All hail the almighty bucket in The Stanley Parable 2 Buy MY coffee: topofthemornincoffee.com/ Twitter : / jacksepticeye Instagram : / jacksepticeye Edited By: / pixl_pit
Wasn't that door at the bottom of the stairs and he went down only to find a mini Stan and decide to go back up afterwards? I checked the time after that and was like "oh of course, it's nearly the end of the video so no going back to that door in this video"
Sean: *Sees a sign and obsessively rants about the nonexistent bucket ending* Also Sean: *Actually gets a bucket and completely forgets where the only sign referring to a bucket is*
Jack: Forgets the whole point why he wanted the bucket from the last episode. Also Jack: Instantly remembers the 4 digit code in the bosses office from last episode 😅🤣
Anyone else terrified that they could so understand human psychology that what seemed like a throw away line would become his obsession and then give the bucket they made him obsessed over?
It amazes me that both Jack and the devs of this game looked at the "No Buckets Beyond This Point" sign, and both had the instincts to meme it to oblivion.
As I heard, Kevan Brighting actually rerecorded all his dialogue for this release of The Stanley Parable so it will be consistent. Not that many AAA game rereleases go to that trouble.
Not only that, every single ending in the original game now as a “bucket version.” With most of them completely changing the endings and what happens in them
It’s 1 am right now, I’m watching the whole let’s play to cope with insomnia and anxiety. Currently at 5:48 and realized how much my humor is broken by how I laughed to the ‘’Who took the red marker ??’’ ‘’ME.’’ This game is amazing, so many dumb and funny details like that, I love it
Jack, i have never been more proud of one person in my life. you have completed the unthinkable, the undreamable, the unexplainable. you have found a stanley parable figurine.
It's funny that the bucket was so important to Jack in the last episode, and he immediately spaces why he cares about the bucket in this one, completely forgetting take it to the no buckets past this point sign.
23:00 what the narrator said: "I think that just holding it has made you the slightest bit more attractive as a person." How I interpreted: "the bucket gives you a +1 to all your charisma checks"
I've literally roleplayed as Jim. I was training in packaging at a cheese factory, but they had just switched uniform companies and they were out of my size in trainee uniforms, so a manager went to the locker of a recently retired admin worker. The shirt was embroidered "Jim" and the pants were blue instead of white (signifying rank) so all the regular workers were extra nice, thinking I was a bigshot.
Because in the world where nothing gives sense, familliar thing even if its bucket is something you can cling to. Its like couch in Douglas Adams's Hitchhiker's guide to galaxy. It doesnt give any sense why its there, but its something familiar, something that is simple and understandable... for while.
@@highdefinition450 You sure? If it's that way then heck I'm impressed. I don't think so though, if it was just one guy it would take him ages. Also judging from the quality of textures and everything something tells me that there were multiple people involved in this.
You can watch Douge Douge's vid with the creator (who’s Doug's brother, small world) the team wanted to do a carried thing and they went with a bucket cause it’s something to carry. Originally the bucket was just a dialogue change like “Stanley and the bucket went to the office” but then the creator thought it would be fun to build an ending around the bucket or something like that and then it became a big thing.
Jack: "Oh you dont want me to take a bucket through here? I need a bucket now! I need to take a bucket through here!" Jack as soon as he has a bucket: *Goes literally everywhere else except the door that started all of this*
Congratulations on finding the collectable. What an achievement. A hallmark moment. Absolutely astounding. The content I am here for. The highlight of your life. Thank you for sharing that moment with us!
Nothing makes me want to buy this game more than Jack forgetting to take the bucket past the "no buckets beyond this point" point that made him want a bucket in the first place.
Just think: if you had a bucket, would you be calmer in this moment? Maybe having your own bucket would give you that sense of knowing. You can take it in your own hands, triumphantly march up to the sign that seeks to defy the bucket and shout "I demand you reveal your secrets! No longer will you keep the bucket from these rooms!" This corridor, which has been left in darkness, what truths will be revealed if they are graced with the bucket's presence? You would be a messenger, a true pariah and saviour of the rooms beyond that sign. You and the bucket, a team like no other. The bucket is waiting for you.
You know how if you say a word over and over enough times it loses its meaning? That's how I felt watching this iconic video lol. Good job finding the collectible Seán!
Let me tell you about the time a Target equilevant store in Finland gave out free buckets on opening day for one of their new locations. Not necessarily Stanley Parable meme but a feee bucket is a pretty big meme in Finland
The fact that Jack called for a bucket ending just by seeing the sign, and kept asking for a bucket until he finally got one, made all of the bucket endings even funnier. I can't believe how much effort was put into this game just to add that bucket, also meaning altering all of the different endings; this is great!
@@GamingBoyRishad No, there's a couple it doesn't alter, mainly (SPOILERS) the ending where you stay in your office forever and the heaven ending, though both are relatively hard (though possible) to achieve in-game with the bucket, as the door to your office (which is where you have to be for both endings) closes behind you before you even have the bucket, so you can't go back directly.
I actually avoided playthroughs of this game until I got to play through it myself, and I didn't find it either. It was kind of funny to find out I'd walked past that entire sequence, since I'm the kinda person who watches multiple playthroughs of games like these (e.g. outer wilds) and would silently yell at the funnyman to do the thing they're barely missing, that I only know of because I saw another funnyman do it. p.s. I don't regret never getting the stickers, because no man can own a bucket.
coffets? buckee? beanie buckets? coffee makers that look like a large bucket with a tiny bucket to brew coffee in with some free bucketmugs to pour the dirty bucket made bean juice into? ............ WHY ARENT WE FUNDING THIS? START SHOVELING MONEY INTO A BUCKET AND SEND IT TO FUNDING!
@@unluckynumber1311 i- why are you getting defensive i didnt say anything rude about him 😭 i just thought it was ironic that he remembered one thing and not the other
*Item #:* SCP-427-J *Object Class:* Safe *Special Containment Procedures:* SCP-427-J is to be kept in a large locker on a marble pedestal. Experimentation is only permitted under the authority of at least one Level 2/427-J clearance staff member. No member of standard staff is permitted to hold SCP-427-J in excess of 10 minutes. Should any personnel show signs of possessiveness over SCP-427-J outside of experimentation, they are to be detained with non-lethal force and administered class A amnestics. *Description:* SCP-427-J is what appears to be a standard bucket, about 18 inches in height, and 12 inches in diameter at the rim, made of aluminum or tin. When held by a subject (henceforth referred to as SCP-427-1-J), no immediate effects are observed. When SCP-427-1-J is asked about the quality of the bucket, SCP-427-1-J will remark that nothing about the bucket is particularly outstanding. When SCP-427-1-J is asked again about the quality of SCP-427-J after about 5 minutes of holding it (during which time subjects will often readjust their grip on the bucket, from holding it by the handle to cradling it in various ways), SCP-427-1-J will say things about the bucket that they have not seemed to notice before. SCP-427-1-J's most common responses mention the above-average shine, sturdiness, craftsmanship, heft, or functionality of SCP-427-J. Control experiments held with a non-anomalous replica of SCP-427-J produce comments more oriented around the average, standard nature of the bucket. After about 20 minutes of holding SCP-427-J, SCP-427-1-J will show possessiveness over SCP-427-J. SCP-427-1-J will claim in some way that they need SCP-427-J. Subjects have referred to SCP-427-J as their "child", "love", "bea", or other name given to an object of affection. Subjects will often claim independently of each other that SCP-427-J is a gift, is sentient, and knows more than humans. Experiments involving subjects simply observing SCP-427-J without touching it often result in them insisting on standing up and touching it. If SCP-427-J is encased in glass, similar results ensue. However, video recordings and photographs do not appear to have the memetic effect.
Other anomalies may respond to the affected person in a way that is violent, having the extreme urge to crush both SCP-427-J and the affected person in a giant hydraulic press.
because they apparently did. from what I've heard, the Ultra Deluxe edition was mainly postponed because the developers had too many ideas with the bucket.
@@yourfellowpolishtranslator2918i absolutely love it when game developers add such random and goofy shit for absolutely no reason. it makes me so happy.
In order to open the “settings world champion” door, you have to toggle every single setting in the settings. Everything. And then you can open that door.
I was thinking it would be cool if you had to have every single setting set to something specific, and it would be like the rarest achievement ever because you’d have to have like 100 things align perfect all by chance
@@patrikeluisbritz4912 Basically, Stanley day dreams about reality changing. The music can change, the visuals can change, Stanley's model can change, and you can make it look like a really weird, yet funny, photoshoot while he progresses down the hole. He'll soon after snap out of it when the Narrator comes back, realizing that the hole never changed and that he imagined it all.
This game is so fascinating. On the surface level, it's a blatant recycling of the original as a cash grab, but slightly below the surface it's also a commentary on game franchises doing that so readily to such detriment to the creations' image. This game manages to have its cake and eat it too - it recycles content to increase profitability and at the same time it is a genuinely meaningful and interesting reframing of the original game. It comments on new ideas in the same spirit as the original and also reuses so many assets that I expect the production cost of the game was lower and it had to do far less branding efforts because of the legacy it built on. It goes to show that so much of the slop out there today by well known franchises with huge budgets and all the talent, is inexcusable corner cutting and remarketing that we shouldn't accept willingly; it is both possible and practical for companies to build on their creative assets without destroying them and whilst maintaining profitability. (Many of these claims are speculation I haven't verified - take them with a grain of salt)
Rewatching this game as an adult i must say it is so well done, it feels so condensed without feeling rigorous. also jack playing it makes it 1000000x times better
Watched this stream last night, getting all caught up, your interactions and reactions in the game are priceless! At one time I had to pause it so I wouldnt miss anything while I was laughing so hard my stomach hurt and tears in my eyes! What a fabulous Game Player your are! Gimme the Bucket, I want the Bucket! bahahaha
10:09 Narrator: "Staying up all night for a popcorn and horror movie sleepover as Jim!" Jack: *Wholesome smile* Narrator: "Developing a crippling substance addiction as Jim." Jack: *Smile instantaneously fades*
Jack in the last episode: "Just enjoy whatever you like, don't let other people tell you what to like!" Jack today: "You're sniffing farts if you think Dark Souls 2 is a good game."
@@Aggiemayson It goes like “Imagine you have a bucket that fills when you are stressed by various things in life.” Psychologists also say that your personality, lifestyle and genes effect the ‘size’ of the bucket. So yeah, it’s a very common thing in workplaces with councillors and that from experience. Also, the things that destress you represent holes in the bucket.
Plot twist: he had a part to play in the making of Ultra Deluxe. Jokes aside, this is the type of thing he would do, given the opportunity, like with Bloodwash, or Free Guy, or both Subnautica games (though those two were more the devs' doing). (If you're wondering about the Subnautica ones, it involves Jack's Septic Tank in Subnautica and the Coffee Machine Easter Egg in Below Zero, where the protagonist Robin's PDA will say "Ah, the refreshing taste of dirty bean water.")