I hope that this updated Grohk guide has helped you improve at this fun and powerful champion! Did I miss anything in this guide? Let me know here in the comments! Join my Discord server: discord.gg/fnjV3nV Follow me on Twitch: www.twitch.tv/andrewchicken
Today I was playing on Bazaar as Grohk and for some reason my tanks were flaming me cause I wasn't spreading my totems since according to them(TANKS) 'GROHKS HEALING DOESN'T STACK' which it clearly does and it is also stated in paladins wiki. Sometimes Tanks act like they know everything about supports and think like every support should pocket them and if they die because they were constantly diving the enemy solo FOR SOME REASON IT IS THE SUPPORTS FAULT FOR NOT HEALING THEM.
I always get blamed for not keeping the raum alive. Well, if he actually stays on point and don't go running of chasing kills and leaving LOS I would be able to pocket him. Pip shots can't actually go through walls okay?
FYI: Spirit's Grace still stacks, despite developers saying otherwise. Also, Conduit breaks Spirit's Grace: once you benefit from the Conduit speed buff, you will no longer be able to benefit from Spirit's Grace until you respawn. Great video!
I don't understand why you say he is broken? If anything Grohk deserves this update. he is my main and I'm thankful for an update showing love to my lighting orc!
the lack of burst heal its still a problem i love grokyboy but i would preferd a ying a furia or seris 100% of times i mean if you are in a sumo contest or a casual and want to bot heal a friend grok is great but on a ranked with both teams equally valanced on skill the clunkines of the totems is owfull,
1500 healing over 1.5 seconds with a 1 second cooldown is different from constant uptime on nearly 1200 healing per second that can potentially heal all 5 members of the team, while also being able to do damage the entire time (Seris can't, she has a channeled heal). Keep in mind that the 1500 healing from Seris only applies to the one person, and the area healing to other nearby teammates is significantly reduced. While it's still not the best for healing flying champs as I mentioned. I still think that the totem cooldown should be increased a *little* bit to make it more balanced.
@@AndrewChicken Nope. Still disagree. Bulldozer is in the game for a reason. If people feel like his totems are annoying destroy it. An on the note of Seris: *Its 1500 over 1.5 seconds which can also heal nearby members for 60% of that. This is why Grohk is extreamly situational because he sucks nuts when it comes to healing high mobile champs. Where as Seris, Furia and Corvus (top tier meta healers) can easily clap Grohk when it comes to healing. Grohk is great. He is right now. But I dont think he needs any nerf. If anything, he needs a slight *buff* to his Sprites Domain talent. I main Shrek btw. And I main support in general.
according to the math crackle 5 + chronos 3 will result in 100% uptime but theres a delay between each totem therefore making it so u dont need as much cdr and duration so according to my calculations crackle 5 + chronos 1 is enuf but it will barely not get 100% but chronos 2 is overkill do it if u need to but chronos 3 is useless whereas if u arent running crackle its basically with crackle but u gotta add 1 more level of chronos so chronos 2 is needed but chronos 3 is over the top. this means u can run crackle 5 if u want to get items other than chronos faster or if u want 5 more loadout points and can spare getting chronos 2 or higher no need 4 crackle
if ur lazy to read whole thing u only need chronos 1 with crackle 5 and without crackle 5 u need chronos 2 ( more chronos is basically not even needed just buy other items)
I don't like playing grohk because no one will get in the healing circles😅 and he's not useful for people like evie or maeve because they are always moving around so much
It cancels the animation, but if you're reloading and place a totem or something, you'll still have to wait 3 seconds before you can shoot again, like normal. So I've got the default position of my staff there, but I can hold left click all I want and it won't shoot till the reload is complete. Trust me, if there was true reload cancel for Grohk, I'd have included it in this video ;)