Exactly, it also gives weaker decks a “shinning moment”, just like he said, I HATE AMAZONESS!!! onslaught was and still is op even though it just got limited, even if I destroy it they can just crash into me using swords woman, or just stop me all together by putting 3 swords woman’s on the field, it’s so annoying
It's kind of funny to me that despite duel links having some very clear problems, it's allowed both new and old fans to jump in and enjoy yugioh in a form of nostalgia, as well as a form refreshment since i'm currently hearing a lot of people describe the TCG meta to be garbage or messy as hell. In a way, duel links managed to spark a soft spot for a large audience, while also (at least currently), being a slightly more appreciated version of the meta the card game has. It almost kinda makes me hope that duel links will never go much further than 5DS with its adapting of the stages of the card game, since even when it comes to the anime, a lot of people feel like all of yugioh kinda went downhill after 5DS. I'd love to see more 5DS content for the sake of not just the show, but the meta, with more synchro and tuner monsters to boot. But if it were up to me, i wouldn't touch anything else that came out after that.
Xyz is a fine format. It's essentially the same as synchro and fusion. Pendulums and Link really changed things up a whole lot. I still don't understand how pendulum or link work, and I've started watch Arc-V to try to understand lol
Joseph Johnson watching Arc-V won’t teach you the correct way to use pendulum, pendulums were changed when links came out, when Links came out we were introduced to Master Rule 4 which is the current set of rules we use today in master duels, if you have doubts just ask me
yo bocodamondo! my man! i didn´t knew you had a youtube channel! im subbing right now :O With the advent of duel links i bet it resulted into you wanting to draw some more obscure cards! jajaja
A lot of the reason battle position changing cards see meta play is the lack of a Main Phase 2. With so much commitment to the battle phase, any disruption will ripple over to the next turn.
And thats why I want a main phase 2. You could easily attack into Wall of Disruption and still change the monsters that havent attacked into Defense mode or go for a synchro/tribute summon etc. Also you could normal summon in Main Phase 2 insteas of one to bait the treacherous in the battle phase so you dont end up with an empty board. I understand the 4000LP and 20 card deck format but theres no reason to not have a main phase 2 for me.
Not having a main phase 2 is to further differenciate Duel Links' format from the TCG and to change up strategies that would otherwise rely on having a main phase 2, making some cards better because there isn't a main phase 2 that could negate the momentum you could gain from using say a Wall of Disruption, and making some strategies less viable as you'd have to plan your turn around just the first main phase rather than being given a chance to change your board after the battle phase. Personally I think it's a great change and a necessary one since it's made Duel Links into what it is today, since having only 1 main phase has molded a bunch of battle phase centered strategies and made so many decks more viable in DL than in the TCG and has given Duel Links a more unique competitive setting than regular old Yu-Gi-Oh!. If you want a main phase 2 so badly, go play the TCG instead.
@@Da_Swifta good point youre making there. However I dont want a main phase 2 because I want it so badly, I want it because it would fix big problems that come with the 4000LP format: Heavy backrow, and the fact that a single spell/trap in the battle phase can be devastating for you because you cant RECOVER. Thats what the game lacks IMO : The chance of RECOVERY. I can live without a Main Phase 2 but I would welcome it as a change. It would also help synchros and decks like U.A a lot since you could go for offensive plays and in Main Phase 2 switch out your monsters for more defensive ones
I don't think a main phase 2 would add any chance of Recover, in fact I think it would be even worst. Because we do not have a MP2, we are forced to take a huge gamble when planning the turn. Swarm the field with monsters and you a Wall of Disruption will kill you, rely on only one monster and Enemy Controller will kill you. This is strategy at play. There was one game which I kept Wall of Disruption sat on the field for about 5 or 6 turns, losing monster and taking damage just so my opponent would dismiss that card as a treat and would go full out giving me an opening that otherwise I wouldn't have. This was a recover. In theory, without a MP2 the more aggressive you play the less chance you have to winning however as Destiny Heroes have proven the assholes of Konami have long lost any interest in balance so backrow now is sort of useless. And this is the problem of this game
Enemy controller saw more than niche play. It came into many many formats and was something you had to constantly play around. It just hasnt been played on that scale in a long time.
@@pablodelgado7919 Not after I activate infinite cards, which obviously gives me access to all every card. I totally know this because of this Konami memo I found lying around.
its always nice to see some duel links talk being compared to normal yugioh stuff, it makes me feel smarter when I know why some cards work better in duel links then it does in tcg. I wouldnt mind more info on these subjects.
Actually, Enemy Controller after released in Ancient Sanctuary era was MOST DEFINITELY a main staple in Goat control that was happening back then... It was in a LOT of deck alongside Book of Moon just to counter Thousand-Eyes Restrict and Fiend decks that relied on Dark Necrofear's skill to take over your monsters (but could also be used in a reverse fashion at times as well). So yeah, Enemy Controller HAD its moments to shine, most definitely before Duel Links.
spoonflaps12 A few top archetypes in Duel links: Destiny Heroes Vampires Amazoness Red eyes + Zombies Cyber Angels Ancient Gears Ninjas Relinquished (ritual) Blue eyes synchro (azure eyes) Dark magician (with support) I’m not a TCG player, but these were/are the top decks in Duel Links till now. Some of them are nerfed now, but others are top tier even now.
don't forget sylvans jerrytaur phoenix sea stealth attack aliens flying fish noble knights fur hire ultra athletes yubel naturia beatdown slowbooks dino control ojama go! stall woodland sprite ftk gem-knight ftk magnets extra, extra stall just a couple decks that have been meta or are still meta ^^
Really enjoyed this Top 10 being a Duel Links RU-vidr. Honestly hard to argue with any of the cards on your list, and glad someone with a decent grasp on the game; especially as a casual player looking in on the meta their facing, was able to tackle this rather than those who clearly have 0 understanding of what's going on in DL :D It's going to be interesting seeing people's comments, especially those who aren't fans of DL because some of these picks sound outright ridiculous to TCG players, but that's what I love about DL. It's such a different format, that anything can happen. Looking forward to more DL content from you, if that's what your dedicated viewers want!
Although I disagree for Enemy Controller. In ancient times, it was actually a staple for a good amount of time. E-con take was a strong play back then. It had a rise in popularity when Change of Heart was banned.
Would disagree with ECon, Treacherous Trap Hole and Hey, Trunade. Econ has seen a ton of play in multiple formats, some as recent as last year. -Treacherous Trap Hole saw play in decks that used Rafflesia in their first turn board as a quick eff destroy two- my bad, should’ve finished the video before commenting. Hey, Trunade is a little disingenuous as 1) it hasn’t been that long since it came out and it’s a format dependent card, 2) it has actually seen play, for example in some decks that topped YCS Niagara this past weekend and 3) it’s actually a pretty good card, it just has a huge amount of competition in terms of great backrow removal.
14:26 Whoa, hold on there - Enemy Controller wasn't niche at all in 2003-2004. It was HOT AS HELL during the Sheep Control era. It was one of the most versatile cards imaginable in a meta full of Creature Swap shenanigans, letting you control what your opponent could take by getting your boss off the field, or at least switching the bait they're sending you back to Defense Mode to keep you alive. It was one of few good responses to Spirit Reaper, which most decks were teching in as a defensive wall, since it kills itself whenever any effect targets it. And half the decks in the meta ran Jinzo, preventing most traps from being viable, so quick-play spells like EC were worth their weight in gold. It was pretty much a staple for the entire duration of the first banlist. Then it came back real hard a few years later, with Treeborn Frog's introduction in the Monarch era... OUCH. "Never saw play" my ass! "DO NOT CITE THE OLD MAGIC AT ME, WITCH! I WAS THERE WHEN IT WAS WRITTEN!"
As a Duel Links player myself, I can't even begin to say how much I appreciate this video. I primarily play Duel Links over the TCG, as that's the format I first got into competitively and it's the format I'm most comfortable with, and since I've been getting into the TCG more and more lately it's always great to see someone like you bringing the two together like this, explaining the differences between the two formats and how their differences has shaped the meta-game. I love it! Keep it up!
Duel Links sadly only has Radiant and Drowning Mirror force which are more situational but useful in some decks. Also Treacherous Trap Hole is alot more flexible in decks that banish from grave (like Fur Hire) or for anyone using Odion with the skill Endless Trap Hell (if you have 3 traps in GY add 1 card from your GY randomly to the hand and shuffle the rest of the traps in your GY into your deck). These strategies can use Treacherous Trap Hole whenever they want by emptying the graveyard of all their traps whenever they draw into Treacherous. On the subject of Fur Hires, They are a entire archetype that is terrible in the TCG but good in Duel Links. Bad TCG archetypes being good in Duel Links sounds like another list though (One I would actually like to see since I use these lists to gauge what good and bad card effects look like as a means of teaching myself good deck building techniques since I don't have much of a local yugi oh scene and only a few friends who casually play Duel Links).
Pretty sure simply resolving one treacherous should be game. Fur Hires might be terrible for todays standards but they wouldve torn the meta a new one in GX-Synchro era, as would most modern archetypes. Also fur hires cant really scoop to a single handtrap if there are no handtraps around.
Who the hell told u that fur hires are bad in the tcg..they are a rogue deck but toped 3 place in a ycs a couple months ago plus they see lots of play in locals
I never knew so many cards were better in Duel Links than normal Yugioh. Great list, and I do have 2 ideas. Worst Fusion Monsters, or hardest to summon monsters.
Too the people who havent played Duel Links i'd say give it a try. Its really fun and always new events coming out. Meta can be annoying sometimes but its a fun game.
You should yeah, I love it. Though it probably will take some time to figure out how the meta works, and what packs to buy from and such, because some of that can get a bit confusing. Best of luck though, and try to catch all the events, since a lot of the events give incredible support to a lot of archetypes and allow you to unlock different exclusive characters.
Please do more duel links content ! I really love it because I'm playing that game for a few weeks now and I'm Cravin for more information on good cards and how to build better decks. Theres not that much to find on RU-vid
I love Duel Links for stuff like this. All this iconic stuff from the anime that was never used in real life is actually useful now. Also, you pronounced Sphere wrong.
In addition, Enemy Controller is an excellent counter against Cyber Angel Dakini, which used to be used a lot in Ranked Duels. If you activate Enemy Controller when Cyber Angel Dakini's summoned, you can tribute one of your monsters and take control of Dakini. After that, Dakini's effect resolves, forcing you to send one of your monsters to the graveyard. Since Dakini is one of your monsters at that time, you can use its own effect to send it to the graveyard.
I always hated Canadia more, it was unlimited and for a while was everyone's go to generic trap card, also being a main box UR put it behind a pretty big pay wall if you wanted to play it consistently, Econ was a much easier card to get tho it was annoying to play against
All the comments saying its like "s-fear" kuriboh. You guys need language classes. It's sphere like the shape "sphere" and "spear" are indeed pronounced the same.
I personally enjoy the Duel Links videos because I was never able to get into the TCG (since I was an introverted kid without many friends), and having DL as a mobile game on my phone is great so I play it a lot. Having informational videos on it is great, even if most of the cards being talked about are common knowledge if you play DL, you still point out different plays and card combos that I might not have thought of or seen. Please continue to make DL videos, they are great!
Glad Duel Links is getting some love! As a returning player to YGO, I found it as a great alternative to the physical tcg because it has a much less steep learning curve.
I love that you mention DL in some videos and a full vid on it now. please do the same but specifically for spells,trapa, monsters and maybe why some decks are op here and not in tcg and vice versa. anyway good job, love seeing your top 10s even tho I play DL.
A video about the exact opposite would be cool. Cards that are competitive in the tcg but see no play in duel links. Mermails and dark worlds are the ones that jump to mind immediately
That would take to long tbh bc of the sheer amount of research and use the cards have not to mention how long the game has been out they would only do recent cards which channels for MTG already do
This video needs a part 2 with all the cards that have been added A few of my personal faves: - Number 70: Malevolent Sin is a Rank 4 staple - Invoked Cocytus got banned for being such a pain to beat over - Neos Fusion was basically Foolish Burial - Give and Take is Limited 1 for being used to give people Ra’s Disciple (often in tandem with the aforementioned Neos Fusion) Also Woodland Sprite def deserved a spot on this list, I’m guessing not many people even knew about it in the actual game, meanwhile in Duel Links it was one of the original FTK enablers with the Bamboo Sword engine
Ironically, I love using Enemy Controller just because it's a Video Game Controller and I love Video Games in general. ^_^ I wish theres a Gaming Themed Deck. X3
Loved this video. I'm just getting back into yugioh in general after a 6+ year break, and duel links has been a great way to kind of bridge that gap. Your videos are great and keep up the great work.
This is why I love duel links. Gets rid of all the crazy op cards and tries to keep the game from being a race for an OTK. Even the best cards in Duel Links almost NEVER see competitive play. When you're a broke amateur just starting out who can't afford to tear open box after box of real cards, Duel Links is a good alternative.
@@Takador Nah guardians are only decent earlier in. My deck was centered largely around guardians and spell points and it couldn't really keep up with newer combos and could all to easily lead to a brick hand. Only pushed through and started koging after I dropped that.
I was brought here by your WoW channel, but i'm a huge fan of Yugioh so i've been watching a handful of this channel's videos :) I love Duel Links a lot! and think the format is very interesting since the meta is so different. Would definitely like to see more Duel Links videos :)
I think you've got a lot material to work with when it comes to duel links countdowns, and because a growing number of people are getting into it, i think it would also do your channel good to do so. I'd love to see more content like this.
While Hey Trunade hasn’t seen much play, it’s not a bad card, it’s format dependent and it’s currently probably one of the best formats for it. It was in some decks that topped at YCS Niagara. Right now, Sky Strikers is meta, Altergeist is rogue and might see even more play as a counter to Thunder Dragons, even Paleo might make a comeback with that top at Niagara. All three are backrow decks. We might just see Hey, Trunade being played at least in the side. Another big thing stopping it is just that there’s just a lot of choice in terms of backrow removal in the TCG. Hey, Trunade is one of so many choices.
Gouki didn't use it, but back in Zoo format, it was one of the defining cards in the mirror match, since you can take opposing Zoo monsters and overlay your own on top of them. Similarly, right now, Sky Striker is actually pretty similar, as players are siding Enemy Controller/Mind Control to take control of opposing Link monsters, and replace them with their own while dodging Raye.
@@SirEmanon ahh, thats where i got the idea that people were using enemy controller in the last format, and i didn't know zoo used it, thats interesting
The Trap Hole was played in several decks which had rank 4 access, because with rafflesia you could resolve it with traps in grave. Hey Trunade was a popular side deck card in national season this year against pure sky striker and trickstar skystriker. And Enemy controller was a very popular card used in zoodiac format, outing floodgate trap hole and opponnents dridents
Played in locals as a kid at the start of the Banlist and competitively from 2013-2016.Enemy Controller saw a lot of play with Shaddolls towards the end of 2014-mid 2015. Mirror Force cards have also been used quiet a lot throughout the life of YGO. When Storming and Sand were brought to the TCG they were used a lot, at first.
Maybe a honorable mention should be cosmo brain. Man that card is popular in red eyes and blue eyes decks and is broken in them. And I believe it never saw play outside duel links
dude i just wanna say that i'm glad to see how much your channel has grown. I subscribed to your channel back when you only got a couple hundred views on devpro duel vids. Also i was aware of the duel links game but i had no idea it was such a different game from the TCG! i'll definitely have to play it now.
@@Crimsonfireball nah because you can only use floodgate when they summon the monster, and you can't choose which monster. Canadia can be used in any phase and let's you pick the target, AND can be summoned as a monster (which can clear the GY for TTH)
im really surprised treacherous trap hole doesn't see any use these days as you said earlier not many top decks use traps at all anymore it seems like the perfect fit, just add it in as your only trap and use it to wipe out two monsters for free
I have to disagree with the current disliking of trap cards, they are an interesting mechanic that is severely underappreciated. I don't care if they are slow; it is my gimmick where i go to casually play. my best deck is loaded with them.
Pusher sadly, a lot of meta decks in modern Yugioh don’t use Trap cards because they’re too slow and a lot of them are trying to OTK, that’s how powercrept the game has become, where Trap cards are just a waste of Deck space. Trickstars are the only meta deck that reliably use Trap cards only because they have the broken Trickstar Reincarnation.
Mine is a paleozoic toadally awesome trapping slime toad deck, I added a Danger! Dogman and Mothman for the added beatstick protection/field presence as I am good at hand shuffling. Not once have my opponents guessed right. I guessed right twice myself when facing against nessie, namely which I pulled from one of 5 special edtion boxes i opened.
Sidenote: some people still played treacherous trap hole in trap heavy decks if they were using odion because the skill (endless trap hell) allowed you to add 1 random trap (sometimes being treacherous if you could get its effect off early) to your hand and the rest gets added to the deck even though it says add 1 trap to the deck, giving you a trap empty graveyard.
I don't play Duel Links, so I don't know anything about its meta. I found this really fascinating. I'd definitely like to see some more Duel Links content.
Woot! Love the video, I was one of the people who suggested a vid like this! Would also be cool to see the inverse, popular tcg cards that weren't as good/popular when released in Duel Links.
fun fact Treacherous trap hole was so gdm powerful in duel links literally full trap heavy decks played it and even sometimes at 3 because it was so ''just win game'' back then. also I loved the video! amazing to see tcg players play duel links!
I don't play Links, but the success of these kinds of cards in that format kind of makes me wish the card game had some sort of set rotation so we could see cards emerge like this.
Damm rewatching this video stuff has definitely changed in duel links but all those cards used to be seen all of the time. A nice trip down memory lane.
As someone who only plays Duel Links (because I really hate the TCG meta) I'd love to see more vids about duel links from the perspective of a competitive TCG player.
It's also worth noting that Toad Heroes-- which was meta in 2016-- used Treacherous Trap Hole in their decks because of how good the deck was at spamming out rank 4s, with Traptrix Rafflesia being used as another layer of stun on top of the recently released Toadally Awesome.
I haven't played YuGiOh! since the Synchro era. So as someone who misses the old school duels, this game has really filled the void. All the changes in duel structure were kind of tricky at first but I'm starting to get the hang of it.
Please keep doing vids like these: I almost exclusively play DL and I don’t know any other channel that will extensively talk about what’s going on with it.
Cup of Ace was used in FTKs back when Chicken Game was legal - and that Deck was an 89% win rate if you go first and your opponent doesn't draw Effect Veiler or Hanewata (the only hand traps at the time that were capable of stopping the FTK). It was also used back when Frog FTK won worlds (which was a fun time). So I'd say that puts it as a card that once saw a good amount of play. And Enemy Controller saw lots of play to the point where I believe it was once semi-limited in the regular card game, though that might've been in the OCG - I can't remember now. It's a very old card with a very good effect for defense and finishing the opponent off - if they have one big monster, put it in defense and run over it with your monsters next turn. If they have lots of monsters, tribute one of your own to steal their biggest card and end their Battle Phase. If you're attacking, you can play it to take game just like you do in Duel Links. Other than that, I agree with every card on this list, though I can't say I didn't see most of them coming.
Treacherous Trap Hole saw consistent play in tier 1 decks like PePe when Rafflesia was released in BOSH, until the Guiding Ariadne variant was discovered. Enemy Controller has seen consistent play for the past few years, including today in Sky Striker decks as an out to Thunder Dragon Colossus, and was even a staple in the recent Zoodiac format to play around My Body as a Shield.