Hi, im Ein_en, the creator of the romelia cards, thanks for reviewing my cards, certainly isnt my best work, but was the latest cards I made during time of submitting it, I originally wanted to post a brandt gate rideline from my custom booster set that revolved around calling set orders as units to flood the opponent's field(essentially being a healthier version of lock) which can be called over by my opponent for a cheap cost but the 12 card limit made it so i could not post it unfortunately(13 cards)
Sounds like a solid set of cards, feel free to post them next season (don't worry about it being 13, slightly over the limit but I'll be cool with it 👍)
32:56 Hey guy that made alden masque First off thanks for covering it, and yeah I wanted it to combo off vartex because it's would funny to bounce it to hand then call spam, and I kinda wanted actually use dragontree markers because a guy pointed out that not a lot of Masques actually cares about them. Also I agree that making him do both would be kinda nutty, and I wanted to have some lore stuff too it.
What we learn today; Due to that one Vill-V custom card, we got LOTS of Honkai Impact cards lmaoo Funnily enough, I also made a Honkai-related card (already submit it on your post), but the character that I made is one of the antagonist that has similar power to Kiana from lore perspective, specifically the power of her "Herrshcer of the Void" form, and my cards are also Brandt Gate. Maybe they can fight each other someday in some... custom cardfight 👀 *wink wink* Anyway back to the vid, yeah I really love this eps, it's really a treat for me when reading the Alden, Dragoncraft, and Kiana deck since they kinda spark some creativity, both for aesthetic-wise and skill designing-wise. Also that Alden Masques is really something that is not so forced up since we know Jinki use both Alden and Dragontree deck. I like the idea. Hope you can have fun with the next review episode too dude~!
No kidding, that Vill-V card opened the floodgates, even nabbed me some big views lol Ahhhhh I see, I'll try to remember that when pairing up some decks together! Good point, guess they'd go together in a way and given that there's no Keter Masques unit yet Alden would take the seat. It's wicked cool but also hella tragic ngl lol. Thanks my man!
Honestly, despite it being a mistake, that name is pretty funny so hey guess ya can own it 😂. Looking forward to it too, should have the episode up in the next few days!
Ok so I'm the Cosmos person, so some notes: Most of the art is just random Idols from Media. Oshi No Ko Ai and Kana, Vocaloids, Daria and Darius are ones that I can't remember their name and of course Miku, Sayaka Maizono from Danganronpa is Trucy. Yes, I definatly should've locked more into needing the G3 Vanguard to work. Let's Explore the Cosmos: The time frame for the damage check was supposed to be that turn, I had it on previous versions of the card but must have accidently left it out in this version since I was fully rewriting it each time. I didn't think about the fact that the cards can stack. When I see the 1/Turn a lot of the times I do kinda expect that to be a hard once per turn, Whoops. I'll add a "You can only have one of these in the order Zone". Training for the performance, Julliete: Yep, its supposed to be a "reveal a grade 2 and 3" not grade 1 and 2. This confusion came in because originally I used this art for the grade 0 so when I saw it I was just like "Oh grade 0 reveal grade 1 and 2." Ready to start the show: Ok I'm seeing something that you have mistaken, or maybe I worded it badly. Your trigger effects "Draw 1 Card" with a draw trigger BECOMES the skills on the order. You don't get the original effects. That goes with the heal and overtrigger too. They are fully overwritten and won't even give the plus 1 million or bind themselves because that is not their effect anymore. Play among the Stars, Julliette: I believe the reason the text looks different is because its an older version of re:fights card maker compared to others. And I couldn't find that art but better quality so I just had to go for it. Backup Singer, Trucy: Ah I see, ye it does make sense to not use extra words to say its rest. Best Friend: A lot of the grammatical issues is because I made these after work after like 1 am so I ain't all there. Ah ok, uh again, ye I'm extra wordy because to me, it makes sense when I read it even with the extra words. Celes: Actually that's Ai, their Mother. The :"In it" right there versus all the other terms kinda shows how old some of these compared to others. Some like her was made when you first put up the post and some others where made or revised later. I can see what you mean about the deck stacking but the entire deck focuses around it. I could see lowering it down to 3 maybe 2 but 1 is less than most cards in modern day Vanguard especially for an effect that only stacks the deck and doesn't get a body. I actually... Don't get why the power/Defensive boost is bad on her? The Deck is primarly a glasscanon with its only true defense is after you take damage so I thought it'd make sense to give them some form of defense improvement. Daria and Darius: I get it about the heals. I still think its more balanced by the fact that you have to pay for them to ever heal. Also, I get what you mean about the defensive power but this deck has 0 draw power outside of generic lyrical stuff which iirc desn't have much that can draw without going even if not negative so you usually won't have a lot in hand if any since you want to push to kill as fast you can. I mean, I can somewhat see what you mean in a way but for the heal parts, you're using a lot of resources on just that, which is hard for this deck to get back since the only resource gain you can have is Soul charging and of course passive energy charging. Jennate: The entire deck focuses around triggers specifically to get any effects off so I don't really see the problem of having a card treat itself as a trigger to try to make the deck more consistant and there is precedent in vanguard for these type of deck fixing the consistancy hard type of effects, I look at the mixed gem for wilista which fixed the decks entire problem. Ye, the deinal griffon effect is kinda just there.
I've now remade all of the cards with your suggestions in mind. Let's Explore the Cosmos now has to EB2 instead of putting a card from drop to the bottom of the Deck and only gives the 2k during your turn. The entire sentinal part of the skill of the defensive skill is now wiped away. Also, I've tried to make it more evident that it replaces the effects of the trigger themselves by saying replace instead of change. Also, you can only ever have 1 in the order zone now. G1 Julliette now says the proper cost of revealing a G2 and G3. Also, it only gains power on boost, when the Vanguard is G3 and only goes up by 2k instead of 5k. G2 Julliette now just calls herself and the grade 1 to RC when rode upon instead of the deck stacking and now only gets power when it attacks a G3 and only gets 2k instead of 5k. G3 Julliette now only gives the front row 2k instead of 5 k. Trucy now can SC1 or EC3 but can no longer put cards from drop or soul back into the Deck. Also, I fixed her restand effect. Best Friend now can only intercept if the opponent's Vanguard is G3 or higher and yours is too. And I corrected her shield boosting skill so that when placed she gets 5k and if a trigger was revealed this turn, she gets an additional +5k. Celeste now needs the Vanguard to be G3, the order, and can only look at 2 Cards instead of 5. also, her second effect now CC1 instead of giving a power/Defense boost. Darius has been deleted from existance and the remaining Daria now needs you to be at equal or more cards in damage than your opponent to call. Also, it doesn't give the VG power when called now. Jeannette is basically the exact same, however, you need a G3 Vanguard to activate all of the effects and can only rest a rear-guard that has a grade lower than your opponent's Vanguard. I still don't feel that the "treated as a trigger unit" runs counter with the deck so that is still one of her effects. And of course I fixed up as much of the text and grammer mistakes as I could.
Great changes overall I'd say! It's honestly hard to judge the power of some customs without seeing them in action and I do think yours might be a particular case, I just err on the side of caution a lot of the time as a reviewer. I think what you modified should definitely help iron out the obvious kinks, from there it'll be cool to see these in action potentially.
@@godsman00. My big problem was definatly not testing them out but I also just didn’t know how to use untap, or even what it was at the time I originally made this. I’ve now changed that. And have actually tried to play test them
hi, im creator of Kiana cards. Thanks to review my cards. I dont know that when u ride mid battle phase, its treated as the VG completely dodges that attack. Thats not really what i think before i make those skills. I thought it would work like Yu-gi-oh! instead. But i appreciate that u make a clarification about which works and which doesnt.
Seeing these cards is always a mixing bag of good or evil when it comes to design lol, hope all the videos aren’t burning you out seems to be a whole lot to get through even so close to the end
Oh yes, you never know what you're gonna get when reading these, the reading of customs is like an adventure unto itself lol It's a little tough to keep up but that's more so cuz life is super busy and hectic these days, recently moved and having some work issues so I'm just going through the paces 😅
For Juliette deck, while you were focusing on the lyrical OT, I don't see how anyone survives against it turn 3 without like 2 pgs xd, you can just OTK your opponent with your critical restanding red ot'd 100 million rear, your opponent is taking at least 3 100 million attacks, each with 2 crit to the face. This not even considering any of the rearguard effects xd Sidenote the 2 ppl on 21 and 22 minutes are the Kagamine Vocaloids. Anyways great video!