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This is What Sim Racing is MISSING... 

That Sim Racing Bloke
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Sim racing has got to be one of the most comprehensive genres of gaming in existence. Almost every conceivable detail from the real world is modelled in these games. From simple things such as slipstreaming, where the lessened wind resistance makes your car slightly faster; to the outright baffling black magic of tyres and how they respond to Initial D fanboys throwing a 40 year old car into a corner sideways at 120mph.
Mechanical sympathy, was a term invented by Sir Jackie Stewart, meaning to understand and care for how the machine you are driving operates, and how to get the best performance out of it. Without mechanical sympathy, your car will likely end up sounding like mine after drifting almost non stop for 20 minutes…
Now to be fair, BeamNG is not a racing simulation. It’s crash smut above all else, and it’s to be expected that this kind of detail is modelled. Similarly, racing simulations are designed to be used properly; with minimal contact between cars, and crashes are expected to be few and far between. I guess they didn’t have the foresight to predict tiktok kids playing it on their keyboard and mouse.
but when you boil sim racing down to what it’s actually used for by the average user, in most cases it’s just to have fun (which some people need to remember). And, having your wheel fall off because some jackass in your simulated pit crew didn’t tighten the lug nuts to spec; would likely just get int he way of the experience they want to have. Some might say the same about their wheel falling off after hitting a concrete wall, and I’m unable to say they’re incorrect…
There is definitely a balance to be struck between simulated racing, and simulated real life racing. Some of the newer sims are learning into leaning into this, and are starting to simulate mechanical apathy, albeit on a miniscule scale, and it’s a welcome feature in most…
Assetto Corsa Competizione simulates brake fade, rFactor 2 simulates flat spots if you get a little too trigger happy on the ole handbrake… and if you rev your engine for the entire two minutes waiting on the grid before the race in iracing, you’ll likely blow your motor mid race… buuut I don’t play those anymore so they don’t count.
Anyway, even if I did, the consequences for NOT having mechanical sympathy are too little. In a real, hardcore damage simulator such as beam, where the first achievement you unlock is literally called “senseless distructor”, every bit of mechanical apathy is brutally punished; and that is precisely why I find it so damn sexy.
It’s looking increasingly evident that BeamNG will become a viable racing simulator at some point. With laser scanned tracks stolen from assetto corsa. Realistic race cars that are off-brand ripoffs of the real things. And apps that actually start the race wooaaah It’s becoming ever easier to get a good, simulated racing experience.
This is PRECISELY what is getting me excited. As a masochist that loves racing open wheeler cars built in sheds, there’s nothing more exciting to me than your entire wheel and suspension being ripped off by the most soft of contacts. I LOVE the fact that in BeamNG, if I downshift even a second before I’m supposed to, the engine will spontaneously metamorphize into a hand grenade. And, if you think getting punted by the rookie that hasn’t learned to slow down for traffic yet is top tier gaming; wait until you see your first ever red flag after a turn 1 pileup destroys literally every single car.
Mechanical sympathy is just another level of skill that sim racing NEEDS; another facet that will certainly elevate sim racers ever closer to the level of real drivers. . Sure, it might not be for everyone, and it might be frustrating. But after all, there’s no reset button in real life; and I believe the simulated brutality of realistic crash physics could be a great thing for the hobby. It’s unlikely we’ll see it in true racing sims, so please, for the love of god, try out BeamNG sim racing.
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29 сен 2024

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Комментарии : 344   
@potassium4822
@potassium4822 Год назад
Only one thing I am scared of is bem devs crumble under pressure of numerous fans demanding racing features in proper way cause there is so many big yt crators hyping fanbase up on this idea
@mintgoldheart6126
@mintgoldheart6126 Год назад
I have the firm belief that they will do whatever they want.
@goobner420
@goobner420 Год назад
Don't be, because from what I've been hearing, and from what I understand, they're gonna go full-sim on everything, including racing. So one day it will definitely be better at simulating racing.
@LH44EVER
@LH44EVER Год назад
they wouldnt care
@RANDOMstuffCHANNEL.
@RANDOMstuffCHANNEL. Год назад
​@@goobner420the fact that this game is still just costing 25 is INSANE
@Luftmysza.
@Luftmysza. Год назад
Beam could cost 100 and i would still be in line for it.
@greyskies2715
@greyskies2715 Год назад
I always thought the manufacturers wouldn't allow damage in the games due it "ruining" their brand or whatever. Like cmon, i know it's a porsche but you what happens when it goes into a wall at a buck eighty? The same thing that happens to every other car.
@Darknova591
@Darknova591 Год назад
That what you see but to them they don't want too much damage in their car.
@glebhill6397
@glebhill6397 Год назад
Great video. I do drifting mainly, not racing, but even though CarX offer you easy tamdems and stuff - a prefer drifting solo in BeanNG, its just such and exquisite game and it should stay it way, id pay to play like iRacing but for BeanNG just to stay authentic as it is now!
@Tensho_C
@Tensho_C Год назад
having gone to my first ever trackday, this is also immediately the first thing i realized. i didnt have to worry about cooling down my brakes and engine, and the fact that ive heat cycled my tires and now they are going to be 4 times louder now on the highway😂
@AFellowDoktuh
@AFellowDoktuh 11 месяцев назад
The only issue with Racing Sims adopting BeamNG like physics and crash models is you'd only be able to have a few highly detailed cars running, it's why BeamDevs had to create lower quality cars for the Traffic cars when they introduced the traffic update, and why the max number of spawned traffic cars is capped off at a certain number. Too many cars with highly realistic damaging and physics bogs down even the higher end PCs at some point.
@joshjlmgproductions3313
@joshjlmgproductions3313 5 месяцев назад
That'll only be an issue if you're racing with more than 12 people at once.
@AFellowDoktuh
@AFellowDoktuh 5 месяцев назад
@@joshjlmgproductions3313 Idk, as of right now with the recent updates after the 6 months since I posted my comment, I think it'll be possible. I can load into a heavy map like the C1 Loop mod up to 20 highly detailed non-Traffic specific vehicles. So it very well may be possible. If the dev's can conquer the Online Multiplayer aspect, along with better Tire Thermals and proper Aerodynamics we could have insane online racing.
@joshjlmgproductions3313
@joshjlmgproductions3313 5 месяцев назад
@@AFellowDoktuh The game does have decent aero on some cars, but others do need to be adjusted, yeah.
@AFellowDoktuh
@AFellowDoktuh 5 месяцев назад
@@joshjlmgproductions3313 The Bolide saw some improvements, but without steer assist it's still pretty darn hard to control. The new 200bx is a lot better as well. I hope the keep the classic muscle cars as they are because they handle like cars of their respective era. The Sunburst has always been pretty good. Though it would be really cool to see cars with the aero-kits get sucked down as they gain speed. Sadly at a certain speed the aero kid of shots its self and the cars become floaty and lose traction.
@SP.Spittlebug
@SP.Spittlebug 11 месяцев назад
great video! its a shame most people dont realize the accuracy and the potential of bemng because they dont know how it actually works in simulating every bit of the car
@D3Vlicious
@D3Vlicious Год назад
Likely never gonna happen in a sim with licensed cars as manufacturers won't allow that much damage.
@drshocking1229
@drshocking1229 Год назад
This was one big advertisement for beamNG... ANYWAY aside from the point. I love simracing myself and whilst I seem to always break my PC before I break a car on the game. I want to now try the sim racing on Beamng. I bet I would fail 2 thirds into every lap.
@omerozer9667
@omerozer9667 9 месяцев назад
monza turn 1 is a meme from now
@xy_iron
@xy_iron Год назад
4:55 not true. BeamNG is first of all VEHICLE SIMULATOR, not crash or racing simulator
@matrixugamer566
@matrixugamer566 Год назад
Ive Played Beam For Over 1000 Hours And Some How Got No Achievements.
@wawaw333
@wawaw333 Год назад
i liked it when you mentioned tiktok kids, and put supra with "rain" on shuto, on screen xDDD
@snaky1337
@snaky1337 Год назад
what games can i play on pc
@somethingfunny6867
@somethingfunny6867 Год назад
the whole crash thing is done poorly. how few games have safety cars or leave a car scatterd across the track for a lap.
@oussamaknani7753
@oussamaknani7753 Год назад
talks about sim racing *goes ahead and display grand turismo as a sim*
@TSRB
@TSRB Год назад
im pretty sure it was all assetto corsa
@syndicate_rezza
@syndicate_rezza Год назад
"Sim racing titles are great at simulating racing." Oh wow!
@notatroll6809
@notatroll6809 Год назад
Yeah, then you'll need a sim rig built by NASA. Whats the point of all these features if you can't physically feel them. It can't just be a setting on your wheels tuning menu.
@SilkCutJaguarXJR-
@SilkCutJaguarXJR- Год назад
i remember watching a Le Mans lap guide by a driver and at some point he mentions "avoid this bump on the left side, you do that for 24 hours your floor is gone" and yeah sims don't have any of that. It's always eating kerbs for breakfast and driving 110% of the car with no managing
@alecmillea4539
@alecmillea4539 Год назад
Not iracing. Run over the wrong curb or bump in a car with weak suspension and you’ll break/bend all sorts of stuff!
@kbk239
@kbk239 Год назад
F1 games do that very well, at some point if you eat certain kerb too much the game tells you "ok mate so you've done that too much now your floor is damaged", and this is one of the biggest strength in F1 it is the possibility for the cars to actually have damage on kerbs, after hitting other cars etc.
@LordCharliereal
@LordCharliereal Год назад
missing bumps in karting is key too, i do my fair share of it and trust me in low to the floor cars your ass will feel the burn and if you hit it at the right angle, good luck having kids :)
@SilkCutJaguarXJR-
@SilkCutJaguarXJR- Год назад
also here's a PS: project cars 2 (god rest it's soul) had actual engine wear management for cars with high turbo settings. This was done differently from games like assetto corsa since the engine damage was displayed from 0-100% and you could calculate the turbo pressure and engine wear according to the number of laps. You could have a high turbo setting for a long race and do lifting and coasting before braking zones to avoid damages and etc
@MrLilredmachine
@MrLilredmachine Год назад
​@@SilkCutJaguarXJR-I mean, that's not realistic either is it? High boost just means the engine is more likely to fail catastrophically. One of the big killers of high boost cars is stress on the rods whether it be through pushing past strength limits, rod cap bolt stretch killing the bottom end etc. and when they go the engine fails immediately and generally without warning. I guess you could say that maybe the engine wasn't built well and the valves are lifting under boost causing blow by and gradual loss of compression as the valves are burnt by exhaust, but in a racing car you can be damn sure the valve springs/head bolts are specced for the job. Take drag racing, where there are numerous cars built with junkyard LSs huffing a large turbo. Sometimes the engine will last three months of drag racing, others will blow immediately, there are some making 800hp completely stock that will just not blow up. High boost is a craps shoot. What I'm saying is that just because a game simulates *something* it doesn't mean it's done well or applies in the real world. Beams infamous/famous for crash damage, but in reality one of its most impressive features is its ability to model and act on engine process, something nothing else seems to be able to do. If I push an engine hard in Beam and it blows, I know why. Just having a scaled 'wear' counter ticking up is not quite the same thing.
@kanaanlopz
@kanaanlopz Год назад
I’ve been on team Beam for as long as I’ve been playing. The fact that a bump can ruin your alignment, your engine can blow up if you drive it too hard, brakes wear down with hard pressure, you can brake your driveshaft/transmission without clutching in a manual car is literally the recipe for a Sim Racer.
@Ponlets
@Ponlets 11 месяцев назад
all beam is missing is official tire wear and damage sure you can puncture and pop them but you cant lose traction from wearing down the treads (though it can if they wanted to)
@kanaanlopz
@kanaanlopz 11 месяцев назад
@@PonletsI agree, I’m sure it’s on there radar in a future update
@javianbrown8627
@javianbrown8627 10 месяцев назад
@@Ponlets I did not know this. If only it could get liscensed and put on consoles. Although I'm not sure why you need a liscense to put cars in a game in the first place if the cars are sold to the public and it's also free advertising. Like the reason I want a Mazda MX5 right now is cuz I grew up playing Gran Turismo 3
@Damian-cilr2
@Damian-cilr2 7 месяцев назад
@@javianbrown8627 car companies just want to leech as much money as possible from companies,and it takes bribing to get them to even allow you to have a little bit of damage (hence why games with good crash physics rarely ever have licensed cars,with the years going by the car companies want less and less realistic crashes)
@javianbrown8627
@javianbrown8627 7 месяцев назад
@@Damian-cilr2 that part I know. I don't know why a liscense is even needed to put a copy of a car in a game. If anything the companies should want to sponsor the game and give them money. Do that have movies pay to use their cars as well?
@censoredialogue
@censoredialogue Год назад
i’m very in favor of mechanical sympathy being required in sims. it’s realistic, it teaches good habits, and it makes for more equal racing. nothing is more annoying than wondering why i’m so slow in GT7 online time trials then realizing you HAVE to slam the car down from 6th into 1st gear going into a corner to be competitive with all the top times that do the same, despite the fact that you’d blow your transmission or send a piston through your block doing it irl. weird abuses of the physics engine like this demotivate me from being “competitive” cuz that’s just not how ppl drive real cars.
@andrewgarrett9550
@andrewgarrett9550 Год назад
Yup, look at the daily race at fuji this week and look at the top time, absolutely kills the transmission going into turn one
@youraveragegamer8832
@youraveragegamer8832 Год назад
I like the way assetto corsa does it. You can't abuse your car, but you can just a little. Makes the experience of learning a lot more fun and not as frustrating
@taddytee5677
@taddytee5677 Год назад
Play iracing, you can't abuse it, you can blow your engine
@censoredialogue
@censoredialogue Год назад
@@taddytee5677 i would if it wasn’t insanely expensive lol
@DearHalo_lover
@DearHalo_lover Год назад
@@censoredialogue Honestly, just pay what you wanna drive, focus on what you wanna do. Can save you mad bucks
@estimateddeatharrival
@estimateddeatharrival Год назад
I like how oliver tree just starts playing out of nowhere in the middle of the video lmao
@TSRB
@TSRB Год назад
it's got to be done
@estimateddeatharrival
@estimateddeatharrival Год назад
@@TSRB w
@filipruml
@filipruml Год назад
I know I would be frustrated if miss shifts destroyed my engine in AC but the fact is that when I release the clutch pedal too soon are press it to late when shifting in BeamNG and it grinds the gears just slightly it makes me react very similarly to when I do the same in my actual car. The difference is that I wouldn't drive my actual car nowhere near as hard as in BeamNG so the damage is much smaller but still. It makes you care about your virtual car in a way.
@TheLtVoss
@TheLtVoss Год назад
Well but I a real car there is a kinda mechanical link between your shifter and the clutch (as long as there is load on the gears you will not move the shifter but starting to apply same force before you press the clutch so the shifter moves as soon as the clutch disconnects the engine that is sadly not possible But I would recommend to adjust the dedpoints on the clutch in Beam since Standard is the griping point stretched over the complete axis but at max I would us 10 to 20 % for that in the middle that feels more natural for me and it helps to not grind the gears 😅
@BasedMan
@BasedMan Год назад
Muye: I dont have such a weakness Mf grinds gears to dust despite having a mega expensive sim racing rig
@TheKaptainKombat
@TheKaptainKombat Год назад
There’s a certain level of justice in implementing this idea into racing sims. I’ve been rammed so many times that I’d just be happy to see the hyper aggressive drivers dnf themselves for trying to ram anyone else that actually drives faster than them
@ringehdingehdurgen
@ringehdingehdurgen Год назад
An AI-assisted ban system would be more effective than allowing bad actors to use damage to ruin their competitor's races... sure they'd wreck themselves too, but the mission is still accomplished - we see this in iRacing all the time.
@pedinhuh16
@pedinhuh16 11 месяцев назад
Without proper stewards to handle penalties for the rammers, the rammers would just figure out how to "game" the damage physics model in order to take out another racer while minimizing damages to their own car. It's very easy to pit maneuver another car off the road while keeping your car mostly undamaged, cops do it on police chases when there's no risk for bystanders and other traffic cars.
@morbid1.
@morbid1. Год назад
I think realism in crashes and mechanical failures would be insanely beneficial in the long run.
@smeghead666
@smeghead666 11 месяцев назад
Love rock crawling in beam, you can feel when you've bent a rod or knocked the steering out of alignment, the shudder of the tyres fighting to grip, there's a lot or management that goes with mechanical sympathy and its managing that until everything comes together enough to lay down a monster lap
@steelin666
@steelin666 Год назад
This is one of many aspects in which F1 games are being underappreciated, as they do have a certain degree of that mechanical sympathy within their career mode. You have an allocation of engine parts that you need to manage. Parts are being worn with laps driven with them, and they lose performance below 50% of their condition. So, for example, you're going to switch to older, more worn parts for practice sessions, so your fresh parts are not being worn before competitive sessions. But not only that - parts can wear more or less depending on your driving. If you stay in too high revs or downshift too early - more wear. If you stick behind other car, have less cooling and overheat engine - more wear. If you crash or hit something, you can induce some extra wear as well. If your battery is under 10% charge or over 90% charge - it gets more wear. Brake fade is also simulated, although it's downtuned to the point it's incosequential - but you can make it more significant by modding the game files. There's actually quite a few simulation featuers in F1 games that are implemented, but downtuned for accessibility.
@SMOKEY-Junior
@SMOKEY-Junior Год назад
I agree with you Beamg is brilliantly fun but I couldn't think anything more painful mixing this gem with iracing, oh my poor irating would take a beating 😢😅
@ARockyRock
@ARockyRock Год назад
you mean a beaming?
@SMOKEY-Junior
@SMOKEY-Junior Год назад
😂 a proper beaming
@alexg91_ssr5
@alexg91_ssr5 Год назад
beamng for simulation can be compared to AC and iracing, beamng is the ultimate simulator
@Tolmalion
@Tolmalion Год назад
It drives like shit compared to AC.
@SpaceGood.
@SpaceGood. Год назад
⁠@@TolmalionYou have not played BeamNG if you’re saying cars drive like shit. It’s the most realistic drive simulator out there. The driving physics are way better then in AC in almost every way. Prove me wrong.
@speedhunter7156
@speedhunter7156 Год назад
Tbh i agree i feel like a driver should be frustrated or mad at themselves for destroying their own cars weather its a mishift flatspot gernading your own engine or anything else most pros know the feeling of destroying their own work
@este_marco
@este_marco Год назад
for me it was hard braking repeatedly on a downhill road that made me realise the importance of mechanical sympathy when the rotors began warping lmao
@spinkey4842
@spinkey4842 Год назад
agreed, a lot of people just don't know how to drive and be aware of the other drivers on the track and that's why i haven't been on any racing rooms with other people in a long time. it got old really fast having a 14 yr old screeching in his mic and damn near blowing my ear drums out.
@danilookovic7971
@danilookovic7971 Год назад
Crashes deliver a shock factor because most times i dont really expect them. I wish too they were done better
@wazthatme
@wazthatme Год назад
I would love a game that keeps track of all your wear on the car. Think it would be cool if you start the game with like $10,000 and work your way up and if you run out of money and need a motor rebuild well might be time to restart.
@TSRB
@TSRB Год назад
Check out Street Legal Racing: Redline. It's quite old but it does this very well. You'll find yourself crashing in the first few races & having to restart because you can't afford to repair or buy a new car lmao
@repingers9777
@repingers9777 Год назад
bmws would suck to drive because after a small session something catastrophic would go wrong 😂
@SMOKEY-Junior
@SMOKEY-Junior Год назад
​@@TSRBI check this out cheers
@99domini99
@99domini99 Год назад
Yeah so many parts on a car will wear if you drive them hard. I use my Mercedes SLK for all sorts of hooning and drifting, the engine mounts have had it now. All that constant beating on it, engine banging of the redline while doing some donuts, going from max throttle to max braking causing the engine to be suddenly loaded and unloaded over and over again eventually caused the engine mounts to go. The engine is tuned as well making quite a bit more than stock power, so those mounts have to hold quite some forces. I can replace them, but at this pace they'll probably need replacing again after a year. Same goes for the entire suspension. I totally expect having to replace bushings eventually from all the sideloading. And that's just how it is. When you use a car as a racecar, it's gonna wear like a racecar. Especially if it's one not designed to be beaten on continuously. I will with 100% confidence say that I don't think my SLK will make it one lap around the Ring without breaking down in it's current condition. I'd like to take it to drift events again, but last time I tried drifting it the play in the engine mounts was so much I tore the boost pipe off right at the the throttle body. It just wasn't flexible enough to cope with how much the engine could move.
@GearBuster
@GearBuster Год назад
My Summer Car sounds like a perfect match. One little thing: you have to build the entire car first.
@umi3017
@umi3017 11 месяцев назад
I learn this in RBR when I was a teen, one small bump in tree and your whole rally is gone for good. BTW some add-on in MSFS, like A2A or Maddogs require same level of mechanical care, overstress the engine or skip the weekly check on your oil lever will cause you major problem down the line.
@riotlablanc2201
@riotlablanc2201 Год назад
There is also a mod for beam that add tyre temp sims.
@RPS13DRlFT
@RPS13DRlFT Год назад
i love it for drifting on beam
@JoeBlowUK
@JoeBlowUK 11 месяцев назад
Wreckfest is pretty good for mechanical empathy.
@dogewow8999
@dogewow8999 Год назад
I play BeamNG with clutch and realistic gearbox mode, when I started doing my driving license the instructor thought I had driven before and thought I was a liar. Yes it was a 35+ years old car that ran on methane gas and you had to step on the gas halfway in order to start going. There is no such thing as learner's permit in my country, many people drive illegally at empty places and villages since parents don't believe in the driving school system.
@masked4794
@masked4794 Год назад
Its a lot more of an arcade game than a sim racer but this is one of the things that makes me love Wreckfest banger races so much. It not quite mechanical sympathy as most of the damage is done by others or yourself hitting each other but its something you have to deal with. Especially in the rowdier servers.
@moonshapedabsolution
@moonshapedabsolution Год назад
The lack of crash and mechanical damage has been the two things that have kept me being from being interested in racing games/simulators over the past 20 years
@colbemugen9932
@colbemugen9932 11 месяцев назад
iracing has it tap the wall too hard now your tire is flat/tie rod broke
@thefurouciusidiotsgame3469
@thefurouciusidiotsgame3469 11 месяцев назад
Project cars 2 I had a horrible crash and my whole front 2 wheels fell off and couldn't move the car, and it was pretty well dented up
@beanteam848ify
@beanteam848ify 11 месяцев назад
We just need to support Wreckfest so they can expand. they have amazing damage models and great physics.
@joshjlmgproductions3313
@joshjlmgproductions3313 5 месяцев назад
​@@beanteam848ifyWreckfest's damage model is far from realistic. The engine can be in the passenger seat and your car can still drive without issue.
@urgaynknowit
@urgaynknowit Год назад
BeamNG taught me mechanical sympathy, that game is soooo crazy about how easy you can destroy a car.
@isocuda
@isocuda Год назад
Also, iRacing's NDM does model conrod stretch and oil thinning, but they also model individual component wear in the suspension, etc for most of the lineup. Not soft body physics of course though, but Maybe you should hop on and smash some stuff up for the fun of it :D
@TheOfficialOriginalChad
@TheOfficialOriginalChad Год назад
The whole time I was watching this video I was thinking “how does he not know he’s describing iracing??” And before anyone jumps on us with “iracing is too expensive” - sure, it may be too expensive for you and that’s FINE. But you have to acknowledge that when you’re sitting there wishing for features, wishing you weren’t in a race with a bunch of children playing bumper cars, wishing you could have good races outside of your weekly league night, you should still acknowledge that iRacing exists and solves those problems fora price.
@isocuda
@isocuda Год назад
@@TheOfficialOriginalChad A single competitive weekend in spec Miata can easily cost you $2,500. iRacing is cheap AF considering it's basically a WoW subscription + individual car models that keep track of how much rotational inertia the flywheel has + you don't have to sit in a drivers meeting being lectured on how you almost killed the corner works last weekend.
@videogaminbiker889
@videogaminbiker889 11 месяцев назад
@@TheOfficialOriginalChad Glad I wasn't the only one thinking he's just describing iracing lol.. Sure I get its far from perfect but it's always done a good enough job of punishing car contact or hitting things giving you enough damage to effectively remove you from the race.
@DriverGuy23
@DriverGuy23 11 месяцев назад
Theses are the reasons that I call out people that praise racing sims all the time & the reasons I’d rather play games like Wreckfest. Because the sims don’t simulate real driving at all while small mistakes in other games will make you pay just like real life.
@solar_ignition
@solar_ignition Год назад
Fun fact: an Automation/BeamNG youtube called Fillman86 did a 24hrs of LeMans race in BeamNG that was streamed some months ago, inviting numerous BeamNG video creators to create their LMH cars that would be competing, also building LMP2 cars for the drivers they selected for that team
@cone2708
@cone2708 Год назад
cheese thats all i need to say
@TSRB
@TSRB Год назад
the video or cheesing damage physics? 🤣
@cone2708
@cone2708 Год назад
both@@TSRB
@RANDOMstuffCHANNEL.
@RANDOMstuffCHANNEL. Год назад
​@@TSRBi would love to try racin a bit in servers where are NO PEOPLE JUST SPAMMING TRUCKS IN THR MIDDLE OF THE TRACK while i and 2 other people are trying to race. Sometimes, i am finding really good drivers. Its really fun to race against the then, bc they dont punt you from the back every corner and still overshoot it. Anyways, what i was trying to ask, is: Is your Discord about BeamNG racing? Can i join it if yes?
@RANDOMstuffCHANNEL.
@RANDOMstuffCHANNEL. Год назад
@@TSRB helo?
@TSRB
@TSRB Год назад
@@RANDOMstuffCHANNEL. I run an Assetto Corsa league in my discord! BeamNG isn't ready for 32 driver sim racing at the moment ;)
@beanteam848ify
@beanteam848ify 11 месяцев назад
We just need to support Wreckfest so they can expand. they have amazing damage models and great physics.
@Ozi_jzx
@Ozi_jzx Год назад
Beamng is the ultimate sim IMO it's come a very long way. Nothing really gives you the feeling that beamng does
@V0Ig3r
@V0Ig3r Год назад
If you are willing to give me a pc that can run beamng i would (My toaster of a pc barely runs assetto corsa with 8 AI cars)
@DctrBread
@DctrBread Год назад
i would at least say this is important for any endurance related event. richard burns has a very hardcore damage model and its very important to your driving style
@KohiOcha
@KohiOcha Год назад
Personally, I find games like BeamNG more to my liking, as there is more at stake when you drive. However, when it comes to casuals, they don't tend to like games that have risk, consequences, or a state of permanence. These niche games are aimed at a hardcore player base, rather than games aimed at casuals.
@chopsuey4698
@chopsuey4698 Год назад
I hope one day there will be a vr mod for beamng
@TSRB
@TSRB Год назад
graphic requirements: 6090ti
@RANDOMstuffCHANNEL.
@RANDOMstuffCHANNEL. Год назад
​​@@TSRBi have 7800 xt. That good?
@joshjlmgproductions3313
@joshjlmgproductions3313 5 месяцев назад
VR is currently in the game.
@renankrieger1422
@renankrieger1422 Год назад
AMS2 do have something like that. Look it up.
@tritekk
@tritekk Год назад
its still a bit too forgiving imo
@renankrieger1422
@renankrieger1422 Год назад
@@tritekk I believe that such feature makes more sense in a season/championship format, or even old cars. The randomness and lack of control over such feature is what drive people away of it, despite beign realistic.
@notvan0ss833
@notvan0ss833 Год назад
1:42 is that a ford ka cup car please tell em how to get it. Been wanting to drive it in assetto for months.
@TSRB
@TSRB Год назад
acclubracing.wordpress.com/2023/01/29/enduroka-beta-now-available/
@notvan0ss833
@notvan0ss833 Год назад
​@@TSRB Thank you so much you are a legend.
@taddytee5677
@taddytee5677 Год назад
All the things that you mentioned are in different types of sim racing games, the title and the video screams ignorance
@TSRB
@TSRB Год назад
Name one sim that models damage in it's entirety like BeamNG
@Dory_Swim
@Dory_Swim Год назад
Maybe just create game modes like other games do, for example, ranked. That way if people who buy said game can decide the type of experience they want to have. I love this idea but I am well aware there are a great bunch that may not be so appreciative if this was set to a norm.
@krudmuphinstudioz
@krudmuphinstudioz Год назад
Finally an educated, nuanced take on damage modeling that isn't just the cliche "Racing games need better damage!!" screaming you get from people who just want to smash things. One of the big roadblocks to having such a thing in sim racers is the plain, unshakable fact that licensed manufacturers either do not want their cars represented poorly with damage in the game, or simply won't provide the data for the game devs to spend time modeling every bit underneath. Multiply this effort across every car make and model in the game and you can see why they don't spend their time on it. BeamNG is able to be so in-depth because of its generic vehicles and totally unique physics engine that trades ordinary sim racing realism for a different kind of driving realism.
@midorifox
@midorifox Месяц назад
about the final bit, BeamNG is cool and all, but it's still not true to real life. Saw some videos about the crashing of the cars, and in short, in BNG cares are much more delicate than IRL. It's like playing with a V8 Engine on a Red Bull Soapbox.
@lucasmit307
@lucasmit307 Год назад
Only thing i could rly miss is the skip barber
@LiminalFeelingCreation
@LiminalFeelingCreation 11 месяцев назад
what is also important, what you can hear in realife is the engine sound. In Beamng, a real-time engine simulation with the engine simulator is expected to be added.
@jjstuartonwriting8150
@jjstuartonwriting8150 11 месяцев назад
One of the reasons I abandoned Grand Turismo and IRacing is the lack of damage modelling.
@artoodiitoo
@artoodiitoo Год назад
I once accidentally almost visited a ditch, then car started turning and hopped back in the road in a sideways four-wheel slide at 100km/h, first thing that came to my mind was "o Gran Turismo, save me" (that and instinctly countersteering and keep throttle pressed, so the Civic doesn't go on the oncoming lane). I haven't played that many actual sim racers, but even some less sim-oriented driving games give some understanding about what cars do in extreme situations :3 Also 1NSANE, BeamNG and developing crash physics for my own racing game have made me think more about the effects of having a high speed collision, so I tend to drive more cautiously ;>
@laur.an01
@laur.an01 11 месяцев назад
I love beamng but the feel when driving in a steering wheel i still think is far off real life. MAYBE its just me, give me some settings and ill try them. But as we speak, I think it has HUGE potential, but its far from being a racing sim.
@horizen4461
@horizen4461 11 месяцев назад
turn to Jesus Christ he loves all of us more than anything and he literally died for us. He took in the punishmrent for our sins thru on the cross. It wasn’t cuz we deserved it, but cuz he loved us. 1 John 4:10 “This is love: not that we loved God, but that he loved us and sent his Son as an atoning sacrifice for our sins” it was thru his love that he died for us and we can be forgiven
@coopertown1493
@coopertown1493 Год назад
I love the concept nothing more exciting that taking care of your car to win a race At the end of the race, the winners are the ones who made it to the end
@e30m3bimmer
@e30m3bimmer Год назад
By the way, I would love to see you try iRacing. I've recently started my iRacing career and I've got to say that it's almost as good as AC, but the brakes feel more alive
@TSRB
@TSRB Год назад
I used to play iRacing religiously, but these days I renew my subscription, play for a few days and then forget about it lmao. You're right though, it is good!
@al-dorifto1631
@al-dorifto1631 11 месяцев назад
Dam I wish sim racing was around before I got my licence. Well sim racing was around but pretty much there was no force feed back it was bungee. And if u wanted force feedback it was a fortune. Even the bungee Logitech I had for GT it only lasted a day before it wouldn't work, same happened to my mate 2x and that was Logitech too. Just after I got my licence Logitech released the first 3 pedal gear shifter forcefeed back wheel. (If the g25 was the original it would have been that, if not the one before that. N they were like 300 bak then more than my weeks pay lol (im talking late 90s early 2000s)
@memorimusic420
@memorimusic420 Год назад
This is why beamng is and will always be the best driving simulator ever. BEAM IS NOT A CRASH SIMULATOR!!!!!
@eriong.7446
@eriong.7446 Год назад
While yeah, i would also like to see more mechanical simulation in sims, I also don’t think it’s top priority. I mean, do some formula races in iracing, the smallest contact already means it’s race over for you. Get hit from behind? Bye-bye rear wing, then you either slowly drag yourself around the track, risking spin-out and even more damage due to how you have no rear wing or tow back. Towing back takes about (depending on the track i suppose) 2:30, then fixing the wing takes a few minutes, in formula 3 about 6:30 (these are not timestamps even if youtube thinks thy are :)). If you have other damage, it’s another few minutes. You might as well forfeit by the time it’s done. You run into a wall? Say a heartfelt goodbye to a tire. Unfixable, you have to retire the car. Sure, it’s not soft body realistic damage, but the consequences are just as damning. I read it so often on reddit already that people stay away from open wheels due to how the smallest contact can end your race, so they race gt3 instead, because there you can bump and just go on. So while yeah, i would love to see more accurate damage simulation (i believe the flat spots are way too lenient in f3 in iracing, you can really abuse your tires without consequence). But let us have rain first pls. :) As for the other sims, lets get some useful multiplayer matchmaking systems first as besides iracing they all severely lack in that area unfortunately. :(
@sparkyfolf9487
@sparkyfolf9487 Год назад
If beamng makes sim racing a thing it'll be a great race sim as well if updated and improved on. But beamng does have time trials as of now wich is ok.
@Steampunk_Wizard
@Steampunk_Wizard 11 месяцев назад
I have to wonder if the lack of damage modeling in racing games has more to do with the online experience than anything else. Namely, the fact that racing would SUCK if there is no good way to properly weed out drivers that cause the most damage. If you want racing to be done in public lobbies where anyone can attend, the game would need to have a system to determine fault, severity, and possibly even whether an accident was caused by mistake or intent. If the system is too lenient, then bad drivers are just going to get mixed in with the good ones. If it's too strict though, good drivers who made an honest mistake could get bumped down way further than they should be. I'd imagine it's a hard balance to strike. It might be something really only feasible on games geared towards organized play, much like how high-level racing in real life isn't done by random people. It's a bit of a shame though, because I'd love to see it. With almost 1,000 hours in BeamNG.drive, one of my favorite things to do is just push a car to it's limits. Whether it be on busy streets, offroad or a rally setting, it is immensely satisfying to wreck when it's the one thing you're trying not to do. Witnessing the carnage from one simple mistake recontextualizes every moment where you're just barely keeping it together, lap after lap. Or put more simply: The risk makes it all the more rewarding.
@IMorphyus
@IMorphyus Год назад
I think the main thing holding back any devs from adding simulated damage in a big way is the casual player.. I know racing Sims aren't necessarily FOR a casual player. But a game developer wants as many people playing the game as possible, and they may think that adding those features might scare off the more casual players that don't want that level of realism. This is just my thoughts so I could be totally wrong, but I've seen it happen with other games. There are more casual gamers than hardcore race enthusiasts 🤷
@draiverx
@draiverx 11 месяцев назад
Apart from flat spots which are not simulated in BeamNG, what else is missing to be considered a racing sim?
@TheMailmanOfSteel
@TheMailmanOfSteel 11 месяцев назад
Sims would be FAR better if they had the same damage models of BeamNG. The people who are bad at the game will never have fun unless they try to get good, as it should be. Plus, you could ruin other people's days to troll, which is also fun, lmao.
@McShewl
@McShewl 8 месяцев назад
Gran turismo should partner up with beamng drive for gt8 and give it good crash physics
@django8987
@django8987 Год назад
I like playing beamng and maybe its the g29 being so budget but the cars just dont feel good to drive at all and i have fun doing a little bit of driving around but dont think i could race in the game.
@lfox02
@lfox02 Год назад
As in, the force feedback? Keep in mind different steering systems with different kinds and levels of power assist are implemented, along with types and sizing of tires. And you can get way better driving and gripping cars by doing your own setups, alignments, etc
@aculnay
@aculnay Год назад
I think this is most important for rally games. Where's the fun, when you can't wreck your car beyond recognition? Or even better: finish the race with a car that looks barely drivable!
@GyntonikSoul
@GyntonikSoul 11 месяцев назад
true, but let's be honest: in sims like assetto corsa competizione there's a lack of 'fatal damages'. You can crash at 250km/h on a concrete wall, and you would have just some bad mechanical damage that still will allow you to continue to race, and repair in a 1 minute pitstop. That's justthe opposite of realistic. Looking at the classic lobbies on these kind of games, i can understand the reason of that, with so many people that just likes being a kamikaze in order to punish you for being faster than them, or for trying to let you stop the surpass with maneuvers that are a violation of the geneve convention. Still, this light level of damages issomething that i honestly don't like and kills a bit the thrill of the race, and kill the realism of the race that this kind of sims are trying so hard to achieve.
@matveyzol
@matveyzol Год назад
So good to see miatas and clios from the championship in video
@williammatthews9678
@williammatthews9678 Год назад
for a sim, yes. but for 99% of games, they should be forgiving, especially since most commercial games are designed for controller/non wheel inputs
@javianbrown8627
@javianbrown8627 10 месяцев назад
I was trying to see just how much abuse the cars in Project cars and Dirt Rally 2.0 could take by trying to do things like Over Rev the engine or stay in the Red too long but the only way I could cause any actual mechanical damage in Project cars was to straight up money shift it.
@cate01a
@cate01a Год назад
beamng superiority
@michaelw6277
@michaelw6277 11 месяцев назад
To use another real life example of mechanical sympathy… one huge problem that a lot of street cars have are poorly baffled (or no baffles at all) oil pans. On reasonable tires this isn’t really an issue, but then you get the proper +width slicks, aero, and a suspension to match and now all that extra cornering force pushes the oil away from the pickup tube and woopsie doopsie a rod goes through the block because the oil pump became an air pump. Because I like my cars to last I put an overall limit on tire grip. I’d rather do track days in a car with less grip and less power than spend time and money dealing with a blown engine.
@RTPJu
@RTPJu Год назад
I am all in... but considering open server's imbeciles and the actual condition of most AIs, I don't know if something as BNG would work for a sim lol
@MrSparkefrostie
@MrSparkefrostie 11 месяцев назад
Please point me at the nicest open wheelers of the beamng and ac, granted i probably more like the high downforce, the 2007 mlenna (if thats how vrc spells it) around kyalami has been my favorite
@luukvanoijen7082
@luukvanoijen7082 Год назад
As someone that plays a lot of beam purely for simracing, i can say that the game has wild potential. Currently the tyre physics could use some love, and default tunes are pretty shit, plus finding realistic mods is important, but in general it's all there. But the multiplayer side is the biggest drawback. Not only is the playerbase really immature and disrespectful, the 2 multiplayer mods both have fairly big problems, with both netcode and overall experience. I really cant wait to see what this game can turn into however, especially when racing with friends is so fun already. I will gladly keep modding this game the next few years :)
@JamesDavidson-l9t
@JamesDavidson-l9t Год назад
I'm down for this one, sim racing is boring now unless it's rally, different update same sh*t every year, been playing rr3 mobile since release 2012 here and there, up to this day cockpit view still feels more realistic than pc or console sim racing, check it out.
@jacekatalakis8316
@jacekatalakis8316 Год назад
I thought NetKar Pro had this at one point along with a full damage mode, hello 30 minute wait when I'm an idiot and total my FTarget by getting entirely out of line and trying to drill through a wall with the car. Took that 30 mins to walk the track and got back, then promptly stuck it in the pit wall coming out of the garage. Cue another wait while the timer ticked down. Was kind of humiliating really
@supplement420
@supplement420 11 месяцев назад
When AC was developed Stefano streamed most the coding on youtube and he also spoke about why there is no visual or realistic mechanical damage; licensing for Cars ain't easy and most of the manufacturers just don't want their cars shown off as a wrecked mess.
@LAMBofLUCI
@LAMBofLUCI Год назад
will never happen, Project cars 2 had a feature that didn't allow you to change gears if you didn't use the clutch properly, which was very realistic, if your timming is not perfect in real life, you can't change gears as fast as possible, and you have to retry until you do it right or blow the tranny, but it was removed a little later after lunch, because too many people thought it was a bug, because most people, can't drive for shi+
@searchengine27
@searchengine27 11 месяцев назад
"There's no reset button in real life" yea, and that's why we all play racing games. If I wanted to lose my livelihood (or my life) then I would enter into a real race with a real car. Since I like to live in a house (and just live in general) I want a game that doesn't realistically model everything about real life. If there existed a simulation that was so realistic that it was indistinguishable from real life, then you wouldn't need the game at all because you would have real life. Point being there are always concessions to realism that you make in a game. Two things specifically that will always be simulated are your life and money spent. Those are on the extreme side of the spectrum, sure. But it's to amplify the point that there is a place on the spectrum where a Sim sits; somewhere between real life and pong. And a sim will never be strictly on one side of that spectrum or the other. A Sim will always sit somewhere in between and the goal isn't to make it as close to one side of the spectrum as possible, but instead find the closest point to one side of the spectrum by which the game (which is what it is) is still fun for the most people possible.
@danielpedro77
@danielpedro77 Год назад
On fsx A2 simulations planes had engine wear and damage and also frame and gear. That was more than 10y ago. I flew the comanche 250 all Over europe and didnt care about any other plane
@danielpedro77
@danielpedro77 Год назад
On fsx A2 simulations planes had engine wear and damage and also frame and gear. That was more than 10y ago. I flew the comanche 250 all Over europe and didnt care about any other plane
@djvycious
@djvycious 10 месяцев назад
I do really like the new mechanical damage simulation in AMS2. I was letting my friend try it and I had to remind him not to ride the clutch as it would eventually wear out. Some little quirks to be mindful of while racing.
@EnderouSama
@EnderouSama 11 месяцев назад
See i take stuff like this the same way i take most game mechanic ideas and just say "make it an option, not an obligation" an option that can and probably would be used always by official racing orgs and for fans of that very real feeling of having to care about the vehicle while also not being in any serious danger because of it. And an option that people like me would just leave off most of the time and only use it every so often because of wanting to just race without sweating the details. It's a good idea to implement imo and it'd really up the stakes in sim racing leagues
@0luc83
@0luc83 Год назад
The video was really good, actually the first video I've enjoyed from you in a while until that song started playing again.. please stop using this 6:21
@alphenhousplaysgames4565
@alphenhousplaysgames4565 10 месяцев назад
racing's great in beam. even if people have minimal contact, after a few laps, most cars are wobbly and can't keep it straight perfectly because their alignment is dead.
@kokopellione
@kokopellione Год назад
Beam literally simulates basically everything about a car, hence the realism of the vehicles. Most people only play it for "funny crash simulator" and fail to see that basically every aspect of the car is simulated.
@guigui70051
@guigui70051 Год назад
Running 32 cars with the physics of Beamng Drive will need 2030s hardware
@rmack9226
@rmack9226 10 месяцев назад
If you implemented consequences properly, you could make this work very well.
@plamf1278
@plamf1278 11 месяцев назад
they should just give every racing sim a normal and hardcore mode so they can choose which to play, main issue normally is alot of official car manufacturers dont like their cars doing this
@slippin-pr1rp
@slippin-pr1rp Год назад
When I picked up Forza motorsport 6 I started a habit if redtarting for the smallest of bumps not matter whT
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