Jack isn't a robot, more like a mindless cyborg. We see that ghostrunners can bleed in two instances. One instance being when Jack has his arm ripped off and the other is when hel gets injured. Also adam alludes to the fact they're from biological matter.
I still hold the theory that the Ghostrunners are human at the beginning and only become "Ghostrunners" through their implants and enhancements. The only reason they're "obedient robots" is because Adam could control their minds - relating back to the Overlord skill and ATMA Chips being a rudimentary form of Jack's own implants.
@@mhghwnt I’m pretty sure there is an exact line that states the ghost runners were genetically curated from the embryo all the way up to full maturity. They were human yes but test tube babies whose genetics were coded to be perfect
I'm a firm believer that Jack lives at the end. The Architect spent the entire game underestimating Jack's humanity and ability to defy his robotic nature. Just because Adam believes that Jack can't live without him doesn't mean that Jack won't once again rise up above his nature and prove him wrong.
I adore the story telling, it's not done in cut scenes but through gameplay. Little things like the powers Jack has are explained by the architect and what Jack is. I find it really nice since you can keep on playing without being stopped by cutscenes or pickups with large text walls.
2:30 Of course I could be wrong on this but I think this was actually talking about his attempts at making the Architect AI, not the ghostrunners. Since I’m pretty sure a line after one of the logs is something like “but Atleast the ghostrunner project is going well”
yeah, especially the whole "commited suicide and had severe mental stability", which would make to question, why would you make killer robots be able to kill themselves?
@@superALA-ff6us That would also explain why there is only 1 Hel, because she didn't expect to need more than 1 modified ghostrunner to take out a normal one.
you're correct, because in the next audiolog he mentions how attempt 22 was able to understand its ontological differences to adam, and how eventually he had a conversation with "himself"
@@superALA-ff6us while the log was talking about A.I this isn't really a good point. The idea that a killer robot would use it's own killing tools against itself is more believable than a non physical A.I terminating itself because Adam thought that was a good idea.
So is it Canon that Jack lives? After "killing" Adam Jack has a critical error and you see as he wakes up for a split few seconds afterwards where you see these hooded people.
The Hooded figures are the other dead Ghostrunners, Jack does survive however as we see at the ending of the Epilogue video where he tightens his grip on his sword again.
In my opinion he lives because he saw the other Ghostrunners (hooded ppl) but this seems for me more like a near death experience. So he sees these pictures in his mind (and/or cybervoid) and then he prevails against them as he (maybe) wants to see Zoe again.
I'm SO happy that you mentioned how Jack VOLUNTEERS to save Sector 5, as I felt that was a really telling point in his incredibly minimal storytelling. This game is REALLY good at giving a character with almost no dialogue at all, and giving him a lot of depth and personality, based on the very few things he says. It's mostly in all his interactions with Zoe, like how she never asks him to save Sector 5, despite the Architect implying later that Jack is just "obeying her demands". When Zoe first starts calling out, Jack initiates communication, clearly sounding like he is concerned. They begin to speak, and Zoe asks if he would allow her to help him. Jack, without hesitation, says very firmly "Yes." You can hear it in his voice, that he is very happy to form the connection with her, and has no problems about accepting her help. When asked why he bothered with her, he simply says "She fixed me." Implying his reason for it is a mixture of gratitude, and perhaps a feeling of debt/obligation. Architect scoffs at this of course, but Jack doesn't really care. Then later as they are talking, Jack just thanks her for fixing him. It's just a casual thing, and it's not like she was guilting him into it. She never expected any gratitude from him, but Jack gives it anyway. He also tells her, when she ponders if she would've passed the test to be an engineer, that he feels she definitely would've passed. Architect of course scoffs at her shoddy work, despite the fact that piecing together a cyborg ninja from scraps, and getting them up to functional specs, without any real equipment to help, is a pretty damn impressive bit of jury-rigging. And I love how the final fight of the game, is in our own head. It's not really the Cybervoid, so much as the place within our own mind that Architect is housed in, and he's trying to take us over. So we have to, as Johnny Mnemonic put it "hack our own brain." xD Which that kind of stuff is pure crack for me as a scifi nerd. I also love how they imply that there is nothing special about Jack, as far as when compared to the other Ghostrunners. But in reality, his unique trait, was agency, and free will. I doubt that was something he had prior to being rebuilt, but in the end, THAT was his unique ability. To assess and choose his own path, despite being told over and over he was just a tool, a puppet. This game is REALLY good at minimalist storytelling, I love it so much. xD
@@komberrebmok Yeah, that was the last bit of individualism stamped onto Jack's story. He put up with the Architect calling him Ghostrunner, or GR-74 the entire game. But as he's killing him, openly defying his creator (or the ghost of him anyway), he stabs him, looks him in his digital eyes, and declares his personal identity, refusing to let him possess him and turn him into a literal puppet in his own body.
My god, yes, I was utterly surprised by how *kind* Jack ended up being throughout the whole game. He consistently displays a growing sense of empathy and compassion that I didn't expect to see in this kind of protagonist in this kind of game. The plot was kind of generic overall (ascend a tower to kill the bad guy at the top, oh no betrayal), but the execution was impeccable, setting was fantastically well made, and the characters, Jack especially, were incredibly well written and acted (for the most part, Mara was iffy). And all with, as you say, a minimalist approach to its storytelling. I really, really hope we get a sequel, I want more of this world and Jack.
@@Kilaknux Totally agree. I'd love a second game. They definitely end it with the implication that he was able to retain his identity, and stay alive, so it's definitely sequel baiting. But yeah, I wasn't expecting much out of Jack at first either. I was expecting either a Silent Protagonist, or a very grim dark, super edgy Edgelord, but we don't get that at all. We got a surprisingly empathetic protagonist, with a lot of skepticism and agency in what he was doing, and why he was doing it. This game was so much fun, both from just a game standpoint, and story wise. xD So glad I took a chance and picked it up.
I love games where the villains are this relatable and understandable. Both Adam and Mara pursued genuine solutions, they just went way too far. I'd still prefer Adam as an overlord. Dystopia is better than nothing.
U could also tell from the lines zoe says that even tho adam is terrible and has ulterior motives, the people were actually living fairly well during his time
@@ziest2854 True, and while Adam is practical and focused on the greater good of the tower to the point of being heartless, as far as I recall, he never deliberately killed people to maintain his position like Mara does when she tries to "make an example" out of an entire sector.
!SPOILERS! Nice video and analysis -- but for me the most intriguing thing about the story was the fact that *_we play as an AI who became self-aware_* ! Again -- it's not just Ghostrunner becoming independent from the Architect on his way from the first mission to the last mission -- it's about *_the dawn of a new sentient mind from scratch_* -- like, Pinocchio's quest to become a real boy. Pay attention, I brought some quotes to back this up :) The most important proof is the Architect's own quote, during the final showdown : *- These imbeciles ruined you! Took a work of art and made it into a piece of junk - **_driven by an illusion of sentience_** .* *- Sorry to disappoint.* *- No! I will not be deleted by a mere tool! I forbid you, Ghostrunner!* *- My name is Jack!* An illusion of sentience -- this is what the Architect thinks of our agency in this game, of Jack's self-consciousness and self-awareness! But it's far from the first hint. Note how Mara used to address the incoming Ghostrunner over PA as if she were talking to the Architect himself -- completely ignoring Jack altogether : *- Tell me something, monster... Do you think, you're him? Do you think you're Adam?* And then it's only when looking at the fact that Sector Five gets saved by the Ghostrunner -- that's when Mara realizes there's someone else involved : *- One thing's been bothering me. Why did you protect Sector Five? Why risk your precious pawn instead of getting to me as soon as possible? Unless... **_It wasn't you who wanted to save them, but your puppet. It's got a will of its own now._** Did you...* She gives another hint during one more occasion, again : *- You're not in control are you? **_You must talk to your tool. Convince him to do what you can't._** (crackle) Don't try to silence me again! Let him listen, he has ears. I should know. I made them.* *- Do not listen to her. It's nothing but a diversion.* *- Have you told him anything at all? About your plan? About why he exists?* I think that -- because of this sudden becoming self-aware -- the Architect ended up being forced to convince the now sentient Ghostrunner into doing stuff -- instead of directly assuming control like before the coup, before the rebel maintenance : *- Do not struggle, GR-74. **_I need your body. But I don't need the rest of "you" anymore._* *- What?* *- The rebels broke you. Made you independent. **_And I was too weak to take back control, too fractured._** But you strengthened me. Connected the remaining Cybervoid nodes so I could grow. And now it's time to take back what's mine.* And this was not intended even by the Architect: *- Cybervoid... This is your domain. Yet I do all the work.* *- I told you, I can't work from your side. **_There's a.... barrier between us. A divide, that shouldn't be there._** And believe me, I'm doing my part. You just don't happen to see it.* So get this -- the Ghostrunner we see in the intro cinematic, the one fighting the guards and then being beaten by Mara -- is actually the Architect himself directly controlling GR-74 body, there is no Ghostrunner personality at all at that point. That's why Jack can't find any valid memories except maybe the vague "There was fighting" : *- Who were we?* *- We've been through that already. You were peacekeepers, my elite...* *- No. Before that. Before the implants.* *- **_There was no 'before'. You weren't born, you were engineered. From a single cell up._** You don't 'have' implants. You are your implants.* ==== P.S. I think this whole thing, to experience a character who thought he was like a Robocop -- but turned out to be someone like the Puppetmaster Project 2501 from Ghost in the Shell -- is nothing I've seen in videogames so far. I also think that the symbolism of Zoe's help in the form of the arm implant -- as well as the final cinematic -- is key to the whole thing. When Cybervoid is shut down, we see Jack's right hand (the Original) malfunction. But he switches his grip -- and grabs his sword with the left hand (the Zoe's one) -- and then *he's actually seen using that LEFT hand gripping the sword -- with his yellow helmet lights off* -- but still standing. I think this symbolizes that he survived his "parents" (Mara and the Architect), he no longer uses the Cybervoid and/or Architect's framework -- but he still lives, just like a human. And human faces don't glow with electric yellow lights, you know :) Thanks for reading!
THANK YOU FOR THIS AMAZING COMMENT I ENJOYED EVERY PART OF IT I DIDNT EVEN REALISE THERE WAS A DEEPER MEANING TO GRABBING THE SWORD WITH THE OTHER HAND, I though he just wanted to keep holding on to it cause it a part or him
3:27 I’m not trying to boast but I entirely skipped this part because I looked up and spammed right click , and it launched me right to the big cable , because somehow my clicking connected to the upper level blue-circle-thingy and it goes to like 2 or 3 of them , right to the finishing line(big cable)
The artwork on steam sucked me in, the demo got me hooked, and I basically sat and finished the game in maybe 4 sittings. I found the action, the visuals, the music, and the story all amazing. Specifically, I'd love to see a novel and sequels.
I Want The Sequel Like This: When The Cybervoid Is Turning Off, Zoe Comes And Helps Him, Saves His Cybervoid. After This, We Can Play Co-op With Our Friend: One Of Us Is Zoe, One Of Us Is Jack. I Think, It Will Be The Best Sequel Variant............
11:33 yea that isn't the original. Its a copy of a heavily modified ghostrunner that was once part of fenrir squad, a military force that mara tried to control in the uprising. "Project HEL" dlc takes place during the early stages of the uprising against the arcitect. In the audio logs and dalog during the fenrir captain boss fight, HEL was once a ghostrunner that worked along side them, until she was abducted by unknown means. Before she became a climber, Kira was the one responsible for her modification, however hel was "too unstable" due to the complete physical and mental overhaul. She was quite literally gutted out of all that made her human and was outfitted with a experimental driver, hence how she can shoot out plasma slashes from her sword and have major anger issues. About 12 copies were made of her, however the original destroyed herself, destroying all her combat data and forcing mara to start over from scratch again. thus explaining why this hel wasn't able to beat jack.
Nice video! Thank you I find it also interesting how Adam doesn't see any difference between his original self and the copy that's inside Jack's mind. As he says, that's just like copying a file and Jack says a human isn't a file. I believe it just shows how Adam doesn't really see a personality growth as an important value when judging human's abilities. For him it's only the things that have pragmatic outcomes right now, as you've said. I think this game itself is a really great critique of some type of utilitarianism. If the main goal is to survive and have emotions - is it okay to just hack our minds to do what the society needs and rest of the time have an artificial feeling of euphoria to go on? The last bit is not from the game but I think it's a neat connection. As for the critique of the video, I'd recommend you rewriting your scripts because some of the parts seem a bit kinda not needed. This video could be 15 mins, for sure. Describing boss fights or some story points is kinda not needed cuz players already know it. Or maybe it's just me who interprets such video titles as "philosophy of..."
personally i disagree with how the game executed its premise, you bring up an interesting question ''is it morally ok, or even forgetting morality, worth it to temporarily remove peoples free will if it makes humanity survive?'' a very interesting question, id definetly take some time of being a slave rather than maras plan, stopping being human forever, but the most interesting question to me is ''is free will worth it in a situation like the one we have in ghostrunner?'' because humans are proven to be rebellious not always with a good reason to, and if you have to keep the tower running you really cant afford rebellions, so its understandable why some people would choose to remove peoples free will, even if its sad it might be the only option, altough maybe there would be a way to give all people a voice and create a plan everyone agrees with so everyone can willingly work on the tower, its a very very interesting topic, but the game just goes ''lmao no, if you kill the two ''baddies'' the people will rule themselves and it will all be ok'' i just dont buy the games ending as a happy one
You are one of the few that I will watch a variety of content. You seem to have a love for what you cover, and not just follow trends. The story and mindset are fascinating! Tho your delivery overall sounds dry, your ability to describe and help others to understand is top notch! Look forward to following your success my friend! Keep doing a fantastic job!
Architects mentions at least twice that ghostrunners aren't robots, but a humans bred just to be ghostrunners "A perfect fusion of code and flesh" and "Enginereed from every single cell"
Imagine an au where jack wakes up early and teaches the climbers to fight like he does!!! They won't be as strong or fast by any means but some skill goes a long way
@@guerra3710 I knowwww but fanfiction can like make it possible. Like what if for a while the climbers moved through an area that the architect had no connection so jack booted up early?
Since the Project Hel DLC released it was confirmed that there are in fact Multiple Hel units, and they were employed in the crushing of the climbers. the problem with them however was they were extremely vulnerable to emotional degradation; therefore, they weren't often mobilized. Also, they have confirmed that Ghost Runner 2 is in development, so if Jack survived then great!!! If not, I wonder who we'll play as?
Ghost runners aren't robotic. They are "the perfect combination of flesh and code" as the architect says. They're cybernetic, part-human part-robotic. They are made in the morally grey area in the same way that Mara making people MORE cybernetic people to "help them survive". This is why Jack says that he's "just as bad as Mara." Also as other people pointed out- Jack survives. The sequel proves it.
A Great run-down of the Story, Cheers !! I just wanted to add, if you don't mind.....I advise, before you play for the very first time, to watch the intro video as the game initially boots-up (you get a cut-scene play straight-away once you select to launch the game) as this explains a little bit about your characters background and how you've lost your arm etc. !! Thanks again for the video !!
Ghostrunner is a cool story but poorly executed I think it would've been better if Adam/archetect made himself more powerful in the cybervoid but we fight him instead of just going through a obstacle course
@@Lonewolf360gaming Though having played through it I noticed how the game has trouble with boss battles. TOM was an obstacle course. Hal was decent but there was no real explanation on how to fight her, Mara suffered from the same problem as Hel, with it being that you have no idea what exactly you're meant to do. The only two parts that genuinely frustrated me were TOM, the train roof sections and the final part. Oh yeah I really enjoyed having to wall jump from platform while the walls shoot fire balls, really """"""ENJOYABLE"""""".
@@PelinalWhitestrake36 I actually loved the ending, I enjoyed the parkour a lot more than the combat, since it feels like this game is mainly a platformer first and an FPS second.
I think this explanation is good however I believe youve made one mistake. Jack (Ghostrunner) is not a robot, he is an augmented human being. When he lost his arm in the intro cutscene he bled and you could clearly see the flesh as well. Also the Architect mentions that they are made of iron and flesh, meaning that when he asked who he is and got the answer that he was nothing before he became Ghostrunner, that wasnt true in a cetain sense. He made them Ghostrunners and wiped their mind/made them obey him but they were and in my opinion still are humans that were augmented. So, him gripping the sword at the end means that yes he probably lost all of his powers and he will need some repairs to make his implants be independent of the Cyber space but he can and will survive because he realized he is partly human and doesnt need the Cyber space to power him like the robot would.
Actually it's implied that ghost runners are grown, they were built from cell up. If I was crazy architect, i would want to have control over the biological components as much as the inorganic ones.
@@actualgarbage8549 yup i think same and i remember mara wasnt last mission i die only 15 time to her and yet 250 die in last mission hardest part was when you saw those kamikazi bomb zombie and first boss i died 700 time ...
The last level was mediocre compared to the rest of the game, the voiceline for mara was bad and the boss fight was easy and not that good, and killing the architect just seemed kinda bad it was really just a big obstacle course, but even with that dull ending I'd still say this is my favorite game tbh, the story is "predictable" as everyone is saying but it's so interesting, idk how they would make a sequel with the story kinda ending on humanity surviving and no more challenges, so I doubt we're gonna get a sequel because there's really no conflict and if they made a new villian after the ending of the first game it would seem out of plafe
i really didnt like the lore, the whole game was foreshadowing the ''ooh what if the guy telling you to do stuff is as bad as the woman already in power'' so instead of convincing any of the two you just kill them, i liked a phrase the arquitect says arround the middle of the game ''its not as easy as killing the tyrant, once thats done you still need a unified vision, order, and an iron resolve'' but then the game just says fuck it and goes with the blandest ''once the opressor is killed the people take charge and then its all good and perfect'' so whos gonna rule now? how will they be better? in the ending cutsene itself we can see people arresting the ''keys'' aka Mara's soldiers, if the arquitect is so bad because he wants to order people arround, and thus ''turning them into something close to mindless slaves'' how is arresting those guards now okay? how is irl prison okay? how is the real life obligation to have a job okay? nothing is explained, they just leave us with an ''any order youre given is opression and opression is always bad'' without giving any better option except Zoe saying at the end of the game ''i dont know how but bit by bit we'll find a way'' and thats suposed to be more comforting than the arquitect or mara somehow. plus i dont really buy how stupid they made the arquitect, hes suposed to be this super smart scientist with good leading skills, but hes surprised by very predictable things during the game, he realises jack is developing emotions and a mind of his own from very very early on in the game yet in at the end of it he just says '' dont resist im taking over your body'' instead of either 1, lying to him saying hes installing some upgrades or something (as hes done many other times during the game) or 2 dialogue with us and try to convince us to join him fully. he literally goes full cheap villain and explains his plan, leading us to easily defeat him, it wouldve so easy to make him at least a competent villain, or even better with some effort he couldve been written to be a good person, maybe sacrificing some people but with good intentions, opening a good phylosofical debate about what sacrifices are worth doing if it means saving humanity, or how much power should one man hold, instead the game chooses the easy route of ''nah he was just evil, kill him''
I thought Adam was talking about the failed AI's he was making to replace and carry on his work, when he mentioned the Subject that was rambling and offed itself and the the other Subject that tried to override security. Not the Ghost Runner's themselves. Pretty much three AI projects. 1. Ghost Runners. 2. Architect 3. Hel.
While the gameplay is amazing and fun, I do not fully agree with your conclusion of the game. In my opinion the story felt very streamlined and cliché. The concept is great, but the storytelling honestly felt underwhelming and left me unsatisfied. I really wish they would've elaborated on the complicated relationship Jack develops towards the Architect, as well as a deeper dive into Mara as a character and her goals. Jack's inner conflict would've been intriguing too. Another critique would be that the two boss fights were boring (the tower was very fun). There is no adversity in how you can beat them and your abilities are completely ignored for both fights. Beating the bosses didn't feel like a challenge or fun, but like a chore. I guess that's how Jack felt about those fights too ;). However, I do notice this wasn't meant to be a large scale project, and I find the normal gameplay extremely entertaining (I've been speedrunning it non-stop) and I would call this game a success. I also really enjoyed the insights to Adam's character, which we get through the audio logs. So, I do recommend this game, but I feel like you glorified the story a little bit.
To be honest really i agree with the architect on being controlled by him betrer than breing trapped in a endless cycle of violence and hatred and all the evil shit of humanity, at the end humanity never changes only science and technology
i think real reason for no gun is that the game would be completely different, since you wouldnt have to take the risk of moving in on a target, which would mean that the parkour and everything would be completely seperate from the fights if you know what i mean
I think the Ghostrunners are actually cyborgs, but they weren't regulary born humans before that. They are basically like lab meat. Clones or similar to clones. As the architect says in the game: "you were engineered from a single cell up" and "you are the perfect fusion of code and flesh". And from one of the audiologs: "We're in the middle of our Ghostrunner project. Work needed to restructure and optimize the human brain we've already done is colossal." And in a way, that's actually the original concept of robots. The term robot refers to the Czech word "robota" which means something like corvée or serf labor. The Czech playwright Karel Čapek was the first one who used the term roboti to describe artificial "simplified" people that are used for labor in the universe of his play "R.U.R. - Rossumovi Univerzální Roboti (Rossum's Universal Robots)". They are not machines in that play, they are made from synthetic organic matter but have no emotions, no abstract thinking and are indifferent to self-preservation. The story then ends with the roboti achieving self-awareness, so they start to revolt and they actually manage to cause the extinction of the human race. So the whole aspect of "robot uprising" is as old as the term robot itself is. No wonder why basically every story with robots ends that way.
Pretty sure the Architect was trying to gaslight Jack into thinking he was just a robot. The AI wanted his body and an obedient robot, not a human with heavy augments. It would explain why he keeps dissuading Jack from talking to anyone and relying on anyone that wasn't the Architect. It also explains why at the end, he rejects the label and uses his real name "Jack". Plus, it would fit with the themes of humanity surviving despite the odds by having basically a robotized human reject both the mechanization of humans and the AI that wanted to control them.
I think the Ghostrunners are human but cloned, at least Jack is, the architect says that he came from a single cell. Maybe Jack was a clone of the human architect?.
@@theninjapro7648 The other Ghostrunners were destroyed, however it was implied by The Architect in one line of dialog that it's possible others were missed.
DLC before the campaign... Would make sense since we wold have all our ghostrunner abilities after the playthrough and we know that before the main campaign Jack had all those abilities... Story outlining the Runners climb to kill Mara and stop the coup the first time around.
yeah its more important to achieve your goals than see them to fruition but just think if they let you free roam the city after you beat it. I think ited be pretty sweet even if there is nothing added.
This game have been my most fav game had it not been so short for 40 bucks in my country. I would have loved at least 10 more hours of gameplay for that amount of money spent :/ other than that no complaints
Ghostrunner reminds me of Blame. In my opinion, Ghostrunner is Blame that makes sense and has somewhat of an ending for the main character as far as i know. But still, i love Blame. That manga legendary. The movie is awesome too. Read it, watch it, i dare ya. And you might share the same opinion. That Blame is awesome. Also, not everyday u get a near silent protagonist in comics and the art is beautiful. I of course like Ghostrunner's take on a distopian future too.
Now that we have offical conformation tha ghostrunner 2 is in production, what direction do you think the story will go? It was said in the project hel dlc in the audio logs that two plasma reactors were shut down and taken apart for maras uprising and that the tower is now at risk of shuting down for good. The only way to keep the towers power grid running is to find tritium outside to keep the reactors running, otherwise all life in the tower will perish without all the systems needed to keep it functioning. I think the next story will be about jack or another one of the other 99 ghostrunners trying to find a solution to this crisis and maybe have humanity finally leave the tower and find out what happened to the outside world. Edit: saw the trailer it confirms alot , also the end of the trailer we get to see the first ghost runner GR-001 being powered up by the last plasma reactor....
ghostrunner gameplay: cool dishonored stylish gameplay with sword, grappling hook and ninja abilites, slice the bad guys as fas as you can ghostrunner lore:
I find it interesting how Adam ended up being scared by his own AI, as Mara and the last voice recording allude. Mara also says at one point that once the people get out they will be free from the Architect's corruption. I think Mara is just as scared of the Architect as Adam was. So scared in fact, she would rather have everyone turn into abominations rather than live under his rule. Maybe when Mara did the coup, she had geniune intentions of stopping his tyrannical plans, but as the tower started wearing down due to her lack of knowledge on how to properly run it and the constant fear of the Architect hiding in the walls of the tower, corrupting everyone, made her go insane.
A new DLC should come out in early 2022. In this DLC, we play has Hel, so maybe we could learn an other part of the story, but from Mara's point of view.
Suiсides refer to Architect AI iterations, not Ghostrunners. And all ghostrunners are cyborgs, which Architect describes several time as "code and flesh". It's a rather rushed summary with some other inaccuracies, too.
Really accurate for the most part. I think the biggest thing is that we now know from the project hel dlc that there are actually 12 hel units. I really hope some appear in ghost runner 2. Along with the few missing ghost runners that weren't destroyed.
I'd say this story was quite a typical one, with two individuals drunk on power with lost perspective and almost no meaningful difference between them, except for desire of leaving the tower or staying there. And from the standpoint of their plans, death would be a better alternative for the humans that live in the tower. There you go, your typical dystopia.
To be fair, Adam is right. Without him tower will fall and humanity with it. It's not like there are enough suitable people to replace him after Mara's regime.
The story in this game is essentially how intelligent ai robotics eventually become so advanced to the point where it is inevitable they begin to evolve themselves. Evolve to be identical to humans. A personality. This is a future problem in the real world as well. Robotics will advance and advance till they reach the point where they become almost indistinguishable from us just in metal instead of flesh
I wasn't a fan of the Adam twist Not to say it wasn't done well, to the contrary it was done very well. But I'm tired of every rich dude in a story being evil. Maybe it just the stories I see but I'd like a bit variety