This is somehow the one MW vid I always find myself coming back to, simply because from 6:35 onwards the whole situation with the raging battle raging all around and orders being given in the background feels super real to me like an actual engagement. Amazing stuff.
THAT'S how it's done! Thing of beauty. Most pilots would see that many 'mechs coming at them and buckle. TheB33f just sees a target-rich environment and gets 940 damage in. What's the lesson here? If you're all together and get pushed, don't run. Stand your ground, call your shots, focus fire, and do the twist!
Realised that Kota Hoshino's "Remain" was playing in the background How the hell do you know about Hoshino? Damn B33f, you're always full of surprises!
+Peter “Wizarth” Newman You are correct, we've got a pretty broad skill level in our unit, so I'm usually stuck leading some people a little out of depth against cohesive units like 228. As nice as that push looked at first, high ground team has the advantage, so the intent was more to have fun and get the match done with.
wow never thought this match would actually have me in there but yeah since this vid had 3 wtau and sucked but they weren't terrible they just weren't at the right place at the right time lol
That second match was fucking gorgeous. Been a long time since I've seen a melee that good, too many idiots running around boating LRMs these days. Main reason I don't play that much anymore.
+Benjamin Allen LoL, it's no the LRM boats it's the constant influx of new mechs that are the exact same shit they've been giving us for years. Create something original, improve all the maps, make CW matches worth doing, etc. Just completely bored with the game right now.....no new content.
+Steve H. (Infidel) that's an issue, too. My unit has gone multigaming for exactly that reason. Destiny, Warframe, etc. all evolving games. PGI is too busy trying to make the game easy for players with low skill levels instead of bringing in new content and making CW viable.
+Steve H. (Infidel) but they did improve the maps, lrm is still op and cw is worth it in my opinion. But because of the lrm boats I don't play much anymore either
+HardStyler97 I realize they have improved SOME of the maps, and they look great, it's simply too little too late IMHO. The map revisions needed to be done a very long time ago, they've lost thousands of players already. I've played CW since it started, and the maps for that are too generic for a highly competitive style play. If they were to introduce some real rewards and incentives for playing CW, and implemented something realistic as objectives (like taking over planets entailed winning on every map and the CW only maps) you would have big challenges that organizations would love to overcome and world domination would actually feel like you dominated a world. LRM boats, they are the constant bane of this game. Ever since early Closed Beta the LRM boats have been a constant issue. They will buff them, people will QQ. They nerf them, people will QQ. The truth of the matter is they are extremely hard for them to balance because for the casual player they seem like something that is difficult to overcome so these masses of casual players QQ that they are OP. But when you try and use them against good players, or competitive teams, they are not very effective except in rare occasions. This is why you hardly ever see them used on videos from good players/teams. So no, the LRM's are not the issue that I feel this game is failing at....it's simply something frustrating that is easy for folks to rage about. Content is the big issue. They need unique Mechs, they need better maps, they need CW to actually mean something to organizations.
+Steve H. (Infidel) What caused me to get burned out after over two solid years of playing was the community in general. There are far too many bitches playing this game. I'd hate to be a dev working on this. You nailed it by stating the devs spend too much time catering to players with little or no skill. The devs keep trying to balance an issue that is caused by having too many low-skill assholes with loud voices. Shit, even in this thread the most easily defeated weapon system in the game is called "OP". After over two years of watching LRM heavy teams get utterly destroyed by using simple, aggressive tactics, there are still tons of people in the community that think LRMs are too difficult to deal with.
Overwatch is a habit DCS and other sim players pick up that you don't unlearn, because you callout both for yourself and for others -- and because a single hit in most sims kills you. It generally translates to better performance for the individual, and better communications for teams, since the general arrangement of callouts will often tell you how to turn someone's grouping and tactics become their strategy and thus how to prioritize appropriately.