the scout 556 is extremely viable due to the additional rpm, not the reserve ammo even though its nice. no where near a bad conversion let alone one of the worst
@@NbNgMOD maybe but that doesnt make the conversion bad. it does what its meant to do really well which is reward you even more for hitting headshots, which is the point of the gun anyways
I think that tracers are white on the user's end so they can still 'gauge their shots', but it's actually invisible on other people's screens. A buddy of mine tested that a lil' while ago.
Fun facts with Squidward: saiga 50 used to have higher, respectable muzzle velocity but was not fully accurate. Thay changed it like half a year ago or longer.
In terms of miss-used conversions I have something to add: People look at the .500 phantom on the MK11 and assume that it’s a sniper attachment. It has 1-tap at long range and so people will just prebuy it and try sniping with it. THIS IS NOT HOW YOU USE .500. .500 has one of the most disgusting bullet drops in the whole game. Using this for sniping requires either a ballistics tracker or several weeks of dedicated training. The whole point of the MK11 as a ranged weapon is that you pepper multiple enemies with precise, fast, and high-damage shots to shut down groups. The MK11 with default ammo always kills in at most 3 hits at any range. If you don’t like a 3-tap sniper just use *literally any sniper*. If you want a one tap sniper with a fast fire rate then play a game that isn’t balanced properly. The MK11, used at range, is a fast and agile weapon that trades the one-shots of other DMRs and Snipers for a consistent stream of high damage. .500 MK11 isn’t a ranged weapon: it’s a discount can cannon and if you actually play it like such you will be both way more effective and have way more fun. My personal build takes this REALLY far down the fun route but the basic idea is still the same as actual .500 builds: any sight, oil filter, chainsaw grip, remove stock, .500 phantom. I use the emoji sight and used custom skins to make the whole thing look like its textures are missing. With .500 you should use the MK11 as an ambush and flank weapon with high mobility to just appear behind the enemy team and delete a chunk of their line before vanishing. DONT SNIPE WITH .500, THE CONV MAKES YOUR WEAPON FIRE BOULDERS INSTEAD OF BULLETS.
I find it fairly easy to snipe with, I might just be good with bullet drop and leading targets tho. To each their own as they say. If that works for you, then use it, but I prefer to use it as a DMR still.
The issue with the HAMR IAR and the 30 RND STANAG conversion is that it USED to be good before they nerfed the HAMR IAR into the ground. It used to be 750 - 900 firerate with the 30 round and the recoil was better, but then they nerfed the firerate significantly.
For those who will say full-auto conversion sucks You may click too fast and lose some rpm while firing semi-auto (just like on all 400 and less rate of fire semi-auto guns) Full-auto conversion makes your saiga less human based (I mean you can't miss a timing if your gun is full auto)
A conversion that immediately came to mind when I saw the title: .410 on the Mosin/Obrez. Just... use the Remington 870, it has more pellets, better damage, more ammo, and doesn't have the horrific Mosin ADS zoom in
Fun fact: The SCAR L is a completely different gun to the SCAR HAMR IAR. The SCAR L stands for Special Combat Assault Rifle Light, and fires from a closed bolt. The SCAR HAMR IAR, which should actually be the FN HAMR IAR, stands for Heat-Adaptive Modular Rifle Infantry Automatic Rifle, and had a really neat feature where it started off firing from a closed bolt, but as the chamber temperature rises, it switches to firing from an open bolt. The other variant of the SCAR, which most people think is the same as the HAMR, is the SCAR H, which is the 'Heavy' version of the SCAR L and fires 7.62x51.
Give up the GHOST. Steven WOULD NEVER DO THAT. HE IS TOO MODEST. You are wasting your comments. Recommend good video ideas. That, Steven would appreciate. Besides it is not funny. Young gamers on board, and disrespectful.
When I started playing the SVU-A had 10 round mags, then they bumped it up to 20 with less damage, all they seemed to do was revert it back to its previous incarnation. I do miss the 20 round mags though
The automatic-mode for the Gyrojet would be viable if they just gave the weapon a detachable magazine, even if it's not "realistic" it would make it a little more worthwhile. Also the 12mm rockets are redundant now that the Gyrojets got a big increase to their velocity, the 12mils are supposed to be faster.
Hot take: I actually like the 30rd STANAG on the Scar IAR. I don’t really care about the max fire rate, but the movement increase is actually huge for me. It also helps with ads speed I’m pretty sure, and I don’t really feel the need to have a 50rd drum on the IAR sometimes.
no recoil setup: aug hbar .22 lr, f88t conversion pilad 3 oil filter blue laser blue laser and of course, .22lr i have seen nobody suggesting this, and i think it's a bit underrated gun
Controller G36K setup Kousaku Sight Squad Barrel Hera HCR Red Laser/Canted ACOG depending on map AP rounds/.300 BLK/HP rounds depending on map or preference. It has a kinda big kick for the start, but gets basically " no recoil " and becomes a laser for the rest of the magazine.
with tracerless ammo off of what i did it completly removes the tracers of your bullets from short range of like 2-5 studs or somthing. tested on mac 10 could be different on others tho but its still kinda uselsss lol
Somesteven i have a very good setup for lower ranks i would like you to try (i am a low rank myself at rank 14) Gun: mp5k Optic: half ring sight (its a hipfire weapon) Underbarrel: angled grip Other : red laser Ammo: default Hope you use this in a video if not i understand but i hope you like it
if you do another video checking out other people's setup's here is mine for the Colt LMG: Delta Sight, Suppresser, Vertical Grip, Collapsible Stock, .223 Rem. it does have low recoil, but not NO recoil
only just recently started getting back into phantom forces and you've been one of the reasons lol, ive been really enjoying your content recently ngl your voice reminds me of a minecraft youtuber called xnestorio
I told someone else, but there's a lot of conversions I probably could have included as well, I think I'll make a part 2 to this video in the next few videos
I may or may not have a good recoil setup, its the ak-105, any sight, bars barrel,stubby grip, yellow laser, 5.56x45mm (yes I am subbed, I will be very happy if you use this setup :). Happy 4th of July!)
Steven, so I know this isnt a video with recoil, but I may have found a close to or no recoil set up (hipfire) Mp7 muzzle brake Chainsaw grip you can customize the rest to your liking
somesteven , i believe i have found the true no recoil setup after playing with it once. Here are my attatchments: sl8 pso scope marksman barrel angled grip binary trigger thanks for looking , have a great day :]
Day 2 of telling Steven that I found an almost zero recoil setup/no recoil setup, just a little bit of vertical jump: AK 105 Carbine Barrel Folding Grip 5.56x45mm conversion
L22 the absolutely banger Green laser R2 suppressor Minidot Angled foregrip Default ammo Trust me, it can laser beam anyone from 40 to 100 studs, it can cross map on desert storm, you'll love it bruv, warning it does have a bit of aim shake P.S: I love your videos btw 🙏🙏😀
"no 2 tap torso for 556 on scout" its a headshot sniper. not a bfg Steven u have faster rpm still high mv able to pick up 556 ammo, which is way more common than the normal ammo it requires skill and if ur skilled it is 100% a upgrade to the normal ammo ofc it is bad if you cant hit those headshots
hey yo steven i got a setup for the aug a3 Aug a3 Comp aimpoint Compensator Vertical grip Red laser If you want add 223 rem for even less recoil but it turns it into a 4 shot not a 3 shot