Are you really bad at Noobs in Combat? Do your teammates leave as soon as they sense your presence? Do you want to get better? Fear not, I have tips. (If you can master this you basically become god) 1. There are a three factors you keep note of while playing. TERRAIN - Should be simple enough. You must know how the terrain is on a specific map, and how you can exploit it to your advantage. I think Ryle has a video about this. REGULATION - By knowing the terrain and the map you can have a clear understanding of *how to use and move your army* and *how well your troops deal with threats*. CAPABILITY - You must know the enemy's units and know how to counter it. As well as knowing what your units can do. As the great Sun Tzu said, "If you know the enemy and know yourself, you may not fear the results of a hundred battles." If you go into battle without at least knowing your force well, you're going to get body slammed hard. 2. "All war is based on deception." This is usually put into PvP. You want to scare your enemy as much as possible. If the map can allow spawning, you can send grunts after grunts into one point and one point only and let your enemy destroy your grunts. This will force them to be on edge and more focused on the point where you sent your grunts, basically allowing you to flank them on the other sides. 3. If I am correct, the new morale system should be introduced soon or is already. With this new surrendering system you should try your best not to destroy but force the opponent to surrender and capture their infantry and tanks. So you can use their own resources against them and won't have to waste time gathering more from your headquarters. 4. You must know if your army will die or win. You should know whether with the enemy's units, can you win? If you cannot, spawn more troops. If you can, go on ahead. If you are dead meat even with as much units as possible, rethink your plan or grind for more powerful units. 5. If you are not sure if you will win, defend, if you are 100% sure you will win, attack. You can use the CAPABILITY factor I mentioned just now to know. Yes, I am telling you to defend, even in a map that forces you to attack. If you cannot attack you should defend so you can try to rethink a plan or gather up forces. When do you attack? You first need to make sure there is basically no way for you to lose. Yes, guarantee your win THEN fight. To do this, place yourself in a position where you are invincible and unbeatable. How? When your forces are stronger, when you have good numbers, when you have thought of any possible way your plan might fail and have found a way to counter that. I read the Art of War book and based these tips off it. Yet I haven't even mastered this yet. You need to put in actual effort to master this.
At the part 4, you also need to remember that if your unit die, you'll increase the enemy kill count unit which can lead to veterancy II at 2 kills and III at 4 kills (for tryhard mode).
another tip is if there is only a one tile opening and the enemy has lots of tanks just shoot the leader so that it has a mobility kill and then they cant move
The best thing on the market is the exchange of point to the nugget if you want to evolve but your nugget isn't enough while your point is alot. this will help you to evolve your unit faster
My tips for Artillery: 1. If you wanna fire your howitzer or mobile howitzer when the enemy is close to your unit fire 1 tile away from the enemy. This will prevent your unit from being damaged. 2. Always bring Radio units like Sniper Team or Grunts 3. Keep them away from the main battle you dont wanna waste your expensive artillery. 4. Try to get close to the enemy but not too close atleast 5 or 7 tiles away if you wanna play it cautious keep 9 or 10. 5. Do not and I meant do not waste your shells on Infantry. Let the other units handle them but if you accidentally fire it on a infantry while targeting another armoured unit then its fine.
Nice tip's for new players! also, even me as a veteran player playing for months is bad at the game because I started on advanced maps instead of easy maps so I have all the units in the game but I still lose because I'm dumb but the only things I do is waste on skins (I don't plan on it anymore) and don't plan a strategy.
I like to play solo or with bots in campaign because I am more freely able to plan and handle situations, for example if there's a map where i need to be defensive and build a army I let the bots hold the enemy back and most of the time they start losing but by the time the enemies are winning my army is already built up and ready to fight, also I like trying to win on my own or with bots instead of using help from other players because it's a fun challenge trying out different strategies and plans in campaign.
My strat on attack is... Support. I always make this group that full of things like supply, infantry, and others like artillery. I always try yo cover ones Weakness. And will become the main attractions of the enemy will my friend push to the objective
The part where spamming strongest unit is almost very accurate great job! But spamming battle tank is common and almost always works in cramped map.. (if they had supply)
This is pretty basic advice, I'm surprised new players still do this sometimes. About gems, you're correct but if you have units like sapper, flamethrower, most evolutions you could just save up for skins as there's not much to do with gems anymore that can't just be done manually. If they don't know this, it doesn't mean they're dumb, they just probably haven't experienced the game enough. (maybe) Another piece of advice, also kinda basic but a bit more complicated than the rest: Look at which units are best for doing what. Tanky units, units with ambush and such will usually be pretty good for defense. Hide those defensive units in places so they can make use of their ambush perk. A example of a few defensive units: Multi HTank due to its high armor and multi attack perk, tho it has no ambush. Missile tank due to its ambush perk and high damage to armored units, medium gunner due to its ambush and high damage to infantry. Offensive units would be stuff like battle tanks, other infantry, other tanks and such. You should also consider the armor of other vehicles, putting a missile tank directly in front wouldn't be that smart due to its low armor. Stuff like GruntsM should also be infront stuff like battle tank to tank incoming attacks, they can heal from attacks making them survive longer. You should also consider the terrain of the map. Most vehicles will move one tile in forests and some units like flame launcher deal alot more damage when a unit is hidden in the trees. Vehicles also wont move through mountains, so you'll need infantry for that. You should just map out the map, see what your enemy has by trying the campaign once. Keep in mind, if there's a objective to kill a specific unit, it's probably smart to bring something that's effective against that unit. Consider veterancy. It's probably smarter to attack something you can certainly kill so you can get veterancy to deal more damage. Maybe you shouldn't do this if you can just make them surrender, or if you kill the other unit the unit you couldn't kill will attack you. You can learn even more things by asking players for advice, or looking at their loadout and see what they do. Using units that intertwine with eachother is important for loadouts that are going for one specific thing, like offense or defense. A example of this would be having a sniper team on your artillery deck. Sniper teams have the best radios so they'd be very useful for a artillery loadout. Keep in mind, artilleries with splash will also effect your unit if they're within the range of the splash. However you can fix this problem by simply not sending the shell directly to the vehicle, rather just within the splash range. This will often be enough to immobilize it. These are the things that are useful to know on land combat. I'm just using my experience to say what's important. I'm probably not comparible to people who are actually a ''pro''. Something I like about this game is that it has a simple concept yet it's still hard. It's kind of like chess, although I'm not sure if chess or this is harder, I'm leaning towards chess. I also like that almost every unit is atleast usable. Sure, there are units that are better than others: for example the battle tank when used correctly would be better than alot of other units. Take rocket truck, it's a pretty bad unit compared to the other ones, but what does it excel at? It excels at killing big hordes of units, due to its splash damage, which makes it still usable in artillery decks. On expert maps and hard maps it's also recommended to play in teams. You can have a deck that's purely support for teams, which'd make you a teams player. A aircraft carrier could provide very useful air support for your team. However, I feel like its better to have each team member play a role. Just air support may not lead your team to victory, espescially if the mode is rigged or tryhard. I'm also not a player that likes to play solo, for a few reasons: There's no interaction with other players and no team cooperation, which makes it a bit more boring imo. The other reason is that in expert maps I usually lose to being overwhelmed, probably cause I'm not excellent at the game.
Tip: DONT spam vehicles but make sure you have stuff that has good sight like bikers or something like grunts in this way you can see more areas and be able to use attacks with more range and the vehicles wont die from like an rpg because you did see it before hand and destroy it before you push vehicles (Im just being trueful ngl)
how to counter stuff ;1infrantry*mortar rifleman and it evole machinegun or not or on tank halfttruck 2light armored *rpg and it evole autocannon on any other light armored 3heavy amored*anti tank cannon from another tank artillery but not mortar 4plane*anti air and it evole cruiser 5;naval every type of naval stuff 6;hidden warfare; howitzer jsut bomb everything
I learned a few more tips: Units will specialise in environments making them better in certain battles, also one of the bad strats I seen is some new players will pile in with random units when you just need to get in range with a tank
@@nocontext9635 grunts m are kinda useful for infantry supremacy, also get rpg as it does massive damage and i reccomend to drop them all off near the frontlines so it spaces out
spamming unit part is accurate You might think like this "but infantry is too weak! I should buy only tank!" but don't do that If enemy have some anti-tank unit,It'll become nightmare.and Med,heavy,battle tank have only one sight,so you can't find Anti-tank unit easily. you ALWAYS need infantry.for cover the tank,get better sight,spot danger unit,clear forests and mountains and town,and capture the base. Remember what Napoleon said "How can a man go forward with the cavalry without infantry support?!" The tank is just like a cavalry.If used wisely, it is the god of battle, but if used at random, it is easily destroyed. The cooperation between infantry,tank,and artillery is very important. like real war!
I actually use my gems to purchase nuggets and that's because just collect your daily rewards like sure it sucks when you miss it and you have to wait a few days for you to get back up to the 20 gem income per day but you can still get gems pretty easily especially if you're like me and you have skill issue and can't even deal with polar bears on higher difficulties or other stuff such as protecting two Outpost from enemies
you should specify the reason we do not call the units towers is because they are NOT towers, towers in a tower defence game stand still and just keep attacking enemies meanwhile in there the NIC units move around, have hp, and have to be told when to attack, clear difference
The only noob thing i do is exchange but like isnt gold a limited like if you complete a level on tryhard you get it but you cant get it again from that level
I genuinely want to see the TDS players' faces when they play NiC after saying it's a copy of TDS. They are literally different types of strategy games, TDS is obviously Tower Defence and NiC is Turn-Based
most the time grunt/grunt m are more reliable compare to flamethrower , mtank branch got overshadowed by most other tank and even amoured vehicle, artilery and howizter kill team less than rocket
The only unit i think worth buying got deleted, it got both good amour and gun and is for newbie it named landship tank, idk about future but for now gem unit are not rly worth to buy
@@insertpng6289 yet not worth the grind bc you can already get other cool stuffs like grunt and howizter or a recon when you finish grind multiHtank and landship don't need grind just simply buy it and it good till you get properly amoured vehicle
@@ricefarmer-kr4yv assuming you just started and are using multi L and M, by the time you will actually be getting a use for medium or light tanks other than being beefy, you’ll have gotten close to gaining a Multi H
When i was nee to this game. I had to spend gems to obtain stiff that i really really need and used them very wisely. And now i have battle tank befote i unlocked hatd more and demolished the gamemodes until campaign V2
Before when I didn’t complete every map I just did a solo and sent stuff to scout and see what needed to be done and see what enemies there were and if I lost (which somehow I usually won on my first attempt of learning the map) I would use the right stuff and beat it expect for the ones that are just unfair
The only skin I've bought is the German skin, and I like it. I also have spent gems on nuggets (but not points) because I needed it to get expensive units like SPAAG and battle tank. But nice video. I also like to use mechanized infantry, I often have 2 IFVs filled with infantry and a supply carrier. But why else do you think the game is called Noobs in Combat? (I'm joking)
Yes, im newbie in this game. Yes, i want to buy a skin. Yes, i know it doesnt give me an advantage. Im gonna get the skin i want and thats final. XD I mean, i CAN buy them if i wanted, so even if they were limited (which i doubt), then i can just buy them. When it comes to strategy, im gonna be honest. Im quite bad when it comes to strategy. So first 2 points is something im gonna be doing usualy, And if not, then i will be just messing around with some units and see what i can do with them. After i evolve (i hope its what it is) certain units as much as possible when it comes to only points. And when it comes to bonus thing, i NEVER reffer units as ´´towers´´, unless those are LITERAL towers.
2:43 wait, some people do? Although I did the gem exchanging thing for points only once I am aware of those being skins, they aren’t supposed to do anything
me staring at the man who spammed only helicopter gunships for protect the town and makes no usage of infantry in a building oriented defense map (he will destroy all my cover with his rockets)
It's actually better to use your gems to get nuggets or save them I'll explain The skins are optional I know but the gem units are basically trash Flamethrower really only does good against units with one tile range and besides even units like LMG,sniper or mortar are better than it in some maps that have you really close up to the enemies The rocket battery/truck may be really good in some maps where the enemies are cramped in each other but it backfires most of the time because if the unit that did the radio isn't a tank,they are screwed if there are a lot of snipers there plus it so inaccurate,it basically never hits your targets The multi tank may be a bit useful in some maps but its kinda useless,super heavy on fuel,doesn't even DO that much dmg if there is a horde of tanks and infantry and it also has no mobility bcuz of it's heavy fuel consumption In conclusion,the units that require gems are practically useless and it's better to use on other things
Honestly the gems one is up to you, yes you can save up gems for units but most of units that cost gems are trash, flamethrower can be good against infantry but you’ve got other units that can do a better job at that, multi L tank and further is a trash can, and rocket battery 1/3 times you use it it works, it’s artillery but the RNG side of it makes you just go use howitzer or field gun. And sometimes you need to use gems on nuggets because after all, the points cost is 1750 for one nugget and maybe at that time you really need to save up as much points as you can and you’ve got some gems to spare and you really need those nuggets bc your passing on hard campaigns on try hard and expert campaigns because you don’t have enough fire power.
I don’t waste gems on skins since I know that they don’t do anything and I checked the NiC wiki thing and read everything so I know what I am playing. then after doing the tutorial I bought some units that looks useful like the mortar and the anti tank then I played the game but i used to put the strongest units and call units as towers since I play tds but thanks to this video I changed
When you fought the guy using rifle men and supply wagon. Me: ez battle tank only an option. Him: *evil laughs* Battle tank: *surrenders* Btw im notice the patterns of the enemy bot they surrounds the tank using infantry when 2.3 came up im know why.
I agree with the first one but I allways have radio support I can have like to battle tanks but I always have at least grunts or mortar on radio defense or Howzer
Im using convoy I use 1 battle tank 1 recon tank 1mobile howitzer 1 (i add more from headquarter) supply carrier and another grunts Sometimes i use rocket to support
I also use the Convoy. My convoy consists of a battle tank (lead) a supply carrier (supports the battle tank) a recon tank (helps clearing inf and dealing more dmg to heavily armed threats) another supply carrier (to support the recon tank) and a random vehicle unit, usually mobile howitzer or IFV.
All except the skin part. All the units that require gems don't require that many, and if you're talking about xp then xp farming isn't that hard either.
I have been playing Noobs in combst since sniper was not even an unlockable unit and there was no navy loadout, i can confirm this is by far the best tips for begginers.
Agreed with everything except for last one, idrc what you call them, units, towers, or even troops, its your choice and doesnt tell if you are a noob or a pro. I think you are just crying ngl
i dont know how people mixup noobs in combat and tower defense games, i played tds before and i swear on my life its nothing LIKE noobs in combat the most similar thing it has with tds is the defensive maps, but even then its still VERY different from tds ☠☠
i still use bazooka and grunts because cheap and good at damage. plus i barely have enuff TIX to even get a campaign beaten only by tanks. take this as a lesson. use tanks at urgent moments
Honestly all the units you can get with gems are kind of trash flamethrower is really situational multi tank is just bad and rocket truck will most likely hit your own units more than the enemy but I understand why you told new players not to spend to much on skin as like you said gems are limited