By the way, let's not forget that the poor Dogmatika Fleurdelis used to become Dogmatika *Fraudulent* when named by the evil spider called Duel Logs in his previous videos, luckily he has recently changed this bad habit
Rituals are so inherently bad that they need absolutely busted effects to be good, but that’s exactly why I love them. They have utterly cracked effects you can’t find in many other places. As for list ideas, how about top 10 N/R/SR/UR cards obtainable with tickets in Duel Links?
Yeah its an inherently terribly designed mechanic that's only ever been good when a tier 0 deck uses it. Who would have guessed a mechanic that requires you heavily minus yourself would be hard to balance. It was the same with Fusions and still is in a way. Just we've gotten so used to jist cheating out Fusion monsters now we've forgotten. Like when was the last time we got a Fusion deck thst actually relied on you summoning the Fusion monsters properly? Ignoring things like contact fusions or generic support like Super Poly or Instant Fusion etc?
Suggestion, top 10 fusion spells without fusion in their name. e.g dragonmaid changeover, void imagination, fortissimo. (Edit: Invocation, as it's going to have a high spot due to its archetype)
In Over the Nexus, there are four Ritual Speed Spells in case you actually want to use Rituals in your Turbo Duel deck. Advanced Ritual Art Contract with the Abyss Earth Chant Dawn of the Herald So if you wanted to use that new Gishki archetype in the game, then tough cookies. Over the Nexus is my favorite Yugioh video game, but every set the Speed Spell line up becomes less and less usable for deck designing.
I want to mention Ritual Foregone, is kinda like an instant fusion, pay 1k, summon a ritual from hand but can't attack and is destroyed at the end phase, the effects aren't negated and you have to tribute nothing so that is awesome
@@Teixas666Another issue I found with the card is its ability to summon the Ritual monster is not treated as s Ritual summon (just a special summon), which most Ritual monsters' effects trigger upon Ritual summoning
same here. Nadir Servant into White Knight by discarding oracle to add the ritual spell. Then ritual Summon White Knight by discarding Titaniklad and add Fleurdelis in the end phase.
I always thought it was a missed opportunity that Ritual monsters were main deck monsters in the old days instead of extra deck. But now with these insane effects that's kind of a moot point. Even still, I wonder if it would break the game to allow Ritual monsters to be placed into either your main or extra deck these days (and deal with "return to hand/deck" mechanics somehow). Considering newer ritual cards are balanced around the inherently negative summoning conditions of ritual monsters, I assume it would.
No, just NO. Synchros powercrept the game like crazy and they would have been NOTHING compared to ED Rituals being "Fusyonchros" by not needing a Tuner, not needing an exact total, not needing to use a second monster, nor needing them *ON FIELD.* Do not bother trying to say "while Rituals can use generic monsters, _Fusions can use generic Spells"_ because the Fusions that say "you do not use Polymerization" were due to how Poly was originally *the only way to Fuse,* so the three copies of several different Ritual Spells would have had only three Polies to "compete" with *from the start.* I do not care the early Fusion and Ritual Monsters sucked, for you could have made a whole deck of only high LV monsters and Ritual Spells to outspeed everything, especially back before Synchros caused the Fusion Deck to become the Extra Deck with only fifteen cards. _As for doing it now, the basic mechanic would powercreep the Extra Deck by taking the one advantage of Fusions while Synchro, Xyz, Links need materials on Field, and only Links can also be summoned with only one monster, yet a Link-1 could not possibly compete with a LV8 Ritual in power_
@@Bezaliel13 Dude, you're overreacting a bit. First, fusion spells are always alive if you have materials AND had good searchers and recyclers since the beginning of the game (including a costless spell), while ritual spells got their first searcher later and it ate up the Normal Summon on a low ATK body. And since they only work with specific monsters in most cases, they are inherently more inconsistent apart from the at least minus 1, weaknesses that wouldn't go for most Ritual decks even if the monsters were in the ED. And you should know that in the current game state it's easier to get more monsters on the field than resources in the hand, because searchers and drawing have more restrictions than summoning effects. That's why Maxx C was banned. So, the actual reason the Ritual Monsters shouldn't go in the ED is 1) it conflicts with lots of effects that work with them being in the hand, and 2) some archetypes are already too consistent, and would be even better if they didn't have to run their bosses in the Main Deck, but both of these issues didn't exist before 2015, with the release of Nekroz.
@@feder373 I am not "overreacting," I just heard this dumb idea before. Anyway, I see you are also against ED Ritual, bur what would Fusion's searching and/or recycling have mattered in the hypothetical situation of Rituals starting in the Fusion Deck *when Rituals had unlimited different Spells?* I mean, why should someone care about searching Chakra's Ritual Spell when Super War Lion was not that much weaker?
Well, the thing is that ritual spells are useless if you run out of enough levels to tribute, and at the same time, you may risk being OTK'd if your Ritual Monsters are destroyed and your deck mostly consists of high level tributes that can't be summoned easily. While fusion recycling effects usually let you get at least 1 of the materials aside of the spell (which would be too powerful for ritual tributes as they're generic), and materials are usually low level monsters that can be useful in more cases. I'm not even mentioning the fact that Fusion Monsters usually had good effects, while rituals didn't.
@@feder373 No idea why getting "Raigeki'd or Dark Holed" would result in an OTK, but that argument only "works" on my *exaggeration* of a Ritual deck. Not to mention why a little recycling would be better when my exaggeration on needed practically any two cards to Ritual again. Counterpoint; I summon Sonic Bird to bring out Relinquished to steal the biggest enemy. Maybe use the first Effect Ritual to Fuse the first Effect Fusion. "I'm not even mentioning the fact that Fusion Monsters" were crazy early in the game, like Aqua Dragon, Fusoinist, Skullgon, Fusions that needed Fusions,* Metal Dragon, etc. * Rare Fish, it was Rare Fish. Seriously, Rare Fish basically shows how and why Instant Fusion was made.
The existance of the Melffy archtypes is really funny when you considered that an archtype revolves around a monster so cute that you might get diabetes coexists with a literal cosmic horror like Azathorth and Nyarla.
12:58 I'm not sure Super Soldier Synthesis can be searched with pre-prep 🤔 for the same reason eye of timaeus cannot be searched with magician's rod : because it doesn't list the monster's exact name, but rather the archetype it belongs to. You can see that because it says "Ritual Summon any "BLS" MONSTER", not just "Ritual Summon "BLS"". Therfore I think it cannot be searched with pre-prep, but I could be wrong
@@ashikjaman1940 Not really; this is a really important distinction between a specific name on a card versus an archetype (in this case, "Black Luster Soldier" vs. a "Black Luster Soldier" ritual monster). Cyber Dragon has similar cases.
There are lots of those... Some that come to mind: the Snatch Steal that have Archfiends and Toons, some more of the Toon support, Royal Tribute, Snake Rain (not archetype specific, but almost), Paradise Lost, Mischief of the Time Goddess...
harpies feather storm would be banned over night. or something like magical musketeer max. imagine if it was a link 1 tribrigade card. or a link 1 sword soul card. that can just add up to 5 cards to your hand or special summon 5 mosnters with no cost.
Or just either Dogmatika ritual spell should be a solid Silver. Neither go -1 or 2 when summoning. Kalamity uses a material in the extradeck, Which can often give you a card back to replace the RitualSpell used. (Titaniklad for 8, Luluwalilith for 12, and N'tss or Herald for 4) Macabre can summon a monster from the GY, using materials in the GY.
Even with only reading the title I know Meteonis would be No. 1. It's hella busted, even without Heralds. Also to add Machine Angel's success in DL, in addition to it's power, Machine Angel archetype is Free-to-Play archetype as most, if not all, of the main cards are exchangeable using tickets. Also, I guess honorable mention for Vendread's Ritual Spell, since if we're talking about only the effect of the Ritual Spells, they are great. Granted, or unfortunately, the Ritual Monsters isn't that good
The power of vendread ritual monster depends on monster used as its ritual material, and the material has to be on the field to get the effect, it's really painful to summon 2-3 material to the field, but I'll say they have decent effect if you manage to do it
@@outtaideas849 yeah, while if we're talking strictly the card effect it's good. Too bad the archetype is too clunky to use even in Zombie deck. Except for the link monster, tho. But when the Link monster is the best card for the Ritual Archetype, you know it's poor archetype
Would be cool if the Vendread archetype had a trap or quick play that let you summon back up to three Vendread monsters, then, use them for a ritual summon.
I mean, it's no surprise meteonis drytron is the game changer of ritual monsters. The fact that it can also retrieve itself back to your hand is cherry on top. *And the glorious drytron meteonis draconids artwork too*
Hes, absolutely stupid. Vendread Origin, is the most unique ritual spell we've ever had, and its been in the game for 6+ years. Not only can you ritual from grave, but you can banish it to protect a vendread, it allows you to make stupid decks like, 3x Origin, 3x Power of guardians, and 3x Pyramid of wonders, meaning a single monster hasto be killed over 9 times. On a bad turn, if you draw pre-preperation of rights, or preperation of rights, you can use origin 5 times, ON A BAD TURN.
@@c97x Then why the vendread was never good? Return of the Dragon Lord resummons a dragon and protects your entire board, and d-link still never played it.
Just a heads up, you cannot search Super Soldier Synthesis with Pre-Preparation of Rites because the spell says “Black Luster Soldier monster” and does not specifically list the card “Black Luster Soldier” This wording is also why The Eye of Timaeus cannot be searched with Magician’s Rod
Always happy to see videos talking about ritual's successful cards and with Libromancers and that ritual pendulum theres still room for more unique and powerful ritual cards to come out in the future I hope when/if rituals are added to Rush Duel that konami will make ritual monsters an extra deck card like when they first appeared in the manga
Revendread Origin is also great, allows to ritual summon a ritual monster that is in your hand OR GY and using materials in your hand, field and/or GY and it even banishes itself from GY to protect the monster from destruction.
Love the videos and content man. They make me feel so old and in the way. Back in my day, Ritual Spells made you tribute specific monsters from the field to call the Ritual Monster from out of thin air.
Inspired by the Black Luster Soldier series of support shown in this video... Top 10 cards that inherit/bestow effects onto other cards. Such as with Evening Twilight Knight and Beginning Knight. If they're used for the Ritual Summon of Black Luster Soldier (Super Soldier or regular), they can use the effects these cards grant, no matter the state of the materials after the fact. Giving cards new effects they wouldn't have normally is a really interesting perk that a fair amount of cards utilise. I think it'd be neat to explore what cards there are that do this and how they can be utilised. On topic to the video itself, I've thought for a while that Nekroz seemed conceptually very interesting, and that's lead me to assemble a Nekroz deck in Duel Links. Quite recently I've finally completed the deck outside of some minor Extra Deck optimisation and I've been having a lot of fun with them, even if their current state is somewhat limited. They're competent enough right now, at least, in particular thanks to the recent addition of Nekroz of Trishula and Manju. I know that there's a limit to what they can add for the archetype without risking the game's balance, but still do I eagerly await further support to help further round out the deck and improve its currently somewhat shakey consistency. I may try building up Nekroz in Master Duel somewhere down the line as well...
Few suggestions for Worst: Top ten worst cards still seen in meta decks (because they have to play them for one reason or another) Top ten worst cards that were previously staples Top ten worst cards that allow you to see your opponent’s hand (or best) Top ten worst mill cards Top ten worst cards with game winning effects but are too hard to activate (not alternative win condition cards like Exodia) Top ten worst cards that summon monster(s) to your opponents’ field Some of these might have been done and I missed them but love the videos and wanted to help if I could!
I know it can’t be on here due to being a field spell, but Libromancer First Appearance definitely deserves a mention for getting you the right card you need, and being able to ritual summon as much as you need
You actually can't search Super Soldier Synthesis with Pre-Preparation of Rites. It has similar rulings as Eye of Timaeus not being eligible for effects that search for cards that mention Dark Magician. Both "Dark Magician" and "Black Luster Soldier" are names of cards but are also names of archetypes. Eye of Timaeus and Super Soldier Synthesis both refer to the archetype, not the card.
I have some list suggestions of you don't mind: Best Story cards part 2 Top 10 cards that show other cards Top 10 cards that aren't in Master Duel Top 10 stall cards. Top 10 generic pendulum cards. Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.) Top 10 parody cards. (Like how Weed Out parodies Return from the Different Dimension.) Top 10 special conditions in the games. More Rescue Rabbit, please.
BLS is NOT listed on Synthesis as it says ‘Black Luster Soldier monster’ not just Black Luster Soldier. Same as why Eye of Timaeus is not searchable with Magician’s Rod
I wish we had a Ritual Spell that Summon Ritual Monsters from the _Deck_ using a specific number of Monsters from your Field or Hand, and had a Graveyard Effect that allows you to gain advantage and/or recycle cards used in the Ritual Summon itself. It'd probably be mega busted if it was too generic or didn't have enough restrictions, but if Fusion Summoning can have the likes of Shadoll Fusion, Branded Fusion, Quick Play Fusion Spells in general to uses mats from the Deck (or even Extra Deck in the case of Dinorphia Frenzy) then why can't Rituals summon their bosses from the deck at a heavy cost in advantage and/or field presence?
Technically that already kind of exists "high ritual art" tribute vanillas from hand to special a ritual from deck although if you wanted to tribute anything and give it a recycling effect you'd probably have to add restrictions similar to void imagination or the flower cardian spells
Honorable mentions: all the revendread/vendread ritual cards, they can summon the vendrea/revendread monsters from the graveyard, and the staple ritual card has built in protection for revendread slayer.
I already love Super Soldier Synthesis nut you have expanded my knowledge on just how fun you can make it! I thought using it to grab ritual Djinns was powerful, but using it to send Snow to the graveyard is fantastic!
I'm extremely confused as to why NONE of the vendread ritual spells made the top 10. Revendread Origin is balelynx + nekroz mirror + nekroz cycle and is searchable by pre-prep AND isn't HOPT Revendread Evolution is advanced ritual art that summons a ritual monster from hand OR GY. (also it actually can dump a target that produces advantage, in Scar Vendread (OCG)) Ravenous Vendread is quite literally an e-tele from hand, deck or GY + summons the ritual monster from hand or gy just like the other ones AND IT IS ALSO SEARCHABLE BY PRE-PREP!
9:30 The BA Spell sends from the Hand to the GY, then it adds a BA monster. It's not bad but it isn't that broken that it can send a BA from the deck to the GY. 16:00 also iam very sure that "send 1 Fairy monster from hand to GY" don't counts as tributed (for Bentens effect).
I love the Mikanko Ohime Ritual. Ohime can search it from deck herself at the cost of 1 discard. Preferably discard equip spells. Get 5 to 7 equip spells into the GY prior the ritual summon and then you can destroy 5 to 6 cards and for each deal 1k burn damage. This is some really nice turn 2 kills.
Oh My! As soon as the video began I immediately recognize the voice as being the World of Warcraft content guy; Love your content and your iconic voice man!
Top 10: Best/Worst monsters that Special summon themselves from the hand Best/Worst "Harpie's Feather Duster" effects Best/Worst non-targeting, non-destruction removal Best/Worst Xyz monsters that rank themselves on top of other monsters Best/Worst Tuner-Synchros Archetype cards that were abused by other decks (Verte, Halq etc.) Best/Worst Fusion monsters that have all specific named materials Funniest/Strangest hidden rulings that you just have to know
Cyber Dragon would be up there for Best Special Summon from the hand. It's saw a ton of competitive play early on and helped set a new floor for power level.
@@azuredragoon2054 Completely agrer. Although, I think it would have to more of a legacy spot since Cyber Dragon doesn't see much play outside its own deck as much anymore
@@shapesnatch1341 True, it's not as good now. But it's still something that helped define the meta and then some. Even as a legacy spot, it still holds power as a rogue due to its contact fusions for removing Machines and monsters in the Extra Monster zone(s).
@@azuredragoon2054 I think best thing abt Cyber Dragon was not only did it summon itself for no cost or restriction, but it also had more attack points than almost any monster that could be normal summoned. Even a lot of the high attack level 4 monsters with restrictions had less attack than cyber dragon
Idk if you have done it but a Top 10 best Generic fusion monsters, stuff that would be a good super poly target type of things would be an awesome video.
A link 1 monster (requires a gishki) that treats ranks and links as levels for ritual summons and you can tribute it to fulfill the remaining level requirement in a Gishki ritual summon is what I came up with. Though I mostly came up with it to make Forbidden Arts of the Gishki useful at getting rid of the opponent's annoying extra deck monsters it helps with the Zielgigas and Gustkraken turbo too
Back in the day I ran a gishki turbo with zielgigas/ogre build during the pepe format as a rogue FTK. Had a lot of success, main phase 2 gustav max for game all day.
Ok, I don't know if this should count but..."Megalith unformed". Technically it says quickplay on it but for all intents and purposes, it's a ritual spell. And a damn fine one at that. Summoning Rituals from the deck with generic materials and not negating them and not being once per turn and having a second effect of draining ATK is amazing. Also, it's searchable
@@Otzkar harpies make me angry cause they were tier 1-2 for almost a year. but phantom knights got hit harshly after only 3 months, nekroz got nerfed before they even had the chance to be tiered. i dont care for any of these decks. im just pointing out that there are double standards
@@Priestelar bro the double standards at komoney are insane.. at the end of the day it's all about money for komoney. They have nuked many enjoyable formats simply with the goal of pushing product.
So, by 6 there's 2 mistakes. 1. Good and Evil sends FROM HAND, not deck. 2. Super Soldier Synth doesn't specifically list any ritual, BLS is an archetype on it, not a specific naming.
I've been running a goofy impcantation/blue eyes deck that's been winning me games (in lower ranks in master duel, I play for fun and to try out older decks that I've never had the chance to try out but always wanted to) and inception is effectively necessary for the deck to get MAX out.
Suggestion: “top 10 types of good effects that will never be banned” I’m thinking of effects like “both players draw 1 card” “banish 1 card to destroy 1 card” balanced effects like that
One thing I've been intruged about is top 10 monsters that have something other than "00" for the last two digits of their atk and/or def, since there are both some really good ones and really bad ones.
I thought Dogmatikamacabre would be a little higher on the list due to how easy it is to fufill it's requiremenst in a ritual dogmatika build The only reason I could see why some of the other ones were put over it was due to past format accomplishments. even if it's secondary effect isn't that hard to pull of and is a lot bigger pay off esspecially since both White knight and White Relic also rip cards out of the extra deck.
Super soldier synthesis is able to be used for any Black Luster Soldier ritual monster. There are currently three. I know this video is a year old but I'm pretty sure that Black Luster Soldier super soldier was around when it was made
I'm a returning player from the time when Summoned Skull was the best and I spent all my starting gems on the most recent pack... so I'm part of the Drytron problem now. that's my boy up there *sheds tear*
While it's not on this list, there's a little thing about Chaos Form. Because it lists BLS, Preprep let's you search it, but ONLY in the TCG. In the OCG, because BLS is called Chaos Soldier, Chaos Form says it can be used for any "Chaos" ritual monster, which makes it not a target for Preprep.
While watching the video, I was thinking that a solution to make ritual monsters better in modern yugioh, was to have a rule that "every time a ritual magic card is successfully activated, and a ritual monster is successfully summoned" the controller of the card draws 1 card to support the loss of efficiency that ritual monsters have compared to extra deck monsters... but from the top 5 onwards I realized that this would be even more game breaking xDD
Top 10 extra deck monsters that require more than two materials Top ten best traps to use with Makyura Top ten best cards that technically make you lose card advantage
There is a slight error with the chapter labeling. 2 and 3 are swapped. I would also say the Nekroz Kaleidoscope should be number 1 and Meteonis Drytron should be 2nd.
Nekroz pairs beautifully with Drytron, assuming you bring out Unicore last, using the other spells to drop out Nekroz of Trishula and the 33k beatstick negate
Loses too hard to HT these days and the recovery ain't really that great either. You are just better off with the not once per turn Ultimateness turn 1 than with Areadbhair.