I appreciate that Joe is still using the exact same sound effects and video intros as he was a decade ago in 2012 when I first started watching RU-vid. Made me an early subscriber!
Pls don't say dis :( time really flew by. I started watching Joe when I was 21, 10 years ago in my first year of college. Mannnnnnn take me back!!!!!!!
Non-spoiler time stamps Number 10 - 1:21 Number 9 - 3:58 Number 8 - 8:53 Number 7 - 12:41 Number 6 - 16:06 Number 5 - 21:10 Number 4 - 26:25 Number 3 - 31:57 Number 2 - 38:14 Number 1 - 45:46
The Angry Joe Show is so incredible and retro feeling youtube. Nothing but love for Joe and the team they all come off as so authentic and nice people, I’d definitely enjoy meeting them in person at some point in the future. :)
Timestamps [NO SPOILERS] Number 10: 1:25 Number 9: 4:05 Number 8: 8:58 Number 7: 12:45 Number 6: 16:10 Number 5: 21:15 Number 4: 26:30 Number 3: 32:02 Number 2: 38:19 Most Disappointing Game of 2022: 45:51
Completely understandable to take your time for these, given recent events and how much of a time-sink they are. I'm just glad you decide to do all 4 lists every year. I do love the anticipated ones, only because I love seeing such a naive version of ourselves before we find out everything's a turd and it's basically part 1 of this list.
I mean, I understand not clinging on to high expectations until we see it or play it for ourselves given nowadays, but there’s nothing wrong with being cautiously optimistic for a title either at best. To have some hope that an experience will turn out good despite our initial doubts about it.
@@malikharrell2488 For sure. Not everything has been terrible, and it's been refreshing to see continued success of singleplayer games the last couple years. There's been quite a few pleasant surprises too, like HiFi Rush. I will say most of the core industry is still hard to trust right now.
@@malikharrell2488 Cautiously optimistic for sure. I’ve caught myself throwing all caution to the wind sometimes though, fooling myself thinking the next big game won’t be broken on release. By now I’ve learned my lesson lol, I always wait to see the reviews unless it’s a generational game like Hogwarts legacy or GTA 6 lol. I really really hope gta 6 doesn’t disappoint
Callisto Protocol is a perfect example of modern developers having their priorities ass backwards. Glen Schofield went on a press tour pre-release and only ever talked about the graphics and presentation. The final product reflects this
This game is another example in a long list of “game creators trying to make a spiritual successor/continuation of a game they were once focus for and fails miserably”. Examples include Mighty No 9, Yooka-Laylee, Shemune 3, and Balan Wonderworld
Yeah the moment you see someone who’s on the game staff praising just the graphics or prioritizes that you know it’s not gonna be good. At least with GK, they talked about almost everything dealing with the game.
I at 1st just thought Callisto was disappointing and boring. Then Dead Space Remake comes out and absolutely slam dunks Callisto into the trash. The comparison is pathetic.
It's sadly true. I had a fun time playing Callisto, despite it's performance issues, but it was nice to play something Dead Space to a degree and I wanted to show some support for Glen....then I played the new Dead Space Remake and I'm like "Glen, HOW COULD THIS HAPPEN?!" cause damn, EA really flipped off Glenn and Visceral Games with how well the Dead Space Remake is performing, which I will admit, I was hesitant CAUSE of EA.
Thank you Joe and the whole crew for your unwavering commitment to giving impassioned and honest opinions and commentary year after year. I started watching around 2011/2012, I was 12 years old. Now I'm 23. I've fallen in love, fallen out of love. High school, college, jobs, bills and more bills, yet still Joe puts in the same work he always has, filled with the same love and heartfelt passion as back all those years ago. Appreciate you forever Joe, I hope behind the screen you can be HappyJoe too :)
Stop defending Infinite's campaign. It was literally one biom the entire game, no way to understand the story unless you pick up the collectables, and the ally AI couldn't even drive a Warthog. Halo deserves better than this.
I completely agree with regard to The Callisto Protocol. You really hit the nail on the head with what’s bad about the game. And, likewise, this was my most anticipated game of 2022. What we were delivered was some of the most generic and lazily designed gameplay out of any sci-fi horror in a long time
@@countof3everybodyODthe people who remade Dead Space did better than a team and director that worked on the original Dead Space. That's such an embarrassment and disappointment at the same time.
I think you mean fallout 1&2 sense NV come out 13 years ago and the fallout games least also showed pictures with that narrated text compared to dying light 2
I need to play BL1 but I've played and beaten 2 and 3. BL3 is where i gave up on the series. I LOVE the vehicles, parkour and gunplay of the game but the story is SO bad I couldn't get hyped. Handsome Jack is an iconic villain that can't be replaced and the humor became so juvenile and cringe constantly. BL2 is one of my all time favorite shooters. It was a looter shooter done right before exploitative mechanics ruined the genre.
even crazier that they were almost anticipated and hyped like saints row, the callisto protocol, dying light 2 , halo and overwatch 2 . it sucks that im interested in some of them
Joe, Callisto Protocol was only made by the Co-Creator of Dead Space. Everybody else was an extremely inexperienced team who was crunched to death because of Glen Schofield.
I'm honestly just hoping that some of the original DS team get on board with the potential trilogy remake and we get a version of DS3 that isn't a studio curse cast by EA (who seem to feed on the souls of beloved studios). Glen Schofield has good ideas, but the reason why the original Dead Space was great was due to their being a competent development team and another lead to actually put those ideas into an enjoyable gameplay format. I don't think the Callisto Protocol is bad, but it clearly shouldn't have been the first game on their list.
Honestly the Callisto Protocol and Dead Space Remake proved to me two things: 1.) Glen Schofield is like the Bob Kane of the video game industry. 2.) EA as a company has improved a lot since what happened literally a decade ago. People can hate EA all they want because of what they did to Visceral but EA themselves has admittedly improved a lot internally compared to where they were. I'm not saying I forgive EA for what they did to Visceral, but if EA as a company hasn't changed at all then the DS Remake literally wouldn't exist.
@@Justforvisit "I'm not saying I forgive EA for what they did to Visceral, but if EA as a company hasn't changed at all then the DS Remake literally wouldn't exist."
@@hallowseve5801 I feel EA let DS remake because they want to dunk of Callisto Protocol. I mean, they cancel other planned games after that, Titanfall sequel the biggest example
I was expecting Overwatch 2 and he did! As someone who played overwatch since 2017, it really feels awful to play without getting anything from it. Events arent satisfying anymore and the balance is god awful. Luckily season 3 seems promising. Remember, the reason Overwatch 2 exists is because of the PvE mode and story mode which is not here yet. It feels like a massive patch than a new game.
Joe, I think it's perfectly fine that you were a little late on your top 10 videos. We know you guys have been pumping out a lot of amazing content lately, so it's completely understandable. The workload must be immense, but as long as the video does eventually come out, that's all that matters.
so was i. i even pre ordered it and i know better than to do that. atleast i got a cool ceramic pin. and a skin and an extra 1000 credits to start with. so pretty much a pin lol.
That Gotham Knights part on the bike had me dying with laugher. Joe just listing all of the problems and then a car floats past "that car is floating". 🤣
wonderlands was the worst disappointing one for me i love borderlands games but the way they are going with the writing with the games is cringe and just bad i fear for borderlands 4 RIP
Can we start getting a yearly list of games that pleasantly surprised us? Like ones that weren't necessarily thr best games of the year but ones that turned out better than expected
Probably not, someone suggested something similar in their January Q&A and Joe said that he does not want to dilute the formula so he will keep it at best worst and disappointing
@@mr.dingleberry4882 damn, thanks for the info. I didn't watch the Q&A so I wasn't aware. It kinda sucks imo that we won't get a list like that because there is so much negativity these days so having another positive video would be nice. Also to the devs of such games it'd be nice that they'd get more recognition for outperforming what they were expected to achieve.
I remember being 13 years old and stumbling across his fable 3 review, got one helluva laught from the "THIS GAME MURDERED MY SON" bit and have been watching ever since
I was already extremely skeptical, but slightly hopeful, of the new Harry Potter game coming. This showcase of what WB did with Batman has made me lose all hope.
My dude Joe, I read a comment about how someone at a Comic Con approached you while you were visibly stressed but you were humble and awesome to said fan. I could not do what you do. I commend you.
These videos are like traditional to watch now. Who agrees? Yet another great video AJ and I can’t wait to see what shitty games will be on your list for 2023.✌️
Saints Row shouldn’t even be in the disappointing list. If it were disappointing then there would’ve at least been some bright spots to it. But no the whole game was ass. Should’ve put that in the worst list.
LOVE how you guys remain authentic and honest and down to earth!- that’s why we love you! I’d stop watching immediately if I felt like I was watching gamespot or some nonesense I feel like I have a crew of gaming friends giving me the real scoop 🎉
It’s funny because right after you made your dragon ball breakers video they buffed the raider, playerbase dropped to below 100 total players and they announced the delay of season 2. Severs will probably be shut down by the end of the year. Shame because the game had potential but it’s completely dead before season 2 because of lack of balancing.
The Callisto Protocol really hurt as a survival horror fan due to all the potential it had. Instead of emphasizing it's horror aspects, it went the Dead Space 3 route where the action was more present than the scares, which just hurt the game significantly for me.
@@Skelath Yeah it's weird how few people who were responsible for a masterpiece like DS1 just shit out Callisto. Even if we compare 15 year old DS1 it just out shines Callisto in many ways. It gets boring when you see 10th head or leech monster jumping from a chest. What did DS1 do? It made 1 a fcking 1 jump scare when you used the bench. I don't think they used it again in any game after DS1. It's like DS1 was creating some unique while Callisto follows a formula.
I remember watching one of the dev behind the scenes of Callisto Protocol and this one scene really stuck with me for some reason. Glen Schofield and a few other leads sitting in an office, testing the game. Among them Steve Papoutsis, the idiot who way back when was Executive Producer and General Manager at Visceral and all too eagerly destroyed Dead Space to please his EA overlords. Called DS2 "a rollercoaster everyone will love to ride" and then later called DS3 the "coolest, most badass one" yet. He's arguably the person responsible for the closure of Visceral and hundreds losing their jobs, because DS3 was such absolute dog shit. Seeing HIM of all people in yet another royally paid lead position 10 years later - or as a matter of fact anywhere near a new game instead of living on food stamps like the people buried under HIS corporate mismanagement - had me fuming and was the fattest red flag I saw in a long time. It seriously made me doubt Glen Schofield's sanity. Is that what the hiring process at Striking Distance was? Just fucking cronyism and good industry contacts instead of actual talent? One of them plays and kills a monster. "Ooh, you see, that one was pretty good" says Glen. And I'm like, you're telling me, this usually isn't that good? So yeah. These people knew. They miscalculated and made poor gameplay design choices based on ideas that admittedly sound pretty cool on paper, and were financed by an out of touch publisher on the other side of the planet who probably held little more than online meetings. And then nobody manned up to admit it and tell Krafton "Yo we're in trouble here, we need to do a rework of this thing's gameplay." Also, fuck Steve Papoutsis. And I'm just glad I personally saw it coming from half a mile. The game's stunningly beautiful, but so undercooked. Gotta have an eye for the little things and clues, folks!
One thing that's kinda funny about Callisto Protocol is that, in preparation for that and Deadspace Remake, I started playing Deadspace 1 and 2. And it _actually is pretty terrifying when you get forced into melee in those games!_ The problem is that... well... Callisto Protocol uses melee as a crutch. I think they wanted to channel that feeling of terror when you're forced into melee range. But the problem is, melee in Deadspace is terrifying because it's your last resort and you may not survive. It's not as scary when it's one of the only damn tools you have because the guns are worthless and enemies are spongy.
@@fluffywolfo3663 I think Callisto relied on melee in order to try and be different than Dead Space. The weapons and the controls felt very similar so they needed to do something to avoid making a Dead Space clone. It just didn't work. I really don't know what else they could have done though. The game felt like it needed weapons like the laser cutter and line launcher which of course they couldn't add. They couldn't keep adding ballistics weapons. They already had a pistol, an SMG, and 2 types of shotguns. It's like Dead Space got all the best weaponry and combat while Callisto got the left over scraps lol.
I disagree you on the point that Dead Space 3 was absolute dogshit. It was a bad horror game, but a fun action game. Callisto Protocol is a bad game, period.
The multiplayer for Halo Inf was initially made by a Russian subcontractor studio, but after 24.02 Mikes denounced them, so all the MP features got delayed
That’s actually very interesting. If I recall, a new multiplier only halo game was released in Russia a long time ago. No surprise that they made the new one I guees
Love you angry joe ❤ sorry to hear about the bad news January brought along. Please focus on ur self and ur health physically and mentally. Take your time making videos . I and everyone else will still be here to enjoy them. This video was great, u have a natural talent to entertain. Love the saints row skits
Just goes to show that having the idea for a great game isn't enough. Yeah, Glenn may have been the most responsible for coming up with Dead Space, but it was other members of the team who made the games great and those people weren't there for Callisto Protocol.
@@Narsuaq Joe is good ! Or at least doing as well as he can after the passing of a dear friend. The groups long and beloved and cherished friend Ray unexpectedly passed away of a heart attack last month.
Honestly, I can't believe that Ghostwire is on here. It wasn't one of the best of 2022 but I thought it was pretty good! The empty, lifeless streets of Tokyo provided a chilling, creepy atmosphere and some of the enemies were pretty unnerving, especially the giant ladies with the scissors. Sure, there were some trash side missions, but a lot of the other side missions were really cool, and the game overall made excellent use of Japanese mythology and folklore through its side stories and enemy design, not to mention the game is just amazing to look at too. I've not had so much fun just being lost in Tokyo in any other game
Imo, it's fine on a disappointing list cuz for me, it sounded like Ghostwire just didn't give Joe what he wnated. Imo, it was a competently made first person shooter just absolutely oozing in atmosphere, but if you expected from tango to go more survival horror after the two TEW games, you'd definitely be disappointed. If you see it as a shooter action adventure like they advertised it as, imo it's excellent, solid shooting, atmosphere and immersion imo one of the top games ever, great characters, enemies and story (even though more enemy types definitely would've been appreciated) and I loved every minute I played. Imo, Joe and others fell into the pit of thinking since it was once a TEW sequel, that it'd go way harder on that front instead of being its own thing.
Dead space: when the death scenes trigger you feel bad The Callisto Protocol; you wanna trigger the death scenes They put more money into graphics and animation in Callisto Protocol than focusing on the gameplay and fun factor which explains why it was a disappointment
I'm really rooting for that new management they installed at 343i when Bonnie and others were ousted in September last year. First thing they did was ship that Winter Update which has been the best piece of post-launch content yet, and they made all the progression infinitely less grindy - you can do a whole week's worth of challenges in just 2 hours or so, mainly just by playing the game in whatever mode you choose. That Pierre guy, who is in charge now, is the dude who fixed the debacle that was the Master Chief Collection, and steered that project into the wonderful success it is today... so, with well warranted skepticism, my hope remains. Core gameplay is so good, I want to see it comeback in a big way
So to be realistic... Infinite's probably got about two more Seasons in it before they can it in favor of the upcoming Unreal Engine game. It's pretty clear and apparent that even with a new management team, actually updating Infinite is a problem. Even stuff like Forge and CGB don't work very well, and aren't performing well as player-retention tool. I get the feeling the store has seen a MASSIVE downward trend in player spending, and Microsoft probably wants them to cut the plug soon. Speaking on Core Gameplay... I just don't like it. It's still not where it needs to be. People make a joke about how most classic Halo fans, like myself, mostly just want a Halo 3.2 instead of something new. After seeing what Infinite brought to the table, I honestly feel that building off of Halo 3 and introducing new gameplay elements that WORK is the way forward. Infinite's issue is that it's trying to be appealing to everyone whilst simultaneously alienating the core audience. Weapon balance is awful. Movement is bad. Equipment varies between OP and borderline detrimental. I can't think of a single good map in the entire game. BTB sucks eggs. The sound design is too "clunky" in a bad way. All of these little things, little annoyances, add up to making me absolutely hate the game. 343 is clearly aware that Halo 3 is by far and away the most popular game in the MCC, seeing as it got the lion's share of content. A proper sequel to 3 that just cuts the crap and makes it feel like an evolution rather than a radical transformation is probably what Halo needs.
@@OKMBVideos Halo Infinite is much more a successor to Halo 3 than Reach, 4, or 5. H3 has always been my favorite too, and this does feel like the most modern take on it: the re emphasis on a reactive sandbox that is physics driven and features various equipment. I've played some Forge remakes of Rats Nest and Guardian and... yeah, they feel pretty great in this game. Forge has never been better, period. This is the best rendition of Forge, ever. I think you're justified to feel how you do about it, but I believe the general consensus on Infinite is that the gameplay is NOT the problem... most people would argue it is amongst the best feeling modern FPS titles out there. It was the 4th most played game on Xbox in 2022, although I believe it has struggled on Steam, often having numbers just barely above MCC. A lot of that sounds just a tad bit hyperbolic to me, I.e. the movement (which I think strikes a perfect balance between tradition and modern sensibilities) and "no good maps," but that doesn't make your opinion invalid by any means. I do not think Infinite itself is "switching engines." I don't think you can just copy paste the whole multiplayer into Unreal... but I don't think they're canning it either... from what I understand the Unreal efforts will go towards Project tatanka and future Halo games, not this platform that Pierre and co are supporting (with the help of outsourced studios, like the Halo vets at Certain Affinity). Season 3 (March 7) is oriented around a new equipment, a new weapon, new maps, and curated forge matchmaking playlists. They are also on the verge of launching a career mode, something the new head of live service has been prioritizing.
@@DeceivedHeretic Halo Infinite started 2022 with a LOT of problems, especially regarding the live service. While progression issues are largely resolved, the anemic rate of content rollout persisted throughout the year. Pretty sure that is why it is on the list. It's "most disappointing" games, not "worst games." Given the astronomically high hopes folks had for Infinite, especially after an overwhelmingly positive beta, the lack of content post-launch has felt particularly painful
@@arnotskywalker6366 yeah I understand that. I think it’s insaaaanely disappointing. But it did come out in 2021. And it was already on Joes lists on 2021s most disappointing AND best. Just confused why it’s on 2022 when it didn’t come out last year.
How can Ghost Wire Tokyo be disappointing. It's not groundbreaking. But it still manages to feel like it has its own identity at least. In a sea of games that are same-y this one at least can't be mistaken for anything else. And exploring a haunted Tokyo is pretty cool.
No worries about being "late" Take all the time you need brotha man. You guys give us so much great content that I personally don't care how long it takes for you guys to produce them. Been a fan for a decade now.
I’m in the minority but I actually enjoyed Halo Infinite. Great storytelling, gameplay mechanics and feel. The problems were lack of options, live service and innovation, but functionally? It’s a great title to play through. And not to sound like a “fanboy”, but even Forspoken isn’t the “disaster” people make it out to be. It’s “fine”, but just not special, much like Halo: Infinite. I didn’t play Cyberpunk until the last update and guess what? I have none of the complaints early adopters have about it. I enjoyed that too! Truly bad games have functional, technical and narrative issues that make the experience boring, cringy or unplayable.
Don't know why, but the BEST games list is always least interesting 4me, I'm always looking forward to the worst/most disappointing lists :) I think it's due to the AJ's rants, which I often use as meme 😆
We love your content Joe and please never feel rushed. It would make me personally feel better if you dont stress over getting content done fast enough, as there is a ton of it out there and even i cant keep up and i dont have a youtube channel! Maybe that wasnt what the struggle was but either way i hope the stress lessens and you can enjoy what youre doing.
Tiny Tina was great fun... but only for 1 playthrough :( Since Borderlands 3 (which had a HORRENDOUS story) it hasn't been the same since. If your B2-Tina-DLC is better than your full price game, you should notice that something is off. Gaming in general has become so stale and manipulative, that it's just not fun anymore and I play older games more and more and more... since there a lot just worked! So far Hogwarts seems to become a great thing to play... but as a PS4 player I STILL HAVE TO WAIT 2 MONTHS because of that crappy exclusive sales strategy for next gen and PC! And Switch users even longer! Why not wait 3 or 4 months with the release, polish and playtest the game more and then release for ALL gamers at once?
I love and await these lists every year and they are very entertaining, but the common flaw has always been the editing with multiple mistakes in a single video and overall decrease in quality over the years i would seriously implore you to think about hiring a full time editor for the channel i think it would really improve the quality of the channel as a whole and give you more time to focus on more important things.
Underrated comment. I would also add better cameras, mainly on the skits, the quality is just slighter better if not the same from years ago.. but a full time editor I'd say would be paramount.
Dying Light 2 was ok for me, but DL1 was AMAZING and I played it so many times and could happily play it again and the experience feels fresh. Playing DL2 was fun and I enjoyed it... at the time. But I wouldn't play it again. I was disappointed by this.
16:42 - My friend and I collected almost every single loot luck dice in the game and we still got garbage loot. Even after beating the final boss with an insanely high loot luck, my friend got one single legendary item and I got none.
It’s amazing when joe starts to seriously lose his mind in meltdown mode, he starts screaming and you just see Alex and OJ sitting meekly behind him frozen looking like deer in headlights 😆
$10 for fucking BLUE!?!? And yeah, Wonderlands is my number 1 this year. My brother and I play every new Borderlands game for literally YEARS and we were over Wonderlands within a month.