Improved bumpstop simulation doesn't change the FFB feeling very much and isn't primarly meant to. Its mean't to make bumpstops work more realistically and thus make car behave more realistically. In general the focus in ACC physics development is on making the cars work closer and closer to their real life counterparts. FFB is pretty much just result of what is happening in physics so it might or might not change much when physics changes are made. Extreme example with bumpstops could be that while in some situation going over curb car with the "old" bumpstops might bounce heavily but with new v1.8 bumpstops behave more calm. FFB feeling from heavy bouncing vs less bouncing will obviously then be bit different. Personally i am very very happy with v1.8 physics updates and feel great improvement in overall feeling for the car via FFB. Not over curbs necessarily but driving in general. I would guess its mostly result from tire model updates. Tyres feel much more "lively" and connected to the surface now. Very thankful for Kunos team! :)
@@kiardon Same, i always enjoyed ACC. But 1.8 has really increased the driving enjoyment i feel. Though granted it could be that i don't remember it properly as it had been a couple of months i last drove ACC pre 1.8.
@@TleafarafaelT same , literally just racing everyday hoping the car doesn’t spin since we can’t really tell when the car is tail happy until it’s too late.
You're still experiencing it, just not necessarily with the same fidelity. This isn't as much a FFB change (though it's there inherently) as an overall improvement to the dynamics of the simulation. Your keyboard race car still has significantly more accurate bump stops, and to be honest I bet it's noticeable.
Bumpstop forces (stiffness) of those should match at X-amount of suspension compression. In less than X the soft-with-less-gap will have higher stiffness of the two and above X the hard-with-more-gap becomes the stiffer one. So answer should be that end results can be close at best but not exactly same. Stiffer bumpstop rate mostly means that the force ramps up more aggressively and earlier as bumpstop deflection rises. Haven't tested too much with bumpstop settings in v1.8 yet but so far i feel like there is now more room to experiment with different combinations of bumpstop gap and stiffness than before.
faster=harder or softer !?! ;o) And i was really satisfied how the AMG was reacting, now i am struggling, behaviour over curbs was the advantage of the benz, thats gone