17:06 missed win. Didn't need to connect your roads, but just build 3 roads and port ore for sheep to settle on the 5-2. Otherwise, keep up the good play!
Yes but how many three roll sequences are there in a catan game? How many numbers are there for which three in a row is very unlikely? “Invredibly unlikely outcomes” happens all the time
@@Matt-di2ogwhy? I am genuinely curious. Apart from the additional effort of doing an extra click, I can only see advantages on the one-game-per-video scheme. With the most obvious being that I can read the comments without being confused about which game each comment is referring to.
In the first game, secons pick I think 9-6-2 is a much better option. Taking 3-10-11 and assuming you would get everything is pretty risky in my opinion while 9-6-2 give paired wood break, the wood port would be great and the 9-4 and 9-10 are still open
Amazing dirty mono there. Not sure how much extra workload you'll have in the edits but why not bring back future DyLighted voiceovers? Your commentary sometimes cuts into your gameplay and annoys other people who think you're just stalling for no reason. This way you could focus on doing time sensitive things like porting for that city and interject that commentary later. If the voiceovers are too much to do after the fact, why not have a macro to capture frames of the canvas and discuss what you intend to do on the freezeframe while performing the action on the canvas?
Game 2. 10:6:9. You either take sheep or resign to no sheep Resource scarcity assessment should be step one. Then Identify best spots. And determine no more than next 3 settlements. Along with potential for you.r return. Wheat. While along shore is plentiful. Sheep is the scarce resource here .
Am yelling for you to pull lottery ticket at games end. Why are you hesitating. Normally I am yelling for you to setup instead of pull. However. Is end game. Rounds now limited. And you have two win conditions. Settlement or VP. Go for W
What about the 8/5/4 as first? Best ore with the 9/10 as a potential out (or somewhere on the 6 wheat if you’re lucky). Since the ore is so low, you’ll have 1 strong competitor at most for OWS.
What about the 9/4 with road downwards as second pick? This is same production as 3/10/11 but more ore + coordinated 9s, and uncontested 2/9/6 and woodport expansions?
It’s a technique called the “Dirty Mono,” where you trade a resource out and then monopoly it back. That way you get your original cards and what other people have traded you (in his case both the ore and sheep)
Probably the expansion spots (2/9/10, 6/2, 6/9 or 6 wood w/port) - number diversity may have also played a part (might be projection on my end as I dislike high-variance setups)
Coordinate 9s is a good thing though. Even if you value the connect above all else, you can take the 10-9-2 and point toward the 3-11-10 and your early game will be much faster.