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The TROUBLE with MIOs. 

FeedbackIRL
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21 окт 2024

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Комментарии : 180   
@Ganjalfiltubo
@Ganjalfiltubo 8 месяцев назад
I honestly don't understand why assigning MIOs to production lines requires exp. "Yo Beretta, you've been making guns since 1526, think you could be in charge of making them ?" "Ayyy sorry Duce, but you haven't fought enough wars to make us do that, come back with at least 5 army exp"
@jewiesnew3786
@jewiesnew3786 8 месяцев назад
that would be hilarious
@Lady_Amelia-Eloise
@Lady_Amelia-Eloise 8 месяцев назад
Wait beretta is that old?
@peapance
@peapance 8 месяцев назад
They are the oldest manufacturer of firearms in the world @@Lady_Amelia-Eloise
@xeon39688
@xeon39688 8 месяцев назад
​@@jewiesnew3786it's older cause only then registered
@Wustenfuchs109
@Wustenfuchs109 8 месяцев назад
Because you are essentially providing field experience (that weapon manufacturers actually need) in order to produce up to date equipment. It makes sense actually. It provides a natural evolution of a company and their products in the game. Experience and political power are basically there to mimic the field experience all companies need and the awarding of contracts for a gun to one specific manufacturer. For example, if you want Kar98 to be produced by anyone - just don't add a company. It means anyone can produce it and sell it to the army, some will be better quality, some will be worse - they cancel each other out, and you get a weapon with no bonus and no political power spent. But, if you want the weapon to be EXCLUSIVELY made by one company, thus banning all others from making the weapon... yeah, historically, that will cost you some influence and political power because you are awarding contracts by decree and it is not a free market. That way, you can demand a certain type/quality of said Kar98 and nothing except that. I think they did a very good job when it comes to the whole experience and pp requirements. But the whole UI/UX is indeed terrible.
@mekolayn
@mekolayn 8 месяцев назад
The fact that naval production is so bad makes it feel as if you're not supposed to play Naval
@Fofenho
@Fofenho 8 месяцев назад
true asf but navy is still rly fun to mess around with
@davidshepherd8917
@davidshepherd8917 8 месяцев назад
Double dockyard output mods are the way to go
@patrickhenry1249
@patrickhenry1249 8 месяцев назад
As Germany I just make subs with minelaying tubes and end up getting like 500 ships after beating GB 😂 why make a navy when I can take the AI’s?
@TheDethBringer666
@TheDethBringer666 8 месяцев назад
basically why ive never seriously invested in anything bigger than a light cruiser covered in torps/recon
@delpheus7658
@delpheus7658 8 месяцев назад
And paradox will ban you on the forums if you dare to talk about naval problems
@TheArklyte
@TheArklyte 8 месяцев назад
I love how feature creep is slowly killing the game. Ability to choose preferred tactic for nation and general killed recon. Tank designer killed armored cars for garrisons. Plane designer set reliability of all planes at rigid 80% so there is no need to care about it and so on.
@RedShocktrooperRST
@RedShocktrooperRST 8 месяцев назад
I'm still confused why Armored Cars aren't just folded into the tank designer already. They're 90% of the way there, and I'd love to be able to use the some of the Armored Car models as Light Tank models instead.
@TheArklyte
@TheArklyte 8 месяцев назад
@@RedShocktrooperRST they already are as you can build wheeled tanks with no armor and basic HMG. But, well, you know the "it's not a tank if it's not tracked" bias? Well, I guess it's partly in play here as I bet there was a lot of complaints on the forum. Plus the obvious explanation - they're from separate DLCs. So the game has to count on you having one, but not having the other. But yeah, rolling them into tank designer and allowing armored car designation for said purpose build for garrisons light tanks would somewhat help.
@Zack_Wester
@Zack_Wester 8 месяцев назад
@@RedShocktrooperRST The reason why armored cars and Trucks/mechanised is not part of the tank designer (that in that case should be renamed as veacle designer) is that HOI4 just broke last time they tried it (note we as player never saw this it never got that far this was when they did the no step back whit tank designer originally early before the tank designer was annonsed to the public the ide was to have at least Armored Cars be part of the tank designer, but Recon and garrison suppression just broke).
@Finn_the_Cat
@Finn_the_Cat 8 месяцев назад
​@@TheArklyteI've been playing historical finland recently and I think Armoured cars are best to keep down manpower losses from garrisoning because they are cheap but effective imo
@Wustenfuchs109
@Wustenfuchs109 8 месяцев назад
@@Finn_the_Cat That is basically what their use was from the start of their introduction - provide hardness and extra suppression to garrisons. I have never seen anyone use them outside of their garrison divisions. Maybe someone for roleplay reasons, but that's rare. In general, from the very start, if you are going to use them you used them for garrisons and nothing else.
@TheBay0r
@TheBay0r 8 месяцев назад
For me the solution would be: - assigning mio costs exp - changing mio costs exp - mio upgrades are applied for free, if it has been applied already
@VynalDerp
@VynalDerp 8 месяцев назад
Honestly, this would be totally fine imo. You could even increase the XP cost for assigning a MIO to equipment to compensate (10-20xp maybe?). The fact that I have to spend an extra 5xp in order to get an absolutely minor upgrade... it's only worthwhile once you start stacking bonuses, by which point I sometimes wonder if it even makes a major difference, I'm already winning the war. I don't know how the game could handle retroactively adding buffs to previous equipment, though, especially if it ends up captured or something. As-is you make it and have to convert it as it's technically a new equipment.
@trevorbirkbeck4011
@trevorbirkbeck4011 8 месяцев назад
I heard you can use the auto update button.
@VynalDerp
@VynalDerp 8 месяцев назад
@@trevorbirkbeck4011 The issue with that button is it creates a new template using default naming, so if you have, say, a multirole plane, it'll have the same naming convention as well as automatically obsolete any dedicated CAS or Fighter planes, resulting in confusion. It also obsoletes other ship designs, so your tier 1 minelayer design gets obsoleted by your tier 3 fleet destroyer you updated automatically. Trying to find an older design you want to go back to or redesign can also get lost in a literal sea of obsolete designs because you have 5-8 duplicates of the exact same design, just better MIOs. I wish you could outright scrap obsolete designs like how you can scrap old division designs.
@trevorbirkbeck4011
@trevorbirkbeck4011 8 месяцев назад
@VynalDerp ya so for the navy that seems a legit complaint. Also who is build Mr in this game. It's not efficient nor effective, so I can understand why the navy mio is horrible. But for everything else I don't see it being such an issue.
@rekutor9410
@rekutor9410 8 месяцев назад
"Yo Rheinmetall, you have been making tanks/ammo since 1889, would you like to make some tanks?" "Yeaaaa noooo you got no army experience rn so please exercise your soldiers or go to war lol"
@otakurt1149
@otakurt1149 8 месяцев назад
It's funny that MIO for ships creates newer and newer variants with minimal differences because that's what the Kriegsmarine was doing irl, check the duetschland and hipper class, they had minor to moderate design changes to their design or specification with each newer ship of the line
@alpha3488
@alpha3488 8 месяцев назад
Thing is with mios you have identical variants just with different invisible bonuses. That's just too much I think.
@otakurt1149
@otakurt1149 8 месяцев назад
​@alpha3488 Exactly The kriegsmarine were making these improvements on the fly while the ships were still under construction, so historically speaking what Feedbackgaming is saying is the correct way to do it even if we ignore gameplay problems
@lucinaaugusta7279
@lucinaaugusta7279 8 месяцев назад
I think they need to rework the way ships are built, they should be built in stages to better represent how warships are constructed irl. So for instance the first stage would be the main structure, armour and engine. And then second stage would be the weapons, and then third all the extra things like RADAR, SONAR, etc. And then it should allow you to change the design while it's under construction. The modules should be built one at a time, so for instance if the 2nd gun battery is currently under construction, you should be able to change the planned third battery without having to completely restart construction (maybe add a few days to reflect the time it takes to inform everyone of the changes and send out the new plans). If you swap a module that has already been built, it should just add however many days to the construction of the ship, the same as it would if you refit it. It makes absolutely no sense that if you have a ship almost ready to comission into the navy, and you decide "oh actually we're gonna swap this model of RADAR for a better one", you have to start ship construction from scratch. Like just throw away the entire ship because of this minor change. But if you wait for it to finish and then refit it, it takes what, a month to refit. No sense at all.
@lordDenis16
@lordDenis16 8 месяцев назад
I say if the chassies is the same, and the vehicle/ship etc is already in production, upgrading it mid production with a slight penelty is a no brainer. After all it's still in production, and even in real life, things can change mid project
@Zack_Wester
@Zack_Wester 8 месяцев назад
I think there should be a list of item that you can change for free based on progress of the ship. Like ship is less then 5% done you can change anything but hull, after 80% you can only change MIO, Anti-air, Torpedo, Radar,Depth charge and so on as a update. under 70 you can change items but not you know the Main battery from a Heavy Cruiser Battery I to Heavy Battery I (because sorry the Turret basked is already installed and we need to tear yo the whole front part of the ship to change that).
@twoplatinum
@twoplatinum 8 месяцев назад
Can you imagine if the US was like 2 weeks from launching a battleship, then someone comes up with a new radio that they want to put into the ship. So they scrap the whole battleship, and restart it from scratch.
@Zack_Wester
@Zack_Wester 8 месяцев назад
@@twoplatinum well in that case its more like. okey we need to take out the old radio. bang out a wall or something put in the new one... good to go. the number I gave was the at this stage we have not even put the radio in so new radio we can just adjust, no delay. like if you design a destroyer whit tech 1 AA and at week one of 20 (we have barely made the skeleton (beams) of the hull. so adjusting the ship for improved AA is not even going to cost us time because we are not even at that part of the ship build design.
@nathaniel1207
@nathaniel1207 8 месяцев назад
In my experience mio's feel a bit useless for somethings and OP for others. For the soviets, OKMO feels so strong since they can give you like 15% production cap, and for your fighters you can get 20% extra agility with (i think) MiG. These are huge buffs that suffocate other MIO's, they need to be brought up to par with MiG and OKMO. Another issue is how some units get shafted by the ways you get funds for MIO's. by the time i get mechanised units, i cant get a lot of traits for them since theres very little production and research i can do for that company, without it being a waste. Lastly, Micromanaging is a pain in the rear, bleeding XP and production cap. This is also worsened because the menus are also a bit rough, with somethings feeling buried, like policies and the equipment upgrade buttons.
@OscarNassar1
@OscarNassar1 8 месяцев назад
Hey, is everything ok man? I've seen you less energetic this past few weeks, hope it's just me and everything is alright. Amazing videos you post. Keep it going ❤ cheers from Mexico 🍻
@jogado2713
@jogado2713 8 месяцев назад
The biggest waste was that you can't create your own MIOs 😡😡😡
@patricksimpson1157
@patricksimpson1157 8 месяцев назад
I tend to just ignore any upgrades until I start producing more advanced equipment. Except if production bonuses are available. It seems they automatically kick in when you select them.
@Kalbot84
@Kalbot84 8 месяцев назад
Medals are stupid, as well as expensive, you should make a video on that. I played Sultanate of Aussa the other day (surprisingly good fun) had 11 divisions hold out in the mountains for three years, taking down 400k Italians, then join the Allies and watch GB curb stomp the Italians out of Ethiopia. Then during ww2 I raise a couple of fresh divisions to hold the homefront while my 11 hero divisions are off in Greece helping out, and Vichy France joins axis, so I send my two new homefront divisions into Djibouti to take them out and BOTH of those divisions earn a medal for marching into blah blah blah and the siege of somewhere, meanwhile my 11 divisions that held us firm for three years have never earned a medal because I never had them storm a beach or seize a town
@ezzabee069
@ezzabee069 8 месяцев назад
I 100% agree with the navy. The biggest reason I don't engage with it much is you get a bunch of new tech and the war is over before it's even produced. I think upgrading mid-production should be allowed. Worst case it tacks on the cost of what it would be refitting at the end - pro rata to what has already been done although ideally it would be a lot cheaper. With MIOs I assume they implemented the 50000 variant system to make it work easier with the existing stockpile system and international markets but at least make it free to apply. Speaking of international market - make the window resizable and/or bigger and add a bulk select all button alongside the bulk price selection! One of my biggest complaints with the UI, and it gets worse as time goes on, is random stuff not having notifications. If you're trying to teach a new player the general advice is "just look at the notifications at the top and if they're all taken care of you're good". Except by now there's probably 20+ other things that don't have notifications that you need to constantly check as well. Non-exhaustive list that comes to mind as I'm typing: - MIOs without policy - equipment variants that don't have newly researched MIO upgrades applied (including equipment not having them applied at all - I would say the majority of players don't realise you have to do it) - production lines without MIOs assigned (or actually go through every country and make sure they're applied at the start then we don't really need this as a notification) - objectively inferior garrison template applied (both manpower/IC) - no intel agency - intel agency idling with available upgrades - spies on counter-intel - current tank/air designs with strictly inferior modules (tanks with radio 2 when radio 3 is available, etc) - ships sitting in reserve/no mission (similar to the air ones) - god knows what else with the navy - spirits and preferred tactics missing (i could be wrong - spirits might already be in that military staff one I ignore because it's begging for navy stuff all the time) - not all dockyards applied to repair (why doesn't this always default to max unless you turn it down manually?) - construction queue not actually being full because of random repair at the end (this is more modifying the existing one) - units dangerously attritioning? (might already be one for this) - fuel empty (although I guess it's obvious from the 0 on the toolbar) - medals can be awarded - air aces aren't applied - generals/admirals with available traits AND YOU HAVE THE COMMAND POWER TO BUY THEM Sure adding all this will add a shitload of notifications, some of them unwanted, but you can right click them off in that case! Maybe it's indicative of creeping game design that there's this much to take care of
@RomanRembolovich
@RomanRembolovich 8 месяцев назад
i dont really understand why they can't just separate ship building from general production lines. isn't it logical? i mean even naval dockyards do not count towards general civilian/military factory count. why dont they just create separate gui where you can actually order ships and dont waste 10 minutes on assigning dockyards to all of yours carriers, spotters, miners, battleships etc. if they change naval production naval gameplay would be way more exciting though
@kindasimpson9704
@kindasimpson9704 8 месяцев назад
That's how ship building works IRL though, same class of ship but new upgrades for every two ships or so, for bigger ships like battleships each ship of the same class are different. Maybe they can make a more organized class system, you can automatically build new variants after the current variant is finished.
@helipilot4747
@helipilot4747 8 месяцев назад
The biggest thing is just not losing all production progress on that specific ship if you upgrade the MIO. That to me is the most obnoxious part, if you want to upgrade the ship in any way during production, you have to actually finish off the production, then go in and manually refit the ship to the new class.
@sauronkamidogu4826
@sauronkamidogu4826 8 месяцев назад
Forget all the clicks, that's a first world problem. The main issue is how those bonuses aren't even applicable most of the time due to the sheer length of time needed to build ships and the fact a whole new ship model needs to be made because the previous one is now obsolete. Nothing's worse than upgrading your battleship MIO only to see that the ships currently in production won't have the bonuses unless you use the new model which takes away production or having to retrofit them after they are done. At least with military equipment and planes, it's not crippling to replace them with the new stuff but ships are literally made in years for a game that only goes from 1936-1945 and that's being generous because no one plays late game hoi4.
@vittoriovenetov9655
@vittoriovenetov9655 8 месяцев назад
I think if they made more focuses that actually upgraded MIOS I know some majors have focuses which add funds to the them but I think they should just make it where it any military industry focuses give MIO funds
@bigchungus4336
@bigchungus4336 8 месяцев назад
The micro tax introduced with this DLC has honestly killed the game for me. I just don't have the ability to micro my units effectively while simultaneously dealing with construction, production, designs, refits, technology, doctrines, generals, traits, volunteers, lend lease and so on... I like deep and complex mechanics no issues - but the real issue here is the dinosaur interface and complete lack of useful automation.
@xXxAngryBird101xXx
@xXxAngryBird101xXx 8 месяцев назад
Navy needs a complete rework from the ground up.
@polishscribe674
@polishscribe674 8 месяцев назад
My biggest issue is that you get designers that completely don't fit your playstyle. Like why the heck do I need tactical bomber bonusues if I'm producing only light figters? The worst part, there is a "generic" plane MIO, but all smaller nations get the multi task or long range producers and it's so annoying. Another thing is locking them behind a focus. It worked well with companies, but why would I swich from lvl 5 sten to lvl 1 pyrkal? Because I can use it while at war with UK?
@hqwefg
@hqwefg 8 месяцев назад
Honestly the fact that if a ship design is modified the entire ship has to be rebuilt from scratch makes no sense both for gameplay and historically; there were plenty of times ships were modified mid-construction and they didn't have to start all over again. Yeah with the Iowa battleships when they stuck more AA guns on they didn't just say "Scrap the whole thing, we need more .50s on it". Utter waste of a game feature tbh.
@eclipse_434
@eclipse_434 8 месяцев назад
The #1 problem with MIOs is the sheer fucking annoyance and frustration of having to go back into your production lines and replace the old version of equipment with the new versions. Applying MIO upgrades to your production lines should be automatic upon hitting confirm, and players should not have to repeatedly switch out production of their equipment manually which makes utilizing MIOs a highly disruptive god damned chore. It is especially fucking aggravating when applying MIO upgrades to naval production which completely fucks with your dockyard production queue.
@mikevismyelement
@mikevismyelement 8 месяцев назад
They should make ships automically refit/MIO bonus if/when they go to dock to repair.
@haukionkannel
@haukionkannel 8 месяцев назад
The upgrades takes a lot of time… so it should be player choise if he want the upgrades or not! But yeah it would be nice to have that option. A) repair 3 Monts B) repair 6 months and get minkr uogrades C) repair 12 months and get major upgrades… So the gamer can chose what to do!
@erwingup5420
@erwingup5420 8 месяцев назад
playing some more of the game, I have found a little hack for the MIO's. If you hold down shift and click on the upgrade modules, you can setup an upgrade system that will auto research the upgrades as the xp is generated. the only critque is that you still have to click in and update the design on the ships/equipment but it makes it a lot easier to manage then before
@unbindingfloyd
@unbindingfloyd 8 месяцев назад
I just realized I have been playing for over a month without my mio activated on any of my equipment. I was upgrading them automatically through the line by shift clicking the order I wanted upgraded and selected the equipment that was researching the mio but I did not realize till right now watching this video I still had to create the variant in the equipment select screen. Before I knew about the auto research option by shift clicking the mio tree I would upgrade with the xp manually so when I did it automatically I guess I just assumed it was doing that as well. Not the case. The auto upgrade/research follows the mio tree but you need to go in and create the new variant yourself.
@markymark9740
@markymark9740 8 месяцев назад
Personally, I think MIO’s are just aggravating a bigger problem I noticed since this games conception (especially as they add more features and dlc): “click fatigue”. I love the complexity of this game, but the complexity+dlc is also increasing the number of menus we have to “click” through in order to do basic things. This problem is exacerbated by the fact we’re working with a vanilla UI that is inefficient for a game+dlc of this size. Paradox I think really needs to take a break from releasing new content and focus on improving and optimizing the games UI.
@portman8909
@portman8909 3 месяца назад
Yeah the UI is terrible
@alpha3488
@alpha3488 8 месяцев назад
I really don't like that I have to make so many extra clicks compared to the old designer system, especially if you play a major with big navy, army and airforce. I always ignore it at some point in the war, because I don't wanna have to click a mio every 2min while micromanaging the pacific war on land, at sea and in the air. It's just annoying.
@markymark9740
@markymark9740 8 месяцев назад
Agreed, I think Paradox needs to optimize their production menus and designers. I like the complexity, but I don’t want to aggravate my carpal tunnel syndrome every time I play.😂
@wattown
@wattown 8 месяцев назад
When you select your MIO upgrade when you have the available funds, it asks you (in the form of a checkbox in the popup) to automatically upgrade the associated blueprints. Then in your production line, you just click on the ship in production, then click on the exact same blueprint to "replace" it. It will use the upgraded blueprint. If you use the shift click method to queue the upgrades it will never upgrade the blueprints in production, and you'll never know if you have available MIO upgrades unless you manually check.
@Maeda-c5t
@Maeda-c5t 8 месяцев назад
Paradox solution: 6 clicks FBG solution: 1 click my solution: choose random traits and don't upgrade
@bigchungus4336
@bigchungus4336 8 месяцев назад
Chad
@alaricvis09
@alaricvis09 8 месяцев назад
Overlooking the real problems. They still haven't gotten around to making us micromanage each individual train and truck convoy to maintain supply yet.
@janbo8331
@janbo8331 8 месяцев назад
That was HOI 2 and HOI 3. I wonder why I only played one game as the UK between those two titles..
@JasonWolfeYT
@JasonWolfeYT 8 месяцев назад
They need to allow tacking refits onto existing naval production lines. If you are 50% done on a ship that has a 10% refit cost to the new line, switching over should keep like 35% of the existing build progress. This was done historically when in progress ships were redesigned in the docks. It was inefficient but sometimes necessary.
@mikevismyelement
@mikevismyelement 8 месяцев назад
I do like the idea of MIO bonuses and it makes sense for countries like USSR and USA to get tons of prpduction bonus while Germany and UK get primarily performance related bonuses.
@patrickhenry1249
@patrickhenry1249 8 месяцев назад
The struggle with exp for mio upgrades is why I don’t do it until it has the upgrade I actually want, typically some kind of bonus damage or production efficiency, with a couple other improvements.
@roboiii3873
@roboiii3873 8 месяцев назад
Somebody please correct me if I’m wrong here. But the general theme with most MIOs is there’s 2 basic paths to choose from: 1. Higher stats with increased production/resource cost or 2. Lower stat bonuses with decreased production/resources cost. Not every one has this exact theme, but for the most part they’re all quality vs quantity. So why not just break down each existing MIO into 2 separate MIOs with a predetermined path for each one. That way the player only has to make one click when they choose which MIO to unlock. Yes it would eliminate some player choice/customization, but I think it would streamline the process and make players more open to actually using them.
@tijldenotter8246
@tijldenotter8246 8 месяцев назад
One suggestion from me would be to make it possible to switch a ship being build to another (within same ship class). It would make sense that a 20% finished ship would retain 80% of invested ec. Why? Because its easy to change a partly build product. But removing a turret or engine should still cost more, although if the ship os already in drydock it still should be cheaper.
@arhexirthesnake
@arhexirthesnake 7 месяцев назад
I want to be able to delete an equipment variant. You may end up with 10 different versions of the same tank (incremental improvements) but due to lack of filters, you have to scroll through tens of tanks .
@dziugas1959
@dziugas1959 8 месяцев назад
I just hate the constant MIO upgrade alerts, the fact that I have to press three times instead of one, the pop-ups, etc.
@marcbarron6403
@marcbarron6403 8 месяцев назад
Nice ones Dave! Just jumping back into HOI and finding I like the MIOs for all the sane reasons, and have found the exact same flaws you have. Same mind on the annoying upgrade process 🤯! Still a great add to the game, but yes.
@stue2298
@stue2298 8 месяцев назад
For example you apply a MIO to a 1936 Destroyer hull which costs 5 xp, from then on it uses all the upgrades of that MIO at no xp cost. It can either create new Versions of that calling it Destroyer Mk1, Destroyer Mk2 etc or it retroactively applies all buffs to that 1936 destroyers that have been previously built with that MIO applied. Currently the cost in xp doesn't scale with the about of buffs you have unlocked, if you only unlocked 1 buff it 5 xp to apply or if you have unlocked 10 buffs it still 5 xp.. Or You can have the first time you apply the MIO cost 5xp and the 1 xp for each buff. So it doesn't matter if you apply the MIO and upgrades one at a timeas you unlock the different levels or all at once for a level 10 MIO they would cost the same xp. So upgrading a peice of equipment that is level 9 to level 10 would cost 1 xp but assigning a level 10 MIO to a new peice of equipment would cost 14 xp.
@gamemasterdave
@gamemasterdave 8 месяцев назад
Returning to the game after awhile away. Thanks for some MIO explanation. It reminds me of company assignment from HOI1.
@spitezor
@spitezor 8 месяцев назад
Something that drives me nuts with MIOs is having to queue them up every time I start a game. There should be templates we have, that we can make. Basically you make a template for a MIO that you can just click select. Want quality artillery as US? Have a template for that. Want cheap artillery for Italy? Have a template for that.
@markymark9740
@markymark9740 8 месяцев назад
I argue we should have presaved templates for planes, ships, tanks, and divisions also.
@jozopako
@jozopako 8 месяцев назад
What about air being stronger than irl? That is not problem? Fighters should under no circumstances give -25% defense to enemy troops.
@vittoriovenetov9655
@vittoriovenetov9655 8 месяцев назад
Yeah I played as france last night and only built fighters and having green air with no AT or tanks I held off the whole German army and pushed all the way to Berlin just because I had more fighters in the air than them. I didnt use any CAS or bombers. Air Superiority is such a dumb concept in HOI4. Bombers are basically useless in comparison.
@linushammarkyro4075
@linushammarkyro4075 8 месяцев назад
how about a button that maxes the upgrades and updated the ship in the production line after the next one is finished, with the xp defecit just makes it 2 whole clicks and you dont have to wait untill next one is finished to save production time on large ships
@jaguranjiantak4315
@jaguranjiantak4315 8 месяцев назад
I agree with you, guns, motorize, tanks and plane when you assign new MIO didn't hurt the efficiency but for some reason it hurt so bad in ship, even now ship is not very viable for most gameplay and MIO make it worse. And how you can get XP when train is annoying, with ship or plane you can get tons of XP in short period of time, but with army you can get very little amount with 120 division, like why.
@dannyironberg3447
@dannyironberg3447 8 месяцев назад
You are absolutely right....
@nico569n
@nico569n 8 месяцев назад
The second biggest problem of MIO is when you try to add new features to something that's already producing. Like... -Now we're placing machine guns on our trucks. It's not so complicated. -Ok. But... now it looks like a completely new model of truck, so we need to learn how to produce them from the very beginning. So... how many wheels does it have? But at the same time, some of the updates look like just saying "Decrease fuel waist to save it" to every tank commander. (The first biggest problem is its interface, because it was designed by Paradox)
@Nerazmus
@Nerazmus 8 месяцев назад
10:00 Asigning MIO should cost XP, upgrading should not cost XP. It makes no sense.
@lynarisevershadeshadowfall1684
@lynarisevershadeshadowfall1684 8 месяцев назад
I would just like to say, the most disappointing and frustrating part of MIOs for me is the Naval Bombers. Which countries would you usually go for NBs? Italy, Japan, USA, maybe Germany, honestly doesn't matter why? The strongest NB mio is the the UK's FIGHTER mio. No it's not the UK's NB mio. Now all NB mio's only give one thing, 5% surface detection.
@Vaelosh466
@Vaelosh466 8 месяцев назад
I wish there was a way to create new MIOs. It sucks when you're on a country that just has a medium aircraft designer and you want to use small/large planes, for example. Maybe you could pay political power to get a subsidiary of another country's MIO into your country, a lot of countries have something like that through focus trees already. Speaking of that, some countries have most of their MIOs locked behind focus trees which also makes the feature feel bad for those countries, when it was just a designer the "bonus" of doing the focus was all up front but with MIOs having your MIO 3+ years behind makes it feel like you've just unlocked something you should have already had rather than gotten a reward.
@Acksn
@Acksn 8 месяцев назад
MIOs are just boring and tedious. It's like the EU4 philosophy of adding buttons just to add buttons. Very disappointing.
@haukionkannel
@haukionkannel 8 месяцев назад
Because you have to chose… do you upgrade and lose increase production time. Or not upgrade and get the non upgraded version faster. That is why it is not automatic. In ships the production time increase is much higher than few prosents and if you upgrade many times it increase the production time a lot!
@Zack_Wester
@Zack_Wester 8 месяцев назад
one thing whit the MIO is that a lot of stuff like the infantry is like gives 50% more AP for infantry equipment. HOI4 really needs a and how much is that (show me different infantry equipment and how much this option will change stuff. Like there is no ingame calculation for stuff like I got maintenance 10% how does it effect a item whit X in re ability. I can easily do that outside or whit a calulator. another feture I would like to see is when updating and stuff is to tell the game how to handle uppdate system. Like my HOI4 Demo japan play thought. my air force use this system KI-27 (C-CAS-F) I got a updated version whit Radio 2 that's KI-27-1 (whit 1 been an increment update) hoi 4 instead tries to name it KI-25 Kei A (Dumping the (C-CAS-F) system). and there is no function in HOI4 to tell them change this part (KI-25-[1,2,3,4...ets]. (C-CAS-F) = Carrier, CAS and Fighter) cas been first slot and anything after been. and while at it when providing text info the (C-CAS-F) dont show up. like my Nakajima A4N thats a Carrier fighter whit some Cas support shows up in newspaper and event info as Nakajima A4N and not as written in my production menu Nakajima A4N-2 (C-F-CAS)
@RobsRedHotSpot
@RobsRedHotSpot 7 месяцев назад
I think we should be able to change ship modules/MIOs mid-construction with a small penalty to completion time. Hulls and armour would be ineligible.
@surlyboomergaming2517
@surlyboomergaming2517 8 месяцев назад
I hear what you are saying, and yeah if you do it that way its a PITA, but there's another way to look at it. Since most of the MIO growth happens around the time you are getting hull upgrades for ships, its easier to just group the together when building the new generation, or just group together "x" different upgrades for that "mark x" version of the ship. I agree it does not make sense to build a new version of X ship for 5% anti-air, but thats sorta the point. you need to make decisions. Another way to see it is that In r/l they did not just slap in this new upgrade, and if they did there were build-time consequences. Would you pay an additional 60 days of build time to get that 5%? I'm not sure if I would.
@drakegod84
@drakegod84 8 месяцев назад
That's one thing about the research problem with Hoi4 Honestly I'd rather there be entirely different research screens for every panel with a separate research option instead of just having 3-4 research labs for everything. Why not give every panel 2 research labs with the ability to upgrade, or at the very least change nothing and give us the ability to speed up research.
@elolawynladriel
@elolawynladriel 8 месяцев назад
It should cost to assign and change MIOs and then if you select autoupgrade all bonuses should apply for free (or even without autoupgrade). Additionally, policies should unlock at different levels not just at level 5. You could unlock earlier the extra investigation policy and the extra fundings policy and make you think if you wish to get more funds to improve MIOs or get technologies faster. Given that policies are quite cheap it would incentive changing policies too.
@kansalaisarkisto104
@kansalaisarkisto104 8 месяцев назад
Okay i must write this down. Im bit of hangover right now but: I hoped MIOs had a location on the map like supplyhubs. The factory complexes of these factories are huge and respectable. Now its abstracted to nowhereness. Even though you had one tile of country left, there are mios operating under the ground. So. Im happy with generic military factories being just 'somewhere' on the are you build them as like they are just small operators and machineryhalls. But MIOs in real life like Mauser, OKMO or Mitsubishi strech wide and could not easily be transferable to new locations. Gameplaywise I would enjoy a strike towards enemy MIO territory. There could be a way to convert the captred MIO to be like a generic 3-5 Mil boost for capturer as a production block, that cannot be put to produce just any, equipment category that it originally did. Like capturing Mauser MIO gives Soviet weapon eq. production 5 Mil boost. And there could be a possibility of the peace conference to make mios part of your one economy, lets say after a "re-organisation timer" something to not make it OP And there is even more immersion possibilities to imagine. Like having a railway to the MIO gives something or 'MIO has been captured' Popup and hit to warsupport. And maybe this idea could be linked to ongoing rivals of concentrated or separated industry tech (that in my mind should not be a tech at all, rather a decision or even something new like a Homefront doctrine) The locations of the mios should in my opinion be pre determined like cities, but the possibility of constructing, or turning mil factories to new mio-zone that starts as just generic mil factory cluster in the area. Im noticing the importance of supplyhub sniping to win the stalemates of East. I definitely would love to hammer mio area down with bombers or make a spy infiltrate the Mio area to gain sources of the blueprints more locally. And every bit of immersion that goes to building up the nation is warmly welcomed. Please Paradox, make a dream come true!
@gustavomartinsleal9163
@gustavomartinsleal9163 8 месяцев назад
I think mios policies should have different levels to unlock it. For example, having a production cost bonus in 1937 have alot more value than having it in 1939. The way i see it, there should be a Basic Mio Policy to help in the early game and then a Advanced one to the late game.
@rogofos
@rogofos 8 месяцев назад
the reason a policy is cheaper than a medal is obvious because medals are free and policy is DLC locked, so they made sure to make the dlc one stronger
@petersimmons7833
@petersimmons7833 8 месяцев назад
The problem with giving ships very cheap upgrades is that this is very ahistorical. The US Navy actually tried to do that --- build ships but changing the ships while they were in production. It was a disaster and wrecked any type of mass production and/or streamlining. Enter Henry Kaiser who argued that he would create ships but only without changes. He accomplished it with massive economies of scale. I agree the UI needs changing but you cannot change bits of ships that easily without cost.
@vittoriovenetov9655
@vittoriovenetov9655 8 месяцев назад
Maybe if it didnt take until 1942 to build a capital ship this wouldnt be an issue.
@kumayasei
@kumayasei 8 месяцев назад
MIOs in my opion have so many other problems. I feel a general lack of flexibility when it comes to something that mimicks basically in-field research and weapon testing. Imagine you need a lot of artillery focused on defeating infantry but bad luck because of history your MIOs are specialised in anti-tanks. All of a sudden that mechanic becomes irrelevant almost in your game. It also tends to favour countries with a larger production base. The technological and industrial advancement of relatively small countries like Belgium when it comes to weapon manufacturing contrasts radically with the general lack of direction and much more chaotic approach of the Soviets. There should be some form of political boosting for research of weaponry to be available, kind of a unleashing of funds to go to research and get you better quality weapons
@SR951159753357
@SR951159753357 8 месяцев назад
Why do they need to be updated? Can't we get the bonus directly? There are so many technologies that directly buff certain stats.
@NormanconEVE
@NormanconEVE 8 месяцев назад
Why are medals so expensive? I never thought of that because i never use it... Unless it's very late game
@DrewPicklesTheDark
@DrewPicklesTheDark 8 месяцев назад
For me they are a super-late game pp dump mostly, or if I am playing a small minor nation who can only field a few divisions.
@gmproulx3568
@gmproulx3568 8 месяцев назад
Making a strategy game into a tactical one
@FogoPQ
@FogoPQ 8 месяцев назад
naval production managment made me drop playing hoi4 for a while, because of the "brand new" vessels that i upgraded by just a little bit
@lautaromonsalvo8808
@lautaromonsalvo8808 8 месяцев назад
my only issue with mios is that locking them to certain countries feels really stupid. How comes that if I'm argentina and i conquer the usa, and I have 100 naval dockyards and have produced several battleships, I still don't have access to the battleship mios while someone like poland can? There should be an option where I can pay some cost to unlock a certain mio that I need, like a researcheable technology that spends some naval dockyards forever to unlock the new mio
@simonnachreiner8380
@simonnachreiner8380 8 месяцев назад
I really wish they would just make MIOs grant their bonuses Globally. I’m a big fan of standardization and nothing is more annoying than sending my ENTIRE stockpile of artillery back to the factory to convert it for an extra 5% soft attack. It’s annoying as hell and it’s too big of a bonus to ignore.
@CasualGamingDad187
@CasualGamingDad187 8 месяцев назад
6am upload? Hell yeah.
@Hambone_FN
@Hambone_FN 8 месяцев назад
“Oh boy! 3 A.M.” -Patrick Star
@jacobhederstrom8198
@jacobhederstrom8198 8 месяцев назад
a poblem i have with it is how it can break the equipment conversion, on one hand it is stupid that you can not convert equipment only to add the new stats of the mios, on the other it also does not fully work when even when there is "valid" equipment to convert since as i have experienced if you have both fighters and cas in stokpile and you try to convert a fighter then it will prioritise the fighters insted of the cas wich will break the conversion attempt, i guess it is only because the fighters are linsted higher. infuriating and they have still done nothing to solve it.
@Marmamartha
@Marmamartha 8 месяцев назад
The first issue you raise is something that you struggle with the non MIO system (designer system) aswell. It is even more funny because in real, ships under construction where subject to changes and improvements during construction anyway. I would also like to address one more issue with the new MIO system. If you play without that new dlc (so without the MIO) AI wont actually chose designers anymore. Which is kinda lame.
@JoaoPedro-ol7sl
@JoaoPedro-ol7sl 8 месяцев назад
I could be wrong but can't you refit the ship with that MIO upgrade after producing it which takes way less time?
@owenselkirk3950
@owenselkirk3950 8 месяцев назад
I 100% agree with FBG however i think this way of MIO's makes sense think of all the german variants +sub Varis of tanks etc then makes it so is this 5% worth it etc or wait till u have the whole or a part of the MIO
@the_wallaby
@the_wallaby 8 месяцев назад
Why do you even need to click to upgrade a production line. Why can it just do that for me if I upgrade a company.
@dewok4701
@dewok4701 8 месяцев назад
I always say this..... The game is too short to even any of this matter...
@dewok4701
@dewok4701 8 месяцев назад
By the time you got any sort of payoff the game already done.. Either you won or lost.... The early benefits are too little to matter.... The good stuff comes late.... And agin by then... Either you lost or won
@blitzkrieg8776
@blitzkrieg8776 8 месяцев назад
The game has too many micro things at this point. Medals for divisions for example are annoying as hell to give out unless you pause the game.
@DrewPicklesTheDark
@DrewPicklesTheDark 8 месяцев назад
I just don't, it costs too much pp anyway. Only time I remember doing it is when playing as small minors.
@tradford
@tradford 8 месяцев назад
The MIO arrow on my production screen is not clickable so I have always just ignored it. I must have a mod that is screwing the thing up. I had no idea that we needed to click this to upgrade. I guess I have been playing without MIO upgrades the whole time. I wasted alot of time trying to figure out the crazy MIO screen to get them to work.
@juvandy
@juvandy 8 месяцев назад
Great point about ship upgrades. If a ship design is upgraded while a ship is still building, then why can't it just be applied to the ship in process? Stupid.
@Snoweagle0
@Snoweagle0 8 месяцев назад
"exp Deficit" "Sir, our Army Industry has assigned a new MIO finally" "Sure, what it has costed?" "5 of our already drained military academy" "....what?"
@Capt_Mortis
@Capt_Mortis 8 месяцев назад
Why should i need to click anything? Just apply the changes automatically when ever i upgrade the MIO. It makes no sens refiting your stuff for every small upgrade. Design something, choose a MIO, and done. No refit no new Design saved.🤷‍♂️
@GyaruRespecter
@GyaruRespecter 8 месяцев назад
Those were really good points! Unfortunately, you did not post this video with a thumbnail of your fursona looking at the viewer with his arms crossed, so it's garbage. Disliked + unsubscribed + kicked from faction + cancelled non-aggression pact + no equipment + low stability/war support + naval invasion sounds + no divisions
@dad378
@dad378 8 месяцев назад
@2:50 YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES DO THAT
@Vagabond820
@Vagabond820 8 месяцев назад
The upgrade anything system is overly complex but ships are the worst.
@Finn_the_Cat
@Finn_the_Cat 8 месяцев назад
I have a question unrelated to mios I want answered. I have been playing historical Finland to try to win against the soviets in the winter war and to form Scandinavia but while I can reliably win the winter and capitulate the USSR with german help I've been deploying support anti air and one battalion of anti air to help counter soviet air dominance as constraints by research production and manpower necessitate focus on military only and focus on air only when the defense of the country is secure but I'm curious is deploying battalion anti air in this situation worth it or should I only use support anti air along with Armoured trains
@SoulStormZero
@SoulStormZero 8 месяцев назад
Feels like an extra thing i have to click on every now and then, however they did add a queue list for that. Also find it annoying that nations start with productions that do not have a MIO yet at all. It means you want to switch over asap to a production with a MIO. Its also a shame because it could pre flavor some nation's production. Maybe the germans get a speed boost for their tank or motorized production form the start. Or russia's tanks cheaper to produce etc. The issues with navy you pointed out are the biggest fail imo.
@gots0359
@gots0359 8 месяцев назад
its still a very stupid concept because although you can queue traits, whenever they actually get new traits you have to manually upgrade your gun/artillery/whatever youre producing that got the trait in the production tab, which is so annoying
@pablo_escanor1681
@pablo_escanor1681 8 месяцев назад
I m still dreaming of being able to save plane/tank/ship designs across games just like mios so i don’t have to click a billion times once i upgrade to the next chassis etc
@pineapple2703
@pineapple2703 8 месяцев назад
For me, id just like to have the process set to Auto, there are so many features in HOI i don't use and don't care about but affect my run. So I'd rather just say hey, just upgrade the mio when you can and automate the choice, I really dont care.
@davidshepherd8917
@davidshepherd8917 8 месяцев назад
You can shift click upgrades to automatically upgrade them in order when it levels up. I do it as part of my pre set up
@billydeewilliams8909
@billydeewilliams8909 8 месяцев назад
Too many clicks for not enough benefit. That's the biggest issue with all these new features in HOI4. Should legitimately get rid of the ship designer and go back to the old system. I'm never going to enjoy navy. 99% of HOI players are never going to enjoy navy. But sometimes you want to naval invade. HOI4 is a game about controlling victory points and resources. Navy will NEVER allow you to actually do that, so it will always be boring. Sometimes navy will prevent you from achieving the core gameplay objectives, and sometimes it will help you, but it will never EVER actually do it. For that, you need an army. So PDX should acknowledge that it is a secondary gameplay element, and make it as easy as possible to understand and use.
@middlega
@middlega 8 месяцев назад
I must be that 1% or something. Arguably the most fun I have with HOI4 is tweaking ships.
@FCcanal3
@FCcanal3 8 месяцев назад
Well I kinda disagree on the "debt xp", I mean xp is supoussed to represent how a country develop, train, experiment and most importantly how certain doctrine/weapon perform against an enemy, and in base of all of that you gain that "experience" to improve and uprage what you have. Making xp just a currency that you can get in debt or a loan defeats the meaning of earning xp. Don't get me wrong, I totally agree that we need a rework to deal with the Mio's, but I don't think that is a good meassure.
@mrocznymsciciel2000
@mrocznymsciciel2000 8 месяцев назад
The only important and proper working MIOs are the tanks companies, only because they provide reliability and production output. The worst one is the MIO for naval bombers, they don’t provide the naval attack (wtf).
@vittoriovenetov9655
@vittoriovenetov9655 8 месяцев назад
the infantry equipment ones are also good they give a large amount of production but dont like that you have to choose between bolt action or semi auto which gives you a debuff and that there isnt a middle ground
@Therealsimone0
@Therealsimone0 8 месяцев назад
No way, Feedbackgaming giving a Feedback.
@melange78
@melange78 8 месяцев назад
I don't get why you would want to produce an old design that costs the same anyway, why not have an auto replace feature for all new versions after the current? Particularly when you are building like 20 destroyers at at time, why the hell should you need to replace them after the current is done? It is like SURE YOU DON'T WANT THE OLDER CRAPPIER VERSION YES OR NO?
@BigMackWitSauce
@BigMackWitSauce 8 месяцев назад
tbh I kinda hate ship/tank/plane/company designers. Is it really making the game more fun to design this stuff? I wish it felt more optional and we got like a couple base models of tanks that were already decent enough, and if you wanted to mix max more you could Like this is supposed to be a grand strategy game where I lead a country, it shouldn't be Winston Churchills job to tell the navy what kind of radar the navy should put on a ship, it should only be his job to tell the navy things like, produce more submarines as we want to focus on convoy raiding more. Then it would be someone else's job to design said submarines to be used
@mikevismyelement
@mikevismyelement 8 месяцев назад
What the fuck, I have NEVER EVER seen the policy for MIO.
@johnnicholas1657
@johnnicholas1657 8 месяцев назад
Mios add extra clicks for the click god
@steelpanther88
@steelpanther88 8 месяцев назад
naval mios rank so slowly. and some tank mios. Also why soviet has Ilushin Mio that historically designed IL-2 sturmovik cas but provides zero bonus to cas wtf. This game also needs some shortcuts or naval task force creator/editor
@gmproulx3568
@gmproulx3568 8 месяцев назад
Perfect example of introducing bad complexity
@maelodeye6098
@maelodeye6098 8 месяцев назад
medals are too costly
@MaciekKleczar
@MaciekKleczar 8 месяцев назад
Addition of MIOs makes this game requires more APM than Starcraft. It is really a bad direction. While MIOs are cool idea itself, all the clicking around it should be completely automated.
@DaMillerKillR
@DaMillerKillR 8 месяцев назад
Great idea, but poorly implemented. Especially with the navy.
@yukarigroyper2390
@yukarigroyper2390 8 месяцев назад
Mio from K-ON?
@danielutriabrooks477
@danielutriabrooks477 8 месяцев назад
That one's exclusive to historical Germany
@derekjones6984
@derekjones6984 8 месяцев назад
I really Need to buy the newest DLC 😂
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