I have played phantasy star online and people show off their outfit in central city I seen someone make a Gundam, Optimus prime, a Vtuber, Neir and other do unique ones out of the cosmetics in game
@@USSAnimeNCC- On the Dreamcast? When I was growing up my uncle bought the Dreamcast and Phantasy Star Online but in NA the modem / LAN attachment wasn't available. More details if you please.
Second Life was made in 2003. As someone who's played it, they have somehow managed to make something that looks worse than even the earliest days of Second Life. I'm genuinely speechless.
Truth. As my Secondlife avatar was the winner of best Male model for Best of Secondlife back in the mid 2000s, (Jonny Tobias) these videos are appalling compared to the stuff I could login and show you from my inventory from 15 years ago. And believe me, I knew many people who pretty much lived on SL (I even did so myself for an entire year as I was getting paid to play as a model, event co-ordinator, Director all of which were effectively marketing roles) and the people spent a lot of money in the ecosystem to look good and show off or for using in game imagery as a basis for digital art. But the Metaverse by comparison looks like the first generation Wii avatars.
@@ByteByteMause Yeah I think I played it around 2007-2008 and some of 2009. Logging into hundreds of private messages every day to where communicating on there required skype so I could get work done on there was pretty crazy, and the “e-fame” I had on there taught Me many lessons, one of which was that the designers on there were some of the hardest working people I have ever met given they had to deal with as many messages as I received of appreciation, item delivery failures, refunds, and all while most held down real jobs in their first lives. The greatest lesson I took beyond My days there was the value of the real world and nature given as much fun as I had sitting on a screen for 18 hours a day, getting back to reality, earning real money and meeting actual people was infinitely more satisfying.
@@something7239 Whilst this may be true, it kept Me employed and engaged in the game as people paid Me Lindens to take them shopping and give them a taste of My own style along with sharing jokes and laughter. It was a good time, yet looking back, such realities made Me the equivalent of the modern V tuber whereby My personality alone was sufficient to find Me famous on there. Beyond the fashion though, the RP sims were also some of the most creative places on there beyond the massive sprawling Best of SL creations that Frolic Mills and Co used to come up with. All this talk and remembering is making Me consider logging in again but I have no idea what sims I would visit other than Straylight as I knew the couple who owned & built that sim.
@@ByteByteMause I would believe it about those events being full, as I mentioned above, I remember the 4sim events I even had trouble getting to as they were run in the early am hours due to My timezone of Australia seeing Me become a vampire of sorts to mix and work with the Europeans and Americans in that scene. Again fun times and I’m glad to see it hasn’t died and if I was to log on to it, My fashion sense will be timelessly frozen with that pre-social media version of Me I crafted in that world.
because, what good is a soul for a corparation, if not to hinder it with its morality and creativity? why risk lossing pennies by making something original, when you can just reanimate the same idea for 5 bucks?
its suprising to see how many games and mechanics and all kinds of things relating to games and devices have managed to hold up to this day and outcompete things from today. black ops 2 still looks far better than some modern triple A title games these days, smooth mechanics were sometimes better back then in games compared to now and some features in those games sometimes are still being reused to this day or being implimented in similar ways.
@@unboxing_legend7708 older tech had more restrictions. Devs worked around those restrictions in creative ways; now that those restrictions are a thing of a past, creators don't have to come up with creative solutions like they used to. particularly with graphics and animation.
ikr, I can't believe it's been almost 6 years since it's release. I actually looked it up and it seems that it's been released way before it was on steam. The initial release date before it was put on steam was 2014. Bro how tf.
I've been making an extra 100 a week by walking into high-end fashion shops, taking photos of the products, then 3D modeling them and selling them for VRChat users. Thanks fashion week. Very meta.
It just amazes me that these people have near unlimited resources and they have no idea how to utilize them properly. Hire actually talented people with a plan and Metaverse could be frigging spectacular someday, but they have clueless money types running things and it shows. Idk why anyone would have hope in whatever AI applications they're working on either.
The most incredible part of all of this is they keep trying to push it and hope their lies get them somewhere but Mark Fuckburger is so unlikable that no one cares besides the people he pays to do so
@@gman7497 issue is that often those that have competency and a brain dont have money, and those that have money lack both, so the person that could lead things well and give it a future is just a base worker, while the one that leads doesnt knows or cares to doesnt helps that for a lot of rich people, its just another investment, it fails? so what, they have another 250 at the same time, and those 250 will never fail together
wow the metaverse already reached graphics from the year 2000, pretty impressive, give them another 20 years and it might look like todays mobile games.
This genuinely reminds me of a ds game i played where you had to make your own outfits and then model them and "compete" against npcs on stage. I for the life of me cannot remember the name of it. It was something design studio. The graphics of metaverse are literally DSI 2009.
@@broadcaster746 Style Savvy: ✅Make your own outfits ✅Compete against NPCs in contests ❌Called "... Design Studio" ✅DSI 2009 Probably was Style Savvy but I am only 98% sure until OP confirms it
@@hallowenpig8003 so i had both style savvy AND a game called "My Fashion Studio" where you actually made garments for clients. I just found the cases to my DS games while spring cleaning.
A pet peeve of mine I have with corps, is that they see us using phones and computers to interact a lot more back then. Then they completely splooge into that and nothing else, then go bankrupt and destroy themselves. Like, we still live in real life. We can't go to E-McDonalds and eat an E-Burger. We can't outsource our life to the metaverse.
Yes! I also like the idea of people making clothes irl and then recreating them online - have a standard version then an upgraded version with all the cool digital bells and whistles which may not be possible irl.
You could hold a better virtual fashion week in Tears of The Kingdom using Link's wardrobe with people uploading their favorite combinations and color palettes.
It looks like something my year one students would make as their first VR project. They'd get a decent pass for it, but if they submitted it as their end of course project after 4 years, I'd feel like I'd let them down hard and they probably deserved a refund.
A fashion show in the metaverse is one of the funniest things I've ever heard. The metaverse always seems to surprise me ever time they attempt something
this remind me of back when I played Gaia online and there were avatar competitions. only it Was actually fun and creative but essentially nft's to show off the rare clothing items you owned
It was such a relief to see the metaverse fail into irrelevancy stright away. VR is an amazing tech especially for those like me that do racing and flight simulations, but then Zuckemberg came in and decided this was gonna be yet another tool for him to purge any good in anything he touches and bring in more ways for him to make money.
imo they probably tried to buy it (like with everything else) but were met with a brick wall. They did give it a shoutout at their last conference at least.
As an artist that uses virtual reality, I hate that facebook tried to monopolize the VR industry and then ran it to the ground. Virtual Reality is a really fun medium for a lot of different things like games, graphic novels, and all kinds of interesting experiences. It's a shame that Zucc dragged it through the mud so investors learned not to trust it. There's still a lot of hope for VR though since it still has a pretty loyal community.
Metaverse to VR is like NFTs (and crypto to an extent) to blockchain. Makes the tech look stupid despite being super cool and possibly useful in some cases.
In a way, it is not really a shame at all. Try to remember what corporations did to the internet once they saw it was an actual thing, the same people who once said it would never take off are the ones now to push censorship and dumping it down, filling it with ads. RU-vid is being turned into the new cable tv. And a more modern example is what corps are doing to A.I. So in a way, investors not being able to put their greasy, shit stained fingers on such an useful tech, at least for some time, is actually a good thing. Enjoy it while it is not mainstream.
Unfortunately after all these years VR is still in its “tech demo” phase. The only big releases are mods, fan projects, and indie things, everything else is just a new flavor of tech demo.
@@mastergator9641 thanks for making me feel old... but on a serious note, that goes to show that we've had everything they claim to have invented for 20 years already!
@@pillowmint4622 literally delusional people just as the title said. it's probably corporate leaders pitching ideas, being surrounded with yes-men who suck up to them and tell them their ideas are good in hopes of getting promotions.
I love how old investors think they’re smart by investing in garbage, literally just give every company ONE YOUNG PERSON to tell them “literally nobody uses this shit lmao”
I wouldn't call it call a fashion show exactly, but, from my understanding, V-Ket (I think it stands for Virtual Market) is something that happens a few times a year where some companies promote their shit. Most of the time it's just to get you interested in a product, but some vendors are like such as those making comics to sell their stuff. Regardless, some people on VRChat commission avatars and shit, with the difference being that there's actually a significant amount of people you can show your avatar off to, unlike the metaverse.
Maybe the meta verse would be a great way to help octogenarians to be introduced to what computerized images look like. Then we slowly introduce something with more frames and polygons
Thank you for bringing up games that do skins right. I've played a bunch of MMOs in my life and I've bought a ton of digital outfits for my chars. But like you said, there is a game to play while showing them off.
I always thought fashion shows were just like art galleries but for models and clothes. I cannot EVER imagine someone legitimately buying and wearing a fashion show outfit.
That's exactly what they are, just showing what people can create simply for the sake of it. I would shoot for high fashion that can actually be utilized but hey, guess that's why I'm just not an fashion show designer.
@@Remedy462 If those "designers" would actually make clothing instead of freaky costumes for a one-time showoff, there wouldn´t be such things as duct taping a small person upside-down to your front pretending to be a wear lmao. It´s the same as high-class art, where an apple is nailed to a wooden plate and it´s super-deep somehow, worth millions. The people acting as if it made sense are the same art snobs that think they found a deep understanding of the world and the human psyche, but they really are just pretentiously stroking each other´s egos desperately trying to justify their elevated position in a personal manner, not a purely materialistic one. In short, they want to feel special, like everyone else, but since they are rich they want to feel even more special.
@@ainulvr9808 hear me out. They bring this to video games like CoD and Fortnite. I’m definitely not just looking to find an enemy in a goofy outfit that will make them stand out so much they’re an easy kill or anything like that at all.
I do think digital fashion has a place but not for the fashion itself, but for the artists who make them as a form of promoting themselves, like modders do in the first place over games that allow it. Looking at VR Chat here, where i can imagine these 'shows' actually take place because of the passion for customizability. Skins for games are a good example but a bit too disconnected from full body cosmestics what metaverse wanted to push
As a ln intermediate level 3D artist it blows my mind to see that designers not being able to find a hire competent artists. Anybody who makes clothing *digitally knows about Marvelous designer and how easy its systems are and how simple it is to create realistic clothing using the same methodology that a seamstress would
my guess is the whole thing is being funded and organised by finance bros who try to undercut the artists and designers at every turn. actual skilled workers don't want within a ten foot pole of this house fire
It does have to run on the quest which uses an outdated phone processor to run. But still, you see games like beatsaber, superhot and bonelab run at high fidelity and sespect they can do more, especially when comparing $13.7 BILLION dollars (compared to VR chat's 15 million), something is really going wrong behind the scenes.
i work at one of these companies and trust me bro as a 3D artist we beg them for any basic support. also marvelous is awesome for the basic static model but it's still relatively complex to implement with bones and dynamics that run in an eng like this
This isn’t facebooks metaverse, it’s an even shittier one called decentraland. Judging by the name I’m sure you can tell the type of people running it.
As someone who has done (education) research in Second Life since '2008, I can honestly say that fashion shows looked better there in 2008 than whatever the heck this is.
@@yummi118 dude, I had my 18 year old acc get deleted. Spent a fortune on VU for them to just ignore my ticket and delete the second account I made to contact their support.
As a ftp player of games like Love Nikki, Shining Nikki, and life makeover, this idea being applied to a game like those might actually have potential to be popular. Many players pay alot for the sets they like, especially if it's well made or limited edition or whatever. I really can't comprehend the thought process behind this "fashion show"
Even when the Metaverse was costing Meta billions of dollars, the company as a whole still made billions (plural) in profit from other sources. They can literally afford a disaster on this scale.
Facebook is still doing fine (for the most part) as it's still popular in some countries and I guess instagram is too, which is why their stocks are still rising even with this retarded ass push for the metaverse.
The funny thing is... there are amazing communities like this in VRChat. People create insanely detailed clothing and inspire each other's designs. VR social events exist, and I do think VR socializing will get more popular with time. The reason things like the "metaverse" don't work is because its just big corporations trying to sell a sandbox to the masses. People who care about VR technology and communities can access them for free and contribute in a meaningful way. And people who don't care won't be swayed by these big cooperate cash grabs. The value comes from the COMMUNITY, and that's a product no company can ever manufacture.
It's truly bizarre how it works. I've been part of some amazing productions for VR shortfilms (Tales of Soda Island is a great one I'd recommend if you bother wanting to check any of them out) and nobody knows about them. Like I don't want to sound like I'm tooting my own horn by discussing stuff I've been a part of, because the other productions I haven't are absolutely worth checking out, but Meta does nothing to promote them despite funding them. The Metaverse just had no direction. It never knew who it wanted to appease and tried to do too much too quickly by doing.. nothing? There was no foresight or any tangible ideas. The Quest Pro, the headset that was made to be used for 8 hours a day for business purposes, is something nobody I know actually enjoyed or were even contacted about to discuss what we would want to use it for. I know a lot of people love to laugh at the fuming graveyard that is the Metaverse, but it's truly sad seeing glimpses of some of the incredible innovations of what could have and what it became.
what makes the least since to me is, in the digital world you can create impossible dresses that can only be created in a digital space, but they choose normal designs that aren't special to the digital world.
The Sims 2 and their Expansion Packs in around 2005 to 2009 had better fashion items and your sims looked great. My kids and I used play it. S2 was superior to the later S3 & S4. We designed our own sim clothes, makeup, skintones and hairstyles. We also downloaded tons of clothes from any of the hundreds of free Sims 2 sites. When Mark Zuckerberg introduced Metaverse, I wondered had been a Sims 1 & 2 addict and wanted to create his own version, but online with other players.
The Metaverse is the literal incarnation Jschlatt's famous quote "-Games, unlimited games, but no games." It's a game you can play endlessly...with nothing to do Edit: Bro wtf are these replies haha. How did my reference spark such discourse. I literally do not care. Why am I getting notifications for this XD
@@billbill6094 why are you making up lies to try and conjure up a beef that doesn't even exist? even if it were true, do you really think carson would be mad that schlatt had unconsciously referenced some old bit?
@@frullmusic who said anything about beef, it's factual that that was a Carson joke before it made it's way to Schlatt vids, and it's also factual that the Carson cancellation led to a major subscriber uptick for Schlatt. Nobody said anything about what Carson would feel either. How are you making stuff up and then claiming I'm making stuff up to start beef while you're trying to start an argument?
I love how this came out and Thrill started organizing a free community fashion show in VRChat with WAY better quality content and has WAY more hype behind it
As someone whose been playing mmos since i was 7 these trailers and ads fir metaverse are some of the most detached from me shit ive ever attempted to register into my consciousness.
That fashion show looked like a trailer for some korean MMO from the mid-2000s that someone ripped from their website into a 360p FLV. The fact that it's from 2023 is honestly mindblowing. Like... it must take genuine hardworking effort to make it look this dated in a world with downloadable HD assets everywhere.
The quote on the crappy avatar's clothes near 6:30 literally saying "At the end of the world, do you need more clothes?" in a dying virtual realm. Poetic as fuck.
It's also a bit eerie to me. Can't pinpoint them but I swear, Meta has been praised as some kind of viable idea of somewhere to go should the planet be more inhabitable, which makes my conspiracy brain itch
Charlie, ‘haute couture’ is not a brand, it’s the term used to describe custom-made clothes by any fancy fashion company. And you did ok pronouncing it haha. The fact that anyone thinks animating a little dress in the metaverse is anything like what the craftspeople that make stuff like that IRL do is crazy. Of course digital art and animation are still arts but there’s a huge difference
Yeah, it’s not like these things they’re making are made from scratch It’s like a little game customizable for no game And this shit runs really slow and poorly and isn’t polished at all This ain’t digital art
@@sweethysteria8737xactly. You’d think, with how far graphics have come nowadays, this shit would’ve ran faster and looked smoother…it looks SOOO choppy and basic af
Came to find this comment. This doesn't even hold a candle to what designers do with the form and function of fabric in real life. Truthfully, I think the virtual designs look kind of ugly aesthetically, sans being completely devoid of artistry. Also thought the way Charlie pronounced "haute couture" was kinda funny 😅
this makes IMVU (2005) look like the year 3333 compaired to the metaverse. IMVU has been having 4k HD fashion shows for literally decades and they out here making an embarassment of themselves XD
"its about bringing some utility to the thing theyve created" what a nice way of saying 'theyre trying to figure out what the point of any of this is, and how to make someone enjoy it'
It's so funny to me that Second Life is a regular MMO but when you put what's basically a watered down version of it in VR it's suddenly the "metaverse"
@@Nekotaku_TV No I don't know where it was but the odels and textures were garbage. Just straight garbage. That's what Pixar had when their head invented 3D systems back in the 80's
this is hilarious ESPECIALLY knowing how advanced ai ACTUALLY is and knowing that a fashion show in VRchat would be 1000 times more impressive than whatvever this was 🤣🤣🤣
A similar story happened in my country. There was a real estate office that had an offer that said 'Buy a house here and get the exact same house in the metaverse'.
I remember talking to Meta employees at a job fair and they just were repetitively hyping up the metaverse after it had already lost 2 billion dollars, talking about the "breathtaking avatar creation" it has.
Lmao "breathtaking avatar creation," maybe it's breathtaking to someone who just woke up from a 50 year coma and has never seen a computer before, let alone a videogame
Not to mention they had millions of people who bought a Quest 1 just for it and then after months said "btw the quest 1 will lose all support, buy our new headset dummies" and millions listened to them 💀 VR isnt for intelligent gamers
I'm studying fashion and this actually pains me knowing how intricate and interesting fashion can actually be and this just further ruins the name of fashion to people who already don't see it as a proper form of art
Honestly I would probably be more interested in fashion if it wasn't so infested with ugly European elitism, especially the damn French. I'll stick to my ghetto ass Drip or Drown conventions thank you very much 😤
No offense but I mostly just see modern fashion as ether "yay, these clothes look good together" or "I AM NOW A POINTY BAG!!!". I known this probably isn't what you mean, but I just wanted to share. Good for you though.
omg it pained me when charlie thought haute couture was a brand lord T.T ppl will dismiss fashion as soon as its not "wearable" in every day life. art with fabric put on someone's body is such a cool concept idk how ppl cant see that. haute couture was never made for wearing
There’s no value in digital fashion on its own not only because it lacks purpose but also because there’s no limit to what you can do. Real world fashion is cool because we have limits that designers and seamstresses are constantly finding new ways to circumvent. They invent and discover new cloths and techniques that allow for designs that weren’t possible before. All good fashion derives from function and all function derives from limits.
You know what’s funny? This kind of thing has been done before successfully! And recently! Sky: children of the light recently had a collab with the singer aurora and there was a lot of cosmetics surrounding just straight up real outfits she’s worn in music videos and concerts and at red carpets and stuff. Like, there absolutely IS a market for this. I’m not even a massive fan of hers (I don’t dislike her by any means I just wasn’t all that familiar with her before the collab) but I still absolutely got all the cosmetics because I’m a collector for stuff in that game and the items looked adorable!!! My point is you can absolutely do the like “real world person/designer wants to put their clothing into a digital space” if you really wanted to, but obviously this ain’t it LMAO
@@abbyagust AND NOW THEYRE (some of them at least)COMING BACK FOR THE WORLD RECORD ATTEMPT AFTER I SPENT ALL THAT MONEY FOR THE EXACT SAME REASON 💀😭😭😭😭😭😭
@@ByteByteMause @thelocalcrusader9522 exactly! it’s so funny that metaverse has such an easy template to follow with these kinds of things yet they still somehow fuck it up so badly LOL
Had a pretty good trip today, walked half a metric mile as well. So much beautiful nature and not to forget the good weather. Learned a few things along the way as the trail is along an old paper factory. Saw some abandoned rails here and there with a few carts still on it. There are a few signs explaining the history and what conditions they had to word under and live in. Just got home and just remembered there's a digital world. Silly me, how could i loose out on so much.
as someone who loves fashion and has to keep up with fashion for their job... this wasnt even slightly on my radar, ive heard no one speak of it and ive only just found out it existed through charlie 6 months later. great success meta
My favorite bit about all the in game camera shots is that you can tell it's just an avatar moving around. Like they don't have a devmode where you can input a smoothcam command?
I'm not so sure. Whenever I see a long dress in VRChat, there's no collision on it even if the physics are turned on. so their legs keep clipping through the dress. That's why so many avatars' outfits are skin-tight. There's probably a way to do it right; avatars have a lot of capabilities, but most don't bother.
@@nickbensema3045 There are collision scripts to add to the model, to make them work with anything that has a physics script on it. A lot of people just don't know how to use them, know they even exist, or don't care. Same with rotation constraints/twist bones so your elbows and wrists don't implode when you twist them. Cloth physic shaders exist too, but they're very performance heavy as you can imagine.
@@nickbensema3045 it is possible and a lot of avatars do do it properly. Many creators don't care, some do. Some are near perfectionists on it. But the vast majority of avatars are free to use so the creator likely will be closer to the former than the latter. It's doable as it is now but it will become easier overtime as the vrchat sdk becomes more advanced and continually updates to newer and newer versions of unity's engine. Should be noted they're running on unity 2019. And the game was built on an even older version. Though they're saying soon they'll be shifting the engine to unity 2021 and so on until they finally catch up to whatever the newest version is at that time. Hell recent updates to the sdk and game allowed all avatars to automatically get a primitive version of eye tracking without needing to update the avatar. Physics and collision/clipping will only get better as the game advances and gets newer versions of it's engine
I love how they explain that you can’t actually make anything new or creative with their fashion metaverse and rephrase it to sound like it’s a feature.
At $10 Billion, they could have rebooted Star Wars Galaxies, and World of Warcraft, made an entirely new streamlined fashionable armor sets / clothing, then literally spent all the excess money innovating to make the worlds more elaborate, detailed, and hosted monthly fashion shows inside those games, while hosting massive events for gamers to actually Cosplay their bizarre fashion ideas non-ironically.
Like DG using creator submitted costumes as their line to "turn the tables on fashion" - No lol you did that because you were too lazy and cheap to commission your own unique assets on such short notice
@@heatherfoster7823 Designer equivalent to holding a contest for new outfits for characters, then selling the winning outfit for a premium. Digital theft disguised as "crowd sourcing."
During the entire time I've watched billions poured into meta verse I still haven't seen anything to make me think anything else than "this is like an even less fun version of 2nd life..."
the worst thing might be that they said: "clothing here is as expensive as in real life" it didnt cost any materials. it just took some time to model and now there is an infinite of that garment. it doesnt cost you anything apart from like an hour or 2. more if you make some more advanced clothing and ACTUALLY bother making the physics but apart from that it should be like 5 euros or smt and not 120 euros for digital kicks
I feel like VrChat is the closest actual thing you can get to right now to what I think Zuck wants the metaverse to be like... but instead of everyone having the same customizable avatars and outfits, you can upload your own or even buy from gumroad, or even get them custom made for a fraction of what some of those high end clothing items would cost irl.
Ah but see you that's only possible because the aspect of user expression is not directly monetized by he developers. If the developers were selling "Kermit with katanga and a blunt" avatar or avatars with "visible female presenting nipples" they'd be facing a whole hell of a lot of lawsuits and restrictions, but because it's users doing it instead the developers are free to do their thing without worry.
@Flare VR isn't intensive because of just "more pixels", it's intensive because it's a generation of any given scene _twice_ from slightly different perspectives and also at way higher refresh rates than traditional displays require (since low refresh rates correspond to greater degree of simulated motion sickness). In fact modern VR headset displays are usually built on smartphone screen technology, which isn't all that intensive in of itself. And I don't think it's an engine limitation, Escape From Tarkov is built in Unity and can handle realistic humans just fine, even better than Second Life can in my opinion. Which shouldn't be too surprising, SL is built off of 20 year old tech that has been slowly been getting touch ups that don't necessarily reflect modern lighting and rendering standards (like subsurface scattering for skin). I was being pithy with my previous response, VRChat's initial player base came from different groups which included channers (users lf image boards like 4chan) which infamously have a fascination with anime and fans of another online community that had a preexisting shared model set that used the same file type. However the popularity of anime girl avatars persisted because of the large adoptation by the online trans community.
7:56 The poor interviewer’s face 😂 like “I went into journalism because I thought I’d be telling important stories. But no, I have to listen to this woman talk about digital dresses”.
Reminds me of when the bosses son thinks he is gods gift to programming and wants to make games but only knows how to make a few bad models in blender but since his dad is rich and powerful he gets to make it happen over other talented people. I encountered it way too often in webpage/graphic design jobs and it was ALWAYS embarrassingly bad and cost the business a lot of money.
Part of fashion week is to show off not just the designers talent but the talents of all those who worked to make the clothes. Models as well are apart of it as well as crew.
Well, all those people need to be payed. If it doesn't exist in physical space then you don't need to pay those people. That's a big reason any of this ever happened
Bro I was already cracking up but the 3rd model in the yellow dress killed me with that jump emote 😂 This is like the same quality as those 3d mmo games in the 2000s where you just have little characters run around in dumb outfits
Exactly, it looks like a game clip straight out of the '00s instead of this "high fashion" hullabaloo that they pretend it to be. Even the announcer sounds like she's straight out of '00s British documentary. Also what's up with the potato quality lol was that an aesthetic choice or was it from their shoe string budget.
cosmetics are the part of MMOs that get me drawn in. hell, i even play a shit ton of dress up games (theyve improved a lot over the years). digital fashion has a HUGE space, the metaverse is probably the last place it should be.
I don't give a shit about fashion but even I know it's a style lol. I respect it though because the man literally only wears white tee shirts and shorts lmao
Dude wears white shirts...black if he feels extra...the fk do u expect from him? Charles looks and acts like a hobo who round a bag full of cash and spent it on Yu-Gi-Oh and Pokemon cards.