Nah fr, I was hesitant at first since I was worried at what stage they would get input and depending on what stage would be how the community reacted. This shows they get decently early input and this really seals the longevity of DBD
@@Ozz3605 people get fired all the time. It sucks yeah, but it’s life. There are other jobs. Anyone who was working at BHVR is not gonna be unable to find another job that pays similar or better.
fr like what a HUGE buff, its not like you strategically go die in a place with low hook density. its really just a hotfix for their bad map design so they don't have to add more hooks
@@ChamplooMusashi Well, that and the fact that they made saboing a major issue, but didn't counter balance it well. This is certainly a way of doing it, though I think just reverting the recent toolbox change would have done that pretty easily. If they want to go down this route, they just need to make hooks come back after something more like the timer of Breakdown (off the top of my head it's 3 minutes?) Instead of so short.
Minor updates for their patch notes don't seem to ever reflect how it impacts the game, its just a technical term of how little of a change was actually made to the game itself.
This is why you need to analyze and calculate carefully about using hook, just like survivors need to analyze about how not to make generators zoning. Or if you already make a mistake by using the wrong hook and someone go down in the corner then hooking them is impossible, so you need to learn how to adapt to the situation like let them down in that corner and go do something else to prevent other from finishing generators. Hook change just making people more brain rot like they don’t need to care about hook just randomly use it while survivors still need to analyze about generator zoning, why don’t you make generators change to random location every 60 seconds? So both side can be more brain rot.😂
While they are at it, can they remove the black sphere when someone is hooked. It is so annoying not being able to see if the killer is coming your direction, at least turn it to where it deactivates within 32 meters or something.
As a P100 Knight main, Im interested in the changes, but to me it seems that the 3x faster chase timer when youre close to the chase is fairly detramental for him. And Im also not sure if the 2m range increase instead of the 4m from MotR is enough to catch people running away. And they added the Pillaged mead addon as basekit? I was never a fan of that addon since longer break actions means gens are blocked by the guards longer, and since you now can choose what guard to use, breaking pallets will basically only be done by carnifex, where the addon did little to none anyways. I wouldve much preferred the Call to Arms addon (faster and longer patrol path) to become basekit, as it lets you catch up to survivors with your power much faster. But one of my biggest issues hasnt been adressed: LET KNIGHT CANCEL HIS POWER! I genuenly dont understand why you HAVE to spawn a guard once you pressed M2, and then M1 attack it when its fully spawned in. If you create a patrol path and get stuck (happens often because his power is so clunky) or otherwise make a misplay, you are FORCED to wait until you get your power back, and if you misplayed a Jailer, well have fun playing M1 Killer for the next ~30sec
LOVING the trend of them making the most popular/needed add-ons partially base kit!! First with Bubba, and now with Knight and Singularity!! Extremely welcome changes and just an incredible choice!
Sorry for asking, I'm new to the game but what does basekit means ? And what does it mean to make an addon basekit ? Did bhvr put the effects of said addons at all times on the killers ?
@@Bobafett-bi8htYes exactly. Basekit means the power without any addons to enhance/change it. If an addon gets added to the basekit that means that the effect of an addon is now in the normal power without using said addon.
They're not doing it, doctor and demo needed both add-ons as a basekit feature, but they only gave them half of the effect and slightly nerfed the add-ons... they're still forced to use them every game if they want a decent power
Iron will isnt just a free gameplay mechanic negation like it used to be, it still goes away with exhaustion. Thats honestly all they had to do originally.
People are sleeping on Resurgence, even at 50% it's extremely useful. At 70% it's going to be absurd, you could get unhooked and healed to full before the Killer could even return to the hook. It might be overkill really, but at least it will help with that irritating scenario where you have Hemo and you lose half your health during the unhook animation before you start getting healed (they really need to add a 1s delay to that, yeesh).
Renewal is a far superior perk compared to resurgence, due to simple fact that it is more consistent but also a perk that doesn’t become useless when sloppy butcher is brought in by the killer
I’d be in favor of a hemorrhage change - it only takes effect when a survivor cancels a manual healing action. Then, all the partial heal perks (all of which are niche) don’t get countered by it.
the autodidact change is cool but it doesn't fix the problem it has. you can get like 30 seconds of heal without even a single skill check appearing so they should've increased the skill check rate on healing or something
As someone who basically only plays Singularity now, I absolutely hate the change of survivors not glowing if I can't mark them. Its already clear or not if you can. But them glowing gives him some info where survivors are a little easier. I have some eye sight issues so I can't see survivors moving across the map like most people, the glow was just a nice little thing to let me know someone was there. Most of the other changes seems fine and adding some addons into his basekit is a huge W either way.
Great results! Sounds like the new meta is regressing soft-progress (buffed wet gen kicks and heal/sabo speeds). Scared about new Autodidact, honestly haha. And sad that Babysitter is still locked behind licensed content, but great changes across the board.
@@gianglai7346 Agreed, but now it's not once again. Hopefully it shows up on the Shrine during patch week, but there is no longer permanent access to the perk.
I'm so excited to see Knight and Singularity in actions, hopefully they get good addon changes too. The perk changes are awesome, especially Oppression (my beloved).
been a singularity main since release plus a big knight enjoyer and im overjoyed with these!! rly nice qol for singu and they buffed multitasking as knight ❤
I generally did very well as Knight, but knew survivors hated his zero counterplay moments. I’m very satisfied with the changes and might’ve even been okay with a straight nerf.
Knight's changes are interesting. I like the fact that he wont be cheesy in some loops and cant just instantly shut down loops with little counter play. But at the same time, it was one of the few things that made him strong in chase. I do like Map Of Realm being basekit and such but idk. We'll see how much the changes affect him once the update goes through.
Singularity always gave me issues when it came to hooking because I would hook them need to immediately check cams to progress but with the debuff from accessing cams near hooked survivors forced me to either wait 15-20 seconds to move away from the hook and still possibly get hit with it because I didn’t move far enough or to just eat it and hope I can stop what I just saw and that makes it more worth to just slug and go after the next
I do not understand the Trail of Torment changes. My solo queue teams already get annihilated by Trail as the killer grabs them off gens while I spend half the game hunting down the yellow gen in hopes of making them die slower. This change will essentially allow killers to be underectable for the entire match. It's incredibly unfun to always be spinning the camera around in every direction while doing gens. The other changes seem alright.
yea lately i have had so many games where 2/3rds of the game the killer just has no radius and its getting so out of hand to the point that every killer is a stealth killer. with just 1 or 2 perks which is a huge deal when you're not on comms.
I know lots of people like these live reations, but I prefer to hear what you have to say after you've had time to read through and think about the changes. It seems higher quality when you do that, and is far more enjoyable for me personally. It would shorten the video significantly too, and let you do your trademark youtube voice 😁
I agree, he can even do both and double dip. I’d prefer a summary rather than reading through the entire thing too. I actually process this form of information much less than a summary or just reading it myself.
Im wondering what this will do to comp with resurgence, baby sitter, solidarity, and sometimes autodidact and Iw being huge perks allowed against lower tier killers. Probably will be gen banned or killer specific banned now but great changes for the base game and for your average public player for sure.
The hook change is really good. I was recently sold on the idea when I played on the new D&D map, and could only find survivors downstairs. Then when all hooks downstairs were gone, the last survivor would just keep running downstairs. They then proceeded to say how it was "Such a fun game you really should have let me go." Even as a survivor main it's a W change. Slugging is less incentivised.
lolwhat this is a garbage update for survivor. knight buffs, random perk updates, still no meaningful anti camp or tunnel feature - half the killers get tons of shit for free and the survivor win rate just keeps tanking but yea iron will being back will skyrocket survivor power. btw new map is going to continue to be shit for survivor since all the killer has to do is be able to patrol 2 adjacent gates and just ignore the downstairs gens also nothing will stop these giga sweatlord comp pub killers from slugging, have seen a continuous decline in killers who aren't recently divorced virgins
I don't think so. Because it's a set action and they're not patrolling. The 10 meters change is specifically to address the fact that Knight could instantly plop a guard down to shut down a loop. Now he can't do that as the changes are focused on actually making the guards patrol a path. But it shouldn't affect guards breaking pallets since that is a set action. But I could be wrong, we will see in the PTB
All the buffs make killer role easier, for sure. I feel those are some not-so-great takes for your Solo Q opinions as most of these buffs are irrelevant in solo q because 1) Sloppy Butcher is still in the top 12 perks on nightlight in the last two weeks and BHVR did not heed my suggestion (submitted officially thru the websiite in February, 4 months ago) to tweak resurgence and solidarity to not be fully borked by sloppy and if they are not going to put loadouts in the ingame menu, then something to show the injured survivor has one of those two perks to emphasize the need to heal them quickly. 2) Solo q will likely still not bring Babysitter unless maybe they have an unhook challenge, which is exceedingly rare. It needs to do something more, like increase their skill check progress by 3% for 45 seconds or something, then solo q-ers will bring it to try and help progress the game. 3) Empathic connection is still too high-risk as it allows others to use that info to bring a killer in tow and it's not worth it if they are across the map. It will more likely be brought by the few that bring healing builds or have a healing challenge. I still virtually never head to people with Empathic Connection.
the knight changes i dont see, they feel like they are going to make the killer even more clunky to use and all in all they look like they are made more taking into account the complains of the survivors towards the knight more than what the knight players want for their character, except for the swapping thing, which looks cool, but all in all i feel like they are making the character worse, and i dont mean worse in a nerf way, maybe these are nerf too, but more than nerf, they look like rules. like adding a rule that states that blight now can only hit on the 4 and 5 rushes, or that nurse now has to blink always twice and cant hit on the first blink. they would be nerf yes, but more than nerf, they would be adding constraints to the killer's gameplay, making their gameplay worse. is like playing a platformer and suddenly the devs changing it so that your character has to rest after jumping 10 times, doesnt add to the gameplay, only makes the player have to wait until the rest period finishes
They make killer gameplay more cumbersome and boring to play as a way of nerfing them for survivor crybabies. Blights hugtech is what made him an interesting killer to play as and made him more unique and niche gameplay. And then people with thousands of hours who spent their life on the game condone these changes because this game is their life. Not taking into account casual players who just want to have fun, and not being limited by changes solicited by people who don't even play those killers.
The intended playstyle by the devs is now enforced and will make the Knight D Tier, honestly. You split pressure but with no result and at the end of the day, the Knight is still an M1 killer. He really NEEDS a secondary power, if the devs want him to chase on his own.
Honestly the knight changes look great to me. I have been playing him a lot recently and already get a good amount of hits with the guards. Now they will hit more. Let the guard chase one person for a while while you chase another.
@@chriscrane1482 against any survivor that knows how to press forward the guards by themselves will almost never get a hit. honestly, just pressing W is often enough. the guards are just a little bit faster than survivors, and 12 seconds is not a lot, any pallet or window and you are usually safe even if they are near you, and again, usually just pressing W will do it, there is also the banner, that is going to be easier to get if you dont have to worry about the knight as much.
I'm a P100 Knight main and these changes make me so happy. Removes the most boring part of the kit and replaces it with huge QOL changes and overall i think it'll be a buff for him but gives Knight way more counterplay
Oppression only makes other gens start regressing. It doesn't damage the other gens for 2.5% which is the minimum to count for one of those 8 regression events. Kinda like how ruin isn't affecting the 8 regression limit.
But the 8 regresses 'only' is bugged, right? I had games when I still was able to kick blocked gen, most of the times I could, maybe 3 times I wasnt able to do so since this changes joined the game lol
I do not give shits about the perks all im here for is the duo. It's been so long since everybody wanted a gamemode like it and now we're finally getting it 🎉
I’m not sure when it’s live on PTB maybe it’s live now for it but as for Regular DBD it has to be announced later when everyone has play tested it and see if some things need to be tweaked
As a singularity main (p50) , I’m excited to see add on changes and test changes he got, but I feel like they made too many changes with him, I like for what he is right now and don’t want him to get changed way too hard but buffs will not be unnecessary to encourage more people to play him cuz we have very little people playing him
So if the issue with aura reading is Nurse why don't they give nurse like - 2 seconds of Aura reading duration or something like that that's part of her ability
Personal Opinion : _The Nurse shouldn't have access to any aura reading at all_ , [ with some exceptions obviously ] . That way we would get alot of amazing perks that don't get hindered/nerf becuz of 1 single killer that 95% of killer players don't play in the first place 😒 . And it would have dropped the number Nurse games further . Plz don't call me " aaw Baby survivor , TypiCal SUrvivor MAin, spoiled kids bla bla "🙄 , I'm Killer player and I'm aware of the fact being killer mian have been really tough for years before few updates came lately , [ thank god D.h is dead tho ] .
nurse has obviously needed a rework ever since she was made. her power is literally a dash with noclip, which needless to say is stupid broken for the setting the game is normally played in
im concered about the healing buffs, after the big heling nerfs was kinda okay the healing but still in favor of survs, now its even worse a little bit. also they bringing back an old mistake like they did with ds just with iron will.... but everything else is great.
as someone who plays both sides I have to say I am not worried about the healing buffs. At least Survivors need to bring perks for the effect, which would result in less genrush / second chance perks (which I would gladly welcome). Of course this has to be played to judge, but for now I like the changes.
Idk how to feel about changes like the self-repairing hooks, like yes it could fumble your game or force you to slug everyone, but that was your decision and your mistake? Isn't that a part of experience, micro decisions and the impact they have on the match? That, and the asymmetric part of gameplay that can be make the game harder or give you a huge advantage, depending on spawning points. I dislike these "gameplay stability" changes, don't get me wrong, they are helpful and useful, but they kind of take away from complexity of the game, these little annoying factors to take in. Then again, after eight years some changes are necessary and are bound to happen, so it's whatever.
Killers control most of the game, but survivors more or less control *where* they go down, if they are to go down. It’s a moderate fault of the game’s design, honestly.
its just a hotfix for their garbage map design so they don't have to work as hard fixing hook spawns. instead they should have just reworked slugging all together, killers cry about having to slug, it feels miserable to bleed out on the floor because you didn't take a strong perk - no winning fix for it. i didn't mind, as killer or survivor, thinking about where i get sacrificed or what hooks i give up personally and actually enjoyed it. at the very least the timer should be 2 minutes not just a piss away 60 seconds
I think the knight change would be great if they removed the banner. it seems like they want to make knight a healthier killer by making him better at pressuring multiple areas of the map while reducing his cheesiness in loops. the only problem is that sending out a gaurd to a far location won’t be worth it since a survivor can just loop around a rock or something for a few seconds and almost immediately end the chase by grabbing the banner, which makes the time the knight spend sending the guard and the buff to gaurd hunts for longer trails useless.
The shttr survivors cry about no counterplay but just don’t wanna use their brains in chase. There was lots of counter play to knight and many ways to waste his time. I agree that with the banner still being a thing letting guards try to get hits on their own will be almost useless against good survivors that actually understand how he works and now he will be even weaker in chase due to the ridiculous 3x faster drain of hunt time. And now you also have no reliable anti loop either. Plus the guards literally have a stroke when you drop a pallet or sometimes when you vault a window. I don’t understand any of this. Pilaged mead was popular to the casual player but if you actually think about it faster animations hurts knight more than anything. I really hope this doesn’t stay as is because knight wasn’t even insanely strong and did have legitimate counterplay. He’s definitely going to be much worse to play as now and not much different to play against
Should they not rework Nurse if she just gatekeeps perk design all by herself? If something is that unhealthy that anything you create that reads auras has to be way weaker, it's time for her to go.
Singularity can harm the crew! I repeat Singularity can now harm the crew! I used to main Hux because I loved everything about him. It was the EMPs that made me drop him and main Nemesis and Wesker. But now that they buffed and changed so much about him I will definitely return to playing him regularly.
I have run babysitter since I started playing (and it was called guardian) and always thought it was underrated. Now my baby is getting a major buff?!?! This is such a huge W.
4:10 the skill floor for Larry is HIGH, not low. Skill floor refers to the lowest end of skill level, if it was low it would be easy for entry level/casual players to use him. Killers with a low skill floor would be someone like Knight or Skull Merchant, killers that take little or no skill to use. You don't really know what that means huh? How are you on that panel? You should know what something like that means if you're gonna be in BHVR's ear.