Click this link sponsr.is/bootdev_madseasonshow and use my code MADSEASONSHOW to get 25% off your first payment for boot.dev. That’s 25% off your first month or your first year, depending on the subscription you choose. ✅Become a channel member for perks, such as early access to most of my videos(and ad-free): ru-vid.com/show-UCOvz3kkYZtCTeXKdiuMG8egjoin ✅Follow next video progress on Twitter: twitter.com/madseason_ ✅Watch me stream at twitch.tv/madseasonshow I made an error with the pet system - you could tame most beasts like in 1.0, you just need the trainers for their abilities. Apologies for the confusion
I made an error with the pet system - you could tame most beasts like in 1.0, you just need the trainers for their abilities. Apologies for the confusion
I remember playing during Vanilla and realizing through context clues in the world design and questing experience that the Ironforge Dwarves were holding the alliance together and the Cenarion Circle was barely maintaining a peace in Kalimdor. This portion of the story was never paid off, both groups pretty much became jokes and the evidence that this was ever the narrative intent for WoW was destroyed by Cataclysm - after being completely ignored after Varian magically reappeared in game. Vanilla and Burning crusade both setup, subtly through world design and the questing experience, these huge narratives - that the game never dealt with. Then when expansions pulled these plot threads forward, they were utilized completely differently.
This one did pay off by the time of AQ, but I really appreciated the slow horror of the Horde questing experience uncovering the spread of the Silithid. Starts in the Barrens, and they just look like oversized bugs and maggots. Picks up later with a small nest in 1k Needles, but it's in an Archaeological digsite, so maybe it's an old nest that was reawakened by the activity. Moves into Feralas, where the Silithid have pushed out the native Gnolls. In Tanaris you find two massive nests, a nest in Un'goro, before finding their main base in Silithus. It becomes obvious as you move through the zones that these aren't one off nests, they are definitely expanding across Kalimdor. Man I miss some of the old implied storylines. This one did pay off by the time of AQ, but I really appreciated the slow horror of the Horde questing experience uncovering the spread of the Silithid. Starts in the Barrens, and they just look like oversized bugs and maggots. Picks up later with a small nest in 1k Needles, but it's in an Archaeological digsite, so maybe it's an old nest that was reawakened by the activity. Moves into Feralas, where the Silithid have pushed out the native Gnolls. In Tanaris you find two massive nests, a nest in Un'goro, before finding their main base in Silithus. It becomes obvious as you move through the zones that these aren't one off nests, they are definitely expanding across Kalimdor. Man I miss these big implied storylines.
It's my Birthday today, I just sat down with a piece of cake and some coffee, and my friend sends me over a link to this! PERFECT! Thank you Mad for a great unintentional present! ❤
I been watching mad season for like 5 years now I think. I love his commentary and just the topics he covers when talking about wow. My journey started in 2007 and I know just how special that game was even with all of its flaws and early game design. I started playing it my first semester of college right when I had fallen in love for the first time and was going out into the world as an adult at 18 so it was kind of a magical time in my life and I look back at it all the time with a real sense of loss and longing. It was a simpler time even in 2007 and as sad as it makes me to say its not ever coming back, you can never really go home again as they say. But It will always make me smile and get that feeling in my heart even if for just a moment when I think about back then. I guess I am just glad that I lived those days at all. when i watch madseason talk about it and plays those epic soundtracks in the background it really hits me right in my feels.
SM being one gigantic dungeon made sense with the developer's original belief that players would only do a dungeon once during the leveling process. They really did not think that players would do them more than once or twice (if they didnt finish it and came back later like with the level jump in uldaman), let alone grind them as a leveling strategy.
@@CyborgNinja442 absolutely man. it's like the ray harryhausen stuff with the giant statue or the statues with 4 arms each, holding swords. those movies are like 60 years old and those sequences still hold up perfectly
thats exactly what I was thinking. he has played so many damn game soundtracks that are so obscure, I wanna say like secret of evermore, donkey kong earthbound, chrono trigger to name a few off the top of my head. I know those only cover a small portion.
The OG model of the lightforge helm was actually added recently in retail as a transmog item that was a reward for MoP: Remix, bright red with the wings on the side of the helm and everything, even a nice gold trim and surprisingly enough compared to most plate helms, doesn’t inexplicably delete your character’s facial hair. It even has matching shoulders with the scarlet crusade’s signature flames as a crest on them.
Shadowlands made me not want to play retail anymore, the WoW Token made me not want to play WOTLK Classic anymore, then SoD P3+4 finally made me not want to play Classic anymore
I unknowingly played on an alpha version private server back in the day. It had the original talent points system, where you could spend points on everything, from abilities to weapon skills and stats.
Penalties create friction which most people bounce off of. You could have the same effect going from 800% to 400%, 300%, 200%, 100% rested experience. You can more easily see why this created grinding issues to begin with
I really enjoy these videos. I also have access to the Friends and Family alpha, but I've never really explored and/or experienced it. And adding to it: I literally just found an old folder with alpha screenshots. Herod's room was (also) inhabited by zombies. I believe they're officially release screenshots, by Blizzard. Let me know if you want me to send them to you. :) Edit: I found even more alpha screenshots, that might be from before the Friends and Family alpha. I also found some screenshots marked as being from Battle for Azeroth alpha as well.
11:22 On the alpha in Ironforge there is a cartographer/cartography profession trainer if i remember correctly. But I don't know if he trains anything tho.
As crazy as it may sound, i’d play that old female troll model especially if it were possible to play as a warlock to fill my “troll crone” class/race fantasy😊
Enjoyed this one, many things I didn't know! Hoping to see more of the alpha hunter, that sure did look interesting. I'm a big fan of the vanilla hunter and that got me sold on the game in the first place. Chasing down pet abilities, leveling up, all the micro management and stuff. Annoying to some but I loved all of it.
If they ever do a real Classic+ they just need add in all the cut content they originally they had planned. Even if it’s early level stuff it makes replaying fun again getting to see that stuff added in
10:25 thats not exacly what I heard happend. What they acutally did is they set 0.5xp as ,,normal rate", and rested exp is actually x1 of that oryginal ratio.
I really love seeing you narrate these videos. I just wish they were about twice as long - it's hard for me to catch everything you're covering as fast as you go, especially if it's on a second monitor.
9:20 the revive at binder thing was yet another loaner from EverQuest in EQ, you had someone (or an NPC) cast "Bind Soul" on you to set your global respawn point alot of weird early WoW stuff is ripped directly from EQ lol (like spell schools from your last vid)
Would love to see more class ability's from early wow. I know that Paladins got a loot of last minute changes, the official classic manual even lists ability's like "Healing Aura" that never made it into the 1.0 release.
I like the idea of Elemental ammo for Hunter, after all, in Vanilla they were using mana, they had some small ties to magic. Making them like DnD Arcane Archer is really cool!
God damn we need to bring back penalties for playing too much I remember my favorite loading screen phrase this may not be the exact quote anymore 'Remember to adventure outside with your friends' They should do gold/xp increases the same way they did it in alpha this would also be a great catch up mechanic /encourage the super hard core players to just play alts/other game modes instead of grinding borrowed power over to the unlimited race to the bottom.
I believe the phrase in the loading screen was "bring your friends to Azeroth, but dont forget to go outside of Azeroth with them as well". Jokes on Blizzard tho. I have no friends muahahahaha!
When someone who is paying monthly to play a game advocates that a punishment for playing is a good thing. You have already won the race to the bottom, my man.
@colecote1432 My guy, the bottom is when no lifers force out the 90% of other players because they accrue endless power and wealth. It's a game. If you can't afford $15 a month, do yourself a favor and quit plenty of free / cheaper games. Honestly, for 15 bucks, it is what one movie ticket that's 2 hours(ish).. imagine if 15 bucks got you endless movie tickets, you'd never find a seat in the theater because some people would sit and never leave now other people would pay 15 bucks for a terrible seat where they are getting elbowed by the no lifers that hard committed to seeing every movie every day even the ones they saw yesterday talking about how they ate just doing dailies... it's an MMO, my man, not a second life or second reality it's FUN it's an escape. Don't forget to live your actual life for this year's borrowed power mechanic.
@@fry7320 apples and oranges. You can watch a film on your own and still enjoy it. In an MMO the players ARE the content. Sincerely: sit back and let people live and play the way they want. They’re not hurting you.
@colecote1432 You can sit back and play an MMO a few hours a day without penalty and stop forcing everyone to commit ritual suicide just to keep up to your arbitrary and unending ilevel increase. It won't hurt you to log off for a few hours a day. Theoretically, you can still play. If it is so much fun, you'll just get less xp/gold you can still play and have fun with friends or so completions tasks how ever you like. If you ask me it should he like 10 hours a week is nerf 1 let's say (10% decreases) 20 hours nerf 2(25%) 25hours nerf 3 (40%) 30 nerf 4 (50%) 40 final nerf(75%) but that can be per account per game mode giving you more than your 15 dollars a month with 0 penalty realize THEY ARE ALREADY doing this that's why higher ilevels drop at harder content because they are taxing you time for in-game progress. The problem is the time required goes up as some people continue to sacrifice their real life to "play" a game
I played from 2005 to 2015 ish. Then quit. All of a sudden, about a month and a half ago i downloaded retail and started playing agaiin. After leveling to 70 (df) i found the game was not fun like it used to be. Maybe i grew up, maybe the game sucks, but all i know is i stupidly bought the WW and now, i have no desire to actually play it. Wow died for me sadly. Ill keep watching your videos because of nostalgia, but i think im finally done playing the game.
LOVE the Diablo 1 theme in the back. Nostalgia to the max. Vanilla leveling wasn’t fun due to how slow it was. The community was great but what few remember is how much of a drag it was at max level. Endless…ENDLESS grinding. I get the modern day appeal of Classic but not for me at 36 years old. That’s Stone Age stuff. No one ever mentions that the actual game manual was written during the end of the beta so stuff like ‘plains running’ was discussed in it but not actually in the retail game lol
@@keyanklupacs6333 The world has changed. People will just do the old "guide-gaming" for that game as well. Part of the charm of vanilla was the fact that there were no proper guides. You could not trust what people wrote on the internet.
I can't help bit wonder why many don't talk about the scrapped raid and blocked entrance in blasted lands where the demons and succubus are. There is some quest that takes you there but they never added it
This series was nice, the first episode really had the golden secrets, the 2nd had some decent ones, but now it feels more like a "Let's have a look at pre-vanilla", I guess there are changes, but it's not like you can compare the difference between Mt Hyjal and "Scarlet Monestary, similar but not quite"
Maybe they didn't want Humans to be able to be everything but Druids and Shamans without Horde having an equivalent? Orcs would otherwise fill that role, but they wouldn't be able to be Paladins, Priests and Druids ( -3 classes for Orcs vs -2 for Humans ). Still, it makes no sense either way. Turtle WoW has fortunately fixed this.
@@TTMS-Khaz-kun I mean that is the most obvious thing really, but I would've thought Humans would be the best for nearly every class options, plus it makes sense for them to be Hunters completely. To compete/compensate with it they could've just gave Mage to Orcs, wouldn't be too out of the picture, right?
Humans generally are ( one of ) the most adaptive races in MMOs and therefore tend to have most classes available to them and Warcraft isn't an exception to this I think. I suppose Orcs could be Mages as well. Not unless there's any other lacking race/class from the Horde?
It's interesting with the design of fatigue/exhausted/rested XP, the designers clearly intended players to not no-life the game. They had some idea of how many hours is a reasonable amount of time to play each day, and didn't want to give an advantage to those that could afford to no-life the game. It seems like they figured that would discourage people from playing once they became fatigued, which would promote a healthy balance of playing WoW and doing other things. But instead, the dorito-fingered neckbeards would just grind through the fatigue and exhaustion like absolute crazy people. But the other part of that I find interesting is that fatigued/rested XP is probably one reason (aside from the game just not being finished) that quests get so scarce and XP gain can drag from level 30 onward. They probably imagined that people would be spending much more time logged out, and thus would have rested XP much more often when playing, and so the quests that there are would provide enough XP to level up smoothly without needing to do any mob grinding. Also, while the Stranglethorn Vale Statue of Liberty was removed, there's still at least one in the game. It's in Loch Modan in the dig site area.
I remember u saying it took u weeks to edit one video.. did u hire an editor or something? I see your videos coming out at a really nice pase man love it
It might be a myth but I think you got the rested exp story wrong. As I remember it, because everyone hated getting 50% xp, blizz lowered all xp gain so the new normal was the old fatigued and new rested was the the old normal. So they removed fatigued in name only