Do you agree with my assessment, or do you think I got a champion's worst talent wrong? Let me know here in the comments! Join my Discord server: discord.gg/fnjV3nV Follow me on Twitch: www.twitch.tv/andrewchicken
I don't agree with tremors being inaras worst talent. The ability to have 2 walls is invaluable. It's her best talent and is most certainly a serious competitive option. Oppression is an excellent talent and very fun to play and it's effective.
@@fracturedsolace145 I'd say all of her 3 talents are viable, I personally like treacherous ground the least since I'm more one of those Inaras whose goal is just to survive on point forever so Mother's Grace is my go to option for maps like brightsmarch where the point is accessed via gates (already extra walls standing) and tremors for frog isle and similar maps where I have to build my house myself
corvus stun is the best talent imo. you can solo flanks instead of running away and you make everyone have to buy resilience. without it I feel too vulnerable
For any Furia players reading this now: Solar Blessing is Furia's new best medic Talent. Walking through the beam heals your target(s) for 2,250 over 1.5s. Standing still only refreshes that 1.5s duration. This allows you to offer massive heals to multiple targets and even through walls as long as you tap them with the beam. Plus you keep Kindle Soul to heal another target. Cherish only offers ~500 bonus healing and you can only heal 1 target per 3s.
Admittedly, same. Just watched some of the showcase stuff for Paladins, but it's really because of Andrew Chicken that I'm kinda wanting to get back. I think I'm more excited to play Paladins rn than I actually will be when the new update comes out for regular players...but that may be a bit of a stretch, since I am curious what Payload, the mode I have seen many ppl clamor for, has to offer.
I think it would have been beneficial as a viewer to have the talent text on screen. I am an avid paladins player, but if you are newer to the game it might be hard to keep up. Great content though! Love your videos.
Rereading Lian's talent "precision" I think the shots don't have to be consecutive. Meaning, you can miss your target, but if you hit them 5 times out of 10 you still get the full buff. I've tested with it and it might still be the lowest ranking talent, but it's actually pretty fun to play.
Talus' Faustain Bargain is actually one of my favorite talents and builds to play, if you run max speed on rune travel build. You get a base 40% speed increase, and you can zoom across the map with ease as well as have the crazy sustain Talus has with his other cards. It is not as bad a throw pick as everybody thinks, though inner strength is better in most situations.
All 3 of bucks talent are great, different playstyles. I always went for the net talent, but im trying leap playstyle, cause its good to know different plays.
@@sandiegochristian-l2t Level 90 means nothing these days. There are people with level 150 champs who have only ever played that champ in bot games. Hurl doesn't proc caut, and in matches with actual players you need caut, and you need mobility because you can't just sit back and lob softballs towards the point and stack kills while the bot support heals a whopping 10k in the whole game. Abyss Spike and Scuttle both allow for better zoning which is what Dredge is all about.
I know this is controversial, but I personally find WYRM jets to be Drogoz' worst talent because it doesn't increase his DPS, gets countered by Movement Speed and puts him in a vulnerable position. I personally am a Fusi player on open and a Combustible player on closed maps
@@sylvesterfyre4167 but the Drogoz'chance to catch you is the same- also I like the aggressive Thrust-Reset Fusi build for open maps and the annoying combustible spam build for ice mines and matchup dependant on jaguar falls as well
Drogoz doesn't really have a bad talent, each one has a use in a niche scenario. But I'll probably say that Wyrm jets is the most niched between them. Usable against a team with projectiles or short-range attacks but gets hard bodied by anyone with hit scan, and there's no shortage of hit scan in the game with more to probably to come. Which is a shame, it's really fun flying around with a jetpack.
@@kickpaw Really? Maybe you haven't played with it enough then. It increases the vertical speed of his passive boost. It is a nice chunk of speed, but at the same time, a lot of his mobility is tied to his loadout cards, so Wyrm jets is not always needed to achieve functional mobility. Wyrm jets might also increase the distance you get from thrusting while using passive boost, but I'm not one hundred percent sure.
On long range maps I would say the spear throwing talent on dredge can be quite helpfull against players who are really really difficult to hit with the main weapon, and snipers that get you far away.
@@rainersustinkins8377 yes as a drogoz main I experienced that quite often- the harpoon slow can be annoying too if the enemy team is coordinating well
I disagree with lians shield on Khan. Combined with 30% regeneration from cards plus the 120 from the talent itself, it helps you to be on point while tanking hard on KoH. You will not convince me otherwise. For TDM I would agree with rapid bullets . (Khan lv 50++++)
I think it's just as bad as void grip, one is countered by resi 3 and the other by wrecker + u never point tank khan unless playing casually or all other tanks r banned.
@@timurtheking still beg to differ. Wins that I have over Losing is huge specially if you know how to use him. But most people are brain dead and just put shield 24/7. The regeneration is insane and greater than fernando which I main him too. Plus the cards that use is for point tank which is very viable.
I would say that Extension is Reis worst talent. Yes Restrained isnt good because it lost its value and you need to use a high CD defensive skill on an enemy to make use of it however Extension straight up nerfs your heal. it doesnt even have more initial range its just more bounce range which means your heals might need more time to reach someone. First of all Rei is a very offensive Support that shouldnt just sit in the backline and only use her healing skill and second, if u pick Restrained while not even using its effect you are at least not nerfing yourself.
My fav champ is Andro and I think his worst talent is Defiant Fist right now. That talent actually was better with the fast shooting revolver because you could burst people down in close range really fast but ever since they made Cursed Revolver built in, that only hurt this talent
It can still be used IMO. For example: if you wanted to flank a seris or any other champ with an escape ability, which would save them, you can quickly hit them with your fist, that will finish them off instantly once you already hit them 2-3 times. but thats kinda it
I really like the recent uploads, a nice change from just stream highlights. 💙 The worst talent for pip is probably Catalyst simply because it doesn't give you the massive healing potential the rest of his talents provide.
Actually Prep Skye is much better than youd think. The 3 second window of DR Stealth allows for tanking initial burst, such as Makoa hook combo or Sha arrow. Even thought Skye in PC is still hot garbo, and Stealth is often janky to use, Prep Skye still has a much better use than S&D, and can replace Debilitate depending on enemy comp
I'm pretty sure that the duration on invis card still works with the talent. I think it's kinda bad at base (not as bad as healer Skye tho), but with an exploitive build it can still become horrible to play into on controller.
I love the video as always Andrew but you're wrong about Rei. Applying 100% antiheal to an enemy for 3 seconds is too strong in the early game to discount it as frivolous. Not to mention allies remain linked for a short duration after getting out of line of sight, or even remain linked from behind a barrier. Focus is way worse imo because Rei relies on the flexibility of linking to allies and enemies for survival and ult gen, which is effectively removed with Focus. Lower uptime on spirit link also means lower ult generation for the team as a whole too. And, although this is a technicality, Focus should provide 3x the 30% additional healing from chain heal to linked allies, but it doesn't.
Solar blessing idea: reduce the healing by 50% (this value should def be tested and adjusted as needed) and make it home/follow nearby allies but remove the stun
Hello, funny dredge main here and I'd like to respectfully disagree with the talent choice here. Personally I'd say scuttle is his worst talent. Both abyss spike and hurl can do 1600 burst (and more with AS) by comboing the nades and harpoon, this means the one reason you'd pick scuttle can be done with the other talents anyway. Plus the reload projectile also doesnt apply caut and good dredge plays will be using both the nades and harpoon with hurl meaning you're still applying caut. Thank you for listening to my TedTalk
I’ve always loved Moji since she released. I used to only use toot but after trying snack attack, it became my go-to. It takes two full charged magic marks to kill most targets which isn’t all that hard. I find the 800 burst more effective than a 600 heal over time, especially late game. Overall I’ve personally gotten more consistent value out of snack attack. (The fact that it heals teammates in a massive radius is also a decent bonus.) I don’t believe any of Moji’s talents are good though unfortunately. ;-;
So, summerising, you did a decent job but missed couple of talents by a mile :) No problem. I'm still a HUGE fan of you and seing how you grow and learn the conundrums and curiosities of every champion is very interesting. No worries that you didn't get everything this time, you will learn more and more in time!
Honestly I still feel like Restraint is better than Extension for Rei. Extension is supposed to be her main “healing” talent but I barely feel the range increase, and it doesn’t increase healing at all. Restraint at least provides utility early game and makes rejuvenate do worse. (That means caut is a counter for healing, and reju counters that counter, and restraint is a counter to a counter for a counter)
if you play around it well, mega potion can be good imo. i don't really like shooting my teammates instead of fighting, and i don't mean that i don't like characters that are like mercy or the medic where you have to kind of focus on them a bit, but imo mega potion strikes a better balance between damage pip and medic pip than combat medic.
Agreed with every entry except for Dredge's. Hurl actually provides the safest playstyle out of his three talents. The removal of its slow is a fair tradeoff because it is spammable and offers Dredge a long range option for dealing damage. The argument that it doesn't apply caut doesn't really make sense here because it's not meant to replace his normal weapon fire. Good Dredge players will cycle through using the Harpoon and the normal weapon fire depending on the distance of the enemy. You can still do good with Hurl even if you select it at situations where his other talents would be ideally better. Can't say the same for Scuttle, which is useless in long-range fights, and Abyss Spike, which is rather comp/map dependent.
Good picks. My only disagreement would be with Buck, since Buck is mostly a counterflank, thus Bulk Up is the best at that. The DR and extra health is so impactful that sometimes you just win by that. I'd say the least impactful is the net one, since it suffers a similar problem as Over the Moon with Evie. With Haven you'll end up needing 3+ shots or at lest a headshot, which is also true without the talent. Still, same as Evie, his 3 talents are worth it and an argument can be made for any of them. Good video EDIT: I don't agree at all with Hurl being Dredge worst talent, that was a horrible take hahaha. It's realistically his only viable talent in high elo. You're not going spam against GM, much less the harpoon sticking talent which is his real worse, since it's only helpful if you're not paying attention.
As someone who enjoys Caspian I think its got some heft is his worst talent, I NEVER use the gun without playing MC but I tried IGSH and I didn't like it, I find EaO way more fun because the sword has good dmg anyways and adding stacks to his movement ability actually makes using it for dmg useful. I do agree with all other champions tho, great video.
Some talent fixes: Ripened Gourd: Now also doubles gourd damage (it‘s intended to help on point fights and doubling the damage actually lets it do that) Tib talent i can’t even name: replaces your F with Ult left click Ash Slug shot: add back the 10% damage increase it used to have (it still isn’t bad by any means, but that would help) Nessa: Just give us the headshot talent back ffs, oppression will never be balanced, either it sucks or it’s broken Atlas Unstable fissure: Right click now has 2 charges Could definitely work on some details but this took literally 2 minutes so cut me some slack lol
i dont think the headshot talent is healthy at all, like 1 shot and it almost deplete all the hp of 1 champion, and nessa can connect a uncharge shot quickly
Nice video Andrew. I agree to almost everything but hurl. I play a lot od hurl dredge and i have to say that it is so helpful! I think the worst for dredge is scuttle.
6:45 i use that talent, i always use it, and no one has ever said "why are u using that", in fact, it really benefits my teams bc i cover 2 big flank spots which give us time to plan another strategy
I love stunning visage for corvus. His tp can be a little faulty, but I can consistently pump out ~2200 damage in a short amount of time with it. If I notice a flank sneaking up on me fast enough I can stun, shoot, tp, and wipe out that flank before they can do more harm to me.
From my experience Hurl is by far the best Dredge talent because it makes him extremely versatile, and Dredge is otherwise very situational. It's extremely powerful against flying opponents like drogoz. Really surprised to see that you picked it as his worst talent, you might want to try it out, I'm sure you will change your mind !
I’ve been using crackshot (strix) so much. Yes the headshot removal is annoying but crackshot allows to know exactly where the person is and where they’re heading. I use this to predict the shots and to hit them early before they change cover
I'm surprised you didn't rip into Rei's Focus. Also my most played champion is Talus and with Inner Strength not being a full reset on his Overcharge, I never choose that talent anymore. Faustian Bargain is good with movement cards and nimble, making him extremely quick, and on the other hand with Nothing Personal, to me, it turns his ult into a potential execution considering you can see enemy health bars, so if you see someone is low enough but they're getting out of the battle, you can pop your ult and finish them off.
As a Moji main, yes, I agree Snack attack is pretty weak against the other two talents (wich are not great at all, but you still need to choose between a weak option or a weaker one) Maybe if it was rework into a mini health pack that comes out the enemie with each magic mark detonated, and jump a bit into Moji's direction so it's easier to get them But instead of healing 900, they heal a 40% of the damage you do with the magic mark (so it's more viable to go for full marks instaed of 7 or 8 marks only)
I dont think Lilith's Cursed Accord is a bad talent and not because its literally the best of the 3. It reduced all the costs of your abilities by a hefty chunk and makes it where you can use them more often without worrying if you're gonna be on life support really soon. its extremely helpful in making sure you have enough health left to make an escape if you're getting jumped in the backlines. I think this is just your lilith hater side showing andrew. But yes her dps talent is a dps loss rather than in increase.
I'm gonna assume "Predatory Instincts" is Tib's worst talent, seeing as you completely overlooked this one, and the fact you've got nothing to add to his kit.
As a Jenos/Maeve main, the only use for Binary Star is when the enemy team has multiple Champions that can immediately counter Power Cos (ie: BK, Evie, etc) And if you are not the only healer. And even then, not the best As I said, I'm a Maeve/Jenos main, and I 100% agree with the Maeve take, if I had to rank Maeve's talents I'd say 1:Cat Burglar, 2: Rouges Gambit, 3: Street Justice (although, I did get my most Kills in a single game with Street Justice, it was against 4 tanks) When I play Zhin I have always used, and will always use Smolder because I feel as if Guillotine takes too long to use and it isn't good until Morale Boost kicks in and I see how people say Yomi is better but I just don't think so, sure the extra damage is nice, however how often will you get a kill with that before you need to billow away? In my experience, not often Ripend Gourd is the best Mal'Damba Healing Talent for solo healing, just look at the numbers. Skye's Preparation is SO MUCH WORSE than S&D because at least S&D has a use unlike Preparation. A buddy of mine would kill you for what you said about his favorite talent in the game being the worst for Barik (although he also loves Flux on Ruckus) What does Impulse do with Cassie agian? FLANKNANDO BEST NANDO I'm sure you get a lot of people saying negative things about the Viktor take, frankly, I'd take Cardio over Shrapnel any day of the week Ying is a tough one to say solely because of the fact that Focusing Lense is harder to use I know this was a long comment, but had to post my takes on this
nah, the damba best healing talent, even solo heal, still spirit chosen, in a normal match, most of the time, people wont stick in 1 place for gourd except point tank, and rippen gourd make his RMB healing is completely trash
I actually main Hurl like sure it doesnt caut but i main use it to deal snipers and long range target that are pretty much also far from their healers. Plus missing with the harpoon it too crippling for me if i miss and it goes into cooldown.
Man, I used to play casually in this game all the time, but I moved to overwatch 2 while it’s popular now. However, I really miss the card system, characters / design and the aesthetic of paladins. I’m sure I’ll return soon. I just wish Hi Rez wasn’t so ass. Thanks for the content Andrew, I still watch your videos even though I don’t play.
She isn't even my most played champ, but both times I've stopped playing Paladins was when Skye got talent nerfs. First when they removed/consolidated talents and she lost her dmg bombs, then again after heal bombs saw a significant nerf. I haven't come back, but it's good to know she still isn't interesting 😬.
As a Sha main, i need to say, i disagree with you calling The silence his worst talent. I mean, i see how you got there, but sha lin is about burst, and not dps. Even tho silence is really situational, it is really good against his hardest counters, like really aggressive tanks, for example ash, ruckus, azaan or khan. It does force you to run a specific card tho, so you can get at least 3 planted shots, even in resil 3
Skye’s Preparation talent is disgusting, it turns her ONLY approach tool into an escape option which doesn’t make sense for a flank who’s kit is mainly about persisting- especially with cards like “Healing vapors” that give INSANE amounts of self-healing, and on a cooldown that’s can be reset with poison bolts, which would synergies greatly with debilitate, which is why that’s her ONLY viable talent, I think preparation should be nerfed to 30% DR and made into base kit
I feel like Its got some Heft is Caspian worse talent. You can make everywhere at once work in most scenarios bc you have a way to engage and build stacks. This is especially better with the buff his movement ability got. While the talent does boost your damage the drawback out weighs the benefit since the biggest struggle is maintaining stacks to do reliable burst damage. Five stacks feels like you're playing with 3.5 stacks and the range buff doesn't do much for him either. It's more so used when you need a squishy REALLT dead but the other talents get that done fine enough.
Haven't watched the video yet, I'm guessing for Talus it'll be Faustian bargain. I've come around on it and I think it's not that bad. Having permanent speed on someone with little movement is really nice and it removes the problem of being shackled to your initial rune placement. Plus being able to always have rune in case you don't need to use it means you can get the bonus without wasting it. The biggest problem with the talent is that you need the speed card at least a 3, but it's a card I'm already going to be using anyway.
Grohk is my go to anytime i decide to play paladins. On siege style maps I'll use the healing staff with extra ammo perks, cp I'll use the third healing totem with totem buff perks, tdm I'll use the extra dmg with ammo perks. Grohk is amazingly well rounded.
I wouldn't say SB is the worst, but rather Exterminate. SB gets the huge benefit of being able to manually stop it. SB has: really big heals in a short duration, base damage of beam is kind of high, deny an area and/or entrance since you can manually stop it, even if the enemy gets resi your beam can still heal. Exterminate has: really high beam damage, stays on enemy automatically, becomes useless when they buy resilience SB is the hybrid talent since it can do both roles in a effective way without having to really sacrifice healing or damage
this talent was better before when it was stop when it hit allies cuz rn u need abetter vision when using it behind a wall to help ur team i wish they can add both options for this talent manually stop it and auto stop when hit allies
Dude... no. This video is just echoing the toxic meta players' voice. Yes, there are garbage, but straight saying stuff like "if you pick anything other than this you're doing it wrong". Like, you CLEARLY do not know what you're talking about when you say Rippened Gourd is Maldamba's worst talent. I rather have fun experimenting and getting good while I'm at it.
I DEVASTATE enemies with Slug Shot, it's my favourite Ash talent. People always bitch about it, than I say "wait and see ;)" and at the end of the match they say sorry to me EVERY. SINGLE. TIME. I'm killing everyone with this talent, especially air champions, people are so surprised when I do that... drogoz is nothing, willow is trash, even learned to get evie. I always have the most dmg, the most kill and be a good tank at the same time.
I agree with almost everything you said, I disagreed with Rei and restraint being her worst, and I forgot the other lmao but for Rei I unironically think her chain heal talent is her worst, it just makes the heal take longer to go on cooldown and makes her do less healing overall, with restraint you can more easily win 1v1s to keep yourself alive and I’m an avid focus main heal user, so lemme know your thoughts about that if you’d like 😊
Undying provides terminus with a 1100hp increase. For an entire talent. I would say it is by far the worst of his talents, when you consider his other two and their usefulness. Decimation lets you burst squishies faster and crush provides an AOE stun, which yes, can be countered by resil but the stun can still be used to kill important abilities such as Raum sprint or Andro reversal, even if they are not stunned for long with resil 3. Undying is by far his worst talent imo
Pre-emptive take, but I don't think there are any BAD Maeve talents. Cat Burglar is the best imo, and I would say Street Justice probably has the least versatility, but is still good for what it's supposed to do.
As a Drogoz main I would argue that the worst talent for him is actually fusilade as it's only worth picking when the map isn't that big and there are two or more tanks in the enemy team. In close cuarters, combustible reings supreme as it allows you not only to do progresive dmg, but to repell and confuse enemies. This really serves you well when remembering that Drogoz is fat and isn't that fast, allowing for great escapes on tight situations. It also helps with revealing enemies and with point fights, deployables also suffer from this talent. With a great build, combustible really shines and allows you to spam 1800 dmg in an instant, combined with a single rocket hit to detonate the spit before it reaches the enemy, you have a hughe burst. In open spaces WYRM Jets rule and I think no one would argue otherwise, the hability to play as a flank with such powerful character really is something else (Lord Helvian will forgive me one day).
I was a Drogoz main for the longest(abt lvl 150). Fusillade and Combustible are tied. Wyrm jets is super fun, but bad. You're drawing attention to urself and with the right builds, ull get to places u would get to with Fusi and Comb anyways. the only difference being, it's a lil harder but can always be done and the latter 2 give damage boost. Comb is good in tighter maps with a lotta breaking points. Fusi is better in maps with a lotta tight sight maps (so u can just keep spamming little openings and make hundreds of kills (Also u can oneshot some champions with Fusi+firespit combo, just sayin)
I am kinda disagree with smolder being zhin worst talent, that talent provide so much survivability with the right build and timing. while I love using Yomi because it can dished out so much damage with the third strike but it really doesn't feel much different than his regular strikes, but after I switch to smolder zhin become more deadly as a flanker that can escape easily but also heal you enough to find a place to hide and make a comeback.
Great vid, again! love forgefire Barik in the right circumstance. If you are playing Nando into forgefire, just get bulldozer; so I usually don't play it into Nando or other area dmg. Throwing ults more often has advantages, though; kind of like snowglobe Evie. Thanks
Andrew im not mad or upset but your wrong about bomb king and his talent... thats literally the best one. Even with resilience it's still amazing. The extra explosion radius is the one that's terrible. Promise
With over 300 hours of experience and over 200 levels on Bomb King, I'm sorry but that's just wrong. Royal Subjects provides many benefits, with the most obvious being that it makes it easier to hit your bombs. Even if your aim is good, this still provides immense utility when up against mobile champions like Evie, and it also provides more damage when hitting an enemy without a direct stick. However, the greater benefit for experienced players such as myself is the cover denial this talent provides. With proper timing, you can hit people behind corners, and you can hit Khan, Fernando, Ash, etc. behind their shield by detonating directly above and behind it. This cannot be countered as easily as Accelerant; in fact against a good Bomb King the enemies can't really do anything about it besides just kill Bomb King or utilize careful positioning and long range. The cover denial and more reliable damage of this talent outweighs an easily countered stun when fighting squishy champions and some tanks. Chain Reaction also provides more use than Accelerant. Accelerant provides 800 damage and a stun much more reliably, but resilience makes the stun moot and the bomb can also only be used once every 12s (or faster with the right cards). Chain Reaction can be used all the time and provides much more damage, provided you can aim. In some niche circumstances, it can take a three-shot on a squishy champion down to a two-shot, but this is admittedly rare. Where this talent really shines is in tank-busting, because it's one of the best tank melting talents in the game. You'll find far better results at taking on tanks with this talent than with Accelerant. In summary, both talents are far more difficult for the enemies to counter than Accelerant, while also providing more benefits. Accelerant can still work as a functioning playstyle, but it is far less effective than the other two options and is even less effective against skilled opponents.
resonance can be a flat=out murder machine, but the skill cap required to use it well will forever keep it in the low-tier category. talent is top shelf for min/maxxers.
I'm a Willo main and I mainly use scorn, what's bad about it? Having an overall increase of 1750 damage on 1 attack along with builds that allow you to reset its cooldown the more hits you get with it really helps with tank busting, even on more mobile tanks due to its decreased explosion time
As a Talus main i would agree that Faustian Bargain is his worst talent. Not only is the movement increase not worth it compared to the value the other talents give, but to me this talent has always been a disadvantage. Rune of Travel makes a great alternative to resi if u need to prioritize other items since it automatically teleports u back when it runs out. There is not a single cc ability in the game where this doesn't happen (it even works against banished). The reason to run this talent is also the movement cards. That forces u to prioritize high lvl movement cards compared to other cards that are way better. For example, having Evanescent over lvl 3 with the other 2 talents is always overkill (imo), but is needed for Faustian Bargain cuz otherwise it removes the point of the talent. Also I don't actually have an opinion Nothing Personal since i only ever use Inner Strength :>
For both Barik, Makoa and Raum talents, surely are the worst of the three they have ( I only disagree on Barik) but man, it’s so fun to spam their ultimates
I would say you are being a bit harsh on precision, because as a DPS Lian, you are mostly only gonna use most of your abilities to burst down someone or finish someone low, you aren't gonna waste them when trying to push down a tank's shield or force enemies off a point. Which means you are going to be using your basic shots every other time when your abilities aren't available. This ensures Lian's dps doesn't tank when her abilities are on CD and also means you can opt out of Chronos as you get a decent amount of cdr anyway from cards and save your burst for problematic flanks. It also is a better talent for beginners because it forces you to aim well especially from a distance where a lot of Lian players underestimate their damage and instead try to play close range like a flank with her abilities which leads them to dying or rushing Haven. It also helps that all of Lian's abilities count as basic hits which means its a damage boost across the board anyway.
I do agree EaO is probably Caspian's worst talent, but is ONLY marginally worse than IGSH. Even then, I can see argument for either. Seriously, the movement ability is not even a problem anymore.
As somebody who mains Ash, I'm going to have to disagree with Slug Shot being her worst ability. The way I see it is that, yes you lose the ability to do deal with groups easier, but what you sacrifice in area denial, you make up for it with range and the outright oprresive poking Ash gets if you know what you're doing. This is obviously the most effective in larger maps, but smaller maps don't hamper this too much either, if anything, smaller maps make it easier for Ash to tell Flankers to absolutely stuff it where the sun don't shine without them ever setting their foot near her, or the team. To elaborate a bit further, Ash at her most basic is still a really good 1v1 duelist that can hold her own due to her large health pool, Slug Shot amplifies this by making her canon a reliable source of damage to a single opponent, plus the added speed of Slug Shot makes it harder for your opponent to predict and avoid Ash's projectiles. There's also the sweet dopamine you get from out sniping snipers and making them think about their life choices, if anything, from my experience playing Slug Shot in smaller maps. I'd like to think Ash is at her best when she is denying Flankers and damage champions the foot in the door they so desperately want to use, you don't necessarily have to kill them, as injuring them enough to make them run away still gives your team breathing room by giving the enemy team a good slap on the ass and sending them out of the locker room with their hurt behinds and silent curses. However, this does run with one huge risk. You'll have to put more trust in your team than usual. While your abilities are great at telling unwanted company to go f themselves, especially her ult. They can only be used so much before you're overwhelmed by the enemy team singling you out for harrasing the big-boobied ninja lady for simply existing. In a team with people you know, this isn't really an issue, but for random casual or comps. You better pray to whatever god is out there that you get a team that can take decent advantage of what a Slug Shot Ash brings to the table I.e. Weakening enemy flankers that overextend, slapping snipers with a rolled-up newspaper that has metal balls on the inside, being able to decide where you want to engage from far easier due to increased range and faster projectile speed. And when thing gets too rough, put your foot down with the flag of victory and hear the enemy cry because they can't do shit about it. Overall, Slug Shot is really good when you don't want the most annoying champions in the enemy team close to the capture point/your team, or when you want to have a solid option of ranged self-defense for when the average Maeve starts holding W on their keyboard at the slightest smell of your blood. P.S. I also just really like the cool lady with bulky armor and a big cannon.