Started picking up marth recently and found that i enjoy him more and find more success than with lucina and i think a big part is because he forces me to be more patient and thoughtful with the way i engage and more brave with how i push advantage
I deeply appreciate the When You Walking meme. I died laughing when I first stumbled upon it years ago and I've always kept it around. I'm also a massive advocate of walking and crouching in Ultimate, despite the absurd buffs to dashing.
u forgot about one more: playing this game in english instead of japanese. playing smash in japanese is the only way to get the true marth experience lol
Maybe this isn't the right way to view this but this is something I see when referring to Marth and Lucina. The way I see it, I feel like neither really do better on one or the other when specifically referring to the air or the ground. Rather, they do well in both categories in their own unique ways. Should one stick to only one or the other, absolutely not. Use both things when the time comes. This is not coming from an expert. This is coming from someone still learning. Honestly, in particular for Match Ups where I outrange most of my opponents moves I'm trying to see if it's possible to implement something Armada said in Melee to Ultimate. "In the Marth vs Sheik match up, Skeik wants to do what Marth isn't doing, whereas Marth wants to do what Sheik IS doing. If Sheik wants to fight grounded, Marth fights grounded. If Sheik wants to fight in the air, Marth fights in the air." That being said, I'll still have to seriously look out for opportunities that may come that happen to ignore this structure as you mentioned in the video. This will naturally come as I become a better Marth player. Wish me luck. Good video.
I definitely see the thought process there, and it makes sense. I don't mean that you shouldn't be in the air at all, it's just that watching a lot of beginner Marths point of error be using aerials too much and at inappropriate times makes me feel safe in saying "Grounded = Better". The more experienced you become the more likely it is that you'll know when to use those aerials. As an example, Marth tipper nair is the second strongest in the whole game, but doing rising nair all the time will just get you punished. More of a suggestion than a rule I think. Thanks for watching!
@@10cheesburgers Thank you for making this video and taking the time to read this. I'd like to point out that Ultimate is in fact the 1st game in the series where I actually not only like watching Marth gameplay, it's the 1st time I truly enjoy playing him more than other character. Unlike what seems to be many others, I'm optimistic enough to confidently say that to me Marth should honestly never get buffed and needs to stay how he is. I'd say he already has the tools necessary to be Top Tier in Ultimate. If they buff him, the only buff I want is make Tipper Dash Attack kill as early or earlier than Tipper F-Smash or Tipper Dancing Blade. This would be purely for memes as right now, Forward Tilt, a move that's safer AND faster than Dash Attack *kills earlier.* Mind you I'm fine without this hapening, it's just right now there's almost no reason to ever use Dash Attack. Other than that (which if it doesn't happen it doesn't matter cause the move's bad), I don't want buffs for Marth as I think he's busted. IF he does ger buffs in future tho, *we take those.*
@@curiosityman3704 I can't say that I don't want buffs, but I think I could be happy if they never changed him either. Even if it's just so some top players use him and I finally get to see some high-level Marth gameplay. As of now, there are only a few games from MkLeo, which are fine, but I'd like some more. And yea, dash attack has no business being as bad as it is lmao. I think it'd be cool if it sent up like it used to.
@@10cheesburgers Dang that's a good idea. Problem is it wouldn't matter if they don't actually make the move do enough Hitstun and/or maybe give it less end lag so it'd truly be possible to actually true combo off of it. I want to be able to do Middle Hit Dash Attack -> Tipper Up Air. Middle Hit Dash Attack -> Turn Around Tipper B-Air on DI away. Super Sour Dash Attack -> Tipper Forward Smash. I can live without these buffs tho. They should honestly hire me to be part of the balance team at this point.
@@curiosityman3704 It's so bad right now, that I under use dash attack whenever I use other characters. PT is my secondary, and Squirtle gets a lot of use out of dash attack, took me a while to get used to using it.
5. getting too frustated 4. not ledgetrapping/edgeguarding 3. being in the air too much 2. getting tunnelvision-ed with trying to get a specific option/tech scenerio 1. missing the opportunity to take the stock btw this reversal at 2:23 was mindblowing to me. I would've actually just upB'd like an idiot. I'mma use this strat now!
Thanks a lot! Thant's pretty much why I started making the videos. It's pretty hard to find anything useful on Marth. If you are looking for more channels then I recommend "LetMeSmashGaming" and "Skyline16". They're both pretty solid imo.
I’d also like to add that i’ve noticed a lot of marth mains use dancing blade too much. Don’t get me wrong it’s a great move with great potential but if it’s overused like any other move, it becomes super obvious. ([If you just love dancing blade too much, short hop with the first slash simultaneously so that you can move and access all your areals if need be.])
I would goes as far to say that having a good mental perception about marth will also help. If you go this whole time saying marth is terrible you'll never improve and hold yourself back. Having a positive outlook on marth helps alot and this is coming from experience. I use to think marth was bottom 5 but after just getting over about what he use to have, it allowed me to discover new things he gained in this game. Also i try to style too much which results in alot of sd's on my part 😂.
@@idon896 Me too man, I really miss some of that stuff. That said, if you want to play him in Ultimate, you have to think about him in a different way this time around. That's how I've been going about it anyway.
Thank you for this video. I had a tournament that I placed poorly at (17/28 off a by, 0-2 both times) and my Marth was playing poorly. I know I was definitely not playing methodically like I usually am and I definitely tunnel-visioned. I'm hoping to keep advancing the meta and improving with all of you.
You touched all the right spots with playing Marth, especially with the first point. I've tried to level up my Marth and oh man, he feels so weak at the start and it is a luck to hit with the tip. It is frustrating when I could level up the rest of FE family with much less effort. But with patient I guess I can do it.
I feel like I was receiving universal wisdom until I was shown the "walk" Also yeah tunnel visioning is my worst issue. Fishing for dair f smash is a guilty pleasure of mine
I'm not really a Marth main, but he and Lucina are fun to play with. I like swinging swords and hearing that satisfying sound when his sweet spot lands.
I don't have Smash Bros, but I have probably played a total of around 40-50 hours with different friends who have it. I have been experimenting with different characters a bit, and have started learning all moves and a bit more tactics, and have found Marth to be pretty great. I feel like Marth straight up doesn't do damage very often when it is obvious the sword hit the enemy, and that has been quite frustrating. This guide definitely has helped me understand better how Marth functions and why I find it difficult to hit sometimes. Thank you!
When you brawl, you wanna feel the Adrenalin flow through you everytime you take a stock, cause Smash is a fairly simple game with easy to understand mechanics and buttons. But playing Marth is kinda different, cause you have to be patient. Like, any other character with *p o t e n t i a l* you have to stick with them, through thick and thin, and i wanna play plenty of characters, just so no one feels like they're getting left out(Ahem, *Corn* is a rare sight). But yeah, i like the idea of mastering something for extra reward. Frustrating tho.
Frustrating indeed. I think Marth has that unique depth about him, it scratches that itch that other characters can't for me. When those moments of extra reward shine it makes it all worth it.
I think it's great you point out to stay calm and that mistakes will be made. I just picked up Marth and yeah, it gets frustrating when you can't play well.
@@10cheesburgers I usually stay relatively calm in matches but Marth is pushing me to new heights. Thanks a lot though! Good luck on _your_ RU-vidr journey, great content!
Very nice video! If I had to suggest an Idea, I'd like to ask you to do a video about placements and deplacements, because I think your way of moving on stage is very fluid, when mine's kinda... Irregular and too much in the air because I feel better Moving in the air than in the ground....
Traystigo This video came right on time, because I made a lot of these same mistakes earlier on during Ultimate’s inception and number 5 was the bane of my reasoning for putting him on the “back burner”. But many months later, and after playing through a good majority of the roster, this is something I’ve personally worked on and proud to say I no longer allow myself to get frustrated with Marth, especially when the very reason is player-centric. This is perhaps the most critical of all the mistakes to make for those wishing to play Marth because a moment’s frustration ruins a game’s worth of hard work, and I encourage those picking Marth up to use that frustration as a catalyst to perfecting your game.
@@bancholeo55 I agree with this being the most critical, especially for new Marth players. I think it's such a barrier to continue pushing with the character. Thanks for watching! :)
The only time i've seen myself getting tunnel vision is when they live for too long and im just like "Fine, I'll Up B out of shield". It leads to my Neutral game becoming too defensive to the point i sometimes get cheesed out or take unnecessary damage after some obvious exchanges
Oh I know the feeling, it's really good that you recognize it though. Being able to recognize flaws in your plays is probably the best way ti get better, at least in my opinion. Thanks for watching!
Amazing how you called out a problem I tend to have as a Marth Main. Frustration. I feel frustration when I miss-space, miss punishes, Counters or Edgeguards. But, the reward for landing them keeps me going as a player. To other Marth's out there, don't just stick to the ground the whole match. Chasing opponents with your aerials can juggle your opponent, take their jump for edgeguards keep up your momentum and pressure.
Same! I get very frustrated. Especially when I am dealing with an opponent who keeps camping and spamming projectiles at me. It's annoying because you have to approach them or get them to approach you.
the reason some marths return to center stage is because they have tried to ledge trap and got punished for it over and over again, so they just abandoned it altogether. example, attempts to ftilt only for it to hit the invincibilty of normal get up or something, then getting punished. "well, that doesn't work". just a little peep into the mind from someone who's been there before(not with marth, but still). staying in the air. i go into the air because i will stay ground and get hit for it. where as i will be more succesful at (at least)landing fairs and maneuvering with short hops. where as on the ground i will use ftilt or grab, who knows, and it will get me hit. i will try to use the walk, and get burst optioned/grabbed. so i use jumps instead. the point of this comment isn't to say you're wrong, but rather to explain why people play sub optimally. it's because through their experiences, they have been taught not to.
@@MetaKnightX6 I was being sarcastic 😅. I main Ike so I totally agree main who you enjoy. I think tiers are overrated anyways. If the best player in the world can main a mid-tier (though I think byleth is high tier). That should make a pretty strong case that it's about your skill rather than your character.
I still believe in marth and I like him even more with most competitive players saying he ain’t great I still think tipper is amazing especially since I’ve seen tipper hit in the most unusual places this is the 1st smash game that I can say I personally like marth as a character since I played shadow dragon and he’s not really that special in his own game