The Drill from Bioshock 2. Seriously that thing is amazing fun. swinging that massive thing around feels so impactful, not to mention the charge attack you get that lets you send enemies flying.
The most famous video game flop that cost millions: E.T. the Extra-Terrestrial for Atari. The game that flopped so hard it almost killed the entire video gaming industry. But this one is a bit too obvious. As my submission, (going for a moderately deep cut for this one) I present: Daikatana. It came from John Romero, creator of the legendary Wolfenstein and Doom franchises, it cost approximately $30-44 million USD to make (depending on which source you use), had an aggressive ad campaign and yet it flopped harder then I did jumping from the high dive. Ouch
Psychonauts is one of the greatest games to ever fly under the radar. Commercially it was a flop though, only sold 100,000 copies at launch and took awhile to gain it's cult following.
You can easily put stuff like te Fire Flower, the Racoon Leaf and the Cape from the Super Mario series. All of them can be found fairly early in their respective games. With enough skill, you can breeze your way to the endgame with all of these. Also, Zero and the Z-Saber from the Megaman X series can also fit here. Zero, when playable in games, is also a powerhouse, and when X uses the z-Saber in X3 and X6, he (X) also gets access to this powerful weapon. Finally, in Need for Speed Underground, you can pretty much make it to the end of the game with the Starting MX-5 Miata (and potentially with the other starter vehicles too). You will invest money in the unique upgrades on the game, but you can get all the way till the end with this vehicle.
The single greatest video game failure that cost millions is Embracer Group. They spent and spent snapping up dozens of companies to try and flip them en masse to Savvy Games and the Saudi PIF. Then when Savvy got too savvy and backed out, Embracer had no option than to start cutting projects, closing studios, releasing staff, and selling some studios back to other companies at a discounted price. Saber Interactive itself was purchased for over half a billion dollars, and then it was sold, along with other studios for less than $250M. Gearbox was bought for $1.3B, then sold to Take-Two for $467M. Those two ALONE are over one BILLION dollars. Add in the lost time and cost for the 80+ projects that were cancelled, the loss of over 4500 jobs, and the 44 studios that were shuttered, and this cost not only Embracer millions, but also thousands of people significant amounts of salary, and fans many, many games that we would have gladly played and paid for. They managed to make sure that EVERYONE lost on that deal. Everyone.
If you make a commenter's edition, you have to include Robocop. His leg cannon is amazing to begin with, yet becomes ridiculous with power as the game goes on.
I'd like to submit the pistol from Left 4 Dead as an Honorable Mention. It can kill nearly every enemy in the game except the Tank and the Witch, it has unlimited ammo and if you happen to find a second one you can duel weild it. in multiplayer with a decent team you could complete entire chapters using only the pistol.
A few suggestions for video game failures that cost millions: Kingdoms of Amalur: Reckoning - Tons of lore and backstory was put into the game, only for it to sell alright numbers. Resulting in the closure of 38 Studios. Daikatana - Crass advertising, over promising and the game looking and feeling dated resulted in poor reviews and poor sales. Too Human - Stuck in development hell for a dogs age only to release with "borrowed" programmings, resulting in a lawsuit and all copies ordered to be destroyed. Finally, the Xbox 360 and the red ring of death. Sub-par soldering used on the Xbox to meet EU standards and poor ventilation caused a lot of Xboxes to roll off the production line faulty. If they were working, people often got the red ring of death. In the end Microsoft had to spend over a Billion dollars to repair the issue.
Kingdoms of Amalur, maybe, though it mostly failed on a financial planning level rather than an artistic or gameplay one. It's gotten a bit of a revival recently. But the poor finance handling of its creators is infamous.
There was a better "Taser" in PS2 game Urban Chaos RIOT Response . Plus it has a cheat you can unlock at end of the game to boost it's power, which makes the replay fun
I would suggest Body Harvest as the video game failure that cost millions. DMA design made their open world game where you could use any vehicle you came as across in a large open world game against giant alien insects. Any of this sound familiar? Because the developer became Rockstar and made GTA 3 next. Missing giant insects
Not sure if already done but times the demo was drastically different from the final product or it was misleading, prime example Brutal legend. The demo made it seem like a hack and slash but ended up being a strategy game
Video Game Failure That Cost Millions 1. Suicide Squad : Kill The Justice League 2. Forspoken 3. Redfall 4. Daikatana 5. Anthem 6. Duke Nukem Forever 7. E.T.
Video Game Failure that cost millions- Street Fighter X Tekken. Because that game did so bad we never got Tekken X Street Fighter, and thus potential millions gone
Millions and failure, for a deep cut ET would feel obvious, but too easy, for the combination of channel needs, I’m going to go Earthbound. However, also Anthem, because that cost millions of us our self respect when we thought they would actually do the 2.0 fix. But really, Earthbound
@CyberVforVictory ET may have been a contributing factor to the Atari debacle of 83, but it sure didn't cost the company as much as Too Human did. Between that game underperforming, and the fact Silicon Knights used Unreal Engine on it and lied about using it, causing a multi million dollar lawsuit to happen, which resulted in all unsold copies being recalled and destroyed, losses from money paid for Unreal Engine, and the eventual shutdown of Silicon Knights. The sheer amount of money lost on that game venture appears to be a lot more than ET. ET was only part of a much bigger problem.
Final Fantasy: The Spirits Within. Not a video game, but an ambition based on a popular video game franchise that ultimately forced Squaresoft to merge into Enix and become Square-Enix just for both companies to survive. For all the money they raked in with the success of FF7-9, this was the flop that almost *ACTUALLY* ended the franchise.
Don't know about being an expensive flop (outside the obvious) or a flop at all. But the first X Files tie in game was marketed to sound ground breaking at the time and can't say I can think of a game that used all live action FMV footage before it (that the PC version used 7 CDs (well outside arcades and more interactive and elaborate than that one on the Sega Saturn.) But is it a coincidence that the next time I saw something like it was when Netflix started making interactive movies.
I'm sorry to bring these kind of questions up again, but can you even count the chain in Road Rash 2 as a "starter" weapon, since it's dependent on you collecting it and you can easily get another weapon (e.g. club/pipe) before hand? With this logic, you could have included the Spread Gun from Contra...
Everyone knows about Kingdoms of Amaleur but it was a new company who made bad decisions. Bioware was a proven name with hits under their belts, and Anthem has effectively killed the studio. Sure there's a new Dragon Age coming but EA Exec meddling will probably kill that too.
Mass Effect Andromeda, like to much media nowadays, made by people that didn't understand or repesct the franchise. It was an expensive game that people wanted to want, but was just awful
syphon filter is still the most disappointing game I've ever played. I loved the entire game until the final boss when I tossed one chemical grenade, and the game was over.
There's a veritable orchard of failure to pick from it seems, but i have to go with skull and bones from ubisoft. I am a huge fan of the pirate genre and I adored black flag however I wasn't even tempted to buy it. @Mage2warrior if you select my entry lols.
If you make a commenter's edition, you have to include Robocop. His leg cannon is amazing to begin with, yet becomes ridiculous with power as the game goes on.