fasterpunch by ironfarm shouldn't work that way but also it should oops a typo at 2:55 meant to say "a well thought-out plan" #funny #ultrakill #gaming #gameplay
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Oh Lord; your punch is literally so fast it parries the projectile, then parries it after you parried it, and then continues to parry it till it’s out of Range. You basically SUPERCHARGE projectiles.
Whiplash goes straight through things at close range because of how fast the hook moves, it can pick up skulls through cages. If you step back a little bit it works fine, and is basically the only way to consistently pick up/put down skulls.
also the damage from parry/punches stacks even when you are punching on pause so you can like wait till projectile would be close enough to parry then hit the pause and spam F for a few mins
you can turn off the fast speed for whiplash, also fyi parry damage is STACKED if you think the high damage parry damage does alot is insane, wait until you check the settings
I like how this canonically gives you infinite punch speed on default using feedbacker (because you literally punch so fast that it stops time and even while zero time is passing you can still punch incredibly fast and on top of that you can parry your parry and according to a comment you might be able to punch during the pause menu) And how whiplash teleports you and enemies, also Knuckleblaster has no cooldown on its explosion sooo..... Its also really funny how you can punch the same projectile infinitely and gain infinite/endless style from parrying a single projectile
Paired with the I AINT GONNA SUGARCOAT IT parry mod and the parry bananza (mod that makes everything parriable EVERYTHING EVEN THE MAP) would be funny (also use red arm to pick up skull or smth)
UltraRadiance V1 starterpack : faster punching ultraCoin UltraFunGuns friendly fire off rocket riding dosent stop until the rocket is crashed into something ultrafeedbacker