live here: www.twitch.tv/darthmicrotransaction Giving away a pc, follow twitter for notifications: x.com/DarthMicroT can join the discord to if dont use twitter: discord.gg/uupnv4B5P6
@@TravisStockton Can you name a few? I still find D3 fun for 2 weeks every 3rd season to blast and push the leaderboards. D4 is decent but not going to put too much time into making my char perfect if I can't record it on a leaderboard, if there was no seasons then of course i would go for perfect gearing. PoE was nice at the start but when you get a full time job its a bit more difficult to keep up with things. Last Epoch was decent but gets stale after awhile. ARPGs in general are just meant to give 2 - 3 weeks of fun. PoE being the exception if you have the time.
Is the whole game just simple fighting mechanics and simplistic DPS grind? Or do they offer value in terms of interesting gameplay mechanics, like building and crafting?
Great video, and I agree. The one thing I think needs to be mentioned is how disasterous that first large pre-season 1 patch was for the health of the game. That was a patch so bad that it drove a lot of players away from the game, a lot of them permanently. I think they've taken steps to move in the right direction with this season 4, so I hope they keep this momentum going. Love your vids, DM.
Dude you're so right. I forgot all about that and I really don't know what they were thinking. Shortly after that was when I stopped playing but I came back for season 4 and have been having fun
And blizzard doesn’t care, they will continue to release wildly unfinished games for full price with no offline mode to avoid all the bull crap. Gaming is in a very sad state in the modern era.
@@AUZlENot really. There’s a lot of good games, just don’t pay for triple As. POE 2 is around the corner and looks promising. There’s tons of games, people just keep paying for bad ones. That’s starting to change because of the economy and we’re required to be more strategic about what we spend money on.
I haven't played it yet, but videos like these make me feel good about when I do return to D4. Something I don't see mentioned at all though, something I think needs a rework or just added to, is the skill trees. They just don't "feel good" IMO. I feel like your choices are so limited, and the system is as basic as it gets when compared to other ARPG's. I also feel like the graphical effects on each skill are toned down a lot, not only due to Blizz trying to make the game more "gritty"....but because they knew having huge effects would become problematic when you add multiple players on the screen at the same time due to the "mmo" aspect of the game. Maybe they will revisit the skill system in the future. Tired of seeing the same builds (or very similar) on top every season. That just shows that the selection of skills just isn't there yet.
as a casual player, I got Diablo 4 and played through season 1 and actually uninstalled once I got through the story...I didn't even get to max level. I just got bored. You got me excited about season 4 and so I reinstalled it for season 4 and the difference was night and day for me. I'm really pleased with all the changes made to the game even for a casual andy like me. I even bought the season pass and already at max on it LOL
the game is better than it was at season 1, thats for sure. but its still way too fast to get bored... just like D3 they are not focusing on providing a great diverse endgame content like other ARPG games. It's a shame for the biggest name on the market
@@joj0o7 what on earth do you want at end game? We have the pit which, to my knowledge, no one has hit max level in it yet. So that's still a goal to push. You got Uber bosses that are level 200 to farm provided you are even geared to do. Most casuals at this point are not. You got regular uber bosses to farm. A lot of folks can probably do those. You have the much impoved helltides which, in my opinion are a lot more fun than before. You got the leaderboards which everyone begging for seems to have not done. There's a lot there. It's an ARPG. The point is the gear grind.
@@joj0o7 good points but I'm also branching out into different classes and maybe this is the season that i actually have more than just one class that gets to 100 :) I mean I'm just happy about the massive waves upon waves of enemies that come at me during helltides now compared to season 1....it's very gratifying to me now :)
@@MrCyrus1677 the pit and helltide (that you farm from level 1). No diversity. That was my point. I mean... I play ARPG since D2 and its by far the worst experience I have with them
@@joj0o7 pits. Helltides. Leaderboards. World bosses. And for glyphs, NMD. There’s more than you’re getting on about. In my opinion, Last Epoch is far worse. The ONLY thing you got in that game is monoliths and the arena. That’s it at end game. It’s a snooze fest.
DAMN! Similar story to me! Pre-Ordered I got to around that level, level season 2 (even though I got everything in the game unlocked prior). Jumped on season 4 because of the hype and BAM! My first level 100, and I still want to keep going.
same here although i never went back for the seasons. i went back to diablo immortal instead. might try out d4 again if theyve made it more interesting
Damn are you me? Exact same scenario got to like 67 when the game first game out then quit, now have 2 at 100 and pushing for Uber Lilith on my one character and 80+ in the pit having a great time
It was fine. I started this season since it's on Game Pass now. I played through the story, got to level 100, improved my build, did some Pits, it was going fine. Eventually I hit a wall on my gear to the point where I can only get a big improvement from Uber Uniques. With the mats I got through leveling I did all the Duriels and Andariels I could, only for not a single uber unique to drop so that I could get the last Spark to craft the one I wanted. Didn't feel like going out of my way for materials to summon more bosses so I'm done for the season. I'm pretty likely to come back for the next one to level something else and see how it goes. It's pretty fun until the hard wall is hit. My biggest complain is that stupid tempering ruining good items because the game feels like it. And I'm not talking rolling on tempers that have 5+ possibilites. I have gotten shafted on chest and head pieces with slots that only have 3 possibilites... Would it be too much to just have infinite tries? Either that or at least let people keep what they had like with affixes. That way at least we can keep rolling the last few chances for a higher roll.
I had no idea about the urns to provide bonus exp, thank goodness i watched this video. Grinded to level 85 without any bonuses, feel like such a noob.
I am currently level 98 with my Druid. This will soon be my first level 100 character ever, and I have played Diablo 2 and 3 as well. I will say, the journey of playing the campaign, leveling, unlocking skills and trying different builds until you finally settle on one is the fun part of the game. If you just rush through everything, you will get bored very fast, grinding is quite boring after playing for over an hour. So my advice to new players is, go at your own pace, try all builds as you level up so you can see all skills and experience everything before you finally end up grinding the end game, or making a new character.
I would suggest for new players to make your own build and just have fun casually. If you want to follow a build guide, just hold off until you feel you need to so you can experience all of the content. I played that way on launch and it was a blast. Then started using build guides and that has become boring. I'm making my own build next season.
This seems to confirm that we basically played D4 beta for the last year and that we are now in what should have been release status. That is annoying, but at least the game can now grow into something we actually want to play instead of a game that we just hoped we would like.
You played new ideas in a old franchise. People didn't like it so they've been changing it. Ironically if it was released this way People would complain it's copy and paste
The story campaign was good, and the game is fun... but most of us have been playing other ARPG that do it better or differently in the years it took them to develop D4. So we expected more than we got. That they are moving in the right direction gives me hope though.
Nonsense. These games need data and feedback to build on. Obviously, it could have been better from the start, but to expect the game to release in the same state as it is after millions of players have broken the game and provided feedback, is just naive. Essentially, it wasn’t possible to release it in exactly the state it is now. Again, it could have had a better foundation, but every arpg is going to require some amount of response and adjustment to player activity and feedback over time, in order to mature.
I loved their old reason for inventory hahaha "Everybody loads in everybody else inventory in the server so we can't allow you to have a large one" like how does that make sense..... You load the game and the data from other peoples inventory is loaded onto your file
I don't know why so many disliked that but I actually liked it a lot. That aspect for me is a very sizeable downgrade from before. Imo they should just have axed all the BS affixes, remade some and that's be great. It's way too simple minded imo.
Im currently trying to get my blood surge/minions necro build to work and I'm slowly pushing into T60 Pit. I like the amount of options you have w builds, I don't need to be the best in the world to have fun
Got it half price this weekend, gotta say on 4k HDR oled tv, from the opening cinematics to first few quests, it's awesome. Also super crunchy sfx. Absolutely worth it at half price ($54 aud)
Regarding tempering. I’d be ok if they made rerolling item infinite but it kept scaling in cost or if the % or quality of the temper’s ceiling started getting lower. To brick an item over a stat, that stat would have to be insane
Nah. I'd rather have some very costly reset but not with Gs but with special mats that reset the durability of temper... Basically going through shit to reset durability.
@@sermerlin1 I Agree, because at that point why even have a random system if people can reroll for free more or less. THey should just let you pick what you want so THERE needs to be a draw back.
For me its just tempering if masterworking can be reset and you can try to masterwork an item to make it how you want you 100% should be able to do the same with tempering. Gold would be another thing but that imo is not nearly as big of an issue compared to tempering.
As a new player that started specifically this season, it feels very good. I'm a dirty casual and getting slowly to the endgame. Bricking hurts but it does still make you go and farm more
Need more interesting modes, for example: two world bosses spawn (possibly faction system) each with their own armies. Two sides fight towards the center of zone for contol. Mixes world bosses pvp and event type gameplay. Grinding to maybe kill an uber gets stale without things like above
Good video, I agree. Some new things are troublesome but the power increases and being able to customize more and then simplified traits on items is awesome. The horse is terrible now though, catching on everything and slowed. D4 is defining still fun and it's a relaxing grind that I really enjoy.
Agreed with your closing remark. I also will probably level each character to 100 (this was my first season to get any character maxed and have rogue and barb there already). It doesnt take too long tho to get about 90% min maxed, so it would be nice for another challenge after hitting pit 100, defeating lilith, and tormented bosses. I wish there was 1 or 2 more bosses like lilith to work towards... no real incentive to keep grinding once your already able to farm pit 100s and have all the ubers your character needs
This season was amazing for me. I started as a Sorc with ball lightning build in mind but the gear requirements was top high and the damage output was too low, so after I reached level 100 and I was struggling with pit tier 61 I switched to minion necromancer and played it until I got my desired gear. I was able to do the pit to level 120 (I stopped pushing) and I also killed all the lvl 200 uber bosses in one shot(they will probably nerf the golem so hard). I had a great time, but I run out of content which is totally fine, I have many other games to try out. I'm waiting for season 4 to see what they are cooking this time.
Tempering solution here!! The current number of attempts is 7 on a new item…Add 3 attempts per GREATER affix on an item. So your attempts would be 7-10-13-16 depending on the rarity. In addition you could charge obols at a rate of 750-1000-1250-1500 to reset it if you brick/sandbag the item while tempering. Now people have hope when that GG triple greater affix item drops they will eventually get it tempered the way they want, even if its not right then and there. This could also get more people involved in world events specifically legion invasions for those now very sought after obols
Or just use a Stygian Stone. I’ve heard a Resplendent Spark as well which is a little TOO steep but the cost needs to be steep..Stygian Stone is steep.
Yeah I think if you combined your idea and using stygian stones to respec, we would be in a good place. Even just the greater affix idea would help prevent bricking an item that took hours and hours of gameplay to have drop.
I dont think it needs to have a solution. Min maxing has to be an arduous endeavour. If u brick an item, you probably got one afix you want and the other isnt the best thing for you, but the item is still good. It just isnt perfect. Keep playing, someday youll find/buy that triple GA and temper it the way you need.
Besides, the dopamine on having all the stuff fit perfectly on an item is intoxicating xD. If you can just reset the item.... meh... I`d already be done with the game
@@Somohackbr You are full of it if you expect anyone to believe that you’re still playing because your tempering items brick and you have to farm more…It’s a feels like ass moment to get finally get a greater affix item only to have it brick 5 minutes later while tempering.
My issue is that helltides, NMD and pit are all bascily the same thing. Just kill monsters and the only thing that drops in d4 is gear, gold and boss mats. As someone who hates boss fights i want a mechanic i can interact with, i want to have to grind for currencies or items that i can use to help craft my build. D4 still feels so bland and basic. Also the genreater and spender stuff is anoying. Game is definitely better but still needs loads of work to get caught up to competition.
@@MixMeister5000 I play poe so I'm spoiled. D4 needs to catch up. Luckily poe2 is gonna be out soon and I can rotate between those and never get bored.
@@X_MANGO__ If you think that diablo can ever reach the level of creativity and content the PoE, i have bad news for you. Blizzard are literally incapable of doing such a thing. But you're right - the game is extremely bland even now. DM is sugar-coating the review a lot.
This is why I played this season for like 3 hours and bailed. Helltides are boring, NMD are boring, theres NOTHING in this game that are included in these modes to add variety. All of these things are just kill the same easy as fuck monsters over and over. No pacing breaks where you mess with a setup of a mechanic or choose some mods. It has no agency. Also the uber bosses are lame. I killed duriel last season on a lvl 80 barb in 1 try.
I appreciate your review DM. Played launch and season 1 pretty hard, left such a bad taste in my mouth I'm not sure I have ever go back, maybe if all my friends get back into it. Or maybe I just need a longer break, taking a break from Last Epoch as well, I'll probaby go back to that before I go back to D4.
i played preseason and season 1, got my character to 93. Came back in season 3 and got a character to 53. This season im at 94 and was motivated to finish my standing on the OG character for the extra paragon points. Probably gonna try out a second character as well.
Season 4 changed everything. The grind to 100 feels much better. I stopped around 80 on my other chars. This game has a lot of different ways to play. Now I dont have to choose just one.
I feel very similar, DM. Since the games release I’ve never leveled a character to 100. Now, in season 4, I’ve already leveled a rogue to 100 and am currently on a Lv 80 barb with plans to level another character to 100 after I finish barb. Season 4 is the game I’ve been waiting for.
I feel that they do need to start adding new things to our characters. For the past year it feels like we have been doing the same builds but swapping around Aspects and Uniques. It would be a great addition if after a season we would somehow retain something to add to the character. Season 1 gave us Unique rings, Season 2 added the vampiric powers in aspects. Both do not give us the ability to actually expand on the character. I would imagine something in the line of a relic we keep from Season 3 where we make one of the robots powers our own. And maybe from season 2 we could pick a "Blood infusion" where we use a vampiric power (maybe tuned down a little) as a permenant buff. I was wondering what you think of that and if our character should see some more addition instead of changing aspects.
.........Just say you are finding a excuse not to play it. This season is insanely fun compared to any other season. If you DON'T want to play it say it, but don't make a excuse to justify it.
I briefly tried season 4 but stop nearly intermediately. The skill tree is too shallow, so gameplay feels pretty much the same as one year ago. As result, I never got to experience the new item system because I don't find any enjoyment in actually playing the game. I honestly think that D4 needs fundamental changes in its base character playability to attract people like me.
Kind of crazy Paladin wasnt in there from the get go, especially for an "MMO light" diablo game. Would be neat to buff or be buffed by party members from certain classes. Better yet some hand crafted dungeons meant for partys would be pretty cool. Not make it a world of warcraft or anything just some options.
@@taylorjakabosky7693 not important at this point... first the game needs to have it's core systems fixed. Loot and gearing is a VERY important system that was completly garbage in early seasons.
All I want is a pet to collect gold and to replay the story while doing a new season and not have to wait until after you replay the story to start the new season stuff.
I'm fine with replaying the story, then doing the new season stuff. We've got a few months and it's not going anywhere. And I know I'm in the minority of players who enjoy replaying the seasonal story. But I get what you're saying - have the option to play through the campaign and have access to all the new content. There is no reason to delay the seasonal content if you've already played through the campaign once.
I want to fight challenging versions of story bosses without having to just replay the campaign and purposely remain undergeared to make them artificially challenging. (Besides echo of lillith)
This is the first season I've actually felt motivated to actually make more than one toon. Shoot, I'm on toon three now. It's much better. With a decent endgame to push, all Blizzard needs to do is continue to push the endgame, but also try and scatter a little more interesting stuff in while leveling as well. As someone who gave up very early in season 2 and didn't even touch season 3, compared to previous seasons, season 4 feels so much better to me. I'd say 85%. A solid B. Maybe a B-.
My favorite thing about this season so far is how the meta for "good builds" is broader. I haven't really reached the pit but I've been hearing about lots of whacky builds that work there.
The best solution to the gold issue is to farm hell tide and harvest multiple chests, do the associated tree quests, other random events, and vendor bunches of legendaries and rares then presto you will have plenty of gold. I have over 100M now.
You feed into his first point so well about there being 2 groups. 100m is nothing at endgame. Your method for gold farming is right. But thats not a lot of gold by any means.
Gold is very easy to come by if one picks up and sells yellows. I think the better question is, why is tempering capped and not unlimited with a scaling gold cost (like enchanting), so people have a means to sink all of this gold.
I'm honestly confused how people are always broke in this game..... Go to Helltides LOOT Like a mad man, as you are there, put the items you want to keep at the bottom of your inventory for management during it, organize it so it's faster to manage at town. ONCE inventory is full, hurry port back to town, put the keep items in box / instant sell everything else FAST. Go back to the Helltide rinse and repeat. Once it is over, go to the box with the keep items to sort out the items to sell or keep after comparing them to what you already have. Salvage some for materials, sell the rest. I have so much gold I have no idea how to spend it all. AND my gear is perfect for end game content after doing this. This method prevents constantly modifying items. After you put on the best items over and over and over again, eventually it'll be safe to spend gold for upgrading them. Trust me, if you get a item you like and instantly upgrade it, you'll find something to upgrade that is better and that is how you waste gold. Just put on best in slot for it's time as you run Helltides, NEVER invest gold into items wihle leveling. Trust me, a little better items during a open world event isn't game changing.
I still feel like I’ve hit the end of the game at level 100 and sampled all the different game modes D4 has to offer. More and more I find myself only logging in to preview any new shop cosmetics … which is very sad
I refunded D4 during the last Server Slam they had. I was bored out of my mind. Tried again during the free weekends and probably spent longer downloading than playing, as again I found myself bored. Feel like I'll need to wait for their fifth year anniversary as it still seems much the same, not to mention i've been playing other arpg's that are enjoyable.
As much of an improvement as Season 4 is, I had a blast playing a new class (Necro, of course) until 100. Not long after 100, I got bored. The grind as it stands now at 4-8 Masterwork, looks exactly the same as the grind once I finish 12/12 Masterwork. The only small goalpost left for me is Tormented bosses, and even that is just dropping more gear that I'll vendor or shard.
isn't that all ARPGs? once you progress enough, you get bored. you can either start a new character or (usually) play something else. doesn't matter if it's PoE, D2, or D4.
@@Sanzen ur not wrong, but to me it comes down to how long it takes to reach that point... and since im one of those "blasters", it takes me like 3-4 days to reach that point (like in d3)... that makes me feel like its not even worth this little amount of time. its just way to shallow for my taste.
@@canisinumbra not the genre, it's D4. Pit is just too simple of a design and the high pit pushing is literally D3 all over again where mobs take forever to kill while you fall asleep. I rather have a tighter timer, unique elite mobs or something that makes pit stand out of rest of the content. Only thing cool was the echos on boss fights, but some are BS like lilith waves. Lilith in general is just an atrocious fight that needs a redesign.
2 things for me since i'm getting older and more casual : 1- I absolutely hate the bricking of items. You get this great feeling of finaly finding a good item, start upgrading it, and brick it and it's useless. 2- As soon as I hit 90-100, I find the grind for summoning mats way way too boring. They should just add them to the Helltides and have all those bosses be level 100 or lets say the equivalent to Duriel in difficulty and have them all drop uber items.
Agree with the bricking, but the boss mats drop everywhere, I'm completely drowning in them because of how many drop during the NMDs and helltide boss parties.
I’ve got plenty of boss Matts just from helltides and whispers. I also had a Tyreals might drop from the Bloodmaiden in Helltide Edit: when I say boss Matt’s I mean for normal bosses. The Matts for the Uber versions are rarer than hen’s teeth
Re tempering, the issue isn't the system, the issue is tripple GA items being so scarce, then for that tripple GA drop to have the exact affixes you want is even rarer. And yet the fastest way to farm triple GA items is helltides.... They need to make it so in the pits and high nm dungeons, double and triple GA drops are more frequent, then it doesn't matter so much if you brick an item.
I tried season 1&2 and only got to lvl 52 s1 and like 16 on s2.. pre-season was my fav up till now. S4 has been a blast, fav changes by far is the codex, the removal of all the dumb affixes and leveling to 100 is faster so I can consider more than 1 character a season. My only 2 complaints atm are running nmd post 100 for glyph xp as it’s just a race to the end as all the mobs are a complete waste of time to attack at this point, and now instead of saving items for aspects, I save items incase I brick them trying to temper the item. Aside from those 2 things, I don’t have a whole lot of negative things to say. Oh, I guess skatterrd prisms still feel way too rare as I seem to never be on for the World Boss.
I have just got my first character to level 100, and I feel bored. the game has no soul, its a dungeon grinder to obtain better mats, to dungeon grind to get better mats. its just dull and there is nothing to really play for. given up.
Pitty you see less other players in the same "field" . I liked the chat row of DII a lot, where you could join the same world with other players without being a clan member.
"There was nothing to do in the endgame" Hot take: There still isn't and we are playing Diablo 3 with a face lift now. We're playing GR's that give mats so you can increase your stats of gear to push further into pit. There is no other endgame here.
@@riaadhoosainit’s not complaining just to complain, the fact that there’s still no real endgame aside from the same thing we’ve been doing for 14 years is a design flaw. It’s called innovation, don’t tell me you don’t understand the importance of innovation in a competitive market.. Their player numbers show exactly what happens when a business stagnates with ideas.
S4 is deceiving. Everything is better until you start running the pit, and then it just becomes the same old boring-ass grind that it was before. It's like the developers are stuck in a mobile game mindset. Grinding the pit a thousand times to get everything to 12 is NOT FUN. The fast momentum of leveling and maxing paragon comes to a complete halt. Finding the exact gear you want with all the right affixes is near impossible too. And when you do get lucky, the item normally ends up bricked by bad temper rolls. In the season of loot, they're still not giving us the loot we want. It shouldn't take 550 Neothiron to get from 8-12 either. Cut that shit in half. Let us play the game and actually get all the loot we want in the Season of Loot, without having to put in 200+ hours just to be disappointed. D4 endgame still bad...
I enjoyed D4 with its ups and downs but definitely one of the things I don’t regret is finding your channel ,wudi,rob,rax macrobioboi and so many other lovely creators
Aspect/item management is the best improvement of this season I think. Having to stash and sort all the aspects and running out of stash tabs was the most tedious part of the game for me. The new affix system also makes comparing items much quicker now
I have such a deep appreciation for D4 now and even more so now since season 4 makes it so much more accessible for the casual player, I absolutely love finding all the locations and references to the previous titles, and gosh I love the music and ambience of the series, I love how ethereal and melancholic the soundtrack in D3 gets from the high heavens and onwards and Act V of D3 my goodness it's for me such a masterpiece of musical bliss, and those cinematics are still some of the best cinematics I've ever seen in a game (D3) it makes me look really Forward to Vessel of Hatred to see where the story goes, really hope we get to see some sweet as cinematics for that, so vessel of hatred end of the year? Yeah I'm pretty stoked for that hopefully end of next year or something we get a Vessel of Diablo sorta deal, he definitely has to come back at some point and I hope he comes back with his own campaign story line Expansion, that'll be super cool, D4 is so much better after Season 4, we need a Covetous Shen mission line because what the Dickens happened to him?
@DM Maybe unpopular opinion: possibly Season of the Construct was Blizzard way to live test fixing minions without it having to affect the core game itself?
I was unaware of blizzards track record and purchased the ultimate edition. I did actually enjoy the game with a friend who was also new to arpg's but we both realized that the lack of endgame content and qol availabe to the players was a complete slap to the face for a product retailing for $70 minimum at launch. I've hoped the game would be in a better state and maybe lure me back into it , but it seems like it just reached the point of being in an "acceptable" state that it shouldve been at launch. Even with all the good changes added to the game I will no longer support any blizzard product for their unacceptable business practices. This game did steer me towards POE2 and I think thats the best thing this game had to offer.
It’s been a lot of fun. I’m level 90. Never ever leveled a Diablo character to max level but I intend to this season. I am starting to burn out on NM dungeons though. Really enjoy Helltides.
That's the conclusion I have been headbutting. 3 month seasons still need more content to last the entire duration however had a lot of fun and will probably return for the Goblin event
Last night I was awake til 2 in the morning with my nephew playing Diablo 4 and we did two Helltides. That was by far the most fun we've had playing the game together so far even though we died so many times and was a challenge. We got some really neat loot as well. Playing with a new class is something I'm really considering now.
Quick tip, level a rogue if you want crit damage, they're the only class that can temper crit damage on a lot of items. They also have vulnerable damage.
Lol i quit D4 after like 3/4 weeks and haven't booted it up since. I am not big in this genre and went I learned that you were going to have to make a new character for S1, I uninstalled lol. Still watch your videos though! You're one of the real ones.
I’ve been playing Diablo since the OG and have always been a huge fan of the franchise. I wasn’t as much of a fan of D3 as it felt a little grindy to me. I bought D4 on presale and while I loved the campaign (I thought it was the best since D2), I basically stopped playing once it was done. In S2 the highest I got was Level 60 but then felt like, meh I’m over it. Skipped S3 altogether because I got my monies worth and moved on. Finally in S4 a good friend finally convinced me to try it again. I bought the ultimate edition on sale again for my PlayStation and now I’m level 92 pushing the pit and T40+ NM dungeons and having the most fun I’ve had in an arpg. More than PoE, more than LE, etc. Well done Blizzard, D4 is an incredible game now. I’m even thinking about the next character I want to level up 🎉
Grindy? D3 wasn't great by any means but hold hell, you ever spent 6 months in d2 grinding for a perfect drop? Lol One thing I did like about d3 though was the fact that for say ..immortal kings sets, they would patch and replace the stats/bonuses but not change the gear you already had .I became a collector of sets because of that.
Not happy with the gear. Taking off powers putting it on another thing. Wasn't somthing I liked eather. D2 had items done well. Had things to farm things to make.
Another great part of Helltide zones is that I am playing territory that I just blew through during original campaign. It’s not the same every time & that’s perfect for semi casual dad gamer.
As a casual player, and someone who played the original Diablo when it came out, I feel like my game is constantly being changed to tailor to the hardcore players that just need constant stimuli as opposed to enjoying the game as it is.
My highlight this season was actually beating Uber Lilith finally fair and square without the need for a one shot build. Took me about 100 tries, but it was way more fun to try without the one shot mechanics.
This is the first season I’ve made an alt and leveled it past level 50. My alt is 90 and I’m probably going to hit 100 before the end of the week. That should be enough to explain the difference.
I’ll have to jump back in, I think I stopped playing just before season 3 but it wasn’t because I didn’t enjoy the game. Was busy doing other things like playing irl yugioh and I’ve been looking to play a game I haven’t touched in a while so it seems like it’s a great time to start up Diablo IV again!
Fair assessment I think. If this was the starting version of the game, I think it would have appeased a lot more people. I'm a slightly above the average casual player and I'm enjoying this season for the very reasons you stated. My first 100 was in Season 2 because Ball Lightning build was easily destroying everything. I kinda skipped Season 3 as it seemed boring. I like the stripped down version of stats in the game now versus how it started.