You not only provide concise and helpful content to the board game community, you also take the time to reply to so many comments. You're an amazing human.
Thanks so much for the kind words about the videos. I'm feel fortunate to be able to do what I do, and it's only possible because people watch and enjoy, so thank you for that, and for helping to make it possible with your support. It really means a lot.
The juxtaposition between Rodney's positivity and the bloodthirsty nature of this game is quality entertainment. You are a shining example of the board game community sir.
My copy of the Maximum Chrome showed up a few days ago and such a great production, great insert, all rules combined into one book, and everything actually fits in the box, even the cards when sleeved and the extra dice. It's what I love to see in a big box production.
Thank you for your professionalism and making sure your videos are 100% accurate. It shows the commitment you have to your channel and viewers. I rewatched and thumbed the video. Anything to help your channel.
I saw an unboxing of this recently and thought it looked fantastic. Thanks for you ever-so-clear guidance through the rules. It seems like it is probably just as good as it looks.
So I just had an interesting ending to a game which I don't know who actually won. Basically it was a two player game where the other person was down to one car left operable with one damage on it. Her car was one space away from crossing the finish line and so I had my helicopter attack to disable the car. It successfully damaged the car but the effect was a skid which caused it to move one space forward to the left into the finish line. I kind of took it as me winning since the other car was rendered inoperable so there were no longer any working cars but at the same time the car did pass the finish line.
Here's how damage is resolved: first draw and resolve the damage token effect and THEN add the token to your car's damage slot. This means she would have crossed the finish line (and won), before her final damage token was added to her car. A real photo finish!
@@WatchItPlayed I'm allergic to rule books and generally only buy games if you or a few others have a how to play so happy to support. Thank you for all you do.
My copy of Thunder Road Vendetta is due today or tomorrow! I'm so excited! While I know it's annoying for you to have to reupload a video, it was great timing for me!
Many times, when I’m interested in a game and I’m trying to decide if I want to buy it or not I come to Watch It Played. And more often than not, I audibly say “hmmm Let’s see what Rodney has to say”. I’ve referred to his videos not just to learn the basics of game play without having to read the rules but to help explain rules to my group. I haven’t watched this video yet. I’m shopping. 😂
Great video, Sir! One question: Once a "hazard tile" is flipped is it still considered a hazard tile for placement of the chopper? For example if its now revealed as an oil slick can a chopper be placed there?
Hi Rodney. I stayed a little confused regarding the road die and the oil slick space. Say I use the road die and the last movement ends on the oil slick, if I resolve that and it moves me off to a non road space do I then have to undo the road die moves and move the vehicle back to where it initially was? Or in your example do you mean you are first using your regular movement die and you land on an oil slick that pushes you off road meaning you cannot use the road die? Hope this makes sense.
Right, if you end up moving off a road space because of the Road die itself, that's fine, but if during your regular move (before using the road die) you end up off a road space (even accidentally due to a slick), you can't use the Road Die.
Rodney great video thank you ! I think you made an error on coasting example. The moving die should be in the end turn space in order to assign the coasting die. So, another question is that coasting offers you only two movement?
Can I reuse the Chopper command (on another round ofc) if the chopper is still on the board? If so - I can, again, place him anywhere I want (following the normal rules)?
Hi roodney, nice video , my appreciation for your continous effort, I am expecting mine in 2 days. Actually i have 3 questions 1st question: the steps are Assign a die /command /move / shoot. If i want to command, should i move the 1st car, then command which affect the 2nd car movement (like nitro or drift) ? or what ? I mean command will affect which car exactly? 2nd question, if we are 3+ players, 1st scenario: one of us eliminated before reaching the lead tile edge, what will happen? 2nd scenario: If we all are non eliminated, what is the max no of tiles we can place? 3rd question, you said thet if the car ends its movement in choppers place will be eliminated, is it instantly? Or if the turn of that player ends? Or the turns of all players end? Sorry, for this😂, but you are the best BOARDY GUY😊
1) The Command affects the car that was assigned a die in the first step. 2) There is no limit, but someone will get eliminated, unless you're all playing very kindly :) 3) Choppers eliminate any car (even one of your own) that ends a turn in its space.
@WatchItPlayed Thanks for your immediate response, if you dont mind , regarding your gentle reply 1. I have small/medium/large cars, i assign 1st die to small, then i assign nirto/drift command, is this command will affect the small car? Or the next car(medium or large) 2. Understood 3. So if i end my car in chopper place, also my 4 steps ends, but still the next players didnt finih their 3rd turn yet, my car will be eliminated or should i wait the last player turn to finish. Thanks again, you are offering great help🙏❤️
@@user-eq2tr7nh7z 1) The small car (which is the car you assigned a die to in the first step). 3) Each player fully completes their own turn before the next player goes, so your car would be eliminated at the end of your turn in that example.
🫎 oh my days! Rodney, i got this game for Father's Day. Immediately i scan RU-vid to see if you have a tutorial on it! You do🎉! I am then in awe at the amount of questions, ALL of which are answered 😮. Then I get to thinking 🤔... HOW do you do it!?! You truly are an amazing human
Do mud spaces take 2 spaces each when entering, or just the first one? For example if there are two mud spaces in a row and I use 2 move points to enter the first, do I then have to spend an additional 2 move points to continue into the next mudspace or is it just the initial one?
Are you referring to this action? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AGhHt6mDXMU.htmlfeature=shared&t=1022 If so, it's up to you if you shoot. If you are talking about being in the same space as your chopper, you'll be eliminated: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AGhHt6mDXMU.htmlfeature=shared&t=1087 Let me know if that helps.
Got my copy, hope to play this weekend. Are helicopters able to spawn in a space already containing a vehicle? If they’ve already moved, wouldn’t that automatically destroy it at the end of the round? Thanks.
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for.
If you take a dazed after resolving damage. So you roll a 4 on the stunt dice. Now you move 4 times using the direction dice. Do you resolve bumps if you land on another car 4 times?
If I'm reading the instructions here correctly (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AGhHt6mDXMU.htmlfeature=shared&t=664), it explains you couldn't bump into another car 4 times, as the first bump would end the move.
Some questions on slamming: The rules state the larger car may ask for a re roll, what if the opposing player says no? What happens then? If both cars are the same size, can a re roll happen? What if a wreck moves into another space causing a slam, can the same re roll rules apply then?
The larger car is not so much asking for permission to re-roll as "asking to have it re-rolled", meaning, if they ask, it must be re-rolled. A re-roll only happens if the larger car wants the dice re-rolled. If the two cars are the same size, then there isn't a larger car, so there is no chance for a re-roll. If a wreck moves into a space a causes a slam, the slam is resolved using the normal slamming rules. Hope that helps!
@@WatchItPlayed thanks so much! One last question that came up with blast and daze. If either puts you in a position to move off the board, does that eliminate your car? Or do you stop just at the edge?
There are several extras in the Chrome edition, this video is for the retail edition, so can't help with that here as I haven't checked the Chrome edition.
So in a 3 or more player game, do you only get the finish line if someone is eliminated or does the finish line come out on its own after a certain number of tiles?
Right, with 3 or more players, it's not a certain number of tiles, instead the game only ends after someone is eliminated (which adds the finish line at that point).
"The original video had a mistake that stated a car that ends its MOVE in the same space as a chopper is eliminated. This is not correct, as the video later said: a car that ends it TURN in the same space as a chopper is eliminated. " Oh so if your car, which you’ve already done it’s primary movement, ends up on a chopper space because of a slam… if you can COAST out of there before the overall round ends, then you’re safe?
The other benefit, is that you still get to complete your cars Shoot step, before checking to see if you are eliminated for being in the same space as a Chopper. This point of the video correctly states when a Chopper's effect eliminates you: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AGhHt6mDXMU.html. Ending your "move" happens at the end of your Move step (being in a chopper space at that point does not automatically eliminate your car). Your "turn" ends after the Shoot step of a turn is complete (at that point a car in a chopper's space IS eliminated). Hope that helps.
In one turn I can Repair an inoperable car. Move a different car in my stack and potentially shoot with that car all in one turn? Also, you can shoot twice in one turn? Bring out a chopper and shoot with it. Move your car and shoot again? Right or wrong?