I'm looking forward to next season now, it'll be the first time I choose a mid-brella/regular brella/whatever it's called rather than an undercover or tenta. (Admittedly that's just because Undercover hasn't gotten an actual fighting kit yet, gods I miss the Kensa and Sorella undercovers, but hey.)
i really appreciate the captions and thought process behind each decision, makes this really useful (a brella player that loves touhou oh my god you're just like me..)
the into was way too long and its weird how you dont voice the commentary. You cant look at the gameplay and read at the same time. Good gameplay though
Idk if anyone knew this but there’s a trick with ink mine. Put two where you want, then place a third one somewhere else and the first one will explode. Timing this perfectly will get you some kills. :p
Would really like to see you talk over a replay of a game and really talk about the basics of this weapon. I've almost 5 starred both kits, and I feel like I should be much more consistent with tent, but I'm just not. Watching top players games has helped some, but all of the players that I've found don't speak English in their videos - and I know that I don't always pay attention to the most important thing at the time. For instance you disengaging from that crab tank around the 3:30~ish mark wasn't a play I would have ever thought of, but it was remarkably elegant and set you up for the next fight -- I think I need to start watching my replays and figuring out when retreating is the right choice. I've also always kind of wondered about the build -- everyone builds so much QR, but that doesn't always feel right, most games I don't die enough for it to feel that worth it, and I would just rather have either movement, ink saver main, or special charge / saver... I do see what people say about it patching up for the times that you can't really help but die, but that hasn't really changed that feeling that it could be better spent on something else. I notice that you follow your brella quite a bit more often than I do, and that might be more of a problem with my style than my build. but on that note, I would also love to hear thoughts regarding the hat main ability either being LDE, Comeback, or QR. If that changes map to map, mode to mode or if there is a preference and a reason behind it. I also prefer to run 2 subs of main saver for the extra shot -- is that wasting space? I also tend to run stealth jump, but not on vanilla tent or on very small maps, it either becomes sub power up for vanilla tent, or one of QR or Special saver on small maps... but I don't know if there is a reason not to do that. I really appreciated the comments you made about the maps, it was encouraging to know that I'm on the right track to understanding how those play and work out. I love what you do, keep up the good work!
Prob not since they have setup I think LDE and Comeback are both prob better for tent through the course of a game but OG is definitely a fun ability I like OG on stuff like reg sshot Nova and Neo Machine will be fun with it since sensors can be thrown out immediately