrine(C tier) is a great Combo piece, you can buff 10 Chosen with Prayer in Slanesh+ Banner for +1 Attack , Levitate and Demonic Power from Sorc Lord . Dragon Ball Z Music if the Guys take of ;) (you can ally Sigvald for Scalpell Purpose if you need ) Splintered Fang needs a Damage nerf i think, but against Shooting or Heavy Casting lists (Sylvaneth, Lumineth etc) they explode like Crazy.
Totally fair disagreements! In the video we mentioned that Archaon is probably more like a B Tier unit, and Corvus Cabal are a great tactical piece I think our main issue with the Warshrine is that you can pay almost 200p to fail that 3+ prayer :P
@@TheStormkeep yes If you fail the prayer its a zonk. But i think 6+Ward on Chosen , Warrior, Knights for normal damage is worth the Points often. But this is only my opinion after Playtesting this book a Lot. Shooting and Strong Magic is our biggest enemy. Great Video anyway 💪
@@kistefriends6376 Thanks :) We didn't really consider the 6+ Ward on the shrine as a big bonus because every list we build has at least 1 Sorcerer Lord and they've got Oracular Visions to also provide a 6+ Ward
@@TheStormkeep yes on 1 unit. Most times on your big buffed Hammer unit. But often your Guys in mid or left objektiv have No second Line of defense and the sorc Lord has No protection against Mortal wounds. If you Rush B , than warshrine is Not Worth the Points. But If you Play the Long 5 round Games , with a Lot of Warrior msu/ knights / Chosen and cultist , warshrine gives insane value. And the big Base is also a great screening Tool . More value than Most other pieces in the book Point wise. And damage is Not hyper Bad If he gets in with His Fist 🤣🤣 give it a try in the field , you will See what i mean , Not a gardus , but a little Brother 😅
I think you're oversimplifying things a bit. You are assuming you can get them in range for their ability, which generally won't happen on turn 1. You are also assuming the opponent can (or even want to) redeploy away, but that's not always the case. Unmade have a place but they're far from an auto-include unit.
@@TheStormkeep also if you play ravagers slaanesh where you bring a unit 9" away in your hero phase and move them 6" ... then your charge is guaranteed
The splintered fang spam is as dumb in theme as the gitz spamming gobbapalooza. I really wish GW would fix these things faster because it leads to annoying stock shortages followed by bad feelings when it gets fixed. Plus it just looks and feels dumb on the table top.
It would be nice if you had always some discussion of how to beat (with SCE) these army you are analyzing. I know you have special video "How to Counter Everything" but it doesn't need to be that detailed.
Yes, Chosen are able to pile in even if there are no units within 3" after they fight, unlike Varanguard who require a unit within 3" to activate again.
Hmm, the notification didn't go out on this one The community post showed up, but not when the video itself dropped Why is RU-vid hating on the Stormkeep?
Still salty how much better stat wise Chaos Warriors are over Liberators (despite the two, imo, supposing to be dark / noble reflections of each other) and the fact a block of 10 Warriors is cheaper than 10 Liberators Sure, you can fine tune a SCE list more by paying for 5 Liberators (rather than having to take a block of 10 for more points), but a smaller squad size (or larger) shouldn't contain a price penalty for that unless they have a specific ability that is strictly dependent on their model count.
Hmm... I don't think Chaos are over costed here Comparing to SCE, I would say S2D tend to be comparable in price Knights are the same (or only a little less) than Fulminators Chosen are same price as Grandhammers for arguably better output Warriors are as cheap as our cheapest redeemer Shall not mention Cultist units comparison to Freeguild Hmm... No, I don't see anything out of the ordinary for their cost when comparing to SCE (notable exception being warriors vs liberators, but even that is ultimately a 10 PT difference per 5 models and is in S2D's favor) Although, to be fair... I tend to think some SCE units are over costed But some is not the same as a trend as strong as "units in the army in general tend to be overcosted" or the armored units are over costed
Chosen can gain the EYE OF THE GODS keyword if they take the Mark of Chaos Undivided This works well with The Dread Banner enhancement to allow them to roll 2 dice and pick 1, increasing the chance you can pick up bonus Rend. I've had games where the Chosen stack up to Rend-5 and destroy everything they attack!
@@TheStormkeep Thanks for the reply, Right after i posted this i actually read the battletome.... who would have thought... anyways thanks again. love the channel!
I genuinely think it was a mistake to give Splintered Fang 3 attacks. Every other cultist unit has 2 attacks. They would still be good with 2 attacks each, but combined with mortals on 6s and wounding on 2+, that 3rd attack pushes them over the top for sure. I find it baffling that this was not "errataed" in the first or second wave of fixes for this book.
It really does feel like an oversight... But maybe they intended for them to be that strong? People thought that Fulminators had a typo in their attacks/damage, too
Fulminators are fine though, whereas Fangs are clearly over the line. Then again, they have not fixed them yet... I just feel like 2 attacks would feel right next to other cultists and would have avoided the current conundrum.
Everyone is shitting on the poor Manticore. I think it is a perfectly fine model. Only the pose makes it look a bit derpy. But even that is not too bad. I actually got one because I like it.
Army Faction: Slaves to Darkness - Army Subfaction: Host of the Everchosen - Grand Strategy: Take What’s Theirs - Triumphs: Bloodthirsty LEADER 1 x Chaos Sorcerer Lord (120)* - General - Command Traits: Master of Magic - Artefacts: Arcane Tome - Spells: Binding Damnation - Aspects of the Champion: Leadership of the Alpha - Mark of Chaos: Nurgle 1 x Chaos Sorcerer Lord (120)* - Spells: Daemonic Speed - Mark of Chaos: Nurgle 1 x Chaos Lord (115) - Reaperblade and Daemonbound Steel - Mark of Chaos: Slaanesh BATTLELINE 10 x Chaos Chosen (480)* - Icon Bearer - Skull Drummer - Exalted Champion - Ensorcelled Banner: The Banner of Rage - Mark of Chaos: Khorne 9 x Corvus Cabal (80)* 10 x Chaos Knights (460)* - Doom Knight - Standard Bearer - Hornblower - Mark of Chaos: Nurgle 10 x Chaos Chosen (480) - Exalted Champion - Icon Bearer - Skull Drummer - Ensorcelled Banner: The Banner of Screaming Flesh - Mark of Chaos: Slaanesh ENDLESS SPELL 1 x Chronomantic Cogs (70) CORE BATTALIONS: *Battle Regiment **Galletian Command TOTAL POINTS: (1925/2000) Created with Warhammer Age of Sigmar: The App