I was so sad when it was removed. a decent % of the time one person on the enemy team is the most powerful and as a leona main I could get that and it would neuter them pretty badly.
especially because it allowed you to reduce a percentage BEYOND just actual armor/mr itemization. If the enemy team has a strong hypercarry like Kayle and you've already built frozen heart and armor/mr depending on her build, you could add Anathemas. Also worked on true damage, making it the only real way we have ever had access to for reducing %max health true damage, which felt great to buy vs Vayne
@@lastcrustacean2154 ugghhhh? no actually. Its counter every dmg type but not true dmg. True dmg only counters are health and shield. And vayne max health true dmg has no counters..... Beside Nasus W and frozen heart atk speed slow to slow her from proc it
I thought about this as i was getting destroyed by yi yesterday. “Well, at least they removed Duskblade” Cuz the only thing worse than a fed yi, was a fed yi with duskblade. Sometimes just rendered the game unwinnable
@@reginaldbutcha4844 And he just builds normal on hit after buying duskblade first. That item could have given zero stats but the untargetable/invisible effect still would make it insane.
@@liamwilson5670 The original duskblade before the invulnerability did have invisibility. If i remember correctly, it was true stealth too. It lasted just a little bit longer than the invulnerable duskblade, but that little duration made it even worse. You could sorta predict the time on invulnerability, but it was much harder with the invisibility because yi is so fast
In twisted treeline the witch cap was just death cap but I thin it had 20 more ap if I am not wrong something like that and you couldn't by death cap on twisted it was pretty cool to have map depended item.
I remember escence reaver being an ADC mana item, being reworked, then abused by toplaners (specially jax, riven and renekton. Yeah, two non-mana champs) and then it went back to what it was when shojin was added
@@Fabiocean2000 nope. Shojin was launched after Reaver. First, the item was a lifesteal item with a passive that restored mana% on hit, then it got reworked into what turned later in shojin
ZZ'Rot is a forgotten item. It also enpowered split pushing, but also could be placed in lanes to keep waves from pushing in while you fought on the other side of the map.
Oh my god yes. It's the reason I clicked the video. I want it back so badly. It was so fun as a jungler to just farm stacks until late game and then be able to carry. Especially with the old phoenix stance Udyr, which I vastly prefer over the new Udyr. I remember stall comps were really big at that time where mid and bot would pick champs that could stall out the game and play safe while top went Nasus and just stacked all game and jungle went Yi, Warwick, or Udyr most of the time and stacked for feral flare.
Bloodsong surely fits the bill too. This item was so nuts on release, teams ran multiple support items just to benefit from the stats, to the point that they had to implement a lockout between Doran's Items, Jungle Eggs and the World Atlas. And that was after the item got nerfed.
Man seeing all those old clips and items make me want to play old league again, when the first blood didnt put you at such a disadvantage and games didnt end at 15 minutes. Now you rarely get to build more than 2 items in most games, it's all about snowballing and winning quickly, how boring.
Games end at like 25-30 minutes. Almost every game I reach 3-4 even 5 items. Hell im normally 2.5 it's s at 20 minutes. The game sped up because changes but people also just understand how to end better
So, my good sir, did you forget about BORK? That item was (and still is, if not as strong) one of the most unbalanced items in the game. I remember having 11k damage on Pantheon with it, and I built it as my last item (to be fair, they had Sion and Cho'Gath). Those were the days I'm telling you.
Bork has been changed so much numerically. From 6% to 8% to 12% to 10% Etc. But we all know. Being autoed 5 times in 1 seconds by renekton or pantheon or Leona and taking 50% current hp plus 250 plus base ad damage is kinda insane for a single purchase.
also at one point ravenous hydra was THE meta , every single ad champ would get it , farm their life out , get free ad and lifesteal 'at one point it was omnivamp) and just be unkillable . add hullbreaker to that and you will get a fiora from hell
Feral flare... Only heard of this item from exil. I heard rumors this was also in a time where teleport smite was a thing. Anyway, i very much feel called out on this item since i play many powerfarmers. I give my best to search for ganks or counterganks, but sometimes there is just not a good opportunity. However, infinite stacking like heartsteel on a jungle item sounds hilariously stupid to deal with.
back then a warwick ult would literally 100-0 you with 0 chance of counterplay (qss didnt work either as you still took the dmg, you just neglected the cc
I think that list was really good but stridebreaker with dash would have mad a very good 11th place. I know after they realeased it asking myself as an immobile/semi-mobile midlaner/toplaner how id ever get away from a garen or darius who now for some reason had gained a dash to mitigate their one weakness of needing to gap close. That item made me litteraly put down the game till they removed the dash
Sunfire aegis while it was a mythic item made divine legit look like it was ok. Sunfire was so broken it was picked on non-tank characters like diana and do more damages than the main ap build
I am extremely happy that Divine Sunderer stopped existing - it was pretty much the one item I've ever actually legitimately been upset by and had active disdain against for as long as it was in the game
The most broken combination of anti tank things Healing based on enemy hp, %max health damage, low cooldown, and just for the hell of it, that mythic passive that gives a LOT of armor penetration
@@victorpedrosoceolin3919 yeah it literally gave you everything you wanted as a fighter and thanks to this it was so widely applicable you could build it on almost anyone and reap major benefits
Mythic Jak'sho, Sunfire and Turbo Chemtank were all extremely overpowered items where it would warp how champions played. I remember Varus and other adcs would build Jak'sho second or third after a damage item. Sunfire made any melee character unkillable and deal tons of damage and while it wasnt super popular if your champ could abuse Turbo Chemtank there was no counter play. Akali and Qiyana would abuse it for the damage and slow because they could stack it almost instantly with their dashes and Volibear and Old Skarner would abuse it to permanently keep you slowed or locked down.
I still believe to this day and ever since i started playing when Camille came out that BotRK is the most broken item in the game. With one single item, you now negate any health that is built on any champ. I may be biased as a top main and Cho' Gath enjoyer, but Liandries is also a thing and yet i think that is a perfeclty fine health busting item.
I tried to do a mathematically correct build for like 30 champs. And Bork was always my main issue. Comparing it's stats to Terminus Old hydra. Mejais Any tear item. Any % shred item vs malphite. Etc. Guinsoos wits end at max lvl. Etc. I always came out with 1 thing. Why does a sustain item add more damage on hit vs a tank than trinity force/other sheen items. Like. it adds a minimum 15 and upwards of 300/600 on hit depending on the enemy I ended up going Bork sunderer brand at one point. Because it's was just better than ap. :) Bork op. Remember boys. Last stand, press the attack, and bloodsong buff it's % hp on hit by multiplying percentages.
@Peyton-f8m that's a good point too, why does a percentage health damage item give lifesteal. Not only are you destroying a cho gath or sions health bar, but there's also nothing they can do to fight back cuz ur healing for the damage you deal. Went sylas into a cho gath in ultimate spellbook, so I was massive, around 10k health or more, and the only person who could fight me was the 1/8 Yasuo with BotRK because each auto was healing him to full.
@Peyton-f8m something I like to think about too, theoretically with no armor or a lot of armor pen/shred, you can kill any champ with just 10 autos, and that's without counting any extra damage on too, so it's more like 9 or 8 autos.
Galeforce was a crime. Buyable stealths, dashes, and hard CC have never had any place in a game like this. Remember how fast they took the dash off Stridebreaker? Yikes 😬
Exactly what I think. Right now, we still have Proto Belt. If Riot's argument is that champions like Kennen cannot function without Proto Belt, then it is Kennen that needs a rework, not Proto Belt needing to exist. Champions need to be able to function without specific item actives, having Proto Belt may help Kennen but it also gives champions like Fizz and Akali another dash which is not something you want to see.
As a support main I have a deep hatred for the umbral glaive. It gives too much vision pressure for it being an AD assassin exclusive item. It would be fine if there was an AP and tank variant that other supports can use but having a free oracle's lens that goes off as soon as you get in range of a ward AND lets you destroy them instantly is just plain stupid, annoying, and frankly an unfair advantage in the vision game.
An important thing to mention about banner of command was that it already existed for years before the baron buff changes that made it op, until then it was seen as a meme item.
You could also add the first mythic versions of sunfire and goredrinker to the list. Both of them were built on champs that weren’t even tanks or bruisers, like Diana, Ekko, and Talon. The buff to Amumu Q and introduction of the mythic version of sunfire single handedly made Amumu the best champ in the game at the time.
I will admit, I do miss the Banner of Command days. I'd build it on support, and the funny trick was while you *could* use it in the lane you're pushing to try and get the tower, I'd just use it on forgotten or neglected lanes in the mid to late game. All 10 champions are near dragon pit, when suddenly top tower falls for no reason? And now someone has to go up there to "Stop the split push", even when no one's split pushing and all 5 of us are bot. :D
The 2 items i thoughr of in the intro that were the included were Cinderhulk and Z'z Rots Portal. The latter lives in my head rent free to this day, and I havent event play lesgue in over a year.
Stopwatch is one of the grossest ones for how much you could swing a game. You can remember a lot going off during a fight if you weren't paying attention to inventories
God, i kinda miss divibe sunderer. It was absolutely degenerate, but i miss having at least the illusion of choice between spellblade items. Also miss the omnivamp on eclipse
RIP Divine Sunderer. By far my favorite item ever introduced. So fucking fun. I'm sad we never had an instance in time where Klepto+Sunderer existed simultaneously- that would've slapped.
4:32 Vars a hidden Sated Devourer monster that nobody talks about is old yoric, making a clone of yourself with your ult with sated devourer and it also get boosted by each of your old ghosts was toxic. If you killed yoric he would revive and revenge kill you, if you kill the ghost yoric would kill you after that.
I remember back when Prowler’s Claw had its active back during mythics… I’d pull off so many near-guaranteed stuns with Pyke. Sleep well, sweet item. Do not go gently into the light.
in arena, wooglet's witchcap is also really rare, only being obtainable from a prismatic augment which then also requires you to buy hourglass & deathcap to combine into wooglet's. extremely strong but does still take several rounds and luck to get
Another thing with sunderer is the fact that until 11.13, ezreal and senna were spamming it every game due to the spellblade dmg not having a decreased effect on ranged champs. Sunderer muramana ezreal with grasp and 2-3 tank items still gives me ptsd since you couldn't kill him and his first 2 items allowed for almost 700 damage q's from across the screen while healing a ton per hit. Camille doing 1.3k true damage per q is a really close 2nd for me tho lol
I gotta rant about banner. That item was great as a niche forever until Riot overbuffed it because they just up and decided that niche items don't get to exist. It was a blessing as a melee toplaner to be able to punish the opponent for picking a mage top. I remember specifically using it against Ryze and Vlad who both used to go top primarily.
you forgot stackable sunfire capes... i can remember the time when tank shaco was a thing you would build 3 sunfire force of nature and guadians angel... your clone also had the sunfires so if he attacked with the clone 6 sunfires would burn upon your team while this clone was tanky as fuck AND the clone had guardians (yes it worked...) so you had to kill the clone 2 times. so boring so obnoxious.
Feral Flare/Sated Devourer being mentioned but not bringing up the sheer terror of patch 4.20 Weedwick is criminal. Back then, his ult was point and click. So if WW was on the same screen as you, you just straight up died with no counterplay. If he somehow made it into a game (Only 3 bans per team back then), the WW team auto won.
I find it unfortunate, you didn't mention the part, that adcs started with a specific support item in the ardent meta, to funnel more gold into their support, because the powerspike of it back then was that inside
I am surprised sunfire wasn't mentioned back when it was used on unverisal every role except adc. I also felt Saguine wasn't a bad honorable mention not for it being the most OP but basically how incredible fast they gutted and removed that item. It was basically just a novelty item
it's so funny watching this video after having switched over to dota, and man, items in this gfame are really just stat sticks compared to dota items Just Comparing Deathfire grasp to Ethereal Blade: 15% max health damage+20%(then enrfed to 15%) increased magic damage vs 50+1.5x your primary attribute as damage, making the target unable to attack, slowing it by 80% and increasing their magic damage taken by 40%, and you can also cast it on yourself to make you unable to be attacked
I'd say honourable mention to Jaksho when mythic items were a thing. The fact that champion could just get Jaksho, then build full dmg and thus become full tank and full dmg was an oversight to say the least. Also, DFG was so freaking annoying; it wasn't necessarily overpowered because the game was mostly balanced around it, but the fact that as a mage you HAD to build DFG or you would be actively griefing was dumb.
When ardent censer took over, I stopped playing until it was fixed/castrated. I love playing tank supports and being basically invalidated felt so bad I didn't want to play anymore
i remember sated devourer being bugged on aatrox (or in general idk) so that literally every single aa activated his w, it was so damn busted when you had a lot of attack speed, i miss old aatrox soo much 😔
First version of death dance was insane, It gave the same stats it has today PLUS healing with 15% of phisical dmg dealt, basically you couldnt die, somente version of Phantom too, It reduced 10% of the dmg tou took from the last chanp you hit
Surprised there wasn't a Goredrinker honourable mention, when there wasnt fall off so it was like an instant darius q healing and the later iteration with inbuilt last stand too
Have something to say about cleaver, banner and devourer. 1. Cleaver/ item stacking had another funny interaction. Tiamat and Hydra stacked too, shyvana could one shot teams with enough of them. 2. Banner is missing its partner in crime... Zzroth portal... Just stack these 2 in one lane and you can group while the enemy has to defend a still hard pushing lane (+ who could forget the extra move speed around turrets xD) 3. Devourer was so idiotic, that even Kayle jungle was meta and broken as hell. 4. While on jungle items somehow the most broken jungle item was the wardstone one. It just allowed the jungler to place wards. Sounds weak? Was op and at least in pro games every jungler played it. Not to mention it allowed Lee easy insecs throughout the whole game.
I remember when hextech revolver and bilgewater cutlass were pretty nuts on their respective champions. and weren't even legendary items. back when zed would unironically build bork.
When we had mythics you were able to stack %pen items for idk why. Eclipse had 4% armor pen per legendary and for an insane reason you can buy black cleaver and serylda’s. Aatrox would oneshot harder than a zed while never even coming close to dying cz eclipse for some reason had omnivamp alongside the shield it gave. Fun days
Considering all the changes League has gone through, I wonder if there are any removed items that could make a return as they were without breaking the game.
Divine Sunderer's concept was not bad, being the slower, anti tank Sheen item. The problem is that they just wanted for the item to do all. Not only having max% damage, but also having scaling hybrid pen, and also healing for the damage dealt, durability and cdr. If they had just kept either the max% damage or the healing, and maybe giving it a different stat than the scaling pen, it would have been a much healthier item. Also, they should have removed the interaction with Camille's Q, or at least the max% damage conversion into true damage, maybe just letting Camille apply the base ability's damage and a small base amount from the Item and nothing else, keeping the % one as physical.
I'm surprised Thornmail wasn't mentioned. Like seriously, if you have a situation where that item can preform, it WILL preform. I'm not joking when I say this, but i once played a 1v1 against a friend, he went Irelia with bork and full mr items, I went Galio with thornmail and full armor. The thornmail was somehow keeping up damage with the bork, even though I built it way later than he finished bork.
Always find the Tabi arguent weird. Yes, it takes away 1000s of damage from auto attacks - but that's the point since every single champ dies auto attack and depending on your champion, if we see autos as an ability, have 600 damage that procs on-hit on a 0.3 second cooldown with varying range. It seems only fair that there is an optional choice to negate a % of the flat damage of it.
Find it stupid af that riot was like “banner of command is bad for the game so lets add that passive onto an item that can also give them to a champ at the same time”
You mentioned tabis. I fully agree they are overtuned, but at this stage of the game they absolutely need to be. Buying both them and a designated warden's mail item is the only way a tank can be allowed to exist on the same screen as an ADC for more than 2 seconds, and that's kind of important for them to do their job.
Divine sunderer was poorly balanced but highly overrated, tri force consistently had an ~6% higher wr then divine sunderer on champions that normally ran spellblade, in reality it was made by the same people that hated tank meta in season 6 and it was an item basicly making degenerate off tank builds that couldn't carry a game just like most tank builds in modern leagues. Building divine sunderer as top lane on most characters was basicly throwing in the towel and saying "someone else will carry"
Madreds + Kog Maw gave me a 58 Game Winstreak back in early league. Dealing something like 16-20% max Health Damage on 2.5 Attack Speed was absolutely Bullshit.
Thank, finally someone talked about spear of shoujin. First time this item came out (idk s8 or s9) it was godlike broken. Idk ppl are forgot or most player this days are younger ppl who wasn't played back then but there is literally a video on RU-vid that show 2 item jax vs full item yi win. I was rushing this item on yi (first main jax second main yi) too, after completing atk speed item jungle + atk speed boots I go for this item. Had dmg a little bit of hot for being more tank also have cdr that lower abilities and back then yi could benefits from cdr (max cdr 40 this item give 20 or 25). This item passive was making it broken, give atk speed and cdr on every auto after using ultimate for 10 seconds on basic abilities (if I missed something or was wrong about something, I writing this before watching video and only use my memory) Edit: divine + shoujin on jax = jax 1v5 pentakill 2nd edit: I can't say enough that how much this item is broken and I loved and missed it, literally I build shoujin even on urf and in both urf and normal summoner rift I had 1v5 penta kill with jax