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To Save Scum Or Not To Save Scum (The Jimquisition) 

Jim Sterling
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bsky.app/profi...
Is "save scumming" the best way to play an RPG? Is it a valuable and valid tool, or a dishonorable insult to a videogame's intended experience? Baldur's Gate 3, Disco Elysium, Bras, and Boglins may have the answer...
#BaldursGate3 #DiscoElysium #RPG #SaveScum #Videogames #PC #JimSterling #Jimquisition #JamesStephanieSterling #Games #Gaming

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29 сен 2024

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Комментарии : 2,7 тыс.   
@mushuwu
@mushuwu Год назад
Save scumming imo encourages experimentation and mixing up strategies without having to slog through whatever comes before the boss/enemy you keep losing to.
@topdamagewizard
@topdamagewizard Год назад
This exactly. Especially in a game that doesn't tell so much and has the "mind" of a DM quietly saying "you may certainly try"
@cheesi
@cheesi Год назад
Yeah, in some games I like seeing where my bad choices get me (including this one!) but there are some cases I've run into in BG3 where I really just go 'this situation is just shit for the story I want to make happen and I'm going to roll back and see if there's a better way'
@TheLexikitty
@TheLexikitty Год назад
This right here, I love exploration even in games that aren’t necessarily about it. Currently replaying the Quake II remaster and saving all over the place to find every secret.
@ramonandrajo6348
@ramonandrajo6348 Год назад
@@TheLexikitty Quake II remaster sucks in a way, so no. XD
@FelisImpurrator
@FelisImpurrator Год назад
I actually have fond memories of the hilarious method of savescumming in the OG Nethack. Its RNG is tied precisely to the computer's date and time, so by manipulating the clock and triggering events at the precise second, you can reroll things in an exact, predictable way. It was great fun, like unlocking the secret time wizard class to wish for better dragon scale armor. Same with messing around in Sid Meier's Alpha Centauri and having a grand old time resetting every RNG event for alien artifacts, then using them to rocket to the end of the tech tree roughly twenty times faster than every other AI faction. Feels good, honestly. Great fun just breaking the game and seeing what happens.
@Wyattporter
@Wyattporter Год назад
To save scum or not to save scum? Answer: who gives a shit. Play how you want
@caolanmoore4027
@caolanmoore4027 Год назад
Based
@BlackTestament
@BlackTestament Год назад
Casually Based Wyatt Porter W
@rusteddamsel5848
@rusteddamsel5848 Год назад
Mood
@Wyattporter
@Wyattporter Год назад
@@BlackTestamentthanks Voice Dude Guy
@Kris-2
@Kris-2 Год назад
correct answer
@TheSkyfolk
@TheSkyfolk Год назад
People who don't want to save scum are welcome to never do it, but it truly makes one a boob to try and hold it up as a moral imperative.
@GameHammerCG
@GameHammerCG Год назад
I have to say, as someone who watched your content years ago but for some reason just got distracted and missed a few years, it’s wonderful to see you so clearly happier and more comfortable in yourself.
@beckstheimpatient4135
@beckstheimpatient4135 Год назад
The change is night and day, isn't it? Love to see it!
@zennistrad
@zennistrad Год назад
More games should acknowledge and encourage save scumming as an integral part of the gameplay, IMO. I'm still blown away at how Undertale managed to make the practice of save scumming an absolutely integral part of its plot and characterization.
@ramonandrajo6348
@ramonandrajo6348 Год назад
No. XD
@zennistrad
@zennistrad Год назад
@@ramonandrajo6348 Yes.
@JohnSmith-ot4hq
@JohnSmith-ot4hq Год назад
That's a poor argument because it broadens the definition of save scumming to the point of uselessness. Save scumming is probably not. 'whenever you reload a save for amy reason '
@ramonandrajo6348
@ramonandrajo6348 Год назад
@@zennistrad Whatever, dude. XD
@Ashtarte3D
@Ashtarte3D Год назад
Might I interest you in Shadow Gambit then, it turned the prominent save scumming of Mimimi's previous games into a core mechanic.
@andreareventon
@andreareventon Год назад
Fun Sierra Fact! One reason Sierra games were so notoriously evil with its puzzles and consequences, according to Al Lowe, was that they realized they sold more hint books than copies for said games at times, so it became a backup income where copy protection had failed.
@TNTITAN
@TNTITAN Год назад
Also Sierra hint books were at times very funny with the fake hints.
@archmagusofevil
@archmagusofevil Год назад
Related to save scumming due to failing a check: I recommend checking out the game Hard West. There is an interesting mechanic where if you miss an attack with, say, 70% chance to hit, you get 70 points in a luck pool. You can spend those points on any roll to increase your success chance one-for-one. The end result is I'm not too upset about missing a shot that I had a good chance of hitting because that means later on I'll be able to boost a wild pot-shot into a certain hit.
@Ramsey276one
@Ramsey276one Год назад
Wait ... I have it in Switch!! Caught a sale and completely forgotten What game could have done that... Astral Chain, possibly XD
@tenyokensekia8088
@tenyokensekia8088 Год назад
Huh, I actually really like that solution. Thats a neat idea.
@isaacsalume6287
@isaacsalume6287 Год назад
Something I've only really seen a lot of in tabletop; where failure, bad luck, or sub-optimal outcomes result in getting a sort of karmic currency that can be spent later on.
@thelastremnantofevil
@thelastremnantofevil Год назад
You've honestly made me wanna check this game out. Thanks man.
@TatharNuar
@TatharNuar Год назад
Luckamancy.
@chill_hill2324
@chill_hill2324 Год назад
Lets not forget that D&D itself does not always need to be played by the books. There is an unspoken rule/agreement that DM's can use to make actions or choices that should not have worked still happen: The Rule of Cool Sometimes you can bend the rules a bit or allow for somethint to happen because it is thematic or would have made the story better. In D&D its a matter of the DM just saying "Sure, I'll allow it" but in things like BG3 its called Save Scumming. Enjoy what you purchased, enjoy the story you are creating with your character.
@Raletia
@Raletia Год назад
I haven't seen a video from Stephanie for a while (thanks RU-vid & my memory?) but holy hell I have to say she looks absolutely amazing. Thank God for you for being an inspiration to us who are struggling with identity and acceptance.
@devarious5004
@devarious5004 Год назад
I absolutely love Project Zomboid, a game notoriously difficult, where it takes hours of real-life time to grind one skill up a single level, and ONE SINGLE MISTAKE will see you bitten by a zombie and that character lost forever, without even the option to savescum and undo that error. I also absolutely love Rimworld, a game where I can savescum when my favorite colonist loses her eye and redo the fight until she comes out of it as pretty as I want her to be by the time my colony has become a self-sustaining metropolis. I play games on their own terms, unless I'd have more fun playing them on my own.
@0Gumpy0
@0Gumpy0 Год назад
I thought a lot about this recently with the genie at the fair. they even hyped up this encounter pre-release, how you can catch him cheating and he can turn you into cheese, or you can steal his cheating ring. but the first time I did it I didn't see him cheat. just failed a perception check (with a +8 to perception checks lol). it can be fun to lose. but it's not fun to just not experience something at all
@emiliocerchiaro4386
@emiliocerchiaro4386 Год назад
Stephanie, your idea of braglins is simply brilliant. I was so mesmerized by the sheer ingenuity I had to rewatch that clip several times just to process the mere thought of it. Truly one of the fashion-forward minds of the century 🍷🧐🧠
@georgekostaras
@georgekostaras Год назад
Save scumming is an ancient and noble tradition
@tristanmestroni6724
@tristanmestroni6724 Год назад
I remember save scumming so much in Abe's exodus that I was stuck in a loop. I do not regret it at all.
@jeremiah1293
@jeremiah1293 Год назад
Those Hero Forge stills were wonderfully done!
@PJ_TheAverageGamer
@PJ_TheAverageGamer Год назад
11:53 Man, I loved police quest, but jeez in the first one If you take the woman's phone number instead of giving her a ticket you don't realise you screwed yourself until a few hours later. In PQ3, I messed up by not taking the batteries for the torch in the first part of the game, and 4 hours later, it came back to haunt me.
@Spamhard
@Spamhard Год назад
Also the point about your character being purposefully specced for something and wanting them to succeed at a basic task (aka strong character should be able to bust down a standard door, thief should be able to succeed with basic lockpick etc), is why i think so many newer tabletops have removed a lot of the excess 'useless' rolls for something ur character should actively be able to do. Something like Monster of the Week has a lot of steps in place to ensure if your character can shoot a gun good, and has no pressure put on them in the moment, then god damn they shoot a gun good, no need to roll. If your character can pick a lock good, then by god they do it. The game is focused more on outcomes, rule of cool, and roleplay over dice rolls.
@Spamhard
@Spamhard Год назад
My main reason for save scumming in a game like BG3: it helps my severe decision paralysis and fomo to know i can literally watch every scene play out in different ways. I'll ACTIVELY make bad decisions on purpose, so save scumming doesn't mean me trying to get the 'best' results (altho if that's why you do it, live your best life and more power to you, quing). For me it's just like "damn i wonder how it would have gone if i'd chosen x instead" and save scumming allows me to just watch that first hand without having to looking up 500 youtube playthroughs, find one that doesn't talk over the top of it all, skip through the videos and find the one that makes exactly the same diagloue choices i wanted to see.
@Nibelhiem86
@Nibelhiem86 Год назад
Definitely a non issue. I’ve played BG 1 and 2 a hundred times each and I’m an expert on all the best times to save
@Kingboy
@Kingboy Год назад
Was NOT expecting the "The Government Knows" cameo shot…
@ZMannZilla
@ZMannZilla Год назад
THE GOVERNMENT KNOWS WHAT YOU DID AT 12:51
@ASpaceOstrich
@ASpaceOstrich Год назад
That's the thing about trpgs. The dice make things uncertain but in theory the consequences of your actions are based on the actions, not the dice results. As an example, you need to get past a guard you have several ways to do so. You could intimidate the guard. Sneak past the guard. Bribe the guard. Etc. Now, the dice will decide whether or not you succeed or fail, but the approach you took decides what the consequences of that success or failure will be. A failed intimidation might lead to combat. A failed bribe check might lead to suspicion and make subsequent stealth attempts harder. A failed stealth check might lead to the infiltration taking a long time or force a persuasion check to explain why you're hanging around. The idea is that the approach you take isn't just going to be determined by what your characters are best at, but also by the consequences that approach will have. You could genuinely get an interesting game experience out of a system where failure is impossible, just by accounting for the fact that even success has consequences. Successfully intimidating the guard means he might be coming back in the future with backup. Sneaking means the guard is still there, unaware of your presence, but remains an obstacle on the way out. Bribery leaves a trail that could see investigators pursuing you days after the event. And this is something that a video game is much worse at handling than a GM at the table.
@UnreasonableOpinions
@UnreasonableOpinions Год назад
The easiest antidote to savescumming is to make failure as interesting as success. Getting the bad outcome shouldn’t hate you off from a story, it should be the entry point to a different one. More than a few games like, say, The Fist of Mars have a dark timeline branch that is more compelling and better-written than the success one. Ironman works in XCOM and co because I’m losing things for good keeps the game challenging and lets a story emerge. My preferred story path in Mass Effect is bleak timeline, where every story has to go the worst and you have to let each companion die unless they can die later in a more sad way, and that takes MORE work and care to set up than a win-the-most run. If failure just means you get to sit outside the gate watching the good story happen, forget it.
@Mene0
@Mene0 Год назад
Skeleton Warrios gag happened in this video. Nice
@misapheonix
@misapheonix Год назад
As a heavy modder for making games as immersive and usually as difficult as possible, I still think this is some genius take on the subject. The best take, in fact! I sure hope you dont need to switch up the channel subject matter. The insight and comedy is kinda unrivaled!
@DOOMsword7
@DOOMsword7 Год назад
I GET why ‘save scumming’ is a topic of conversation with this game and not others. It sticks closer to its roots as a tabletop game. And it’s remarkably well designed (like Steph mentioned) show you the big consequences of your actions down the line after you’ve committed to the choice. If they wanted you to live with the consequences of a beefed roll they wouldn’t include saves anywhere or the whole ‘Karmic Dice’ setting. It’s fine! Reload if need be!
@LdyVder
@LdyVder Год назад
Yes, Steph, you are correct. DMs of D&D or any TTRPG do like to make their players deal with the consequences of their actions and their dice rolls. We're evil like that. bwaahahaha.
@ramonandrajo6348
@ramonandrajo6348 Год назад
Whatever you say, salty. XD
@jamesrule1338
@jamesrule1338 Год назад
Indeed. But much like Disco Elysium, I as the GM try to make failure fun.
@menik6575
@menik6575 Год назад
I save scummed a lot in bethesda games before I even knew the term. Mostly because you never know when the game is going to crash lol. People want a safety net when either the stakes are really high and losing progress really sucks, or there's a balancing/other issue. It's a case by case play. Heck sometimes I'll nuzlocke myself in a game to raise the stakes if it's too easy/safe. I nuzlocked myself last night. Just have fun with it.
@fredgerd5811
@fredgerd5811 Год назад
So heres an interesting thing. I play lot of D&D. I love living with my consequences. I often go in with a character thats set up to get worse consequences, by making a detailed backstory that intentionally gives my gm tools to hurt me with (aka npc friends and family). That said, I love save scumming, ESPECIALLY in story heavy games. I have been save scumming constantly for tiny shit. Why? Because I want to see different outcomes and fun details and pick. And I'm not necessarily picking the optimal or "best" choice. I'm picking the choice I think will give me the most entertaining outcome. I whiped warg shit on my face and let Volo stick a needle in my eye (actually, that kinda worked out mechanically speaking, much to my surprise). Yesterday I accepted subpar loot over a quest reward because I thought the quest giver was a dick and decided it'd be more fun to murder the shit out of him. When it comes down to it, no matter how closely BG3 approximates playing D&D, a pve game and playing D&D with your friends just arent the same thing. So tl:dr, YES fully agree. Also, I see you also wiped worg shit on your face YOU STUPID IDIOT. Excellent choice. Would do again.
@jeremyross9698
@jeremyross9698 Год назад
Right as I was thinking "why didn't Steph call them Braglins," Steph says it. Also, I've been save scumming for ages. I didn't even realize there was a moral debate over it. There's already a situation where I have to live with the consequences of my actions. It's called real life.
@rockduded8925
@rockduded8925 Год назад
It's like Civvie says, "It's not how much you save, it's how much you load."
@SomeBlokeOrWhatever
@SomeBlokeOrWhatever Год назад
The little cameos of the Amiel du Hardcore chracter makes me want Commentocracy to come back. Bonus points if the character too transitions, I wanna see steph in like. A big dress and stuff.
@bydoman98
@bydoman98 Год назад
I don't play RPGs, but one thing I can say is that for many arcade games, save states are a necessity for many to complete them faster without repeating the first few stages over and over again or spamming continues all the way through. Their difficulty is masochistic to serve their primary function of burning 100 yen coins as quickly as possible. It's good for business, but it often prevents the best games from having a chance for their design to be fully appreciated. For this reason, I think saving games could be useful for newcomers wanting to get a grip on a game without dragging themselves through mud as much. Save states will void the legitimacy of a run, at least specifically for arcade games, but the experience one can acquire from using them is invaluable in eventually clearing the whole game in one clean run without continues. Essentially, they don't make the games easier, but they help you get better. And when you do, that's when these games shine at their brightest!
@Deekman
@Deekman Год назад
I didn't know Withers in your camp will just resurrect any of your main characters that died in battle for like 200 gold
@elentari801
@elentari801 Год назад
In case someone wants to access age gated videos, there are tools that let you do that without having to hand your personal information over to Google!
@satyasyasatyasya5746
@satyasyasatyasya5746 Год назад
Ya know, I finally got around to playing Disco Elysium and at first I tried just going with it, but then I was like, "what if I save-scummed to get even the 3% chance things?" and I very quickly got so tired and bored. And, I may have accidently bounced off the game as a result lol That, and I just didn't know where to go, what to do, and was getting very tired of the contant tsunami of dialogue... which I guess is the whole point of the game but still 😅😅😅 I guess the game just isn't for me.
@theomegajuice8660
@theomegajuice8660 Год назад
For what it's worth, it took me 3 attempts to get into "Disco Elysium" and now it's one of my all time favourite games. First two attempts I got up to about the polar bear fridge and felt "this is kinda cool but I have no idea what I'm doing" and ending up forgetting about it. I do definitely think the game is best played embracing the chaos of it. Early on I was picking the silliest dialogue options most of the time but I gradually began to really care about the outcomes to things and starting getting very invested in particular characters and the world.
@satyasyasatyasya5746
@satyasyasatyasya5746 Год назад
@@theomegajuice8660 Well, the trouble is, I've replayed the first say, 5 hours of DE several times now and I'm so burnt out of the dialogue. Its like reading the same novels first few chapters over and over. Its well made, and well written and I really want to get into it but, man, I was stood at the body inspecting it for like an hour+ and its just text text text text and then you get a rng % at something 45minuntes in and its like... I don't want to fail it, but I also don't want to savescum since I'd have to keep doing the 45minutes over and over so... yeh... its easier to not bother. Its easier to not play. I did try going with it though and played as 'me', but I got a gameover and really didn't want to do it all again just to get back to the point I got to. Its just super exhausting. I can't lol I always like the idea of CRPGs like this, but actually playing them? I get so bored and overwhelmed.
@Cambraxas
@Cambraxas Год назад
When I was a kid, I played Need For Speed: Most Wanted and wanted to do a game where I won every Blacklist Racers Car. The reward was hidden behind a 3 choice "hidden reward" feature after beating said boss. I SHAMELESSLY saved, raced and switched off my PS2 if I didn't pick the pinkslip, having to redo the race over again 😂
@Lethoras
@Lethoras Год назад
Honestly the only times I save scummed in BG3 was when the game decided all the friendly NPCs I just helped in a fight want to kill me now because one of them walked into the firewall I summoned and it counted as me attacking them.
@LyzLocked
@LyzLocked Год назад
I try not to save scum on my first run through an RPG but after that it's no holds barred. Same thing with console commands and game altering mods
@isaack8967
@isaack8967 Год назад
I do think BG3 does a good job of *usually* not just absolutely ruining the game because you got a bad dice roll, but there are definitely still instances where I felt compelled to save scum because something happened as a result of a phenomenally low roll (e.g. my friend failed the wisdom check to free shadowheart on the nautiloid, which had a difficulty class of 2, lol)
@Tiamatdlord
@Tiamatdlord Год назад
yep an i don't like SS things but seriously I should have to use "karmatic dice", how do some rules get that bad? not to mention how many checks you need follow-up high rolls basically, so scumming is a must if you don't have QS basically.
@leviadragon99
@leviadragon99 Год назад
Those are indeed fabulous Bogs Steph. ;P Also as a fellow disaster dom, that was quite impeccable work on that front too.
@notreallythere477
@notreallythere477 Год назад
When it comes to CRPGs/CRPG-adjacent adventure games, I think some people want to be an actor, playing out the story and just seeing what's in store, and others want to be the director, actually telling the story through their actions. Save scumming gives me the ability to control what story the game tells, which is my preferred way of interacting with story-based games. If I fail the Authority check in the church when playing Disco Elysium, there is no negotiation to be had, I'm loading my game, because *my* story of Disco Elysium is one in which Harry gets *one* unambiguously good time where not only does he not ruin it, but he actually gets Kim to goddamn dance.
@schnozbott
@schnozbott Год назад
I'm of the old school opinion that the term "savescumming" only applies when the game itself it not supposed to allow you to save and retry when you fail, but you use some technical means to bypass that restriction. The concept seems to have originated with the old school roguelikes such as NetHack that delete your save file if you die. In that game, copying and renaming the save beforehand so you can retreive the lost run is savescumming. I would consider the Dark Souls design to be comparable as well despite not being a roguelike. In any game that permits you to save at any time, and reload when it doesn't go the way you want, savescumming is not a thing. That's an artificial extension of the term to include any saving/loading in any game (the way the "hardcore gamers" might describe it), despite the fact that they are factually wrong and imposing an arbitrary standard on the enjoyment of a game, whether it be their own or anyone else's. I consider it toxic to shame people for using game features as designed. But that's enough about that. Your curls are super cute, and always a pleasure to see as much tatas as possible. Fuck youtube for their double standards and transphobia.
@Lalatina99
@Lalatina99 Год назад
In our D&D game we roll with what happens but if something happened someone particularly didn’t like and they weren’t having fun because of it, we just retcon so everyone is happy cause it’s just a game ya know
@ProfessorPolymer
@ProfessorPolymer Год назад
I saved-scummed a lot in Fallout 4 since I couldn't tell what my character would say based on the dialogue options. I've also saved-scummed to see different endings or join with varying factions in RPGs if I don't have time to replay the game and explore options naturally (which is more often as I get older). Suppose an RPG gives meaningful consequences or unique experiences to success and failure (beyond more/less loot or easier/more brutal fights). In that case, I'll generally avoid save-scumming - Disco Elysium is a good example of that!
@janedagger
@janedagger Год назад
I remember an old PnP Game of DnD when my character was killed in about 20 minutes.. I shrugged and watched the rest of the crew die miserably. Its part of the game.
@JarodCain
@JarodCain Год назад
I'm fucking 43, I've been playing RPGs since I could read. Savescumming is just how you play a damned game and anyone who says otherwise is a liar. Tabletop is one thing as I'm sitting down and playing with others, but computer games are a different animal especially RPGs that are predominantly single player, who really gives a shit if I reload a save or use an editor to give myself better starting stats.
@janniswildermuth1499
@janniswildermuth1499 Год назад
Simple answer in my view, however it feels best is right. Do you want to be the hero who passes every hurdle? Sure, save & reload. Do you want to try and salvage every outcome? Don't. No skin off of anyone else's back.
@lolwut90123
@lolwut90123 Год назад
Technically, I realize one of my favorite games was not meant to be cleared with a score as high as one can get through save-scumming. But the fact that people went out of their way to find out that it was possible didn't feel unfair to me, it felt like a really tedious but ultimately rewarding challenge. But hey- I play games the way I feel like; without negative or positive thoughts on points like save-scumming. Except that it will ultimately be tedious and perhaps bore me into wanting to continue because I'd rather fight a new fight instead of the same one I've already tried to perfect for the umpteenth time.
@octavianpopescu4776
@octavianpopescu4776 Год назад
Sometimes, you NEED to save. Not just for the sake of playing it safe, but sometimes, the devs made a bad design choice and it's a way of restoring some balance to the game. For example, Thieves Guild radiant quests in Skyrim. You need to do a number of them in every city (4 total cities) before you get a special mission in each city to get the title of Guild Master. BUT the game gives you these missions randomly and you might get 10 missions in places you don't want, before you get 1 in a city you want. So save, see what city you get and go from there, reload if it's not what you need or do it if it is. This could have all been solved with an extra question from the quest giver: "Hey, where do you want to go?" So, I see save scumming as a noble fix to this issue, not even an exploit or a cheat.
@HRDSalami654
@HRDSalami654 Год назад
"Without Karlach I am nothing" They're like me fr fr.
@urbanshadow777
@urbanshadow777 Год назад
Wait, wait, wait... are you saying I made hundreds of saves in mass effect 2 in order to get the entire crew survive the suicide mission? Well I never (ok I did but shut up, I dont want to face consequences ok).
@EvilLobsterKing
@EvilLobsterKing 19 дней назад
Big boss fight, end of act 2. My first go around, went absolutely shit. I was all over the place, I made some bad calls, and my party got rocked. In a real D&D that would probably mean rolling up a new character. Or at least dealing with the fallout of not stopping the bad guys. Baldur's Gate three doesn't have mechanics for that, and I felt like continuing my play through, so I loaded up one of my 3 or 4 pre boss saves and gave it another go. Knowing what the enemies had in store, and what I needed to do to win, made the second attempt really quite easy. That doesn't feel that far from save scumming to get the option you want, and seems to me an intended way of playing the game (outside of Honour Mode (which I am not playing (because sometimes my entire party die)))
@Sgt-Wolf
@Sgt-Wolf Год назад
16:07 I wouldn't expect any less from the bard main.
@Thramoun
@Thramoun Год назад
I rarely save scum, falling into either of two categories: - Help if I don't get to redo this I'm softlocked - Help I did do it but I didn't do it *perfectly* The second type tends to be detrimental to my enjoyment of a game, so I try to do it as little as possible. The first is a welcome get-out-of-jail-free card for hard mode.
@j.d.4697
@j.d.4697 Год назад
The term "save scumming" is too general because you can't tell whether it means just saving a lot, just loading a lot or doing both a lot. I like to save a lot because sometimes the game is being a game and things bug out, and occasionally I even get wiped and have no choice but to load and don't want to go back to 1 hour ago. As for reloading just because I can, I try to do it as little as possible, usually only because I am not sure what exactly the lines mean that I am supposed to choose, or because something is absolutely intrinsic to my character's identity, like the Necromancy of Thay when I'm RPing as the mightiest necromancer on the planet, for example.
@kylerclarke2689
@kylerclarke2689 8 месяцев назад
Thanks to my party being constantly wiped, the decision was made without my input
@Bloodglas
@Bloodglas Год назад
save scumming is great when you're just playing games for some escapist fantasy. if I wanted to go around saying the wrong thing and ruining all my relationships I wouldn't play a video game, I'd go outside and live my life.
@mothy8500
@mothy8500 Год назад
Honestly reloading saves makes the game more bearable when I have significantly less time to play, and don't want to fumble around in the menial stuff or have all the good experiences spoiled for me before I can get to them.
@MindinViolet
@MindinViolet Год назад
How is this even a question? Save scumming all the way! If someone believes in a set of strict, arbitrary rules, they are free to follow them, I guess.
@DarkThomy
@DarkThomy Год назад
In the end I agree, player should have the choice, and aim to whatever give them the more fun. Although let's be honest, sometimes we will go the unfun way if it's possible. So I can understand devs who would force us to do some things just to avoid their seemingly unfun path.
@TigerhawkT3
@TigerhawkT3 Год назад
Desert Bus or the Beat-A-Game Button.
@Quintessence4444
@Quintessence4444 Год назад
Depends on how you do it i guess? If you're reloading fights after every miss you're doing something wrong.
@PraiseTheMetal591
@PraiseTheMetal591 Год назад
Games that kill off party members permanently are fine, but when you need high level party members to advance the story then you're now faced with a long grind to get them back to level 30 or whatever they were. Now if I could recruit a new player who was already level 25, that's different. That's an inconvenience but doesn't ruin 40hrs worth of playtime. Unfortunately some games make you start from zero on a party wipe and basically play the entire game again. No thanks.
@MoreaGaara
@MoreaGaara Год назад
My opinion: the point of a video game is to tell the story that you want to tell. If you want to save scum in order to tell the correct story in your mighty and considered opinion, oh infallible gamer, then do so. If you do not, then do not. My favorite time I save scummed was when I was playing Pillars of Eternity the one with the boats and I was picking who to ally with. I wanted to keep everyone in my group happy, and ensure they did not leave (as my Watcher has a crippling fear of loneliness)...which meant reloading a save prior to selecting my ally about three times before finding the one path that meant no one left. In case you were wondering, it was the path where my Watcher allied with no one. And yes, I did consult a wiki. I also need to actually sail forth...but we'll get there.
@MarKSlamS621
@MarKSlamS621 Год назад
Dear Steph, I'm a GM who utilizes Pushed Rolls in every game I run. Everything outside of most combat, I allow for re-rolls of failed checks. Let's play sometime!
@ArgentumFox
@ArgentumFox Год назад
Personally, my logic with Baldur's Gate 3 and "save scuming" is rather simple. My first playtrough solo? I'm save scuming all the fucking time to see all the options! But I'm also playing multiplayer, and there we just keep going foward no matter how bad we fuck up.
@ArchStalker
@ArchStalker Год назад
I never understood why it bothers some people what others do with their games. Sure, tell your stories of awesome experiences without save scumming, but why do people feel the need to judge and berate others for save scumming? What does it deduct from others if someone save scums? I save scum. A lot. Always have. I've also played tabletop RPG:s a long time without feeling the need to have a save feature and I remember some truly epic adventures that never would have happened if the GM had allowed us to "go back" when things got hairy. Even more recently I've been playing BG3 with a friend without save scumming and we've been having a blast. Will I stop save scumming when I play alone? Nope. And it's nobody's business.
@rickimaru915
@rickimaru915 Год назад
I’ve been playing a lot of Fear & Hunger lately and I’ve been save scumming a lot, due to deliberately unfair and frustrating it can be
@WannabeCanadianDev
@WannabeCanadianDev Год назад
For me if there's a major consequence that I felt was a little unfair in that it didn't/wasn't conveyed to me that there would be consequence to that *degree* then I might save scum; esp. when there's interactions that turn everyone in the town hostile, esp. when its buggy as fuck to try to break free/escape the combat.
@General_Ictus
@General_Ictus 10 месяцев назад
Game developers will create whatever save system they feel fits their game the best. With Dark Souls, it makes sense to not save scum. With Elder Scrolls, it makes sense to be able to. With Final Fantasy, it makes sense to have to complete an entire section before being able to save again. All that being said, it might be cool to have an option of how you want to go about it, so if you want to play without save scumming, you can check a box before the play-through in order to disable it so you aren't tempted. This could lead to things like achievements, etc. Also, I feel like people don't talk about the difference between single player games and social games like D&D. In a single player game, who the hell cares? Save scum for all I care. In D&D? The inability to save scum is counterbalanced by the social element of the game (working together towards a common goal), and the way that the game is designed around characters dying and being replaced within the story. This is also why I don't like multiple difficulty levels in a game like WoW, but for Skyrim, SURE. Why not?
@shamanahaboolist
@shamanahaboolist Год назад
I'm just too curious not to save scum to be honest. I just say "for science!" then choose something I even know I wouldn't probably want to roll with just to see what happens. Then I make a mental note and will go that path on a different play through if it's not a route I was expecting or wanted for this play through.
@deadtotheworld22
@deadtotheworld22 Год назад
I think it's a similar question with whether you use wikis and guides for playing through an RPG - effectively, do you want the 'right' answer or do you want a more 'realistic' playthrough where you leave yourself open to making mistakes and letting the game hit you for your "poor" judgements? Where I tend to fall on this spectrum depends a lot on how much information and clarity the game gives you in regards to the consequences of your actions - if a game either is badly written (so you can't reliably guess the likely consequences of your actions) or hyper-complex, then having that safety net of being able to check what the consequences of the actions might be is useful if (for example) there's a chance of a favourite character dying or a massive game changing state coming which you can't reasonably expect, and where the decisions which underly that don't are seeded much earlier in the game. Depending on the game, I tend to try and do a first playthrough with as little information as possible and feel the way myself, both in terms of characters and decisions, but also in terms of builds and abilities, but for subsequent ones I tend to use guides to ensure the best outcomes for the playthrough I want - Dragon Age Inquisition is an obvious example because a lot of the canon decisions for the end-game state aren't entirely obvious and the counters are hard to track, and following my first playthrough, I found that the choice of Divine my world state had produced was the complete opposite of what I actually wanted, so playing through a second time, I used the guides to inform my choices and work out what the game wanted from me. Again, that doesn't preclude people from doing it 'the old fashioned way' and learning from experience, but when a playthrough has the potential to be several games long, it's useful to know in advance what the consequences of certain actions might be across 2-3 games before you make them.
@tofu_golem
@tofu_golem Год назад
I started gaming in the 80s. BG3 is a lot like those older games. If you make the wrong choices, there are lots of chances that your entire party gets wiped out. No matter what, type going to have to save-scum. What's the alternative? Starting the entire game over and over from scratch every time you have a party wipe?
@InsomniacDoggo
@InsomniacDoggo Год назад
Save Scumming is the only way to reliably get Colossus armor for entire squad in ME1. I will always be pro-save scumming. It doesnt effect anyone but the person playing the game.
@scottthewaterwarrior
@scottthewaterwarrior Год назад
Is Ballistic: Ecks vs Sever some guilty pleasure of yours? It keeps popping up and I very much approve!
@piercejones8199
@piercejones8199 Год назад
Something Something Cleavage. Something Something Game Mechanics. Great video as always, Commander.
@Hollowtriangles
@Hollowtriangles Год назад
I save scum so frequently in BG3 I don’t care what other people think. There are no rules to when I save scum. Sometimes I allow catastrophic consequences, sometimes I don’t, it’s vibes based. Great game.
@jernaugurgeh451
@jernaugurgeh451 Год назад
LOOK AT THE BOGLINS ON THAT!
@slothnium
@slothnium Год назад
I mean, if you don't want to save scum, that's what ironman mode is for.
@GrahamChapman
@GrahamChapman 9 месяцев назад
I cannot help but think about Undertale and the morals and lessons that game addressed... Sure, save scum all you want. I do, and I'm a bloody perfectionist, so that Load button gets a lot of milage. It is our games, so who's to tell us how to play them? But then, what about consequences that the game can remember despite our save scumming? Are they fine? It is, after all, still the developer's game, so who's to tell them that they can or cannot tell us that we cannot run from our consequences forever?
@pmtoner9852
@pmtoner9852 Год назад
Has anyone ever played Fallout 3 without saving before a speech check?
@Uriel238
@Uriel238 Год назад
I remember before _Half-Life 2,_ save scumming was the norm. _HL2_ added autosave checkpoints _on top of_ the usual save features. Also most old games were made so that a bad run (say, getting seen in a stealth bit) could otherwise end the game or ruin hours of work. So yes, if you feel the need to save scum, bang on that [F5] key. Later games would just reduce the consequences of dying, though multi-ending games wanted to make sure we regretted hitting on the wrong characters, or having an opinion different than the blacksmith's. I look forward to a time when I can just hit back with an apology and a round of drinks at the tavern, and the Blacksmith will give me his buddy discount after all. That said, I'm not only on Team-Scum, but also Team-Cheat (at least when it comes to single-player games) but this emerged from banging my head against _Borderlands 2_ Ultimate Vault Hunter Mode (UVHM) which _required_ finding exploits in order to make fun. Of course, as an old man now (who's also left-handed), there's a gray-zone between cheating and fixing accessibility problems.
@tomvandongen8075
@tomvandongen8075 Год назад
Pathologic 2 has the best approach to save scumming; you're more than welcome to do it, but the game tracks player deaths outside of the save system and the game itself flat out tells you you can't escape the punishments for failure (which are for the most part not significant factors in playing the game anyway)
@goreobsessed2308
@goreobsessed2308 11 месяцев назад
I've saved scum my whole way through baldurs gate 3 sometimes I'm happy I've done it and some times I'm not. Next playthrough I'm gonna go through without any just to see what happens
@saml302
@saml302 Год назад
for anyone who needs to hear it: ITS YOUR GAME YOU BOUGHT IT PLAY IT THE WAY YOU WANT TO thank you
@dansmith6909
@dansmith6909 Год назад
Savescum? That's called being clever and playing cleverly. If you can save there, you should. Cheesing? Also good strategy. Winning whilst being cool and dashing and suave and debonair is all that matters.
@8DX
@8DX Год назад
I never even considered "saving the game" was bad so I was surprised even hearing that "save-scumming" was a term, at a time it was like a decade after quicksaves stopped being a thing and digitally messy programming created the need to make a basic accessibility and user-friendliness function look.. bad??? All "survivor" games would benefit from a save feature.
@boo_
@boo_ Год назад
Playing BG3 on an ageing PC forced me to minimise save-scumming since it takes too long to reload.
@ericlarosee5357
@ericlarosee5357 Год назад
Ngl, BG3 is the first console game I've played in over a decade and I did not know that this was a term. That said I've been doing this the whole time I've played it (after my friend showed me how to quicksave).
@flatbunny
@flatbunny Год назад
Oh! A H.O.L. reference. Very cool.
@TailAbNormal
@TailAbNormal Год назад
Being an adult with a full time job leaves very little time for video games, and I know it's even worse for people with kids who still want to play games. Being forced to keep shitty outcomes or work with only a single save file for an entire playthough isn't fun, it's just a waste of valuable time. Because for a lot of people that first playthough may very well be their ONLY playthough. Especially if they get near the end of the game and realize they got screwed out of the ending they really wanted because they turned left instead of right at random fork 15 hours ago.
@Hundeputzmunter
@Hundeputzmunter Год назад
I think it's a weird thing that some people get really angry about the way other people play single-player games
@RavenGivens
@RavenGivens Год назад
I don't want braglins I NEED THEM!
@Gigadux
@Gigadux Год назад
Save scumming objectively lets you enjoy exponentially more of a RPG playthrough. I don't really see it any differently than loading a save after dying to a boss's BS
@LawrenceMiles1972
@LawrenceMiles1972 Год назад
As an old, old man who was a teenager in the 8-bit era, I grew up with adventure games in which "scum-saving" wasn't just normal but vital (you couldn't solve a lot of Infocom classics without learning from your numerous deaths). A debate around this seems as ludicrous to me as a debate about what the best colour is. Oh, so you like orange? You're NOT TRYING TO LIKE GREEN HARD ENOUGH, get good at green.
@NickPiers
@NickPiers Год назад
Oh yeah, I grew up on Sierra adventure games. Sierra fans had a saying that went something like "Save early, save often." More often than not, you'd have to re-load a save because you failed throw a boot at a cat within a 5 second window. And said cat would never appear again if you failed once.
@sp0nge1337
@sp0nge1337 Год назад
Save scumming, in single player games, is on the same level as the difficulty select, using exploits and glitches, or using pro strats. A matter of personal choice.
@culixstar
@culixstar Год назад
there's an item in the frog temple that you need 25 athletic to get....freaking 25!!! i scummed the hell out of that bullshit.
@socialist-strong
@socialist-strong Год назад
It’s your gameplay. You decide to play for fun (or for other reasons). Therefore, whatever means brings you that, as long as it’s not hurting anyone, is fair play! Want to skip the puzzles? Luckily there’s solutions on online forums. Have more fun cracking them yourself? Ok, don’t search those forums! Hard, easy, save scumming or not, whatever!
@McSquiddington
@McSquiddington Год назад
This is honestly why I play with a trainer. Anything non-combat related, I succeed in from the get-go. You could argue that I'm depriving myself of fun outcomes by not allowing myself to fail, but having played my fair share of CRPGs, I've come to realize that there's something really fun about knowing every angle I could want to try is the right one. It's also reassuring to know that whenever I'm done tearing the game's attempt at verisimilitude to shreds, I can delete these heavily-edited saves and play normally! It's my copy of the game, these are my save files; they're mine to do with as I please! In some genres, it's the only way I honestly get anywhere. Did No Man's Sky honestly think I'd spend hours digging up data caches to unlock the bare-bones basics of the base-building system? Fuck no! I work a nine-to-five, I get home and I'm tired and I want some *dopamine*, not a checklist!
@phaedrussocrates7636
@phaedrussocrates7636 Год назад
Ever since I read instruction book for Fallout 1 they got it ingrained in my brain: "save constantly, save often, save some more and keep saving" is what they've said 😁
@manub9750
@manub9750 Год назад
I remember a conversation between npcs in Fallout 2. In a "break the 4th wall" kind of way, these npcs were the former hero of Fallout 1 and one of them told something like "my player gave me no points in pickpoketting, and he kept trying to steal every npcs he came across ... The number of save and reload we did ..." :D
@ironmilutin
@ironmilutin Год назад
Hopefully they also mentioned loading those saves too
@nathanlevesque7812
@nathanlevesque7812 Год назад
the steal stat did barely anything or nothing, so this is optimal @@manub9750
@renatocorvaro6924
@renatocorvaro6924 Год назад
@@manub9750 Cafe of Broken Dreams. Really fun tongue-in-cheek sequence for those who played Fallout 1. Also, you can recruit Dogmeat there.
@MrQwertyman111
@MrQwertyman111 Год назад
@@manub9750 That was funny, especially looking back at how much I had to reload in every playthrough when trying to steal a Bozar from the guards in from of Busters tent. Good times 😁👍
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