The fact that Cosmic Cyclone has consistently seen play at multiple copies in Duel Links decks, where the cost is an entire fourth of your Life Points, should be a testament to how elite it is
I think if you are at a point where your stratos becomes feather duster, the match is pretty done and dusted already. Unless your opponent is a big fan of battle traps
Hitting the opponent with evenly matched, it getting negated, hitting the opponent with a second evenly matched which also gets negated and then smacking the third down and wiping the floor with you opponent is one of the best moments in Yu-Gi-Oh. It not being a once per turn is huge.
Harpie's Feather Duster is so powerful that in Duel Links, you can't get it normally. You can only get it via one of Mai's skills or using an Extra Card jewel, and that is completely random at that.
Harpie's Feather Duster rightfully earned the #1 spot. Even in the Harpie archetype, there are only 2 cards that can search it. Hysteric Sign can search up to 3 Harpie cards with different names. Harpie's Feather Storm specifically mentions Feather Duster by name and can add it from Deck or GY to hand when destroyed by an opponent's effect. Other searchers in the archetype can only search cards that mention Harpie Lady (and/or Sisters), or Harpies' Hunting Ground.
😅 yeh I just noticed hounestly ... But still as an ygo channel , he is one of the best in this game history as a RU-vid ygo content related channel💎 ...though he not once replied to my requests of a certain ygo video topic.
Either Logs or his editor has explained under an earlier video that they leave some very obvious misreadings in exactly so that people comment on it and boost engagement.
I just love how Phylosophical and/or deep some of the lyrics are, fitting a complicated character like him so well. The whole thing about "200 eyes" and "there are 100 of me", as well as the 100 mouths talk to 100 of me being born part just refers to how everyone views him differently, how everyone thinks differently and how everyone speaks differently of him. And how he doesnt want conclusions, aka he wont tell whats true or false, nor does he want anyone to find out in general. The musical/symphonic section is all about how all he wants is change. The calm after the storm, making piece feel so much better when the fighting finally ends. Likely to repeat the cicle once piece becomes stagnant. He wants things to always move on and change, never to stop or end in any way. Just overall very great song, I love stuff like this.
One of the first backrow removal cards in the TCG was Remove Trap printed in Legend of Blue Eyes White Dragon. The only card from that set it could destroy was Dragon Capture Jar however. It's crazy how much backrow removal has evolved from destroying a single floodgate to bypassing floating effects and breaking entire boards.
Typhoon is an interesting one. Not sure how much it is played competitively, but against decks that heavily rely on continuous spells/traps its a very unique counter.
@@HarveyDangerLurker I actually meant "Typhoon" not "Mystical Space Typhoon". It's basically Mst as a handtrap, but with a few restrictions that make it a little clunky.
I dueled my friend's Gusto deck with my Synchron deck and it started with me summoning Stardust Dragon and setting MST. My friend summoned a Gusto tuner monster (forgot which one) and activated Creature Swap. I panicked until I realize I had MST and Stardust Dragon's effect works on any effect that destroys. So I activated MST, tributed Stardust to negate it, and dodged Creature Swap.
I wonder how logs feels about adding honorable mentions to some lists, because I think we can make a case for something like Giant Trunade being on this list as it bounces instead of destroys which could be useful in some instances
So I notice that A LOT of these cards are weather related spells (2:54, 4:58, 8:31, 13:29, and 15:27), and that there are even more that follow the trend yet didn’t make this list… This gives me an idea for a monster of the same kind: _Twister Typhoon Titan_ (WIND) Level 1 Thunder/Effect _Cannot be normal summoned/set. Must be special summoned by its own effect. If 5 or more of the turn player’s cards are destroyed or banished this turn (Quick Effect), you can special summon this card from your hand or GY, and if you do, it’s original level becomes equal to the number of cards that are banished or in the GY. This card that is face-up on the field or in the GY is Lao treated as LIGHT and WATER-Attribute. This card Gains 500 ATK/DEF and additional attacks per battle phase X its level. Each time a card is placed on the field or the effects of another card are activated: Increase this card’s level by 1, then you can Apply 1 of the following effects:_ ⚪️Tribute 1 card from your hand or field: Destroy that placed/activated card. ⚪️Tribute 2 cards from your hand and/or field: Banish that placed/activated card. ⚪️Shuffle 1 card from your hand or field: Shuffle that placed/activated card into its owners deck. ATK/? DEF/?
Recently, I started playing 2 copies of Typhoon in my side deck in addition to 3 Cosmic Cyclone due to the presence of floodgates post-siding. At my regionals last weekend, my opponent set 1 card before activating their Crimson Gaia to search. I popped it with Typhoon and they had to pass. Never saw it coming up that I could activate it on turn 0 but it worked out well for me.
Galaxy Cyclone can also see play in Galaxy/Photon since it can be used as normal and searchable via Wizard and Jumper, however it can be dumped by Galaxy Hundred for it's second effect.
I am here to offer my condolences to Breaker, who deserved that spot more than the Archfiend pendulum, and was limited on the banlist for this very reason. The disrespect was felt.
I believe MST, Cosmic Cyclone, and Twin Twisters are better than Harpies Feather Duster and Lightning Storm in a way. Especially if you go 1st. Since they are Quick-Play spells, you can destroy their cards as soon as they set it, ruining their planned combos. 😊
@@itzskyfallgaming7543 That is a good point. The only flaw with that strategy is that it is dependent on your opponent activating their monster effect during your turn. This is definitely a going second strategy.
I remember buying World Wide Edition as a high school graduation gift to myself. I don't have the game anymore but I still have the promo cards albeit with wear, tear, and some tape.
And for the worst backrow removal effects that are actually used, I nominate Predaplant Spider Orchid. Archfiend Eccentrick but worse. But it is a lv1 plant, so you can search it, which makes it fine
21:07 This game was my first exposure to the actual card game. And let me tell you, once you got Gemini Elf, Summoned Skull, Mirror Force, and Harpies Feather Duster, you just win every duel.
For backrow removal, I use Dragon Spirit of White + Vision with Eyes of Blue combo, unlike other backrow, it sent not destroy spell or trap card to banished zone. And you can loop its effect each turn by using Vision with Eyes of Blue effect to return Dragon Spirit of White to hand, summon it again later. Understandable, this combo kinda slow and need the other normal/ special summon monster to use Vision with Eyes of Blue at the first place. Yes, it actual three card combo, and hard to pull-off. Plus, this can easily can be negated...
I played a Deck that was basically Mystic Mine in YGO Master Duel and had 0 Monsters in it. I won so so many games but some of my most important cards got banned or limited before I could go straight to diamond rank. :( Anyway, no one was prepared for this kind of Deck since everyone knew Mystic Mine was banned and thus I won all the time.
I think for me my favorite Backrow removal is Infinitrack Earth Shaker. Cause not only can you pop your oppenents backrow but your own cards getting rid of back row plus trigger your own floating effects is a double win for me.
Imagine printing a card so broken and simple that after 20+ years there's nothing to make it better. They would only be able to do it with something like mst+ a graveyard effect . But that's a bonus. What it does is spell speed 2 disruption on either players turn which is all you could ever want to destroy a spell card. Maybe negate and destroy?
I understand why it wasn't in the list as it's not primarily an anti backrow card but I feel S:P little knight should've gotten an honorable mention at the knightmare phoenix as it's basically a powercrept version the knightmare monsters
Last time Duel Logs made a list like this, HFD wasn't even on it and people were like "It should be somewhere on here," and people were saying "No. It's good, but since it only destroys your opponent's backrow it isn't top 10." Me, and those people, should feel validated now that in this list it's #1.
Probably not worthy of this list, but I can't forget that I popularized Fairy Wind as a side deck option at my locals, after my opponent tried to finish me with Backs to the Wall and I chained it.
Shout of to my buddy Dragunity Knight - Areadbhair. Sure, their floating effect rarely triggers, It's often too late if it activated, and most of the time does nothing.
DuelLogs did a very similar list four years ago with Top 10 Cards That Demolish Backrow. I guess there's real issue with updating some of those old lists.
Pro tip: You can summon a token on the opponent's side of the board and then use evenly matched. Tokens doesn't affect the token but it will be counted so the opponent will be forced to banish their entire board except for the token!
19:08 There's something better than removing the last card after the Evenly, destroying your own Evenly, so by the time it resolves you control no cards.