It's called melee canceling and it works on every Titan. It's most effective on Ronin because he has a melee attack animation that is just a smidge of a fraction shorter than other Titan melees. What I learned is to just back up and bait them into performing a melee then dash back in to perform the execution
so I'll explain some advanced things as a poor Ronin main who got to experience them firsthand as well. When any titan lands a successful melee hit on enemy titan, it always backsteps. In this short timing of about 0.2s you cannot damage them with your melees, which I think was made to encourage tactical meleeing, rather than melee button mashing (does not work like how it's supposed to in the slightest!). So sometimes you don't even trade melees and just get beaten up like that (although, to mention, if you do master to use this feature yourself as a Ronin, you are practically untouchable for any other titan's melee!). Advice: back off and maintain your distance. You, as a Ronin, have advantage on melee distance, and disadvantage on melee speed (so up close most of the time you get beaten up like that LMAO). But if you master your melee distance you can melee without any collateral damage (in other words without trading melee hits like it usually happens). Or just use leadwall lol. It's your main source of damage after all, and a Scorch who has not set his traps or has his flamecore isn't a real immediate threat to push him up close like you did.
As a scorch main, this feature is fairly balanced as it can deny the enemy an execution because they see the doom state bar as free exp or, in a monarchs case, Food
@@Refunded404 unfortunately this feature's only problem is how much it struggles because of ping or just Titanfall 2 not perfect netcode. Like if I'm playing 200 ping I literally either miss a melee completely or get stunned back, when me and enemy both press at the same time. So I'm at a real disadvantage, of either I miss completely waiting out the timing, or get pushed back by this feature. In most cases this thing just makes melee mashing one-sided, not anything tactical. Not even most, like 98% of the times. And that is FOR SURE not how it was supposed to go.
Isn't this just melee cancelling occuring? He's punching you just before you land a hit so that your melee is cancelled out. One way I've found to stop this is to just pull back and melee again since they lose the rythem and that lets you execute them
Yeh the scooch was blocking you by punching back. It's relatively easy. The scooch probably has faced ronins before and uses that to avoid getting executed when doomed. Good way to counter is to wait till he punches first and then punch shortly right after (before he throws hands again), so that it the game detects it as an execution.
Yeah, that. I do that all the time. It was explained well in the comments. Some guy did that to me and that's where I learnt that trick. Pretty cool huh?
Local roning player in disbelief, gets outplayed by scorch in melee (With simultaneous hit from broth parties execution animation doesn’t play, whether it’s intentional or not. It’s called melee cancelling IIRC)
There’s a certain way where the first melee takes priority so they cancel out the second one all you gotta do is wait for them to melee then do it straight after
My brother in christ, you were just melee canceled. Scorch read you five years into the future. Typical Ronin L. In all seriousness, you might wanna change your title now that everybody and their mother explained what's happening in the comments. This is the game working perfectly as intended. You do not own CQC as a Ronin, that's where Scorch reigns king. Instead, you gotta learn your melee range and learn how to kite and bait. There is nothing more dangerous than facing a doomed Scorch with a good pilot and nothing to lose.
ronin to ronin melee canceling happens when you hit a melee on someone else while they are melee They know the ywill sword while doomed just shotgun them next time and it will be fine :D