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The Ultimate 3D Screen Effect in DaVinci Resolve! 

Jake Wipp
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There are multiple ways to create 3D screen effects in DaVinci Resolve, in this video we are going to cover the best methods that offer realistic results! We will also go through the process of adding Depth of Field, Chromatic Aberration, and Scanlines!
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#davinciresolve #davinciresolve3d #3dscreen
00:00 - Overview
00:46 - Speed Comparison
01:45 - Setting up the 3D Scene
05:19 - Depth of Field
10:01 - Finishing Touches
11:46 - Wipp3DCamera
14:15 - Final Thoughts

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29 июн 2024

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Комментарии : 27   
@JakeWipp
@JakeWipp 4 месяца назад
Invest in EditorCollection today: wipptemplates.com/product/editorcollection/ Please let me know if you have any questions about this effect!
@hoodaud
@hoodaud 3 месяца назад
I did this effect only inside Blender 3d, more faster on my old pc. then import it in davinci resolve. But by knowing this lesson is a plus knowledge. thanks jake.
@Mr.Sleepless
@Mr.Sleepless 29 дней назад
You're an absolute beast. I've been needing something like this for a while now, I didn't know something like this existed. I just bought your pack, gonna give it a go for this next video, thanks for all your work you put into this!
@TheOrsonLord
@TheOrsonLord 4 месяца назад
This is straight up very impressive!
@pixelrancher
@pixelrancher 4 месяца назад
Great effect, Jake. Thank you.
@8020Alive
@8020Alive 4 месяца назад
Whats the main few differences between this and McamRig from motionvfx?
@JakeWipp
@JakeWipp 4 месяца назад
Great question! There are a few main ones. First off is control, Wipp3DCamera has the easy on screen controls where the MotionVFX tool just uses the inspector. Second mine uses the 3D system where mCamRig uses the DVE node which as I pointed out can be a little clumsy. Finally my tool has realistic depth of field. Since MotionVFX's tool isn't actually 3D I believe their DoF is just a mask with a blur node. I could be wrong on the specifics of that but it doesn't have the correct perspective since it is entirely 2D. Hope that answers the question!
@joemanojlovic
@joemanojlovic 4 месяца назад
Going to buy these plugins ASAP, cheers bro!
@studioademarlima
@studioademarlima 4 месяца назад
Garoto, Ninja!
@taim1910
@taim1910 Месяц назад
2:40 Thanks
@sharchik916
@sharchik916 4 месяца назад
Is there a way to make the camera moves last longer than 100 frames? Would be awesome if the start and end points scaled to the bounds of the clip.
@sharchik916
@sharchik916 4 месяца назад
Pressing "Continuous" mode option under the ANIM ENGINE just sets the clip to the End Position and doesn't animate. Any ideas?
@JakeWipp
@JakeWipp 4 месяца назад
@@sharchik916 yes! If you type a number into the box it will allow you to set it higher than 100 frames!
@sharchik916
@sharchik916 3 месяца назад
@@JakeWipp Amazing thank you! This really is amazing but feels like it's missing one axis to make it perfect. With the X & Y Pivot and Position controls, I feel like I need one more maybe Z pivot? to actually angle the screen the way I want it. Is that possible? Seems like I can only tilt forward and back, and rotate clockwise or counterclockwise, but I can't spin if that makes sense.
@iQueHavi
@iQueHavi 29 дней назад
Help! the camera doesn't work. I following all the step, everything is connected but the camera in fusion doesn't follow the imagen or video. Do I need activate something else?. I have de studio version.
@iQueHavi
@iQueHavi 29 дней назад
I found the issue. The note Renderer3D1 wasn't connected to the MediaOut. I have to moved it around, it was hidden.
@JakeWipp
@JakeWipp 29 дней назад
Hey glad to hear you got it figured out!
@dimalogin6789
@dimalogin6789 2 месяца назад
сПасиБо))))
@TheCineCuts
@TheCineCuts 6 дней назад
Why not DVE node?
@JakeWipp
@JakeWipp 5 дней назад
I explain that in the video
@IamS.S.I
@IamS.S.I 4 месяца назад
👍👍
@ATLJB86
@ATLJB86 4 месяца назад
The best way to create field of depth is the create a depth map.. You can do that manually in resolve but I would suggest using an ai tool.
@JakeWipp
@JakeWipp 4 месяца назад
Yeah you can definitely get that to work. I just find them to be really inaccurate when the depth of field is calculated after the fact (like Davinci's Depth Tool). Plus they are an extra step if you use an external tool. If you have an AI tool that works well let me know, I'd love to look into it!
@EbolaStew
@EbolaStew 4 месяца назад
Why is that the best way? What ai tool?
@ATLJB86
@ATLJB86 4 месяца назад
@@EbolaStew Any time you deal with depth, you want a depth map. InstaMAT is good for creating that.. It’s more suited to 3D programs like blender and that’s where I use it but depth is a 3D thing so it handles that well.
@EbolaStew
@EbolaStew 4 месяца назад
@@ATLJB86 Help me catch up with your line of thinking: First of all, InstaMAT just arrived on my radar and it seemed to be pitched as a Substance Designer/Painter alternative. I don't see where it would involve generating a Z-buffer for a 3D scene. I'd like to see where it tackles that. Also, like @JakeWipp said, an AI Z depth map generated after the fact can be dicey. I'm super impressed with Photoshop's Neural filter but it is hardly bullet proof in the depth map it produces and results can vary. Better would be getting the z pass from the 3D scene if you can, which should always be more accurate than an AI's guess at it. Also, while I love the speed and resulting look of the Photoshop Neural filter compared to doing the same thing in render (with Arnold for instance), I haven't yet seen it in any plugin to apply to moving footage. It seems to me that if you have a real 3D scene-based Z Depth to combine with whatever that Neural AI filter is doing, you would have a winner. Maybe that's what you are saying. AI for the depth of field effect but an actual Depth map for the input. Have you seen that for a compositing app? I have, so far, found any of the Depth of Field solutions available within Fusion (or After Effects) even if you have a good Z Depth map, to be very disappointing in quality. I have not tried Frischlufft because it costs money but I hear it is good. Anyway. Interesting discussion. I, personally, think that we have to appreciate what @JakeWipp has done here. It looks not only much faster than the built-in ways but better quality.
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